<?xml version="1.0" encoding="UTF-8" ?> <class name="EditorScenePostImport" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Post-processes scenes after import. </brief_description> <description> Imported scenes can be automatically modified right after import by setting their [b]Custom Script[/b] Import property to a [code]tool[/code] script that inherits from this class. The [method _post_import] callback receives the imported scene's root node and returns the modified version of the scene. Usage example: [codeblocks] [gdscript] @tool # Needed so it runs in editor. extends EditorScenePostImport # This sample changes all node names. # Called right after the scene is imported and gets the root node. func _post_import(scene): # Change all node names to "modified_[oldnodename]" iterate(scene) return scene # Remember to return the imported scene func iterate(node): if node != null: node.name = "modified_" + node.name for child in node.get_children(): iterate(child) [/gdscript] [csharp] using Godot; // This sample changes all node names. // Called right after the scene is imported and gets the root node. [Tool] public class NodeRenamer : EditorScenePostImport { public override Object PostImport(Object scene) { // Change all node names to "modified_[oldnodename]" Iterate(scene as Node); return scene; // Remember to return the imported scene } public void Iterate(Node node) { if (node != null) { node.Name = "modified_" + node.Name; foreach (Node child in node.GetChildren()) { Iterate(child); } } } } [/csharp] [/codeblocks] </description> <tutorials> <link title="Importing 3D scenes: Custom script">$DOCS_URL/tutorials/assets_pipeline/importing_scenes.html#custom-script</link> </tutorials> <methods> <method name="_post_import" qualifiers="virtual"> <return type="Object" /> <param index="0" name="scene" type="Node" /> <description> Called after the scene was imported. This method must return the modified version of the scene. </description> </method> <method name="get_source_file" qualifiers="const"> <return type="String" /> <description> Returns the source file path which got imported (e.g. [code]res://scene.dae[/code]). </description> </method> </methods> </class>