<?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" category="Core" version="3.1"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="add_blend_point"> <return type="void"> </return> <argument index="0" name="node" type="AnimationRootNode"> </argument> <argument index="1" name="pos" type="Vector2"> </argument> <argument index="2" name="at_index" type="int" default="-1"> </argument> <description> </description> </method> <method name="add_triangle"> <return type="void"> </return> <argument index="0" name="x" type="int"> </argument> <argument index="1" name="y" type="int"> </argument> <argument index="2" name="z" type="int"> </argument> <argument index="3" name="at_index" type="int" default="-1"> </argument> <description> </description> </method> <method name="get_blend_point_count" qualifiers="const"> <return type="int"> </return> <description> </description> </method> <method name="get_blend_point_node" qualifiers="const"> <return type="AnimationRootNode"> </return> <argument index="0" name="point" type="int"> </argument> <description> </description> </method> <method name="get_blend_point_position" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="point" type="int"> </argument> <description> </description> </method> <method name="get_triangle_count" qualifiers="const"> <return type="int"> </return> <description> </description> </method> <method name="get_triangle_point"> <return type="int"> </return> <argument index="0" name="triangle" type="int"> </argument> <argument index="1" name="point" type="int"> </argument> <description> </description> </method> <method name="remove_blend_point"> <return type="void"> </return> <argument index="0" name="point" type="int"> </argument> <description> </description> </method> <method name="remove_triangle"> <return type="void"> </return> <argument index="0" name="triangle" type="int"> </argument> <description> </description> </method> <method name="set_blend_point_node"> <return type="void"> </return> <argument index="0" name="point" type="int"> </argument> <argument index="1" name="node" type="AnimationRootNode"> </argument> <description> </description> </method> <method name="set_blend_point_position"> <return type="void"> </return> <argument index="0" name="point" type="int"> </argument> <argument index="1" name="pos" type="Vector2"> </argument> <description> </description> </method> </methods> <members> <member name="auto_triangles" type="bool" setter="set_auto_triangles" getter="get_auto_triangles"> </member> <member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="AnimationNodeBlendSpace2D.BlendMode"> </member> <member name="max_space" type="Vector2" setter="set_max_space" getter="get_max_space"> </member> <member name="min_space" type="Vector2" setter="set_min_space" getter="get_min_space"> </member> <member name="snap" type="Vector2" setter="set_snap" getter="get_snap"> </member> <member name="x_label" type="String" setter="set_x_label" getter="get_x_label"> </member> <member name="y_label" type="String" setter="set_y_label" getter="get_y_label"> </member> </members> <signals> <signal name="triangles_updated"> <description> </description> </signal> </signals> <constants> <constant name="BLEND_MODE_INTERPOLATED" value="0" enum="BlendMode"> </constant> <constant name="BLEND_MODE_DISCRETE" value="1" enum="BlendMode"> Useful for frame-by-frame 2D animations. </constant> <constant name="BLEND_MODE_DISCRETE_CARRY" value="2" enum="BlendMode"> Keep the current play position when switching between discrete animations. </constant> </constants> </class>