A 3D physics body that can't be moved by external forces. When moved manually, it doesn't affect other bodies in its path.
A static 3D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, [AnimationMixer]s (with [member AnimationMixer.callback_mode_process] set to [constant AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS]), and [RemoteTransform3D].
When [StaticBody3D] is moved, it is teleported to its new position without affecting other physics bodies in its path. If this is not desired, use [AnimatableBody3D] instead.
[StaticBody3D] is useful for completely static objects like floors and walls, as well as moving surfaces like conveyor belts and circular revolving platforms (by using [member constant_linear_velocity] and [member constant_angular_velocity]).
https://godotengine.org/asset-library/asset/2747
https://godotengine.org/asset-library/asset/2710
https://godotengine.org/asset-library/asset/2755
The body's constant angular velocity. This does not rotate the body, but affects touching bodies, as if it were rotating.
The body's constant linear velocity. This does not move the body, but affects touching bodies, as if it were moving.
The physics material override for the body.
If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.