/**************************************************************************/ /* editor_file_system.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef EDITOR_FILE_SYSTEM_H #define EDITOR_FILE_SYSTEM_H #include "core/io/dir_access.h" #include "core/os/thread.h" #include "core/os/thread_safe.h" #include "core/templates/hash_set.h" #include "core/templates/safe_refcount.h" #include "scene/main/node.h" class FileAccess; struct EditorProgressBG; class EditorFileSystemDirectory : public Object { GDCLASS(EditorFileSystemDirectory, Object); String name; uint64_t modified_time; bool verified = false; //used for checking changes EditorFileSystemDirectory *parent = nullptr; Vector subdirs; struct FileInfo { String file; StringName type; StringName resource_script_class; // If any resource has script with a global class name, its found here. ResourceUID::ID uid = ResourceUID::INVALID_ID; uint64_t modified_time = 0; uint64_t import_modified_time = 0; bool import_valid = false; String import_group_file; Vector deps; bool verified = false; //used for checking changes // These are for script resources only. String script_class_name; String script_class_extends; String script_class_icon_path; }; Vector files; static void _bind_methods(); friend class EditorFileSystem; public: String get_name(); String get_path() const; int get_subdir_count() const; EditorFileSystemDirectory *get_subdir(int p_idx); int get_file_count() const; String get_file(int p_idx) const; String get_file_path(int p_idx) const; StringName get_file_type(int p_idx) const; StringName get_file_resource_script_class(int p_idx) const; Vector get_file_deps(int p_idx) const; bool get_file_import_is_valid(int p_idx) const; uint64_t get_file_modified_time(int p_idx) const; String get_file_script_class_name(int p_idx) const; //used for scripts String get_file_script_class_extends(int p_idx) const; //used for scripts String get_file_script_class_icon_path(int p_idx) const; //used for scripts EditorFileSystemDirectory *get_parent(); int find_file_index(const String &p_file) const; int find_dir_index(const String &p_dir) const; void force_update(); EditorFileSystemDirectory(); ~EditorFileSystemDirectory(); }; class EditorFileSystemImportFormatSupportQuery : public RefCounted { GDCLASS(EditorFileSystemImportFormatSupportQuery, RefCounted); protected: GDVIRTUAL0RC(bool, _is_active) GDVIRTUAL0RC(Vector, _get_file_extensions) GDVIRTUAL0RC(bool, _query) static void _bind_methods() { GDVIRTUAL_BIND(_is_active); GDVIRTUAL_BIND(_get_file_extensions); GDVIRTUAL_BIND(_query); } public: virtual bool is_active() const { bool ret = false; GDVIRTUAL_REQUIRED_CALL(_is_active, ret); return ret; } virtual Vector get_file_extensions() const { Vector ret; GDVIRTUAL_REQUIRED_CALL(_get_file_extensions, ret); return ret; } virtual bool query() { bool ret = false; GDVIRTUAL_REQUIRED_CALL(_query, ret); return ret; } }; class EditorFileSystem : public Node { GDCLASS(EditorFileSystem, Node); _THREAD_SAFE_CLASS_ struct ItemAction { enum Action { ACTION_NONE, ACTION_DIR_ADD, ACTION_DIR_REMOVE, ACTION_FILE_ADD, ACTION_FILE_REMOVE, ACTION_FILE_TEST_REIMPORT, ACTION_FILE_RELOAD }; Action action = ACTION_NONE; EditorFileSystemDirectory *dir = nullptr; String file; EditorFileSystemDirectory *new_dir = nullptr; EditorFileSystemDirectory::FileInfo *new_file = nullptr; }; bool use_threads = false; Thread thread; static void _thread_func(void *_userdata); EditorFileSystemDirectory *new_filesystem = nullptr; bool scanning = false; bool importing = false; bool first_scan = true; bool scan_changes_pending = false; float scan_total; String filesystem_settings_version_for_import; bool revalidate_import_files = false; void _scan_filesystem(); HashSet late_update_files; void _save_late_updated_files(); EditorFileSystemDirectory *filesystem = nullptr; static EditorFileSystem *singleton; /* Used for reading the filesystem cache file */ struct FileCache { String type; String resource_script_class; ResourceUID::ID uid = ResourceUID::INVALID_ID; uint64_t modification_time = 0; uint64_t import_modification_time = 0; Vector deps; bool import_valid = false; String import_group_file; String script_class_name; String script_class_extends; String script_class_icon_path; }; HashMap file_cache; struct ScanProgress { float low = 0; float hi = 0; mutable EditorProgressBG *progress = nullptr; void update(int p_current, int p_total) const; ScanProgress get_sub(int p_current, int p_total) const; }; void _save_filesystem_cache(); void _save_filesystem_cache(EditorFileSystemDirectory *p_dir, Ref p_file); bool _find_file(const String &p_file, EditorFileSystemDirectory **r_d, int &r_file_pos) const; void _scan_fs_changes(EditorFileSystemDirectory *p_dir, const ScanProgress &p_progress); void _delete_internal_files(const String &p_file); HashSet textfile_extensions; HashSet valid_extensions; HashSet import_extensions; void _scan_new_dir(EditorFileSystemDirectory *p_dir, Ref &da, const ScanProgress &p_progress); Thread thread_sources; bool scanning_changes = false; SafeFlag scanning_changes_done; static void _thread_func_sources(void *_userdata); List sources_changed; List scan_actions; bool _update_scan_actions(); void _update_extensions(); Error _reimport_file(const String &p_file, const HashMap &p_custom_options = HashMap(), const String &p_custom_importer = String(), Variant *generator_parameters = nullptr); Error _reimport_group(const String &p_group_file, const Vector &p_files); bool _test_for_reimport(const String &p_path, bool p_only_imported_files); bool reimport_on_missing_imported_files; Vector _get_dependencies(const String &p_path); struct ImportFile { String path; String importer; bool threaded = false; int order = 0; bool operator<(const ImportFile &p_if) const { return order == p_if.order ? (importer < p_if.importer) : (order < p_if.order); } }; Mutex update_script_mutex; HashSet update_script_paths; void _queue_update_script_class(const String &p_path); void _update_script_classes(); void _update_pending_script_classes(); Mutex update_scene_mutex; HashSet update_scene_paths; void _queue_update_scene_groups(const String &p_path); void _update_scene_groups(); void _update_pending_scene_groups(); HashSet _get_scene_groups(const String &p_path); void _get_all_scenes(EditorFileSystemDirectory *p_dir, HashSet &r_list); String _get_global_script_class(const String &p_type, const String &p_path, String *r_extends, String *r_icon_path) const; static Error _resource_import(const String &p_path); bool using_fat32_or_exfat; // Workaround for projects in FAT32 or exFAT filesystem (pendrives, most of the time) void _find_group_files(EditorFileSystemDirectory *efd, HashMap> &group_files, HashSet &groups_to_reimport); void _move_group_files(EditorFileSystemDirectory *efd, const String &p_group_file, const String &p_new_location); HashSet group_file_cache; struct ImportThreadData { const ImportFile *reimport_files; int reimport_from; int max_index = 0; }; void _reimport_thread(uint32_t p_index, ImportThreadData *p_import_data); static ResourceUID::ID _resource_saver_get_resource_id_for_path(const String &p_path, bool p_generate); bool _scan_extensions(); bool _scan_import_support(const Vector &reimports); Vector> import_support_queries; protected: void _notification(int p_what); static void _bind_methods(); public: static EditorFileSystem *get_singleton() { return singleton; } EditorFileSystemDirectory *get_filesystem(); bool is_scanning() const; bool is_importing() const { return importing; } bool doing_first_scan() const { return first_scan; } float get_scanning_progress() const; void scan(); void scan_changes(); void update_file(const String &p_file); HashSet get_valid_extensions() const; EditorFileSystemDirectory *get_filesystem_path(const String &p_path); String get_file_type(const String &p_file) const; EditorFileSystemDirectory *find_file(const String &p_file, int *r_index) const; void reimport_files(const Vector &p_files); Error reimport_append(const String &p_file, const HashMap &p_custom_options, const String &p_custom_importer, Variant p_generator_parameters); void reimport_file_with_custom_parameters(const String &p_file, const String &p_importer, const HashMap &p_custom_params); bool is_group_file(const String &p_path) const; void move_group_file(const String &p_path, const String &p_new_path); static bool _should_skip_directory(const String &p_path); void add_import_format_support_query(Ref p_query); void remove_import_format_support_query(Ref p_query); EditorFileSystem(); ~EditorFileSystem(); }; #endif // EDITOR_FILE_SYSTEM_H