#!/usr/bin/env python Import("env") javascript_files = [ "audio_driver_javascript.cpp", "http_client_javascript.cpp", "javascript_eval.cpp", "javascript_main.cpp", "os_javascript.cpp", "api/javascript_tools_editor_plugin.cpp", ] build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"] if env["threads_enabled"]: build_targets.append("#bin/godot${PROGSUFFIX}.worker.js") build = env.add_program(build_targets, javascript_files) env.AddJSLibraries( [ "native/http_request.js", "native/library_godot_audio.js", "native/library_godot_display.js", "native/library_godot_os.js", ] ) if env["tools"]: env.AddJSLibraries(["native/library_godot_editor_tools.js"]) if env["javascript_eval"]: env.AddJSLibraries(["native/library_godot_eval.js"]) for lib in env["JS_LIBS"]: env.Append(LINKFLAGS=["--js-library", lib]) env.Depends(build, env["JS_LIBS"]) engine = [ "engine/preloader.js", "engine/utils.js", "engine/engine.js", ] externs = [env.File("#platform/javascript/engine/externs.js")] js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs) env.Depends(js_engine, externs) wrap_list = [ build[0], js_engine, ] js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js") zip_dir = env.Dir("#bin/.javascript_zip") binary_name = "godot.tools" if env["tools"] else "godot" out_files = [ zip_dir.File(binary_name + ".js"), zip_dir.File(binary_name + ".wasm"), zip_dir.File(binary_name + ".html"), zip_dir.File(binary_name + ".audio.worklet.js"), ] html_file = "#misc/dist/html/editor.html" if env["tools"] else "#misc/dist/html/full-size.html" in_files = [js_wrapped, build[1], html_file, "#platform/javascript/native/audio.worklet.js"] if env["threads_enabled"]: in_files.append(build[2]) out_files.append(zip_dir.File(binary_name + ".worker.js")) zip_files = env.InstallAs(out_files, in_files) env.Zip( "#bin/godot", zip_files, ZIPROOT=zip_dir, ZIPSUFFIX="${PROGSUFFIX}${ZIPSUFFIX}", ZIPCOMSTR="Archiving $SOURCES as $TARGET", )