/*************************************************************************/ /* occluder_shape_polygon.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OCCLUDER_SHAPE_POLYGON_H #define OCCLUDER_SHAPE_POLYGON_H #include "occluder_shape.h" class OccluderShapePolygon : public OccluderShape { GDCLASS(OccluderShapePolygon, OccluderShape); OBJ_SAVE_TYPE(OccluderShapePolygon); friend class OccluderSpatialGizmo; // points in local space of the plane, // not necessary in correct winding order // (as they can be edited by the user) // Note: these are saved by the IDE PoolVector _poly_pts_local_raw; PoolVector _hole_pts_local_raw; // sanitized Vector _poly_pts_local; Vector _hole_pts_local; bool _settings_two_way = true; #ifdef TOOLS_ENABLED AABB _aabb_local; void _update_aabb(); #endif // mem funcs void _sanitize_points(); void _sanitize_points_internal(const PoolVector &p_from, Vector &r_to); static Vector3 _vec2to3(const Vector2 &p_pt) { return Vector3(p_pt.x, p_pt.y, 0.0); } protected: static void _bind_methods(); public: // the raw points are used for the IDE Inspector, and also to allow the user // to edit the geometry of the poly at runtime (they can also just change the node transform) void set_polygon_points(const PoolVector &p_points); PoolVector get_polygon_points() const; void set_hole_points(const PoolVector &p_points); PoolVector get_hole_points() const; // primarily for the gizmo void set_polygon_point(int p_idx, const Vector2 &p_point); void set_hole_point(int p_idx, const Vector2 &p_point); void set_two_way(bool p_two_way); bool is_two_way() const { return _settings_two_way; } void clear(); virtual void notification_enter_world(RID p_scenario); virtual void update_shape_to_visual_server(); virtual Transform center_node(const Transform &p_global_xform, const Transform &p_parent_xform, real_t p_snap); #ifdef TOOLS_ENABLED virtual AABB get_fallback_gizmo_aabb() const; #endif OccluderShapePolygon(); }; #endif // OCCLUDER_SHAPE_POLYGON_H