using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Text; namespace Godot.SourceGenerators { [Generator] public class ScriptPropertiesGenerator : ISourceGenerator { public void Initialize(GeneratorInitializationContext context) { } public void Execute(GeneratorExecutionContext context) { if (context.AreGodotSourceGeneratorsDisabled()) return; INamedTypeSymbol[] godotClasses = context .Compilation.SyntaxTrees .SelectMany(tree => tree.GetRoot().DescendantNodes() .OfType() .SelectGodotScriptClasses(context.Compilation) // Report and skip non-partial classes .Where(x => { if (x.cds.IsPartial()) { if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out var typeMissingPartial)) { Common.ReportNonPartialGodotScriptOuterClass(context, typeMissingPartial!); return false; } return true; } Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol); return false; }) .Select(x => x.symbol) ) .Distinct(SymbolEqualityComparer.Default) .ToArray(); if (godotClasses.Length > 0) { var typeCache = new MarshalUtils.TypeCache(context.Compilation); foreach (var godotClass in godotClasses) { VisitGodotScriptClass(context, typeCache, godotClass); } } } private static void VisitGodotScriptClass( GeneratorExecutionContext context, MarshalUtils.TypeCache typeCache, INamedTypeSymbol symbol ) { INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace; string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ? namespaceSymbol.FullQualifiedNameOmitGlobal() : string.Empty; bool hasNamespace = classNs.Length != 0; bool isInnerClass = symbol.ContainingType != null; string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint() + "_ScriptProperties.generated"; var source = new StringBuilder(); source.Append("using Godot;\n"); source.Append("using Godot.NativeInterop;\n"); source.Append("\n"); if (hasNamespace) { source.Append("namespace "); source.Append(classNs); source.Append(" {\n\n"); } if (isInnerClass) { var containingType = symbol.ContainingType; while (containingType != null) { source.Append("partial "); source.Append(containingType.GetDeclarationKeyword()); source.Append(" "); source.Append(containingType.NameWithTypeParameters()); source.Append("\n{\n"); containingType = containingType.ContainingType; } } source.Append("partial class "); source.Append(symbol.NameWithTypeParameters()); source.Append("\n{\n"); var members = symbol.GetMembers(); var propertySymbols = members .Where(s => !s.IsStatic && s.Kind == SymbolKind.Property) .Cast() .Where(s => !s.IsIndexer); var fieldSymbols = members .Where(s => !s.IsStatic && s.Kind == SymbolKind.Field && !s.IsImplicitlyDeclared) .Cast(); var godotClassProperties = propertySymbols.WhereIsGodotCompatibleType(typeCache).ToArray(); var godotClassFields = fieldSymbols.WhereIsGodotCompatibleType(typeCache).ToArray(); source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n"); source.Append( $" public new class PropertyName : {symbol.BaseType.FullQualifiedNameIncludeGlobal()}.PropertyName {{\n"); // Generate cached StringNames for methods and properties, for fast lookup foreach (var property in godotClassProperties) { string propertyName = property.PropertySymbol.Name; source.Append(" public new static readonly global::Godot.StringName "); source.Append(propertyName); source.Append(" = \""); source.Append(propertyName); source.Append("\";\n"); } foreach (var field in godotClassFields) { string fieldName = field.FieldSymbol.Name; source.Append(" public new static readonly global::Godot.StringName "); source.Append(fieldName); source.Append(" = \""); source.Append(fieldName); source.Append("\";\n"); } source.Append(" }\n"); // class GodotInternal if (godotClassProperties.Length > 0 || godotClassFields.Length > 0) { bool isFirstEntry; // Generate SetGodotClassPropertyValue bool allPropertiesAreReadOnly = godotClassFields.All(fi => fi.FieldSymbol.IsReadOnly) && godotClassProperties.All(pi => pi.PropertySymbol.IsReadOnly); if (!allPropertiesAreReadOnly) { source.Append(" protected override bool SetGodotClassPropertyValue(in godot_string_name name, "); source.Append("in godot_variant value)\n {\n"); isFirstEntry = true; foreach (var property in godotClassProperties) { if (property.PropertySymbol.IsReadOnly) continue; GeneratePropertySetter(property.PropertySymbol.Name, property.PropertySymbol.Type, property.Type, source, isFirstEntry); isFirstEntry = false; } foreach (var field in godotClassFields) { if (field.FieldSymbol.IsReadOnly) continue; GeneratePropertySetter(field.FieldSymbol.Name, field.FieldSymbol.Type, field.Type, source, isFirstEntry); isFirstEntry = false; } source.Append(" return base.SetGodotClassPropertyValue(name, value);\n"); source.Append(" }\n"); } // Generate GetGodotClassPropertyValue source.Append(" protected override bool GetGodotClassPropertyValue(in godot_string_name name, "); source.Append("out godot_variant value)\n {\n"); isFirstEntry = true; foreach (var property in godotClassProperties) { GeneratePropertyGetter(property.PropertySymbol.Name, property.PropertySymbol.Type, property.Type, source, isFirstEntry); isFirstEntry = false; } foreach (var field in godotClassFields) { GeneratePropertyGetter(field.FieldSymbol.Name, field.FieldSymbol.Type, field.Type, source, isFirstEntry); isFirstEntry = false; } source.Append(" return base.GetGodotClassPropertyValue(name, out value);\n"); source.Append(" }\n"); // Generate GetGodotPropertyList string dictionaryType = "global::System.Collections.Generic.List"; source.Append(" internal new static ") .Append(dictionaryType) .Append(" GetGodotPropertyList()\n {\n"); source.Append(" var properties = new ") .Append(dictionaryType) .Append("();\n"); // To retain the definition order (and display categories correctly), we want to // iterate over fields and properties at the same time, sorted by line number. var godotClassPropertiesAndFields = Enumerable.Empty() .Concat(godotClassProperties.Select(propertyData => new GodotPropertyOrFieldData(propertyData))) .Concat(godotClassFields.Select(fieldData => new GodotPropertyOrFieldData(fieldData))) .OrderBy(data => data.Symbol.Locations[0].Path()) .ThenBy(data => data.Symbol.Locations[0].StartLine()); foreach (var member in godotClassPropertiesAndFields) { foreach (var groupingInfo in DetermineGroupingPropertyInfo(member.Symbol)) AppendGroupingPropertyInfo(source, groupingInfo); var propertyInfo = DeterminePropertyInfo(context, typeCache, member.Symbol, member.Type); if (propertyInfo == null) continue; AppendPropertyInfo(source, propertyInfo.Value); } source.Append(" return properties;\n"); source.Append(" }\n"); source.Append("#pragma warning restore CS0109\n"); } source.Append("}\n"); // partial class if (isInnerClass) { var containingType = symbol.ContainingType; while (containingType != null) { source.Append("}\n"); // outer class containingType = containingType.ContainingType; } } if (hasNamespace) { source.Append("\n}\n"); } context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8)); } private static void GeneratePropertySetter( string propertyMemberName, ITypeSymbol propertyTypeSymbol, MarshalType propertyMarshalType, StringBuilder source, bool isFirstEntry ) { source.Append(" "); if (!isFirstEntry) source.Append("else "); source.Append("if (name == PropertyName.") .Append(propertyMemberName) .Append(") {\n") .Append(" this.") .Append(propertyMemberName) .Append(" = ") .AppendNativeVariantToManagedExpr("value", propertyTypeSymbol, propertyMarshalType) .Append(";\n") .Append(" return true;\n") .Append(" }\n"); } private static void GeneratePropertyGetter( string propertyMemberName, ITypeSymbol propertyTypeSymbol, MarshalType propertyMarshalType, StringBuilder source, bool isFirstEntry ) { source.Append(" "); if (!isFirstEntry) source.Append("else "); source.Append("if (name == PropertyName.") .Append(propertyMemberName) .Append(") {\n") .Append(" value = ") .AppendManagedToNativeVariantExpr("this." + propertyMemberName, propertyTypeSymbol, propertyMarshalType) .Append(";\n") .Append(" return true;\n") .Append(" }\n"); } private static void AppendGroupingPropertyInfo(StringBuilder source, PropertyInfo propertyInfo) { source.Append(" properties.Add(new(type: (Godot.Variant.Type)") .Append((int)VariantType.Nil) .Append(", name: \"") .Append(propertyInfo.Name) .Append("\", hint: (Godot.PropertyHint)") .Append((int)PropertyHint.None) .Append(", hintString: \"") .Append(propertyInfo.HintString) .Append("\", usage: (Godot.PropertyUsageFlags)") .Append((int)propertyInfo.Usage) .Append(", exported: true));\n"); } private static void AppendPropertyInfo(StringBuilder source, PropertyInfo propertyInfo) { source.Append(" properties.Add(new(type: (global::Godot.Variant.Type)") .Append((int)propertyInfo.Type) .Append(", name: PropertyName.") .Append(propertyInfo.Name) .Append(", hint: (global::Godot.PropertyHint)") .Append((int)propertyInfo.Hint) .Append(", hintString: \"") .Append(propertyInfo.HintString) .Append("\", usage: (global::Godot.PropertyUsageFlags)") .Append((int)propertyInfo.Usage) .Append(", exported: ") .Append(propertyInfo.Exported ? "true" : "false") .Append("));\n"); } private static IEnumerable DetermineGroupingPropertyInfo(ISymbol memberSymbol) { foreach (var attr in memberSymbol.GetAttributes()) { PropertyUsageFlags? propertyUsage = attr.AttributeClass?.ToString() switch { GodotClasses.ExportCategoryAttr => PropertyUsageFlags.Category, GodotClasses.ExportGroupAttr => PropertyUsageFlags.Group, GodotClasses.ExportSubgroupAttr => PropertyUsageFlags.Subgroup, _ => null }; if (propertyUsage is null) continue; if (attr.ConstructorArguments.Length > 0 && attr.ConstructorArguments[0].Value is string name) { string? hintString = null; if (propertyUsage != PropertyUsageFlags.Category && attr.ConstructorArguments.Length > 1) hintString = attr.ConstructorArguments[1].Value?.ToString(); yield return new PropertyInfo(VariantType.Nil, name, PropertyHint.None, hintString, propertyUsage.Value, true); } } } private static PropertyInfo? DeterminePropertyInfo( GeneratorExecutionContext context, MarshalUtils.TypeCache typeCache, ISymbol memberSymbol, MarshalType marshalType ) { var exportAttr = memberSymbol.GetAttributes() .FirstOrDefault(a => a.AttributeClass?.IsGodotExportAttribute() ?? false); var propertySymbol = memberSymbol as IPropertySymbol; var fieldSymbol = memberSymbol as IFieldSymbol; if (exportAttr != null && propertySymbol != null) { if (propertySymbol.GetMethod == null) { // This should never happen, as we filtered WriteOnly properties, but just in case. Common.ReportExportedMemberIsWriteOnly(context, propertySymbol); return null; } if (propertySymbol.SetMethod == null) { // This should never happen, as we filtered ReadOnly properties, but just in case. Common.ReportExportedMemberIsReadOnly(context, propertySymbol); return null; } } var memberType = propertySymbol?.Type ?? fieldSymbol!.Type; var memberVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(marshalType)!.Value; string memberName = memberSymbol.Name; if (exportAttr == null) { return new PropertyInfo(memberVariantType, memberName, PropertyHint.None, hintString: null, PropertyUsageFlags.ScriptVariable, exported: false); } if (!TryGetMemberExportHint(typeCache, memberType, exportAttr, memberVariantType, isTypeArgument: false, out var hint, out var hintString)) { var constructorArguments = exportAttr.ConstructorArguments; if (constructorArguments.Length > 0) { var hintValue = exportAttr.ConstructorArguments[0].Value; hint = hintValue switch { null => PropertyHint.None, int intValue => (PropertyHint)intValue, _ => (PropertyHint)(long)hintValue }; hintString = constructorArguments.Length > 1 ? exportAttr.ConstructorArguments[1].Value?.ToString() : null; } else { hint = PropertyHint.None; } } var propUsage = PropertyUsageFlags.Default | PropertyUsageFlags.ScriptVariable; if (memberVariantType == VariantType.Nil) propUsage |= PropertyUsageFlags.NilIsVariant; return new PropertyInfo(memberVariantType, memberName, hint, hintString, propUsage, exported: true); } private static bool TryGetMemberExportHint( MarshalUtils.TypeCache typeCache, ITypeSymbol type, AttributeData exportAttr, VariantType variantType, bool isTypeArgument, out PropertyHint hint, out string? hintString ) { hint = PropertyHint.None; hintString = null; if (variantType == VariantType.Nil) return true; // Variant, no export hint if (variantType == VariantType.Int && type.IsValueType && type.TypeKind == TypeKind.Enum) { bool hasFlagsAttr = type.GetAttributes() .Any(a => a.AttributeClass?.IsSystemFlagsAttribute() ?? false); hint = hasFlagsAttr ? PropertyHint.Flags : PropertyHint.Enum; var members = type.GetMembers(); var enumFields = members .Where(s => s.Kind == SymbolKind.Field && s.IsStatic && s.DeclaredAccessibility == Accessibility.Public && !s.IsImplicitlyDeclared) .Cast().ToArray(); var hintStringBuilder = new StringBuilder(); var nameOnlyHintStringBuilder = new StringBuilder(); // True: enum Foo { Bar, Baz, Qux } // True: enum Foo { Bar = 0, Baz = 1, Qux = 2 } // False: enum Foo { Bar = 0, Baz = 7, Qux = 5 } bool usesDefaultValues = true; for (int i = 0; i < enumFields.Length; i++) { var enumField = enumFields[i]; if (i > 0) { hintStringBuilder.Append(","); nameOnlyHintStringBuilder.Append(","); } string enumFieldName = enumField.Name; hintStringBuilder.Append(enumFieldName); nameOnlyHintStringBuilder.Append(enumFieldName); long val = enumField.ConstantValue switch { sbyte v => v, short v => v, int v => v, long v => v, byte v => v, ushort v => v, uint v => v, ulong v => (long)v, _ => 0 }; uint expectedVal = (uint)(hint == PropertyHint.Flags ? 1 << i : i); if (val != expectedVal) usesDefaultValues = false; hintStringBuilder.Append(":"); hintStringBuilder.Append(val); } hintString = !usesDefaultValues ? hintStringBuilder.ToString() : // If we use the format NAME:VAL, that's what the editor displays. // That's annoying if the user is not using custom values for the enum constants. // This may not be needed in the future if the editor is changed to not display values. nameOnlyHintStringBuilder.ToString(); return true; } if (variantType == VariantType.Object && type is INamedTypeSymbol memberNamedType) { if (memberNamedType.InheritsFrom("GodotSharp", "Godot.Resource")) { string nativeTypeName = memberNamedType.GetGodotScriptNativeClassName()!; hint = PropertyHint.ResourceType; hintString = nativeTypeName; return true; } if (memberNamedType.InheritsFrom("GodotSharp", "Godot.Node")) { string nativeTypeName = memberNamedType.GetGodotScriptNativeClassName()!; hint = PropertyHint.NodeType; hintString = nativeTypeName; return true; } } static bool GetStringArrayEnumHint(VariantType elementVariantType, AttributeData exportAttr, out string? hintString) { var constructorArguments = exportAttr.ConstructorArguments; if (constructorArguments.Length > 0) { var presetHintValue = exportAttr.ConstructorArguments[0].Value; PropertyHint presetHint = presetHintValue switch { null => PropertyHint.None, int intValue => (PropertyHint)intValue, _ => (PropertyHint)(long)presetHintValue }; if (presetHint == PropertyHint.Enum) { string? presetHintString = constructorArguments.Length > 1 ? exportAttr.ConstructorArguments[1].Value?.ToString() : null; hintString = (int)elementVariantType + "/" + (int)PropertyHint.Enum + ":"; if (presetHintString != null) hintString += presetHintString; return true; } } hintString = null; return false; } if (!isTypeArgument && variantType == VariantType.Array) { var elementType = MarshalUtils.GetArrayElementType(type); if (elementType == null) return false; // Non-generic Array, so there's no hint to add var elementMarshalType = MarshalUtils.ConvertManagedTypeToMarshalType(elementType, typeCache)!.Value; var elementVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(elementMarshalType)!.Value; bool isPresetHint = false; if (elementVariantType == VariantType.String) isPresetHint = GetStringArrayEnumHint(elementVariantType, exportAttr, out hintString); if (!isPresetHint) { bool hintRes = TryGetMemberExportHint(typeCache, elementType, exportAttr, elementVariantType, isTypeArgument: true, out var elementHint, out var elementHintString); // Format: type/hint:hint_string if (hintRes) { hintString = (int)elementVariantType + "/" + (int)elementHint + ":"; if (elementHintString != null) hintString += elementHintString; } else { hintString = (int)elementVariantType + "/" + (int)PropertyHint.None + ":"; } } hint = PropertyHint.TypeString; return hintString != null; } if (!isTypeArgument && variantType == VariantType.PackedStringArray) { if (GetStringArrayEnumHint(VariantType.String, exportAttr, out hintString)) { hint = PropertyHint.TypeString; return true; } } if (!isTypeArgument && variantType == VariantType.Dictionary) { // TODO: Dictionaries are not supported in the inspector return false; } return false; } } }