/**************************************************************************/ /* keyboard.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef KEYBOARD_H #define KEYBOARD_H #include "core/string/ustring.h" // Keep the values in this enum in sync with `_keycodes` in `keyboard.cpp`, // and the bindings in `core_constants.cpp`. enum class Key { NONE = 0, // Special key: The strategy here is similar to the one used by toolkits, // which consists in leaving the 21 bits unicode range for printable // characters, and use the upper 11 bits for special keys and modifiers. // This way everything (char/keycode) can fit nicely in one 32-bit // integer (the enum's underlying type is `int` by default). SPECIAL = (1 << 22), /* CURSOR/FUNCTION/BROWSER/MULTIMEDIA/MISC KEYS */ ESCAPE = SPECIAL | 0x01, TAB = SPECIAL | 0x02, BACKTAB = SPECIAL | 0x03, BACKSPACE = SPECIAL | 0x04, ENTER = SPECIAL | 0x05, KP_ENTER = SPECIAL | 0x06, INSERT = SPECIAL | 0x07, KEY_DELETE = SPECIAL | 0x08, // "DELETE" is a reserved word on Windows. PAUSE = SPECIAL | 0x09, PRINT = SPECIAL | 0x0A, SYSREQ = SPECIAL | 0x0B, CLEAR = SPECIAL | 0x0C, HOME = SPECIAL | 0x0D, END = SPECIAL | 0x0E, LEFT = SPECIAL | 0x0F, UP = SPECIAL | 0x10, RIGHT = SPECIAL | 0x11, DOWN = SPECIAL | 0x12, PAGEUP = SPECIAL | 0x13, PAGEDOWN = SPECIAL | 0x14, SHIFT = SPECIAL | 0x15, CTRL = SPECIAL | 0x16, META = SPECIAL | 0x17, #if defined(MACOS_ENABLED) CMD_OR_CTRL = META, #else CMD_OR_CTRL = CTRL, #endif ALT = SPECIAL | 0x18, CAPSLOCK = SPECIAL | 0x19, NUMLOCK = SPECIAL | 0x1A, SCROLLLOCK = SPECIAL | 0x1B, F1 = SPECIAL | 0x1C, F2 = SPECIAL | 0x1D, F3 = SPECIAL | 0x1E, F4 = SPECIAL | 0x1F, F5 = SPECIAL | 0x20, F6 = SPECIAL | 0x21, F7 = SPECIAL | 0x22, F8 = SPECIAL | 0x23, F9 = SPECIAL | 0x24, F10 = SPECIAL | 0x25, F11 = SPECIAL | 0x26, F12 = SPECIAL | 0x27, F13 = SPECIAL | 0x28, F14 = SPECIAL | 0x29, F15 = SPECIAL | 0x2A, F16 = SPECIAL | 0x2B, F17 = SPECIAL | 0x2C, F18 = SPECIAL | 0x2D, F19 = SPECIAL | 0x2E, F20 = SPECIAL | 0x2F, F21 = SPECIAL | 0x30, F22 = SPECIAL | 0x31, F23 = SPECIAL | 0x32, F24 = SPECIAL | 0x33, F25 = SPECIAL | 0x34, F26 = SPECIAL | 0x35, F27 = SPECIAL | 0x36, F28 = SPECIAL | 0x37, F29 = SPECIAL | 0x38, F30 = SPECIAL | 0x39, F31 = SPECIAL | 0x3A, F32 = SPECIAL | 0x3B, F33 = SPECIAL | 0x3C, F34 = SPECIAL | 0x3D, F35 = SPECIAL | 0x3E, KP_MULTIPLY = SPECIAL | 0x81, KP_DIVIDE = SPECIAL | 0x82, KP_SUBTRACT = SPECIAL | 0x83, KP_PERIOD = SPECIAL | 0x84, KP_ADD = SPECIAL | 0x85, KP_0 = SPECIAL | 0x86, KP_1 = SPECIAL | 0x87, KP_2 = SPECIAL | 0x88, KP_3 = SPECIAL | 0x89, KP_4 = SPECIAL | 0x8A, KP_5 = SPECIAL | 0x8B, KP_6 = SPECIAL | 0x8C, KP_7 = SPECIAL | 0x8D, KP_8 = SPECIAL | 0x8E, KP_9 = SPECIAL | 0x8F, MENU = SPECIAL | 0x42, HYPER = SPECIAL | 0x43, HELP = SPECIAL | 0x45, BACK = SPECIAL | 0x48, FORWARD = SPECIAL | 0x49, STOP = SPECIAL | 0x4A, REFRESH = SPECIAL | 0x4B, VOLUMEDOWN = SPECIAL | 0x4C, VOLUMEMUTE = SPECIAL | 0x4D, VOLUMEUP = SPECIAL | 0x4E, MEDIAPLAY = SPECIAL | 0x54, MEDIASTOP = SPECIAL | 0x55, MEDIAPREVIOUS = SPECIAL | 0x56, MEDIANEXT = SPECIAL | 0x57, MEDIARECORD = SPECIAL | 0x58, HOMEPAGE = SPECIAL | 0x59, FAVORITES = SPECIAL | 0x5A, SEARCH = SPECIAL | 0x5B, STANDBY = SPECIAL | 0x5C, OPENURL = SPECIAL | 0x5D, LAUNCHMAIL = SPECIAL | 0x5E, LAUNCHMEDIA = SPECIAL | 0x5F, LAUNCH0 = SPECIAL | 0x60, LAUNCH1 = SPECIAL | 0x61, LAUNCH2 = SPECIAL | 0x62, LAUNCH3 = SPECIAL | 0x63, LAUNCH4 = SPECIAL | 0x64, LAUNCH5 = SPECIAL | 0x65, LAUNCH6 = SPECIAL | 0x66, LAUNCH7 = SPECIAL | 0x67, LAUNCH8 = SPECIAL | 0x68, LAUNCH9 = SPECIAL | 0x69, LAUNCHA = SPECIAL | 0x6A, LAUNCHB = SPECIAL | 0x6B, LAUNCHC = SPECIAL | 0x6C, LAUNCHD = SPECIAL | 0x6D, LAUNCHE = SPECIAL | 0x6E, LAUNCHF = SPECIAL | 0x6F, GLOBE = SPECIAL | 0x70, KEYBOARD = SPECIAL | 0x71, JIS_EISU = SPECIAL | 0x72, JIS_KANA = SPECIAL | 0x73, UNKNOWN = SPECIAL | 0x7FFFFF, /* PRINTABLE LATIN 1 CODES */ SPACE = 0x0020, EXCLAM = 0x0021, QUOTEDBL = 0x0022, NUMBERSIGN = 0x0023, DOLLAR = 0x0024, PERCENT = 0x0025, AMPERSAND = 0x0026, APOSTROPHE = 0x0027, PARENLEFT = 0x0028, PARENRIGHT = 0x0029, ASTERISK = 0x002A, PLUS = 0x002B, COMMA = 0x002C, MINUS = 0x002D, PERIOD = 0x002E, SLASH = 0x002F, KEY_0 = 0x0030, KEY_1 = 0x0031, KEY_2 = 0x0032, KEY_3 = 0x0033, KEY_4 = 0x0034, KEY_5 = 0x0035, KEY_6 = 0x0036, KEY_7 = 0x0037, KEY_8 = 0x0038, KEY_9 = 0x0039, COLON = 0x003A, SEMICOLON = 0x003B, LESS = 0x003C, EQUAL = 0x003D, GREATER = 0x003E, QUESTION = 0x003F, AT = 0x0040, A = 0x0041, B = 0x0042, C = 0x0043, D = 0x0044, E = 0x0045, F = 0x0046, G = 0x0047, H = 0x0048, I = 0x0049, J = 0x004A, K = 0x004B, L = 0x004C, M = 0x004D, N = 0x004E, O = 0x004F, P = 0x0050, Q = 0x0051, R = 0x0052, S = 0x0053, T = 0x0054, U = 0x0055, V = 0x0056, W = 0x0057, X = 0x0058, Y = 0x0059, Z = 0x005A, BRACKETLEFT = 0x005B, BACKSLASH = 0x005C, BRACKETRIGHT = 0x005D, ASCIICIRCUM = 0x005E, UNDERSCORE = 0x005F, QUOTELEFT = 0x0060, BRACELEFT = 0x007B, BAR = 0x007C, BRACERIGHT = 0x007D, ASCIITILDE = 0x007E, YEN = 0x00A5, SECTION = 0x00A7, }; enum class KeyModifierMask { CODE_MASK = ((1 << 23) - 1), ///< Apply this mask to any keycode to remove modifiers. MODIFIER_MASK = (0x7F << 22), ///< Apply this mask to isolate modifiers. //RESERVED = (1 << 23), CMD_OR_CTRL = (1 << 24), SHIFT = (1 << 25), ALT = (1 << 26), META = (1 << 27), CTRL = (1 << 28), KPAD = (1 << 29), GROUP_SWITCH = (1 << 30) }; enum class KeyLocation { UNSPECIFIED, LEFT, RIGHT }; // To avoid having unnecessary operators, only define the ones that are needed. constexpr Key operator-(uint32_t a, Key b) { return (Key)(a - (uint32_t)b); } constexpr Key &operator-=(Key &a, int b) { a = static_cast(static_cast(a) - static_cast(b)); return a; } constexpr Key operator+(Key a, int b) { return (Key)((int)a + (int)b); } constexpr Key operator+(Key a, Key b) { return (Key)((int)a + (int)b); } constexpr Key operator-(Key a, Key b) { return (Key)((int)a - (int)b); } constexpr Key operator&(Key a, Key b) { return (Key)((int)a & (int)b); } constexpr Key operator|(Key a, Key b) { return (Key)((int)a | (int)b); } constexpr Key &operator|=(Key &a, Key b) { a = static_cast(static_cast(a) | static_cast(b)); return a; } constexpr Key &operator|=(Key &a, KeyModifierMask b) { a = static_cast(static_cast(a) | static_cast(b)); return a; } constexpr Key &operator&=(Key &a, KeyModifierMask b) { a = static_cast(static_cast(a) & static_cast(b)); return a; } constexpr Key operator|(Key a, KeyModifierMask b) { return (Key)((int)a | (int)b); } constexpr Key operator&(Key a, KeyModifierMask b) { return (Key)((int)a & (int)b); } constexpr Key operator+(KeyModifierMask a, Key b) { return (Key)((int)a + (int)b); } constexpr Key operator|(KeyModifierMask a, Key b) { return (Key)((int)a | (int)b); } constexpr KeyModifierMask operator+(KeyModifierMask a, KeyModifierMask b) { return (KeyModifierMask)((int)a + (int)b); } constexpr KeyModifierMask operator|(KeyModifierMask a, KeyModifierMask b) { return (KeyModifierMask)((int)a | (int)b); } String keycode_get_string(Key p_code); bool keycode_has_unicode(Key p_keycode); Key find_keycode(const String &p_codestr); const char *find_keycode_name(Key p_keycode); int keycode_get_count(); int keycode_get_value_by_index(int p_index); const char *keycode_get_name_by_index(int p_index); char32_t fix_unicode(char32_t p_char); Key fix_keycode(char32_t p_char, Key p_key); Key fix_key_label(char32_t p_char, Key p_key); #endif // KEYBOARD_H