/*************************************************************************/ /* audio_driver_bb10.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "servers/audio/audio_server_sw.h" #include "core/os/thread.h" #include "core/os/mutex.h" #include <sys/asoundlib.h> class AudioDriverBB10 : public AudioDriverSW { Thread* thread; Mutex* mutex; snd_pcm_t* pcm_handle; int32_t* samples_in; int16_t* samples_out; int sample_buf_count; static void thread_func(void* p_udata); int mix_rate; OutputFormat output_format; int pcm_frag_size; int pcm_max_frags; bool active; bool thread_exited; mutable bool exit_thread; bool pcm_open; public: const char* get_name() const { return "BB10"; }; virtual Error init(); virtual Error init(const char* p_name); virtual void start(); virtual int get_mix_rate() const; virtual OutputFormat get_output_format() const; virtual void lock(); virtual void unlock(); virtual void finish(); AudioDriverBB10(); ~AudioDriverBB10(); };