/*************************************************************************/ /* gd_mono_property.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GD_MONO_PROPERTY_H #define GD_MONO_PROPERTY_H #include "gd_mono.h" #include "gd_mono_header.h" #include "i_mono_class_member.h" class GDMonoProperty : public IMonoClassMember { GDMonoClass *owner; MonoProperty *mono_property; StringName name; ManagedType type; bool attrs_fetched; MonoCustomAttrInfo *attributes; unsigned int param_buffer_size; public: virtual GDMonoClass *get_enclosing_class() const GD_FINAL { return owner; } virtual MemberType get_member_type() const GD_FINAL { return MEMBER_TYPE_PROPERTY; } virtual StringName get_name() const GD_FINAL { return name; } virtual bool is_static() GD_FINAL; virtual Visibility get_visibility() GD_FINAL; virtual bool has_attribute(GDMonoClass *p_attr_class) GD_FINAL; virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) GD_FINAL; void fetch_attributes(); bool has_getter(); bool has_setter(); _FORCE_INLINE_ ManagedType get_type() const { return type; } void set_value_from_variant(MonoObject *p_object, const Variant &p_value, MonoException **r_exc = NULL); MonoObject *get_value(MonoObject *p_object, MonoException **r_exc = NULL); bool get_bool_value(MonoObject *p_object); int get_int_value(MonoObject *p_object); String get_string_value(MonoObject *p_object); GDMonoProperty(MonoProperty *p_mono_property, GDMonoClass *p_owner); ~GDMonoProperty(); }; #endif // GD_MONO_PROPERTY_H