#!/usr/bin/env python import os import shutil import subprocess import sys import urllib.request # Enable ANSI escape code support on Windows 10 and later (for colored console output). # if sys.platform == "win32": from ctypes import byref, c_int, windll stdout_handle = windll.kernel32.GetStdHandle(c_int(-11)) mode = c_int(0) windll.kernel32.GetConsoleMode(c_int(stdout_handle), byref(mode)) mode = c_int(mode.value | 4) windll.kernel32.SetConsoleMode(c_int(stdout_handle), mode) # Base Godot dependencies path # If cross-compiling (no LOCALAPPDATA), we install in `bin` deps_folder = os.getenv("LOCALAPPDATA") if deps_folder: deps_folder = os.path.join(deps_folder, "Godot", "build_deps") else: deps_folder = os.path.join("bin", "build_deps") # DirectX Shader Compiler # Check for latest version: https://github.com/microsoft/DirectXShaderCompiler/releases/latest dxc_version = "v1.8.2403.2" dxc_filename = "dxc_2024_03_29.zip" dxc_archive = os.path.join(deps_folder, dxc_filename) dxc_folder = os.path.join(deps_folder, "dxc") # Mesa NIR # Check for latest version: https://github.com/godotengine/godot-nir-static/releases/latest mesa_version = "23.1.9" mesa_filename = "godot-nir-23.1.9.zip" mesa_archive = os.path.join(deps_folder, mesa_filename) mesa_folder = os.path.join(deps_folder, "mesa") # WinPixEventRuntime # Check for latest version: https://www.nuget.org/api/v2/package/WinPixEventRuntime (check downloaded filename) pix_version = "1.0.240308001" pix_archive = os.path.join(deps_folder, f"WinPixEventRuntime_{pix_version}.nupkg") pix_folder = os.path.join(deps_folder, "pix") # DirectX 12 Agility SDK # Check for latest version: https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12 (check downloaded filename) # After updating this, remember to change the default value of the `rendering/rendering_device/d3d12/agility_sdk_version` # project setting to match the minor version (e.g. for `1.613.3`, it should be `613`). agility_sdk_version = "1.613.3" agility_sdk_archive = os.path.join(deps_folder, f"Agility_SDK_{agility_sdk_version}.nupkg") agility_sdk_folder = os.path.join(deps_folder, "agility_sdk") # Create dependencies folder if not os.path.exists(deps_folder): os.makedirs(deps_folder) # DirectX Shader Compiler print("\x1b[1m[1/4] DirectX Shader Compiler\x1b[0m") if os.path.isfile(dxc_archive): os.remove(dxc_archive) print(f"Downloading DirectX Shader Compiler {dxc_filename} ...") urllib.request.urlretrieve( f"https://github.com/microsoft/DirectXShaderCompiler/releases/download/{dxc_version}/{dxc_filename}", dxc_archive, ) if os.path.exists(dxc_folder): print(f"Removing existing local DirectX Shader Compiler installation in {dxc_folder} ...") shutil.rmtree(dxc_folder) print(f"Extracting DirectX Shader Compiler {dxc_filename} to {dxc_folder} ...") shutil.unpack_archive(dxc_archive, dxc_folder) os.remove(dxc_archive) print(f"DirectX Shader Compiler {dxc_filename} installed successfully.\n") # Mesa NIR print("\x1b[1m[2/4] Mesa NIR\x1b[0m") if os.path.isfile(mesa_archive): os.remove(mesa_archive) print(f"Downloading Mesa NIR {mesa_filename} ...") urllib.request.urlretrieve( f"https://github.com/godotengine/godot-nir-static/releases/download/{mesa_version}/{mesa_filename}", mesa_archive, ) if os.path.exists(mesa_folder): print(f"Removing existing local Mesa NIR installation in {mesa_folder} ...") shutil.rmtree(mesa_folder) print(f"Extracting Mesa NIR {mesa_filename} to {mesa_folder} ...") shutil.unpack_archive(mesa_archive, mesa_folder) os.remove(mesa_archive) print(f"Mesa NIR {mesa_filename} installed successfully.\n") # WinPixEventRuntime # MinGW needs DLLs converted with dlltool. # We rely on finding gendef/dlltool to detect if we have MinGW. # Check existence of needed tools for generating mingw library. gendef = shutil.which("gendef") or "" dlltool = shutil.which("dlltool") or "" if dlltool == "": dlltool = shutil.which("x86_64-w64-mingw32-dlltool") or "" has_mingw = gendef != "" and dlltool != "" print("\x1b[1m[3/4] WinPixEventRuntime\x1b[0m") if os.path.isfile(pix_archive): os.remove(pix_archive) print(f"Downloading WinPixEventRuntime {pix_version} ...") urllib.request.urlretrieve(f"https://www.nuget.org/api/v2/package/WinPixEventRuntime/{pix_version}", pix_archive) if os.path.exists(pix_folder): print(f"Removing existing local WinPixEventRuntime installation in {pix_folder} ...") shutil.rmtree(pix_folder) print(f"Extracting WinPixEventRuntime {pix_version} to {pix_folder} ...") shutil.unpack_archive(pix_archive, pix_folder, "zip") os.remove(pix_archive) if has_mingw: print("Adapting WinPixEventRuntime to also support MinGW alongside MSVC.") cwd = os.getcwd() os.chdir(pix_folder) subprocess.run([gendef, "./bin/x64/WinPixEventRuntime.dll"]) subprocess.run( [dlltool] + "--machine i386:x86-64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/x64/libWinPixEventRuntime.a".split() ) subprocess.run([gendef, "./bin/ARM64/WinPixEventRuntime.dll"]) subprocess.run( [dlltool] + "--machine arm64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/ARM64/libWinPixEventRuntime.a".split() ) os.chdir(cwd) else: print("MinGW wasn't found, so only MSVC support is provided for WinPixEventRuntime.") print(f"WinPixEventRuntime {pix_version} installed successfully.\n") # DirectX 12 Agility SDK print("\x1b[1m[4/4] DirectX 12 Agility SDK\x1b[0m") if os.path.isfile(agility_sdk_archive): os.remove(agility_sdk_archive) print(f"Downloading DirectX 12 Agility SDK {agility_sdk_version} ...") urllib.request.urlretrieve( f"https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/{agility_sdk_version}", agility_sdk_archive ) if os.path.exists(agility_sdk_folder): print(f"Removing existing local DirectX 12 Agility SDK installation in {agility_sdk_folder} ...") shutil.rmtree(agility_sdk_folder) print(f"Extracting DirectX 12 Agility SDK {agility_sdk_version} to {agility_sdk_folder} ...") shutil.unpack_archive(agility_sdk_archive, agility_sdk_folder, "zip") os.remove(agility_sdk_archive) print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n") # Complete message print(f'\x1b[92mAll Direct3D 12 SDK components were installed to "{deps_folder}" successfully!\x1b[0m') print('\x1b[92mYou can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".\x1b[0m')