/*************************************************************************/ /* test_vector3i.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TEST_VECTOR3I_H #define TEST_VECTOR3I_H #include "core/math/vector3i.h" #include "tests/test_macros.h" namespace TestVector3i { TEST_CASE("[Vector3i] Constructor methods") { const Vector3i vector_empty = Vector3i(); const Vector3i vector_zero = Vector3i(0, 0, 0); CHECK_MESSAGE( vector_empty == vector_zero, "Vector3i Constructor with no inputs should return a zero Vector3i."); } TEST_CASE("[Vector3i] Axis methods") { Vector3i vector = Vector3i(1, 2, 3); CHECK_MESSAGE( vector.max_axis_index() == Vector3i::Axis::AXIS_Z, "Vector3i max_axis_index should work as expected."); CHECK_MESSAGE( vector.min_axis_index() == Vector3i::Axis::AXIS_X, "Vector3i min_axis_index should work as expected."); CHECK_MESSAGE( vector.get_axis(vector.max_axis_index()) == 3, "Vector3i get_axis should work as expected."); CHECK_MESSAGE( vector[vector.min_axis_index()] == 1, "Vector3i array operator should work as expected."); vector.set_axis(Vector3i::Axis::AXIS_Y, 4); CHECK_MESSAGE( vector.get_axis(Vector3i::Axis::AXIS_Y) == 4, "Vector3i set_axis should work as expected."); vector[Vector3i::Axis::AXIS_Y] = 5; CHECK_MESSAGE( vector[Vector3i::Axis::AXIS_Y] == 5, "Vector3i array operator setter should work as expected."); } TEST_CASE("[Vector3i] Clamp method") { const Vector3i vector = Vector3i(10, 10, 10); CHECK_MESSAGE( Vector3i(-5, 5, 15).clamp(Vector3i(), vector) == Vector3i(0, 5, 10), "Vector3i clamp should work as expected."); CHECK_MESSAGE( vector.clamp(Vector3i(0, 10, 15), Vector3i(5, 10, 20)) == Vector3i(5, 10, 15), "Vector3i clamp should work as expected."); } TEST_CASE("[Vector3i] Length methods") { const Vector3i vector1 = Vector3i(10, 10, 10); const Vector3i vector2 = Vector3i(20, 30, 40); CHECK_MESSAGE( vector1.length_squared() == 300, "Vector3i length_squared should work as expected and return exact result."); CHECK_MESSAGE( Math::is_equal_approx(vector1.length(), 10 * Math_SQRT3), "Vector3i length should work as expected."); CHECK_MESSAGE( vector2.length_squared() == 2900, "Vector3i length_squared should work as expected and return exact result."); CHECK_MESSAGE( Math::is_equal_approx(vector2.length(), 53.8516480713450403125), "Vector3i length should work as expected."); } TEST_CASE("[Vector3i] Operators") { const Vector3i vector1 = Vector3i(4, 5, 9); const Vector3i vector2 = Vector3i(1, 2, 3); CHECK_MESSAGE( (vector1 + vector2) == Vector3i(5, 7, 12), "Vector3i addition with integers should give exact results."); CHECK_MESSAGE( (vector1 - vector2) == Vector3i(3, 3, 6), "Vector3i subtraction with integers should give exact results."); CHECK_MESSAGE( (vector1 * vector2) == Vector3i(4, 10, 27), "Vector3i multiplication with integers should give exact results."); CHECK_MESSAGE( (vector1 / vector2) == Vector3i(4, 2, 3), "Vector3i division with integers should give exact results."); CHECK_MESSAGE( (vector1 * 2) == Vector3i(8, 10, 18), "Vector3i multiplication with integers should give exact results."); CHECK_MESSAGE( (vector1 / 2) == Vector3i(2, 2, 4), "Vector3i division with integers should give exact results."); CHECK_MESSAGE( ((Vector3)vector1) == Vector3(4, 5, 9), "Vector3i cast to Vector3 should work as expected."); CHECK_MESSAGE( ((Vector3)vector2) == Vector3(1, 2, 3), "Vector3i cast to Vector3 should work as expected."); CHECK_MESSAGE( Vector3i(Vector3(1.1, 2.9, 3.9)) == Vector3i(1, 2, 3), "Vector3i constructed from Vector3 should work as expected."); } TEST_CASE("[Vector3i] Abs and sign methods") { const Vector3i vector1 = Vector3i(1, 3, 5); const Vector3i vector2 = Vector3i(1, -3, -5); CHECK_MESSAGE( vector1.abs() == vector1, "Vector3i abs should work as expected."); CHECK_MESSAGE( vector2.abs() == vector1, "Vector3i abs should work as expected."); CHECK_MESSAGE( vector1.sign() == Vector3i(1, 1, 1), "Vector3i sign should work as expected."); CHECK_MESSAGE( vector2.sign() == Vector3i(1, -1, -1), "Vector3i sign should work as expected."); } } // namespace TestVector3i #endif // TEST_VECTOR3I_H