/*************************************************************************/ /* room.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef ROOM_BOUNDS_H #define ROOM_BOUNDS_H #include "bsp_tree.h" #include "resource.h" /** @author Juan Linietsky <reduzio@gmail.com> */ class RoomBounds : public Resource { OBJ_TYPE(RoomBounds, Resource); RES_BASE_EXTENSION("room"); RID area; DVector<Face3> geometry_hint; void _regenerate_bsp(); void _regenerate_bsp_cubic(); protected: static void _bind_methods(); public: virtual RID get_rid() const; void set_bounds(const BSP_Tree &p_bounds); BSP_Tree get_bounds() const; void set_geometry_hint(const DVector<Face3> &geometry_hint); DVector<Face3> get_geometry_hint() const; RoomBounds(); ~RoomBounds(); }; #endif // ROOM_H