/*************************************************************************/
/*  graph_edit.cpp                                                       */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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/*************************************************************************/
#ifndef GRAPH_EDIT_H
#define GRAPH_EDIT_H

#include "scene/gui/graph_node.h"
#include "scene/gui/scroll_bar.h"
#include "scene/gui/slider.h"
#include "scene/gui/tool_button.h"
#include "texture_frame.h"

class GraphEdit;

class GraphEditFilter : public Control {

	OBJ_TYPE(GraphEditFilter, Control);

	friend class GraphEdit;
	GraphEdit *ge;
	virtual bool has_point(const Point2 &p_point) const;

public:
	GraphEditFilter(GraphEdit *p_edit);
};

class GraphEdit : public Control {

	OBJ_TYPE(GraphEdit, Control);

public:
	struct Connection {
		StringName from;
		StringName to;
		int from_port;
		int to_port;
	};

private:
	ToolButton *zoom_minus;
	ToolButton *zoom_reset;
	ToolButton *zoom_plus;

	void _zoom_minus();
	void _zoom_reset();
	void _zoom_plus();

	HScrollBar *h_scroll;
	VScrollBar *v_scroll;

	bool connecting;
	String connecting_from;
	bool connecting_out;
	int connecting_index;
	int connecting_type;
	Color connecting_color;
	bool connecting_target;
	Vector2 connecting_to;
	String connecting_target_to;
	int connecting_target_index;

	bool dragging;
	bool just_selected;
	Vector2 drag_accum;
	Point2 drag_origin; // Workaround for GH-5907

	float zoom;

	bool box_selecting;
	bool box_selection_mode_aditive;
	Point2 box_selecting_from;
	Point2 box_selecting_to;
	Rect2 box_selecting_rect;
	List<GraphNode *> previus_selected;

	bool right_disconnects;
	bool updating;
	List<Connection> connections;

	void _draw_cos_line(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color);

	void _graph_node_raised(Node *p_gn);
	void _graph_node_moved(Node *p_gn);

	void _update_scroll();
	void _scroll_moved(double);
	void _input_event(const InputEvent &p_ev);

	GraphEditFilter *top_layer;
	void _top_layer_input(const InputEvent &p_ev);
	void _top_layer_draw();
	void _update_scroll_offset();

	Array _get_connection_list() const;

	friend class GraphEditFilter;
	bool _filter_input(const Point2 &p_point);

protected:
	static void _bind_methods();
	virtual void add_child_notify(Node *p_child);
	virtual void remove_child_notify(Node *p_child);
	void _notification(int p_what);
	virtual bool clips_input() const;

public:
	Error connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
	bool is_node_connected(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
	void disconnect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
	void clear_connections();

	void set_zoom(float p_zoom);
	float get_zoom() const;

	GraphEditFilter *get_top_layer() const { return top_layer; }
	void get_connection_list(List<Connection> *r_connections) const;

	void set_right_disconnects(bool p_enable);
	bool is_right_disconnects_enabled() const;

	Vector2 get_scroll_ofs() const;

	GraphEdit();
};

#endif // GRAPHEdit_H