/*************************************************************************/ /* gd_mono_internals.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gd_mono_internals.h" #include "../csharp_script.h" #include "../mono_gc_handle.h" #include "../utils/macros.h" #include "../utils/thread_local.h" #include "gd_mono_utils.h" #include namespace GDMonoInternals { void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) { // This method should not fail CRASH_COND(!unmanaged); // All mono objects created from the managed world (e.g.: `new Player()`) // need to have a CSharpScript in order for their methods to be callable from the unmanaged side Reference *ref = Object::cast_to(unmanaged); GDMonoClass *klass = GDMonoUtils::get_object_class(managed); CRASH_COND(!klass); Ref gchandle = ref ? MonoGCHandle::create_weak(managed) : MonoGCHandle::create_strong(managed); Ref script = CSharpScript::create_for_managed_type(klass); CRASH_COND(script.is_null()); ScriptInstance *si = CSharpInstance::create_for_managed_type(unmanaged, script.ptr(), gchandle); unmanaged->set_script_and_instance(script.get_ref_ptr(), si); return; } void unhandled_exception(MonoException *p_exc) { mono_unhandled_exception((MonoObject *)p_exc); // prints the exception as well abort(); GD_UNREACHABLE(); } } // namespace GDMonoInternals