#ifndef SCENE_FORMAT_TEXT_H #define SCENE_FORMAT_TEXT_H #include "io/resource_loader.h" #include "io/resource_saver.h" #include "os/file_access.h" #include "scene/resources/packed_scene.h" #include "variant_parser.h" class ResourceInteractiveLoaderText : public ResourceInteractiveLoader { String local_path; String res_path; String error_text; FileAccess *f; VariantParser::StreamFile stream; struct ExtResource { String path; String type; }; bool is_scene; String res_type; // Map remaps; Map ext_resources; int resources_total; int resource_current; String resource_type; VariantParser::Tag next_tag; mutable int lines; Map remaps; void _printerr(); friend class ResourceFormatLoaderText; List resource_cache; Error parse_property(Variant& r_v, String &r_name); Error error; RES resource; public: virtual void set_local_path(const String& p_local_path); virtual Ref get_resource(); virtual Error poll(); virtual int get_stage() const; virtual int get_stage_count() const; void open(FileAccess *p_f); String recognize(FileAccess *p_f); void get_dependencies(FileAccess *p_f, List *p_dependencies, bool p_add_types); Error rename_dependencies(FileAccess *p_f, const String &p_path,const Map& p_map); ~ResourceInteractiveLoaderText(); }; class ResourceFormatLoaderText : public ResourceFormatLoader { public: virtual Ref load_interactive(const String &p_path,Error *r_error=NULL); virtual void get_recognized_extensions_for_type(const String& p_type,List *p_extensions) const; virtual void get_recognized_extensions(List *p_extensions) const; virtual bool handles_type(const String& p_type) const; virtual String get_resource_type(const String &p_path) const; virtual void get_dependencies(const String& p_path, List *p_dependencies, bool p_add_types=false); virtual Error rename_dependencies(const String &p_path,const Map& p_map); }; class ResourceFormatSaverTextInstance { String local_path; Ref packed_scene; bool takeover_paths; bool relative_paths; bool bundle_resources; bool skip_editor; FileAccess *f; Set resource_set; List saved_resources; Map external_resources; Map internal_resources; void _find_resources(const Variant& p_variant,bool p_main=false); void write_property(const String& p_name,const Variant& p_property,bool *r_ok=NULL); public: Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0); }; class ResourceFormatSaverText : public ResourceFormatSaver { public: static ResourceFormatSaverText* singleton; virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0); virtual bool recognize(const RES& p_resource) const; virtual void get_recognized_extensions(const RES& p_resource,List *p_extensions) const; ResourceFormatSaverText(); }; #endif // SCENE_FORMAT_TEXT_H