/*************************************************************************/ /* tile_map.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "tile_map.h" #include "core/io/marshalls.h" #include "scene/resources/world_2d.h" #include "servers/navigation_server_2d.h" Map TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const { Map output; Ref tile_set = tile_map->get_tileset(); ERR_FAIL_COND_V(!tile_set.is_valid(), output); TileSet::TileShape shape = tile_set->get_tile_shape(); if (shape == TileSet::TILE_SHAPE_SQUARE) { switch (bit) { case 0: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; break; case 1: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; break; case 2: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; break; case 3: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; break; default: ERR_FAIL_V(output); } } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { switch (bit) { case 0: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; break; case 1: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; break; case 2: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; break; case 3: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; break; default: ERR_FAIL_V(output); } } else { // Half offset shapes. TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { switch (bit) { case 0: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; break; case 1: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; break; case 2: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; break; case 3: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; break; case 4: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; break; default: ERR_FAIL_V(output); } } else { switch (bit) { case 0: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; break; case 1: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; break; case 2: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; break; case 3: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; break; case 4: output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; break; default: ERR_FAIL_V(output); } } } return output; } TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) { // The way we build the constraint make it easy to detect conflicting constraints. tile_map = p_tile_map; Ref tile_set = tile_map->get_tileset(); ERR_FAIL_COND(!tile_set.is_valid()); TileSet::TileShape shape = tile_set->get_tile_shape(); if (shape == TileSet::TILE_SHAPE_SQUARE) { switch (p_bit) { case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: bit = 0; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: bit = 1; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: bit = 2; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: bit = 1; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_LEFT_SIDE: bit = 0; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: bit = 1; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER); break; case TileSet::CELL_NEIGHBOR_TOP_SIDE: bit = 2; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: bit = 1; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); break; default: ERR_FAIL(); break; } } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { switch (p_bit) { case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: bit = 1; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); break; case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: bit = 0; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: bit = 1; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: bit = 2; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_LEFT_CORNER: bit = 1; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: bit = 0; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_CORNER: bit = 1; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: bit = 2; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); break; default: ERR_FAIL(); break; } } else { // Half-offset shapes TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { switch (p_bit) { case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: bit = 0; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: bit = 1; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: bit = 2; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: bit = 3; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: bit = 4; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: bit = 1; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_LEFT_SIDE: bit = 0; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: bit = 3; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: bit = 2; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_CORNER: bit = 1; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: bit = 4; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: bit = 3; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); break; default: ERR_FAIL(); break; } } else { switch (p_bit) { case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: bit = 0; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: bit = 1; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: bit = 2; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: bit = 3; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: bit = 0; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: bit = 4; base_cell_coords = p_position; break; case TileSet::CELL_NEIGHBOR_LEFT_CORNER: bit = 2; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: bit = 1; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: bit = 0; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_SIDE: bit = 3; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: bit = 2; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); break; case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: bit = 4; base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); break; default: ERR_FAIL(); break; } } } terrain = p_terrain; } Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) { // Transform to stacked layout. Vector2i output = p_coords; if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) { SWAP(output.x, output.y); } switch (p_from_layout) { case TileSet::TILE_LAYOUT_STACKED: break; case TileSet::TILE_LAYOUT_STACKED_OFFSET: if (output.y % 2) { output.x -= 1; } break; case TileSet::TILE_LAYOUT_STAIRS_RIGHT: case TileSet::TILE_LAYOUT_STAIRS_DOWN: if ((p_from_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { if (output.y < 0 && bool(output.y % 2)) { output = Vector2i(output.x + output.y / 2 - 1, output.y); } else { output = Vector2i(output.x + output.y / 2, output.y); } } else { if (output.x < 0 && bool(output.x % 2)) { output = Vector2i(output.x / 2 - 1, output.x + output.y * 2); } else { output = Vector2i(output.x / 2, output.x + output.y * 2); } } break; case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: case TileSet::TILE_LAYOUT_DIAMOND_DOWN: if ((p_from_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { if ((output.x + output.y) < 0 && (output.x - output.y) % 2) { output = Vector2i((output.x + output.y) / 2 - 1, output.y - output.x); } else { output = Vector2i((output.x + output.y) / 2, -output.x + output.y); } } else { if ((output.x - output.y) < 0 && (output.x + output.y) % 2) { output = Vector2i((output.x - output.y) / 2 - 1, output.x + output.y); } else { output = Vector2i((output.x - output.y) / 2, output.x + output.y); } } break; } switch (p_to_layout) { case TileSet::TILE_LAYOUT_STACKED: break; case TileSet::TILE_LAYOUT_STACKED_OFFSET: if (output.y % 2) { output.x += 1; } break; case TileSet::TILE_LAYOUT_STAIRS_RIGHT: case TileSet::TILE_LAYOUT_STAIRS_DOWN: if ((p_to_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { if (output.y < 0 && (output.y % 2)) { output = Vector2i(output.x - output.y / 2 + 1, output.y); } else { output = Vector2i(output.x - output.y / 2, output.y); } } else { if (output.y % 2) { if (output.y < 0) { output = Vector2i(2 * output.x + 1, -output.x + output.y / 2 - 1); } else { output = Vector2i(2 * output.x + 1, -output.x + output.y / 2); } } else { output = Vector2i(2 * output.x, -output.x + output.y / 2); } } break; case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: case TileSet::TILE_LAYOUT_DIAMOND_DOWN: if ((p_to_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { if (output.y % 2) { if (output.y > 0) { output = Vector2i(output.x - output.y / 2, output.x + output.y / 2 + 1); } else { output = Vector2i(output.x - output.y / 2 + 1, output.x + output.y / 2); } } else { output = Vector2i(output.x - output.y / 2, output.x + output.y / 2); } } else { if (output.y % 2) { if (output.y < 0) { output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2 - 1); } else { output = Vector2i(output.x + output.y / 2 + 1, -output.x + output.y / 2); } } else { output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2); } } break; } if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) { SWAP(output.x, output.y); } return output; } int TileMap::get_effective_quadrant_size(int p_layer) const { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), 1); // When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant if (is_y_sort_enabled() && layers[p_layer].y_sort_enabled) { return 1; } else { return quadrant_size; } } void TileMap::set_selected_layer(int p_layer_id) { ERR_FAIL_COND(p_layer_id < -1 || p_layer_id >= (int)layers.size()); selected_layer = p_layer_id; emit_signal(SNAME("changed")); _make_all_quadrants_dirty(); } int TileMap::get_selected_layer() const { return selected_layer; } void TileMap::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { _clear_internals(); _recreate_internals(); } break; case NOTIFICATION_EXIT_TREE: { _clear_internals(); } break; } // Transfers the notification to tileset plugins. if (tile_set.is_valid()) { _rendering_notification(p_what); _physics_notification(p_what); _navigation_notification(p_what); } } Ref TileMap::get_tileset() const { return tile_set; } void TileMap::set_tileset(const Ref &p_tileset) { if (p_tileset == tile_set) { return; } // Set the tileset, registering to its changes. if (tile_set.is_valid()) { tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed)); } if (!p_tileset.is_valid()) { _clear_internals(); } tile_set = p_tileset; if (tile_set.is_valid()) { tile_set->connect("changed", callable_mp(this, &TileMap::_tile_set_changed)); _clear_internals(); _recreate_internals(); } emit_signal(SNAME("changed")); } void TileMap::set_quadrant_size(int p_size) { ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1."); quadrant_size = p_size; _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); } int TileMap::get_quadrant_size() const { return quadrant_size; } int TileMap::get_layers_count() const { return layers.size(); } void TileMap::add_layer(int p_to_pos) { if (p_to_pos < 0) { p_to_pos = layers.size(); } ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1); // Must clear before adding the layer. _clear_internals(); layers.insert(p_to_pos, TileMapLayer()); _recreate_internals(); notify_property_list_changed(); emit_signal(SNAME("changed")); update_configuration_warnings(); } void TileMap::move_layer(int p_layer, int p_to_pos) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1); // Clear before shuffling layers. _clear_internals(); TileMapLayer tl = layers[p_layer]; layers.insert(p_to_pos, tl); layers.remove_at(p_to_pos < p_layer ? p_layer + 1 : p_layer); _recreate_internals(); notify_property_list_changed(); if (selected_layer == p_layer) { selected_layer = p_to_pos < p_layer ? p_to_pos - 1 : p_to_pos; } emit_signal(SNAME("changed")); update_configuration_warnings(); } void TileMap::remove_layer(int p_layer) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); // Clear before removing the layer. _clear_internals(); layers.remove_at(p_layer); _recreate_internals(); notify_property_list_changed(); if (selected_layer >= p_layer) { selected_layer -= 1; } emit_signal(SNAME("changed")); update_configuration_warnings(); } void TileMap::set_layer_name(int p_layer, String p_name) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].name = p_name; emit_signal(SNAME("changed")); } String TileMap::get_layer_name(int p_layer) const { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), String()); return layers[p_layer].name; } void TileMap::set_layer_enabled(int p_layer, bool p_enabled) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].enabled = p_enabled; _clear_layer_internals(p_layer); _recreate_layer_internals(p_layer); emit_signal(SNAME("changed")); update_configuration_warnings(); } bool TileMap::is_layer_enabled(int p_layer) const { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false); return layers[p_layer].enabled; } void TileMap::set_layer_modulate(int p_layer, Color p_modulate) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].modulate = p_modulate; _clear_layer_internals(p_layer); _recreate_layer_internals(p_layer); emit_signal(SNAME("changed")); } Color TileMap::get_layer_modulate(int p_layer) const { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Color()); return layers[p_layer].modulate; } void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].y_sort_enabled = p_y_sort_enabled; _clear_layer_internals(p_layer); _recreate_layer_internals(p_layer); emit_signal(SNAME("changed")); update_configuration_warnings(); } bool TileMap::is_layer_y_sort_enabled(int p_layer) const { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false); return layers[p_layer].y_sort_enabled; } void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].y_sort_origin = p_y_sort_origin; _clear_layer_internals(p_layer); _recreate_layer_internals(p_layer); emit_signal(SNAME("changed")); } int TileMap::get_layer_y_sort_origin(int p_layer) const { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false); return layers[p_layer].y_sort_origin; } void TileMap::set_layer_z_index(int p_layer, int p_z_index) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].z_index = p_z_index; _clear_layer_internals(p_layer); _recreate_layer_internals(p_layer); emit_signal(SNAME("changed")); update_configuration_warnings(); } int TileMap::get_layer_z_index(int p_layer) const { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false); return layers[p_layer].z_index; } void TileMap::set_collision_animatable(bool p_enabled) { collision_animatable = p_enabled; _clear_internals(); set_notify_local_transform(p_enabled); set_physics_process_internal(p_enabled); _recreate_internals(); emit_signal(SNAME("changed")); } bool TileMap::is_collision_animatable() const { return collision_animatable; } void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) { collision_visibility_mode = p_show_collision; _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); } TileMap::VisibilityMode TileMap::get_collision_visibility_mode() { return collision_visibility_mode; } void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) { navigation_visibility_mode = p_show_navigation; _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); } TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() { return navigation_visibility_mode; } void TileMap::set_y_sort_enabled(bool p_enable) { Node2D::set_y_sort_enabled(p_enable); _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); } Vector2i TileMap::_coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const { int quadrant_size = get_effective_quadrant_size(p_layer); // Rounding down, instead of simply rounding towards zero (truncating) return Vector2i( p_coords.x > 0 ? p_coords.x / quadrant_size : (p_coords.x - (quadrant_size - 1)) / quadrant_size, p_coords.y > 0 ? p_coords.y / quadrant_size : (p_coords.y - (quadrant_size - 1)) / quadrant_size); } Map::Element *TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr); TileMapQuadrant q; q.layer = p_layer; q.coords = p_qk; rect_cache_dirty = true; // Create the debug canvas item. RenderingServer *rs = RenderingServer::get_singleton(); q.debug_canvas_item = rs->canvas_item_create(); rs->canvas_item_set_z_index(q.debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1); rs->canvas_item_set_parent(q.debug_canvas_item, get_canvas_item()); // Call the create_quadrant method on plugins if (tile_set.is_valid()) { _rendering_create_quadrant(&q); } return layers[p_layer].quadrant_map.insert(p_qk, q); } void TileMap::_make_quadrant_dirty(Map::Element *Q) { // Make the given quadrant dirty, then trigger an update later. TileMapQuadrant &q = Q->get(); if (!q.dirty_list_element.in_list()) { layers[q.layer].dirty_quadrant_list.add(&q.dirty_list_element); } _queue_update_dirty_quadrants(); } void TileMap::_make_all_quadrants_dirty() { // Make all quandrants dirty, then trigger an update later. for (unsigned int layer = 0; layer < layers.size(); layer++) { for (KeyValue &E : layers[layer].quadrant_map) { if (!E.value.dirty_list_element.in_list()) { layers[layer].dirty_quadrant_list.add(&E.value.dirty_list_element); } } } _queue_update_dirty_quadrants(); } void TileMap::_queue_update_dirty_quadrants() { if (pending_update || !is_inside_tree()) { return; } pending_update = true; call_deferred(SNAME("_update_dirty_quadrants")); } void TileMap::_update_dirty_quadrants() { if (!pending_update) { return; } if (!is_inside_tree() || !tile_set.is_valid()) { pending_update = false; return; } for (unsigned int layer = 0; layer < layers.size(); layer++) { SelfList::List &dirty_quadrant_list = layers[layer].dirty_quadrant_list; // Update the coords cache. for (SelfList *q = dirty_quadrant_list.first(); q; q = q->next()) { q->self()->map_to_world.clear(); q->self()->world_to_map.clear(); for (Set::Element *E = q->self()->cells.front(); E; E = E->next()) { Vector2i pk = E->get(); Vector2i pk_world_coords = map_to_world(pk); q->self()->map_to_world[pk] = pk_world_coords; q->self()->world_to_map[pk_world_coords] = pk; } } // Find TileData that need a runtime modification. _build_runtime_update_tile_data(dirty_quadrant_list); // Call the update_dirty_quadrant method on plugins. _rendering_update_dirty_quadrants(dirty_quadrant_list); _physics_update_dirty_quadrants(dirty_quadrant_list); _navigation_update_dirty_quadrants(dirty_quadrant_list); _scenes_update_dirty_quadrants(dirty_quadrant_list); // Redraw the debug canvas_items. RenderingServer *rs = RenderingServer::get_singleton(); for (SelfList *q = dirty_quadrant_list.first(); q; q = q->next()) { rs->canvas_item_clear(q->self()->debug_canvas_item); Transform2D xform; xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size(layer))); rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform); _rendering_draw_quadrant_debug(q->self()); _physics_draw_quadrant_debug(q->self()); _navigation_draw_quadrant_debug(q->self()); _scenes_draw_quadrant_debug(q->self()); } // Clear the list while (dirty_quadrant_list.first()) { // Clear the runtime tile data. for (const KeyValue &kv : dirty_quadrant_list.first()->self()->runtime_tile_data_cache) { memdelete(kv.value); } dirty_quadrant_list.remove(dirty_quadrant_list.first()); } } pending_update = false; _recompute_rect_cache(); } void TileMap::_recreate_layer_internals(int p_layer) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); // Make sure that _clear_internals() was called prior. ERR_FAIL_COND_MSG(layers[p_layer].quadrant_map.size() > 0, "TileMap layer " + itos(p_layer) + " had a non-empty quadrant map."); if (!layers[p_layer].enabled) { return; } // Update the layer internals. _rendering_update_layer(p_layer); // Recreate the quadrants. const Map &tile_map = layers[p_layer].tile_map; for (const KeyValue &E : tile_map) { Vector2i qk = _coords_to_quadrant_coords(p_layer, Vector2i(E.key.x, E.key.y)); Map::Element *Q = layers[p_layer].quadrant_map.find(qk); if (!Q) { Q = _create_quadrant(p_layer, qk); layers[p_layer].dirty_quadrant_list.add(&Q->get().dirty_list_element); } Vector2i pk = E.key; Q->get().cells.insert(pk); _make_quadrant_dirty(Q); } _queue_update_dirty_quadrants(); } void TileMap::_recreate_internals() { for (unsigned int layer = 0; layer < layers.size(); layer++) { _recreate_layer_internals(layer); } } void TileMap::_erase_quadrant(Map::Element *Q) { // Remove a quadrant. TileMapQuadrant *q = &(Q->get()); // Call the cleanup_quadrant method on plugins. if (tile_set.is_valid()) { _rendering_cleanup_quadrant(q); _physics_cleanup_quadrant(q); _navigation_cleanup_quadrant(q); _scenes_cleanup_quadrant(q); } // Remove the quadrant from the dirty_list if it is there. if (q->dirty_list_element.in_list()) { layers[q->layer].dirty_quadrant_list.remove(&(q->dirty_list_element)); } // Free the debug canvas item. RenderingServer *rs = RenderingServer::get_singleton(); rs->free(q->debug_canvas_item); layers[q->layer].quadrant_map.erase(Q); rect_cache_dirty = true; } void TileMap::_clear_layer_internals(int p_layer) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); // Clear quadrants. while (layers[p_layer].quadrant_map.size()) { _erase_quadrant(layers[p_layer].quadrant_map.front()); } // Clear the layers internals. _rendering_cleanup_layer(p_layer); // Clear the dirty quadrants list. while (layers[p_layer].dirty_quadrant_list.first()) { layers[p_layer].dirty_quadrant_list.remove(layers[p_layer].dirty_quadrant_list.first()); } } void TileMap::_clear_internals() { // Clear quadrants. for (unsigned int layer = 0; layer < layers.size(); layer++) { _clear_layer_internals(layer); } } void TileMap::_recompute_rect_cache() { // Compute the displayed area of the tilemap. #ifdef DEBUG_ENABLED if (!rect_cache_dirty) { return; } Rect2 r_total; for (unsigned int layer = 0; layer < layers.size(); layer++) { for (const Map::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { Rect2 r; r.position = map_to_world(E->key() * get_effective_quadrant_size(layer)); r.expand_to(map_to_world((E->key() + Vector2i(1, 0)) * get_effective_quadrant_size(layer))); r.expand_to(map_to_world((E->key() + Vector2i(1, 1)) * get_effective_quadrant_size(layer))); r.expand_to(map_to_world((E->key() + Vector2i(0, 1)) * get_effective_quadrant_size(layer))); if (E == layers[layer].quadrant_map.front()) { r_total = r; } else { r_total = r_total.merge(r); } } } rect_cache = r_total; item_rect_changed(); rect_cache_dirty = false; #endif } /////////////////////////////// Rendering ////////////////////////////////////// void TileMap::_rendering_notification(int p_what) { switch (p_what) { case NOTIFICATION_VISIBILITY_CHANGED: { bool visible = is_visible_in_tree(); for (int layer = 0; layer < (int)layers.size(); layer++) { for (KeyValue &E_quadrant : layers[layer].quadrant_map) { TileMapQuadrant &q = E_quadrant.value; // Update occluders transform. for (const KeyValue &E_cell : q.world_to_map) { Transform2D xform; xform.set_origin(E_cell.key); for (const RID &occluder : q.occluders) { RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, visible); } } } } } break; case NOTIFICATION_TRANSFORM_CHANGED: { if (!is_inside_tree()) { return; } for (int layer = 0; layer < (int)layers.size(); layer++) { for (KeyValue &E_quadrant : layers[layer].quadrant_map) { TileMapQuadrant &q = E_quadrant.value; // Update occluders transform. for (const KeyValue &E_cell : q.world_to_map) { Transform2D xform; xform.set_origin(E_cell.key); for (const RID &occluder : q.occluders) { RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform); } } } } } break; case NOTIFICATION_DRAW: { if (tile_set.is_valid()) { RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), is_y_sort_enabled()); } } break; } } void TileMap::_rendering_update_layer(int p_layer) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); RenderingServer *rs = RenderingServer::get_singleton(); if (!layers[p_layer].canvas_item.is_valid()) { RID ci = rs->canvas_item_create(); rs->canvas_item_set_parent(ci, get_canvas_item()); /*Transform2D xform; xform.set_origin(Vector2(0, p_layer)); rs->canvas_item_set_transform(ci, xform);*/ rs->canvas_item_set_draw_index(ci, p_layer); layers[p_layer].canvas_item = ci; } RID &ci = layers[p_layer].canvas_item; rs->canvas_item_set_sort_children_by_y(ci, layers[p_layer].y_sort_enabled); rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid()); rs->canvas_item_set_z_index(ci, layers[p_layer].z_index); rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter())); rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat())); rs->canvas_item_set_light_mask(ci, get_light_mask()); } void TileMap::_rendering_cleanup_layer(int p_layer) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); RenderingServer *rs = RenderingServer::get_singleton(); if (layers[p_layer].canvas_item.is_valid()) { rs->free(layers[p_layer].canvas_item); layers[p_layer].canvas_item = RID(); } } void TileMap::_rendering_update_dirty_quadrants(SelfList::List &r_dirty_quadrant_list) { ERR_FAIL_COND(!is_inside_tree()); ERR_FAIL_COND(!tile_set.is_valid()); bool visible = is_visible_in_tree(); SelfList *q_list_element = r_dirty_quadrant_list.first(); while (q_list_element) { TileMapQuadrant &q = *q_list_element->self(); RenderingServer *rs = RenderingServer::get_singleton(); // Free the canvas items. for (const RID &ci : q.canvas_items) { rs->free(ci); } q.canvas_items.clear(); // Free the occluders. for (const RID &occluder : q.occluders) { rs->free(occluder); } q.occluders.clear(); // Those allow to group cell per material or z-index. Ref prev_material; int prev_z_index = 0; RID prev_canvas_item; Color modulate = get_self_modulate(); modulate *= get_layer_modulate(q.layer); if (selected_layer >= 0) { int z1 = get_layer_z_index(q.layer); int z2 = get_layer_z_index(selected_layer); if (z1 < z2 || (z1 == z2 && q.layer < selected_layer)) { modulate = modulate.darkened(0.5); } else if (z1 > z2 || (z1 == z2 && q.layer > selected_layer)) { modulate = modulate.darkened(0.5); modulate.a *= 0.3; } } // Iterate over the cells of the quadrant. for (const KeyValue &E_cell : q.world_to_map) { TileMapCell c = get_cell(q.layer, E_cell.value, true); TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { continue; } TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { // Get the tile data. const TileData *tile_data; if (q.runtime_tile_data_cache.has(E_cell.value)) { tile_data = q.runtime_tile_data_cache[E_cell.value]; } else { tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); } Ref mat = tile_data->get_material(); int z_index = tile_data->get_z_index(); // Quandrant pos. Vector2 position = map_to_world(q.coords * get_effective_quadrant_size(q.layer)); if (is_y_sort_enabled() && layers[q.layer].y_sort_enabled) { // When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem. position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin(); } // --- CanvasItems --- // Create two canvas items, for rendering and debug. RID canvas_item; // Check if the material or the z_index changed. if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) { // If so, create a new CanvasItem. canvas_item = rs->canvas_item_create(); if (mat.is_valid()) { rs->canvas_item_set_material(canvas_item, mat->get_rid()); } rs->canvas_item_set_parent(canvas_item, layers[q.layer].canvas_item); rs->canvas_item_set_use_parent_material(canvas_item, get_use_parent_material() || get_material().is_valid()); Transform2D xform; xform.set_origin(position); rs->canvas_item_set_transform(canvas_item, xform); rs->canvas_item_set_light_mask(canvas_item, get_light_mask()); rs->canvas_item_set_z_index(canvas_item, z_index); rs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(get_texture_filter())); rs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(get_texture_repeat())); q.canvas_items.push_back(canvas_item); prev_canvas_item = canvas_item; prev_material = mat; prev_z_index = z_index; } else { // Keep the same canvas_item to draw on. canvas_item = prev_canvas_item; } // Drawing the tile in the canvas item. draw_tile(canvas_item, E_cell.key - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate, tile_data); // --- Occluders --- for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) { Transform2D xform; xform.set_origin(E_cell.key); if (tile_data->get_occluder(i).is_valid()) { RID occluder_id = rs->canvas_light_occluder_create(); rs->canvas_light_occluder_set_enabled(occluder_id, visible); rs->canvas_light_occluder_set_transform(occluder_id, get_global_transform() * xform); rs->canvas_light_occluder_set_polygon(occluder_id, tile_data->get_occluder(i)->get_rid()); rs->canvas_light_occluder_attach_to_canvas(occluder_id, get_canvas()); rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i)); q.occluders.push_back(occluder_id); } } } } } _rendering_quadrant_order_dirty = true; q_list_element = q_list_element->next(); } // Reset the drawing indices if (_rendering_quadrant_order_dirty) { int index = -(int64_t)0x80000000; //always must be drawn below children. for (int layer = 0; layer < (int)layers.size(); layer++) { // Sort the quadrants coords per world coordinates Map world_to_map; for (const KeyValue &E : layers[layer].quadrant_map) { world_to_map[map_to_world(E.key)] = E.key; } // Sort the quadrants for (const KeyValue &E : world_to_map) { TileMapQuadrant &q = layers[layer].quadrant_map[E.value]; for (const RID &ci : q.canvas_items) { RS::get_singleton()->canvas_item_set_draw_index(ci, index++); } } } _rendering_quadrant_order_dirty = false; } } void TileMap::_rendering_create_quadrant(TileMapQuadrant *p_quadrant) { ERR_FAIL_COND(!tile_set.is_valid()); _rendering_quadrant_order_dirty = true; } void TileMap::_rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant) { // Free the canvas items. for (const RID &ci : p_quadrant->canvas_items) { RenderingServer::get_singleton()->free(ci); } p_quadrant->canvas_items.clear(); // Free the occluders. for (const RID &occluder : p_quadrant->occluders) { RenderingServer::get_singleton()->free(occluder); } p_quadrant->occluders.clear(); } void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { ERR_FAIL_COND(!tile_set.is_valid()); if (!Engine::get_singleton()->is_editor_hint()) { return; } // Draw a placeholder for scenes needing one. RenderingServer *rs = RenderingServer::get_singleton(); Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); for (Set::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) { const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true); TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { continue; } TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { Vector2i grid_size = atlas_source->get_atlas_grid_size(); if (!atlas_source->get_runtime_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) { // Generate a random color from the hashed values of the tiles. Array to_hash; to_hash.push_back(c.source_id); to_hash.push_back(c.get_atlas_coords()); to_hash.push_back(c.alternative_tile); uint32_t hash = RandomPCG(to_hash.hash()).rand(); Color color; color = color.from_hsv( (float)((hash >> 24) & 0xFF) / 256.0, Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0), Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0), 0.8); // Draw a placeholder tile. Transform2D xform; xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos); rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color); } } } } } void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override) { ERR_FAIL_COND(!p_tile_set.is_valid()); ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id)); ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords)); ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile)); TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id); TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { // Check for the frame. if (p_frame >= 0) { ERR_FAIL_INDEX(p_frame, atlas_source->get_tile_animation_frames_count(p_atlas_coords)); } // Get the texture. Ref tex = atlas_source->get_runtime_texture(); if (!tex.is_valid()) { return; } // Check if we are in the texture, return otherwise. Vector2i grid_size = atlas_source->get_atlas_grid_size(); if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) { return; } // Get tile data. const TileData *tile_data = p_tile_data_override ? p_tile_data_override : atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile); // Get the tile modulation. Color modulate = tile_data->get_modulate() * p_modulation; // Compute the offset. Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile); // Get destination rect. Rect2 dest_rect; dest_rect.size = atlas_source->get_runtime_tile_texture_region(p_atlas_coords).size; dest_rect.size.x += FP_ADJUST; dest_rect.size.y += FP_ADJUST; bool transpose = tile_data->get_transpose(); if (transpose) { dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset); } else { dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset); } if (tile_data->get_flip_h()) { dest_rect.size.x = -dest_rect.size.x; } if (tile_data->get_flip_v()) { dest_rect.size.y = -dest_rect.size.y; } // Draw the tile. if (p_frame >= 0) { Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame); tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping()); } else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) { Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, 0); tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping()); } else { real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords); real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed; real_t time = 0.0; for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) { real_t frame_duration = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) / speed; RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, time, time + frame_duration, 0.0); Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, frame); tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping()); time += frame_duration; } RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, 1.0, 0.0, 1.0, 0.0); } } } /////////////////////////////// Physics ////////////////////////////////////// void TileMap::_physics_notification(int p_what) { switch (p_what) { case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { bool in_editor = false; #ifdef TOOLS_ENABLED in_editor = Engine::get_singleton()->is_editor_hint(); #endif if (is_inside_tree() && collision_animatable && !in_editor) { // Update transform on the physics tick when in animatable mode. last_valid_transform = new_transform; set_notify_local_transform(false); set_global_transform(new_transform); set_notify_local_transform(true); } } break; case NOTIFICATION_TRANSFORM_CHANGED: { bool in_editor = false; #ifdef TOOLS_ENABLED in_editor = Engine::get_singleton()->is_editor_hint(); #endif if (is_inside_tree() && (!collision_animatable || in_editor)) { // Update the new transform directly if we are not in animatable mode. Transform2D global_transform = get_global_transform(); for (int layer = 0; layer < (int)layers.size(); layer++) { for (KeyValue &E : layers[layer].quadrant_map) { TileMapQuadrant &q = E.value; for (RID body : q.bodies) { Transform2D xform; xform.set_origin(map_to_world(bodies_coords[body])); xform = global_transform * xform; PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); } } } } } break; case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { bool in_editor = false; #ifdef TOOLS_ENABLED in_editor = Engine::get_singleton()->is_editor_hint(); #endif if (is_inside_tree() && !in_editor && collision_animatable) { // Only active when animatable. Send the new transform to the physics... new_transform = get_global_transform(); for (int layer = 0; layer < (int)layers.size(); layer++) { for (KeyValue &E : layers[layer].quadrant_map) { TileMapQuadrant &q = E.value; for (RID body : q.bodies) { Transform2D xform; xform.set_origin(map_to_world(bodies_coords[body])); xform = new_transform * xform; PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); } } } // ... but then revert changes. set_notify_local_transform(false); set_global_transform(last_valid_transform); set_notify_local_transform(true); } } break; } } void TileMap::_physics_update_dirty_quadrants(SelfList::List &r_dirty_quadrant_list) { ERR_FAIL_COND(!is_inside_tree()); ERR_FAIL_COND(!tile_set.is_valid()); Transform2D global_transform = get_global_transform(); last_valid_transform = global_transform; new_transform = global_transform; PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); RID space = get_world_2d()->get_space(); SelfList *q_list_element = r_dirty_quadrant_list.first(); while (q_list_element) { TileMapQuadrant &q = *q_list_element->self(); // Clear bodies. for (RID body : q.bodies) { bodies_coords.erase(body); ps->free(body); } q.bodies.clear(); // Recreate bodies and shapes. for (Set::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) { TileMapCell c = get_cell(q.layer, E_cell->get(), true); TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { continue; } TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { const TileData *tile_data; if (q.runtime_tile_data_cache.has(E_cell->get())) { tile_data = q.runtime_tile_data_cache[E_cell->get()]; } else { tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); } for (int tile_set_physics_layer = 0; tile_set_physics_layer < tile_set->get_physics_layers_count(); tile_set_physics_layer++) { Ref physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer); uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer); uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer); // Create the body. RID body = ps->body_create(); bodies_coords[body] = E_cell->get(); ps->body_set_mode(body, collision_animatable ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC); ps->body_set_space(body, space); Transform2D xform; xform.set_origin(map_to_world(E_cell->get())); xform = global_transform * xform; ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); ps->body_attach_object_instance_id(body, get_instance_id()); ps->body_set_collision_layer(body, physics_layer); ps->body_set_collision_mask(body, physics_mask); ps->body_set_pickable(body, false); ps->body_set_state(body, PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, tile_data->get_constant_linear_velocity(tile_set_physics_layer)); ps->body_set_state(body, PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, tile_data->get_constant_angular_velocity(tile_set_physics_layer)); if (!physics_material.is_valid()) { ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0); ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1); } else { ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce()); ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction()); } q.bodies.push_back(body); // Add the shapes to the body. int body_shape_index = 0; for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(tile_set_physics_layer); polygon_index++) { // Iterate over the polygons. bool one_way_collision = tile_data->is_collision_polygon_one_way(tile_set_physics_layer, polygon_index); float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(tile_set_physics_layer, polygon_index); int shapes_count = tile_data->get_collision_polygon_shapes_count(tile_set_physics_layer, polygon_index); for (int shape_index = 0; shape_index < shapes_count; shape_index++) { // Add decomposed convex shapes. Ref shape = tile_data->get_collision_polygon_shape(tile_set_physics_layer, polygon_index, shape_index); ps->body_add_shape(body, shape->get_rid()); ps->body_set_shape_as_one_way_collision(body, body_shape_index, one_way_collision, one_way_collision_margin); body_shape_index++; } } } } } } q_list_element = q_list_element->next(); } } void TileMap::_physics_cleanup_quadrant(TileMapQuadrant *p_quadrant) { // Remove a quadrant. for (RID body : p_quadrant->bodies) { bodies_coords.erase(body); PhysicsServer2D::get_singleton()->free(body); } p_quadrant->bodies.clear(); } void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { // Draw the debug collision shapes. ERR_FAIL_COND(!tile_set.is_valid()); if (!get_tree()) { return; } bool show_collision = false; switch (collision_visibility_mode) { case TileMap::VISIBILITY_MODE_DEFAULT: show_collision = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_collisions_hint()); break; case TileMap::VISIBILITY_MODE_FORCE_HIDE: show_collision = false; break; case TileMap::VISIBILITY_MODE_FORCE_SHOW: show_collision = true; break; } if (!show_collision) { return; } RenderingServer *rs = RenderingServer::get_singleton(); PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); Color debug_collision_color = get_tree()->get_debug_collisions_color(); Vector color; color.push_back(debug_collision_color); Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); Transform2D qudrant_xform; qudrant_xform.set_origin(quadrant_pos); Transform2D global_transform_inv = (get_global_transform() * qudrant_xform).affine_inverse(); for (RID body : p_quadrant->bodies) { Transform2D xform = Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM)) * global_transform_inv; rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) { const RID &shape = ps->body_get_shape(body, shape_index); PhysicsServer2D::ShapeType type = ps->shape_get_type(shape); if (type == PhysicsServer2D::SHAPE_CONVEX_POLYGON) { Vector polygon = ps->shape_get_data(shape); rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color); } else { WARN_PRINT("Wrong shape type for a tile, should be SHAPE_CONVEX_POLYGON."); } } rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, Transform2D()); } }; /////////////////////////////// Navigation ////////////////////////////////////// void TileMap::_navigation_notification(int p_what) { switch (p_what) { case NOTIFICATION_TRANSFORM_CHANGED: { if (is_inside_tree()) { for (int layer = 0; layer < (int)layers.size(); layer++) { Transform2D tilemap_xform = get_global_transform(); for (KeyValue &E_quadrant : layers[layer].quadrant_map) { TileMapQuadrant &q = E_quadrant.value; for (const KeyValue> &E_region : q.navigation_regions) { for (int layer_index = 0; layer_index < E_region.value.size(); layer_index++) { RID region = E_region.value[layer_index]; if (!region.is_valid()) { continue; } Transform2D tile_transform; tile_transform.set_origin(map_to_world(E_region.key)); NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform); } } } } } } break; } } void TileMap::_navigation_update_dirty_quadrants(SelfList::List &r_dirty_quadrant_list) { ERR_FAIL_COND(!is_inside_tree()); ERR_FAIL_COND(!tile_set.is_valid()); // Get colors for debug. SceneTree *st = SceneTree::get_singleton(); Color debug_navigation_color; bool debug_navigation = st && st->is_debugging_navigation_hint(); if (debug_navigation) { debug_navigation_color = st->get_debug_navigation_color(); } Transform2D tilemap_xform = get_global_transform(); SelfList *q_list_element = r_dirty_quadrant_list.first(); while (q_list_element) { TileMapQuadrant &q = *q_list_element->self(); // Clear navigation shapes in the quadrant. for (const KeyValue> &E : q.navigation_regions) { for (int i = 0; i < E.value.size(); i++) { RID region = E.value[i]; if (!region.is_valid()) { continue; } NavigationServer2D::get_singleton()->region_set_map(region, RID()); } } q.navigation_regions.clear(); // Get the navigation polygons and create regions. for (Set::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) { TileMapCell c = get_cell(q.layer, E_cell->get(), true); TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { continue; } TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { const TileData *tile_data; if (q.runtime_tile_data_cache.has(E_cell->get())) { tile_data = q.runtime_tile_data_cache[E_cell->get()]; } else { tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); } q.navigation_regions[E_cell->get()].resize(tile_set->get_navigation_layers_count()); for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) { Ref navpoly; navpoly = tile_data->get_navigation_polygon(layer_index); if (navpoly.is_valid()) { Transform2D tile_transform; tile_transform.set_origin(map_to_world(E_cell->get())); RID region = NavigationServer2D::get_singleton()->region_create(); NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map()); NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform); NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly); q.navigation_regions[E_cell->get()].write[layer_index] = region; } } } } } q_list_element = q_list_element->next(); } } void TileMap::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) { // Clear navigation shapes in the quadrant. for (const KeyValue> &E : p_quadrant->navigation_regions) { for (int i = 0; i < E.value.size(); i++) { RID region = E.value[i]; if (!region.is_valid()) { continue; } NavigationServer2D::get_singleton()->free(region); } } p_quadrant->navigation_regions.clear(); } void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { // Draw the debug collision shapes. ERR_FAIL_COND(!tile_set.is_valid()); if (!get_tree()) { return; } bool show_navigation = false; switch (navigation_visibility_mode) { case TileMap::VISIBILITY_MODE_DEFAULT: show_navigation = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_navigation_hint()); break; case TileMap::VISIBILITY_MODE_FORCE_HIDE: show_navigation = false; break; case TileMap::VISIBILITY_MODE_FORCE_SHOW: show_navigation = true; break; } if (!show_navigation) { return; } RenderingServer *rs = RenderingServer::get_singleton(); Color color = get_tree()->get_debug_navigation_color(); RandomPCG rand; Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); for (Set::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) { TileMapCell c = get_cell(p_quadrant->layer, E_cell->get(), true); TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { continue; } TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { const TileData *tile_data; if (p_quadrant->runtime_tile_data_cache.has(E_cell->get())) { tile_data = p_quadrant->runtime_tile_data_cache[E_cell->get()]; } else { tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); } Transform2D xform; xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos); rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) { Ref navpoly = tile_data->get_navigation_polygon(layer_index); if (navpoly.is_valid()) { PackedVector2Array navigation_polygon_vertices = navpoly->get_vertices(); for (int i = 0; i < navpoly->get_polygon_count(); i++) { // An array of vertices for this polygon. Vector polygon = navpoly->get_polygon(i); Vector vertices; vertices.resize(polygon.size()); for (int j = 0; j < polygon.size(); j++) { ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size()); vertices.write[j] = navigation_polygon_vertices[polygon[j]]; } // Generate the polygon color, slightly randomly modified from the settings one. Color random_variation_color; random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1); random_variation_color.a = color.a; Vector colors; colors.push_back(random_variation_color); rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors); } } } } } } } /////////////////////////////// Scenes ////////////////////////////////////// void TileMap::_scenes_update_dirty_quadrants(SelfList::List &r_dirty_quadrant_list) { ERR_FAIL_COND(!tile_set.is_valid()); SelfList *q_list_element = r_dirty_quadrant_list.first(); while (q_list_element) { TileMapQuadrant &q = *q_list_element->self(); // Clear the scenes. for (const KeyValue &E : q.scenes) { Node *node = get_node_or_null(E.value); if (node) { node->queue_delete(); } } q.scenes.clear(); // Recreate the scenes. for (Set::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) { const TileMapCell &c = get_cell(q.layer, E_cell->get(), true); TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { continue; } TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to(source); if (scenes_collection_source) { Ref packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile); if (packed_scene.is_valid()) { Node *scene = packed_scene->instantiate(); add_child(scene); Control *scene_as_control = Object::cast_to(scene); Node2D *scene_as_node2d = Object::cast_to(scene); if (scene_as_control) { scene_as_control->set_position(map_to_world(E_cell->get()) + scene_as_control->get_position()); } else if (scene_as_node2d) { Transform2D xform; xform.set_origin(map_to_world(E_cell->get())); scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform()); } q.scenes[E_cell->get()] = scene->get_name(); } } } } q_list_element = q_list_element->next(); } } void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) { // Clear the scenes. for (const KeyValue &E : p_quadrant->scenes) { Node *node = get_node_or_null(E.value); if (node) { node->queue_delete(); } } p_quadrant->scenes.clear(); } void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { ERR_FAIL_COND(!tile_set.is_valid()); if (!Engine::get_singleton()->is_editor_hint()) { return; } // Draw a placeholder for scenes needing one. RenderingServer *rs = RenderingServer::get_singleton(); Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); for (Set::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) { const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true); TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { continue; } TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to(source); if (scenes_collection_source) { if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) { // Generate a random color from the hashed values of the tiles. Array to_hash; to_hash.push_back(c.source_id); to_hash.push_back(c.alternative_tile); uint32_t hash = RandomPCG(to_hash.hash()).rand(); Color color; color = color.from_hsv( (float)((hash >> 24) & 0xFF) / 256.0, Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0), Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0), 0.8); // Draw a placeholder tile. Transform2D xform; xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos); rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color); } } } } } void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); // Set the current cell tile (using integer position). Map &tile_map = layers[p_layer].tile_map; Vector2i pk(p_coords); Map::Element *E = tile_map.find(pk); int source_id = p_source_id; Vector2i atlas_coords = p_atlas_coords; int alternative_tile = p_alternative_tile; if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) && (source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) { WARN_PRINT("Setting a cell as empty requires both source_id, atlas_coord and alternative_tile to be set to their respective \"invalid\" values. Values were thus changes accordingly."); source_id = TileSet::INVALID_SOURCE; atlas_coords = TileSetSource::INVALID_ATLAS_COORDS; alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; } if (!E && source_id == TileSet::INVALID_SOURCE) { return; // Nothing to do, the tile is already empty. } // Get the quadrant Vector2i qk = _coords_to_quadrant_coords(p_layer, pk); Map::Element *Q = layers[p_layer].quadrant_map.find(qk); if (source_id == TileSet::INVALID_SOURCE) { // Erase existing cell in the tile map. tile_map.erase(pk); // Erase existing cell in the quadrant. ERR_FAIL_COND(!Q); TileMapQuadrant &q = Q->get(); q.cells.erase(pk); // Remove or make the quadrant dirty. if (q.cells.size() == 0) { _erase_quadrant(Q); } else { _make_quadrant_dirty(Q); } used_rect_cache_dirty = true; } else { if (!E) { // Insert a new cell in the tile map. E = tile_map.insert(pk, TileMapCell()); // Create a new quadrant if needed, then insert the cell if needed. if (!Q) { Q = _create_quadrant(p_layer, qk); } TileMapQuadrant &q = Q->get(); q.cells.insert(pk); } else { ERR_FAIL_COND(!Q); // TileMapQuadrant should exist... if (E->get().source_id == source_id && E->get().get_atlas_coords() == atlas_coords && E->get().alternative_tile == alternative_tile) { return; // Nothing changed. } } TileMapCell &c = E->get(); c.source_id = source_id; c.set_atlas_coords(atlas_coords); c.alternative_tile = alternative_tile; _make_quadrant_dirty(Q); used_rect_cache_dirty = true; } } int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE); // Get a cell source id from position const Map &tile_map = layers[p_layer].tile_map; const Map::Element *E = tile_map.find(p_coords); if (!E) { return TileSet::INVALID_SOURCE; } if (p_use_proxies && tile_set.is_valid()) { Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); return proxyed[0]; } return E->get().source_id; } Vector2i TileMap::get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_ATLAS_COORDS); // Get a cell source id from position const Map &tile_map = layers[p_layer].tile_map; const Map::Element *E = tile_map.find(p_coords); if (!E) { return TileSetSource::INVALID_ATLAS_COORDS; } if (p_use_proxies && tile_set.is_valid()) { Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); return proxyed[1]; } return E->get().get_atlas_coords(); } int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_TILE_ALTERNATIVE); // Get a cell source id from position const Map &tile_map = layers[p_layer].tile_map; const Map::Element *E = tile_map.find(p_coords); if (!E) { return TileSetSource::INVALID_TILE_ALTERNATIVE; } if (p_use_proxies && tile_set.is_valid()) { Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); return proxyed[2]; } return E->get().alternative_tile; } Ref TileMap::get_pattern(int p_layer, TypedArray p_coords_array) { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr); ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr); Ref output; output.instantiate(); if (p_coords_array.is_empty()) { return output; } Vector2i min = Vector2i(p_coords_array[0]); for (int i = 1; i < p_coords_array.size(); i++) { min = min.min(p_coords_array[i]); } Vector coords_in_pattern_array; coords_in_pattern_array.resize(p_coords_array.size()); Vector2i ensure_positive_offset; for (int i = 0; i < p_coords_array.size(); i++) { Vector2i coords = p_coords_array[i]; Vector2i coords_in_pattern = coords - min; if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) { if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) { coords_in_pattern.x -= 1; if (coords_in_pattern.x < 0) { ensure_positive_offset.x = 1; } } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) { coords_in_pattern.y -= 1; if (coords_in_pattern.y < 0) { ensure_positive_offset.y = 1; } } } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) { coords_in_pattern.x += 1; } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) { coords_in_pattern.y += 1; } } } coords_in_pattern_array.write[i] = coords_in_pattern; } for (int i = 0; i < coords_in_pattern_array.size(); i++) { Vector2i coords = p_coords_array[i]; Vector2i coords_in_pattern = coords_in_pattern_array[i]; output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(p_layer, coords), get_cell_atlas_coords(p_layer, coords), get_cell_alternative_tile(p_layer, coords)); } return output; } Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref p_pattern) { ERR_FAIL_COND_V(p_pattern.is_null(), Vector2i()); ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i()); Vector2i output = p_position_in_tilemap + p_coords_in_pattern; if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) { if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) { output.x += 1; } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) { output.y += 1; } } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) { output.x -= 1; } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) { output.y -= 1; } } } return output; } void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref p_pattern) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); ERR_FAIL_COND(!tile_set.is_valid()); TypedArray used_cells = p_pattern->get_used_cells(); for (int i = 0; i < used_cells.size(); i++) { Vector2i coords = map_pattern(p_position, used_cells[i], p_pattern); set_cell(p_layer, coords, p_pattern->get_cell_source_id(coords), p_pattern->get_cell_atlas_coords(coords), p_pattern->get_cell_alternative_tile(coords)); } } Set TileMap::_get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set p_constraints) { if (!tile_set.is_valid()) { return Set(); } // Returns all tiles compatible with the given constraints. Set compatible_terrain_tile_patterns; for (TileSet::TerrainsPattern &terrain_pattern : tile_set->get_terrains_pattern_set(p_terrain_set)) { int valid = true; for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) { // Check if the bit is compatible with the constraints. TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern.get_terrain(bit)); Set::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint); if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) { valid = false; break; } } } if (valid) { compatible_terrain_tile_patterns.insert(terrain_pattern); } } return compatible_terrain_tile_patterns; } Set TileMap::get_terrain_constraints_from_removed_cells_list(int p_layer, const Set &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains) const { if (!tile_set.is_valid()) { return Set(); } ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), Set()); ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Set()); // Build a set of dummy constraints get the constrained points. Set dummy_constraints; for (Set::Element *E = p_to_replace.front(); E; E = E->next()) { for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides. TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) { dummy_constraints.insert(TerrainConstraint(this, E->get(), bit, -1)); } } } // For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it. Set constraints; for (Set::Element *E = dummy_constraints.front(); E; E = E->next()) { TerrainConstraint c = E->get(); Map terrain_count; // Count the number of occurrences per terrain. Map overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits(); for (const KeyValue &E_overlapping : overlapping_terrain_bits) { if (!p_to_replace.has(E_overlapping.key)) { TileData *neighbor_tile_data = nullptr; TileMapCell neighbor_cell = get_cell(p_layer, E_overlapping.key); if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) { Ref source = tile_set->get_source(neighbor_cell.source_id); Ref atlas_source = source; if (atlas_source.is_valid()) { TileData *tile_data = atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile); if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { neighbor_tile_data = tile_data; } } } int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(E_overlapping.value)) : -1; if (!p_ignore_empty_terrains || terrain >= 0) { if (!terrain_count.has(terrain)) { terrain_count[terrain] = 0; } terrain_count[terrain] += 1; } } } // Get the terrain with the max number of occurrences. int max = 0; int max_terrain = -1; for (const KeyValue &E_terrain_count : terrain_count) { if (E_terrain_count.value > max) { max = E_terrain_count.value; max_terrain = E_terrain_count.key; } } // Set the adequate terrain. if (max > 0) { c.set_terrain(max_terrain); constraints.insert(c); } } return constraints; } Set TileMap::get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const { if (!tile_set.is_valid()) { return Set(); } // Compute the constraints needed from the surrounding tiles. Set output; for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor side = TileSet::CellNeighbor(i); if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) { TerrainConstraint c = TerrainConstraint(this, p_position, side, p_terrains_pattern.get_terrain(side)); output.insert(c); } } return output; } Map TileMap::terrain_wave_function_collapse(const Set &p_to_replace, int p_terrain_set, const Set p_constraints) { if (!tile_set.is_valid()) { return Map(); } // Copy the constraints set. Set constraints = p_constraints; // Compute all acceptable patterns for each cell. Map> per_cell_acceptable_tiles; for (Vector2i cell : p_to_replace) { per_cell_acceptable_tiles[cell] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, cell, constraints); } // Output map. Map output; // Add all positions to a set. Set to_replace = Set(p_to_replace); while (!to_replace.is_empty()) { // Compute the minimum number of tile possibilities for each cell. int min_nb_possibilities = 100000000; for (const KeyValue> &E : per_cell_acceptable_tiles) { min_nb_possibilities = MIN(min_nb_possibilities, E.value.size()); } // Get the set of possible cells to fill, out of the most constrained ones. LocalVector to_choose_from; for (const KeyValue> &E : per_cell_acceptable_tiles) { if (E.value.size() == min_nb_possibilities) { to_choose_from.push_back(E.key); } } // Randomly a cell to fill out of the most constrained. Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)]; // Get the list of acceptable patterns for the given cell. Set valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace]; if (valid_tiles.is_empty()) { break; // No possibilities :/ } // Out of the possible patterns, prioritize the one which have the least amount of different terrains. LocalVector valid_tiles_with_least_amount_of_terrains; int min_terrain_count = 10000; LocalVector terrains_counts; int pattern_index = 0; for (const TileSet::TerrainsPattern &pattern : valid_tiles) { Set terrains; for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor side = TileSet::CellNeighbor(i); if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) { terrains.insert(pattern.get_terrain(side)); } } min_terrain_count = MIN(min_terrain_count, terrains.size()); terrains_counts.push_back(terrains.size()); pattern_index++; } pattern_index = 0; for (const TileSet::TerrainsPattern &pattern : valid_tiles) { if (terrains_counts[pattern_index] == min_terrain_count) { valid_tiles_with_least_amount_of_terrains.push_back(pattern); } pattern_index++; } // Randomly select a pattern out of the remaining ones. TileSet::TerrainsPattern selected_terrain_tile_pattern = valid_tiles_with_least_amount_of_terrains[Math::random(0, valid_tiles_with_least_amount_of_terrains.size() - 1)]; // Set the selected cell into the output. output[selected_cell_to_replace] = selected_terrain_tile_pattern; to_replace.erase(selected_cell_to_replace); per_cell_acceptable_tiles.erase(selected_cell_to_replace); // Add the new constraints from the added tiles. Set new_constraints = get_terrain_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern); for (Set::Element *E_constraint = new_constraints.front(); E_constraint; E_constraint = E_constraint->next()) { constraints.insert(E_constraint->get()); } // Compute valid tiles again for neighbors. for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { TileSet::CellNeighbor side = TileSet::CellNeighbor(i); if (is_existing_neighbor(side)) { Vector2i neighbor = get_neighbor_cell(selected_cell_to_replace, side); if (to_replace.has(neighbor)) { per_cell_acceptable_tiles[neighbor] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, neighbor, constraints); } } } } return output; } void TileMap::set_cells_from_surrounding_terrains(int p_layer, TypedArray p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains) { ERR_FAIL_COND(!tile_set.is_valid()); ERR_FAIL_INDEX(p_layer, (int)layers.size()); ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count()); Set coords_set; for (int i = 0; i < p_coords_array.size(); i++) { coords_set.insert(p_coords_array[i]); } Set constraints = get_terrain_constraints_from_removed_cells_list(p_layer, coords_set, p_terrain_set, p_ignore_empty_terrains); Map wfc_output = terrain_wave_function_collapse(coords_set, p_terrain_set, constraints); for (const KeyValue &kv : wfc_output) { TileMapCell cell = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); set_cell(p_layer, kv.key, cell.source_id, cell.get_atlas_coords(), cell.alternative_tile); } } TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell()); const Map &tile_map = layers[p_layer].tile_map; if (!tile_map.has(p_coords)) { return TileMapCell(); } else { TileMapCell c = tile_map.find(p_coords)->get(); if (p_use_proxies && tile_set.is_valid()) { Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile); c.source_id = proxyed[0]; c.set_atlas_coords(proxyed[1]); c.alternative_tile = proxyed[2]; } return c; } } Map *TileMap::get_quadrant_map(int p_layer) { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr); return &layers[p_layer].quadrant_map; } Vector2i TileMap::get_coords_for_body_rid(RID p_physics_body) { ERR_FAIL_COND_V_MSG(!bodies_coords.has(p_physics_body), Vector2i(), vformat("No tiles for the given body RID %d.", p_physics_body)); return bodies_coords[p_physics_body]; } void TileMap::fix_invalid_tiles() { ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open."); for (unsigned int i = 0; i < layers.size(); i++) { const Map &tile_map = layers[i].tile_map; Set coords; for (const KeyValue &E : tile_map) { TileSetSource *source = *tile_set->get_source(E.value.source_id); if (!source || !source->has_tile(E.value.get_atlas_coords()) || !source->has_alternative_tile(E.value.get_atlas_coords(), E.value.alternative_tile)) { coords.insert(E.key); } } for (Set::Element *E = coords.front(); E; E = E->next()) { set_cell(i, E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); } } } void TileMap::clear_layer(int p_layer) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); // Remove all tiles. _clear_layer_internals(p_layer); layers[p_layer].tile_map.clear(); used_rect_cache_dirty = true; } void TileMap::clear() { // Remove all tiles. _clear_internals(); for (unsigned int i = 0; i < layers.size(); i++) { layers[i].tile_map.clear(); } used_rect_cache_dirty = true; } void TileMap::force_update(int p_layer) { if (p_layer >= 0) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); _clear_layer_internals(p_layer); _recreate_layer_internals(p_layer); } else { _clear_internals(); _recreate_internals(); } } void TileMap::_set_tile_data(int p_layer, const Vector &p_data) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); ERR_FAIL_COND(format > FORMAT_3); // Set data for a given tile from raw data. int c = p_data.size(); const int *r = p_data.ptr(); int offset = (format >= FORMAT_2) ? 3 : 2; ERR_FAIL_COND_MSG(c % offset != 0, "Corrupted tile data."); clear_layer(p_layer); #ifdef DISABLE_DEPRECATED ERR_FAIL_COND_MSG(format != FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data.", format)); #endif for (int i = 0; i < c; i += offset) { const uint8_t *ptr = (const uint8_t *)&r[i]; uint8_t local[12]; for (int j = 0; j < ((format >= FORMAT_2) ? 12 : 8); j++) { local[j] = ptr[j]; } #ifdef BIG_ENDIAN_ENABLED SWAP(local[0], local[3]); SWAP(local[1], local[2]); SWAP(local[4], local[7]); SWAP(local[5], local[6]); //TODO: ask someone to check this... if (FORMAT >= FORMAT_2) { SWAP(local[8], local[11]); SWAP(local[9], local[10]); } #endif // Extracts position in TileMap. int16_t x = decode_uint16(&local[0]); int16_t y = decode_uint16(&local[2]); if (format == FORMAT_3) { uint16_t source_id = decode_uint16(&local[4]); uint16_t atlas_coords_x = decode_uint16(&local[6]); uint16_t atlas_coords_y = decode_uint16(&local[8]); uint16_t alternative_tile = decode_uint16(&local[10]); set_cell(p_layer, Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile); } else { #ifndef DISABLE_DEPRECATED // Previous decated format. uint32_t v = decode_uint32(&local[4]); // Extract the transform flags that used to be in the tilemap. bool flip_h = v & (1 << 29); bool flip_v = v & (1 << 30); bool transpose = v & (1 << 31); v &= (1 << 29) - 1; // Extract autotile/atlas coords. int16_t coord_x = 0; int16_t coord_y = 0; if (format == FORMAT_2) { coord_x = decode_uint16(&local[8]); coord_y = decode_uint16(&local[10]); } if (tile_set.is_valid()) { Array a = tile_set->compatibility_tilemap_map(v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose); if (a.size() == 3) { set_cell(p_layer, Vector2i(x, y), a[0], a[1], a[2]); } else { ERR_PRINT(vformat("No valid tile in Tileset for: tile:%s coords:%s flip_h:%s flip_v:%s transpose:%s", v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose)); } } else { int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2); set_cell(p_layer, Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile); } #endif } } emit_signal(SNAME("changed")); } Vector TileMap::_get_tile_data(int p_layer) const { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Vector()); // Export tile data to raw format const Map &tile_map = layers[p_layer].tile_map; Vector data; data.resize(tile_map.size() * 3); int *w = data.ptrw(); // Save in highest format int idx = 0; for (const KeyValue &E : tile_map) { uint8_t *ptr = (uint8_t *)&w[idx]; encode_uint16((int16_t)(E.key.x), &ptr[0]); encode_uint16((int16_t)(E.key.y), &ptr[2]); encode_uint16(E.value.source_id, &ptr[4]); encode_uint16(E.value.coord_x, &ptr[6]); encode_uint16(E.value.coord_y, &ptr[8]); encode_uint16(E.value.alternative_tile, &ptr[10]); idx += 3; } return data; } void TileMap::_build_runtime_update_tile_data(SelfList::List &r_dirty_quadrant_list) { if (GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update)) { SelfList *q_list_element = r_dirty_quadrant_list.first(); while (q_list_element) { TileMapQuadrant &q = *q_list_element->self(); // Iterate over the cells of the quadrant. for (const KeyValue &E_cell : q.world_to_map) { TileMapCell c = get_cell(q.layer, E_cell.value, true); TileSetSource *source; if (tile_set->has_source(c.source_id)) { source = *tile_set->get_source(c.source_id); if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { continue; } TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { bool ret = false; if (GDVIRTUAL_CALL(_use_tile_data_runtime_update, q.layer, E_cell.value, ret) && ret) { TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); // Create the runtime TileData. TileData *tile_data_runtime_use = tile_data->duplicate(); tile_data->set_allow_transform(true); q.runtime_tile_data_cache[E_cell.value] = tile_data_runtime_use; GDVIRTUAL_CALL(_tile_data_runtime_update, q.layer, E_cell.value, tile_data_runtime_use); } } } } q_list_element = q_list_element->next(); } } } #ifdef TOOLS_ENABLED Rect2 TileMap::_edit_get_rect() const { // Return the visible rect of the tilemap if (pending_update) { const_cast(this)->_update_dirty_quadrants(); } else { const_cast(this)->_recompute_rect_cache(); } return rect_cache; } #endif bool TileMap::_set(const StringName &p_name, const Variant &p_value) { Vector components = String(p_name).split("/", true, 2); if (p_name == "format") { if (p_value.get_type() == Variant::INT) { format = (DataFormat)(p_value.operator int64_t()); // Set format used for loading return true; } } else if (p_name == "tile_data") { // Kept for compatibility reasons. if (p_value.is_array()) { if (layers.size() < 1) { layers.resize(1); } _set_tile_data(0, p_value); return true; } return false; } else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) { int index = components[0].trim_prefix("layer_").to_int(); if (index < 0) { return false; } if (index >= (int)layers.size()) { _clear_internals(); while (index >= (int)layers.size()) { layers.push_back(TileMapLayer()); } _recreate_internals(); notify_property_list_changed(); emit_signal(SNAME("changed")); update_configuration_warnings(); } if (components[1] == "name") { set_layer_name(index, p_value); return true; } else if (components[1] == "enabled") { set_layer_enabled(index, p_value); return true; } else if (components[1] == "modulate") { set_layer_modulate(index, p_value); return true; } else if (components[1] == "y_sort_enabled") { set_layer_y_sort_enabled(index, p_value); return true; } else if (components[1] == "y_sort_origin") { set_layer_y_sort_origin(index, p_value); return true; } else if (components[1] == "z_index") { set_layer_z_index(index, p_value); return true; } else if (components[1] == "tile_data") { _set_tile_data(index, p_value); return true; } else { return false; } } return false; } bool TileMap::_get(const StringName &p_name, Variant &r_ret) const { Vector components = String(p_name).split("/", true, 2); if (p_name == "format") { r_ret = FORMAT_3; // When saving, always save highest format return true; } else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) { int index = components[0].trim_prefix("layer_").to_int(); if (index < 0 || index >= (int)layers.size()) { return false; } if (components[1] == "name") { r_ret = get_layer_name(index); return true; } else if (components[1] == "enabled") { r_ret = is_layer_enabled(index); return true; } else if (components[1] == "modulate") { r_ret = get_layer_modulate(index); return true; } else if (components[1] == "y_sort_enabled") { r_ret = is_layer_y_sort_enabled(index); return true; } else if (components[1] == "y_sort_origin") { r_ret = get_layer_y_sort_origin(index); return true; } else if (components[1] == "z_index") { r_ret = get_layer_z_index(index); return true; } else if (components[1] == "tile_data") { r_ret = _get_tile_data(index); return true; } else { return false; } } return false; } void TileMap::_get_property_list(List *p_list) const { p_list->push_back(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::NIL, "Layers", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (unsigned int i = 0; i < layers.size(); i++) { p_list->push_back(PropertyInfo(Variant::STRING, vformat("layer_%d/name", i), PROPERTY_HINT_NONE)); p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/enabled", i), PROPERTY_HINT_NONE)); p_list->push_back(PropertyInfo(Variant::COLOR, vformat("layer_%d/modulate", i), PROPERTY_HINT_NONE)); p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/y_sort_enabled", i), PROPERTY_HINT_NONE)); p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/y_sort_origin", i), PROPERTY_HINT_NONE)); p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/z_index", i), PROPERTY_HINT_NONE)); p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("layer_%d/tile_data", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); } } Vector2 TileMap::map_to_world(const Vector2i &p_pos) const { // SHOULD RETURN THE CENTER OF THE CELL ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2()); Vector2 ret = p_pos; TileSet::TileShape tile_shape = tile_set->get_tile_shape(); TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis(); if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap. // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { switch (tile_set->get_tile_layout()) { case TileSet::TILE_LAYOUT_STACKED: ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 0 ? 0.0 : 0.5), ret.y); break; case TileSet::TILE_LAYOUT_STACKED_OFFSET: ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 1 ? 0.0 : 0.5), ret.y); break; case TileSet::TILE_LAYOUT_STAIRS_RIGHT: ret = Vector2(ret.x + ret.y / 2, ret.y); break; case TileSet::TILE_LAYOUT_STAIRS_DOWN: ret = Vector2(ret.x / 2, ret.y * 2 + ret.x); break; case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: ret = Vector2((ret.x + ret.y) / 2, ret.y - ret.x); break; case TileSet::TILE_LAYOUT_DIAMOND_DOWN: ret = Vector2((ret.x - ret.y) / 2, ret.y + ret.x); break; } } else { // TILE_OFFSET_AXIS_VERTICAL switch (tile_set->get_tile_layout()) { case TileSet::TILE_LAYOUT_STACKED: ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 0 ? 0.0 : 0.5)); break; case TileSet::TILE_LAYOUT_STACKED_OFFSET: ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 1 ? 0.0 : 0.5)); break; case TileSet::TILE_LAYOUT_STAIRS_RIGHT: ret = Vector2(ret.x * 2 + ret.y, ret.y / 2); break; case TileSet::TILE_LAYOUT_STAIRS_DOWN: ret = Vector2(ret.x, ret.y + ret.x / 2); break; case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: ret = Vector2(ret.x + ret.y, (ret.y - ret.x) / 2); break; case TileSet::TILE_LAYOUT_DIAMOND_DOWN: ret = Vector2(ret.x - ret.y, (ret.y + ret.x) / 2); break; } } } // Multiply by the overlapping ratio double overlapping_ratio = 1.0; if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { overlapping_ratio = 0.5; } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { overlapping_ratio = 0.75; } ret.y *= overlapping_ratio; } else { // TILE_OFFSET_AXIS_VERTICAL if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { overlapping_ratio = 0.5; } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { overlapping_ratio = 0.75; } ret.x *= overlapping_ratio; } return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size(); } Vector2i TileMap::world_to_map(const Vector2 &p_pos) const { ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i()); Vector2 ret = p_pos; ret /= tile_set->get_tile_size(); TileSet::TileShape tile_shape = tile_set->get_tile_shape(); TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis(); TileSet::TileLayout tile_layout = tile_set->get_tile_layout(); // Divide by the overlapping ratio double overlapping_ratio = 1.0; if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { overlapping_ratio = 0.5; } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { overlapping_ratio = 0.75; } ret.y /= overlapping_ratio; } else { // TILE_OFFSET_AXIS_VERTICAL if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { overlapping_ratio = 0.5; } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { overlapping_ratio = 0.75; } ret.x /= overlapping_ratio; } // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the world position accordingly. if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap. // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { // Smart floor of the position Vector2 raw_pos = ret; if (Math::posmod(Math::floor(ret.y), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) { ret = Vector2(Math::floor(ret.x + 0.5) - 0.5, Math::floor(ret.y)); } else { ret = ret.floor(); } // Compute the tile offset, and if we might the output for a neighbour top tile Vector2 in_tile_pos = raw_pos - ret; bool in_top_left_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(-0.5, 1.0 / overlapping_ratio - 1)) <= 0; bool in_top_right_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(0.5, 1.0 / overlapping_ratio - 1)) > 0; switch (tile_layout) { case TileSet::TILE_LAYOUT_STACKED: ret = ret.floor(); if (in_top_left_triangle) { ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : -1, -1); } else if (in_top_right_triangle) { ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 1 : 0, -1); } break; case TileSet::TILE_LAYOUT_STACKED_OFFSET: ret = ret.floor(); if (in_top_left_triangle) { ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? -1 : 0, -1); } else if (in_top_right_triangle) { ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : 1, -1); } break; case TileSet::TILE_LAYOUT_STAIRS_RIGHT: ret = Vector2(ret.x - ret.y / 2, ret.y).floor(); if (in_top_left_triangle) { ret += Vector2i(0, -1); } else if (in_top_right_triangle) { ret += Vector2i(1, -1); } break; case TileSet::TILE_LAYOUT_STAIRS_DOWN: ret = Vector2(ret.x * 2, ret.y / 2 - ret.x).floor(); if (in_top_left_triangle) { ret += Vector2i(-1, 0); } else if (in_top_right_triangle) { ret += Vector2i(1, -1); } break; case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: ret = Vector2(ret.x - ret.y / 2, ret.y / 2 + ret.x).floor(); if (in_top_left_triangle) { ret += Vector2i(0, -1); } else if (in_top_right_triangle) { ret += Vector2i(1, 0); } break; case TileSet::TILE_LAYOUT_DIAMOND_DOWN: ret = Vector2(ret.x + ret.y / 2, ret.y / 2 - ret.x).floor(); if (in_top_left_triangle) { ret += Vector2i(-1, 0); } else if (in_top_right_triangle) { ret += Vector2i(0, -1); } break; } } else { // TILE_OFFSET_AXIS_VERTICAL // Smart floor of the position Vector2 raw_pos = ret; if (Math::posmod(Math::floor(ret.x), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) { ret = Vector2(Math::floor(ret.x), Math::floor(ret.y + 0.5) - 0.5); } else { ret = ret.floor(); } // Compute the tile offset, and if we might the output for a neighbour top tile Vector2 in_tile_pos = raw_pos - ret; bool in_top_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, -0.5)) > 0; bool in_bottom_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, 0.5)) <= 0; switch (tile_layout) { case TileSet::TILE_LAYOUT_STACKED: ret = ret.floor(); if (in_top_left_triangle) { ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : -1); } else if (in_bottom_left_triangle) { ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 1 : 0); } break; case TileSet::TILE_LAYOUT_STACKED_OFFSET: ret = ret.floor(); if (in_top_left_triangle) { ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? -1 : 0); } else if (in_bottom_left_triangle) { ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : 1); } break; case TileSet::TILE_LAYOUT_STAIRS_RIGHT: ret = Vector2(ret.x / 2 - ret.y, ret.y * 2).floor(); if (in_top_left_triangle) { ret += Vector2i(0, -1); } else if (in_bottom_left_triangle) { ret += Vector2i(-1, 1); } break; case TileSet::TILE_LAYOUT_STAIRS_DOWN: ret = Vector2(ret.x, ret.y - ret.x / 2).floor(); if (in_top_left_triangle) { ret += Vector2i(-1, 0); } else if (in_bottom_left_triangle) { ret += Vector2i(-1, 1); } break; case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: ret = Vector2(ret.x / 2 - ret.y, ret.y + ret.x / 2).floor(); if (in_top_left_triangle) { ret += Vector2i(0, -1); } else if (in_bottom_left_triangle) { ret += Vector2i(-1, 0); } break; case TileSet::TILE_LAYOUT_DIAMOND_DOWN: ret = Vector2(ret.x / 2 + ret.y, ret.y - ret.x / 2).floor(); if (in_top_left_triangle) { ret += Vector2i(-1, 0); } else if (in_bottom_left_triangle) { ret += Vector2i(0, 1); } break; } } } else { ret = (ret + Vector2(0.00005, 0.00005)).floor(); } return Vector2i(ret); } bool TileMap::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const { ERR_FAIL_COND_V(!tile_set.is_valid(), false); TileSet::TileShape shape = tile_set->get_tile_shape(); if (shape == TileSet::TILE_SHAPE_SQUARE) { return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER || p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER || p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER || p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER || p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; } else { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; } else { return p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE || p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; } } } Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const { ERR_FAIL_COND_V(!tile_set.is_valid(), p_coords); TileSet::TileShape shape = tile_set->get_tile_shape(); if (shape == TileSet::TILE_SHAPE_SQUARE) { switch (p_cell_neighbor) { case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: return p_coords + Vector2i(1, 0); case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: return p_coords + Vector2i(1, 1); case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: return p_coords + Vector2i(0, 1); case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: return p_coords + Vector2i(-1, 1); case TileSet::CELL_NEIGHBOR_LEFT_SIDE: return p_coords + Vector2i(-1, 0); case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: return p_coords + Vector2i(-1, -1); case TileSet::CELL_NEIGHBOR_TOP_SIDE: return p_coords + Vector2i(0, -1); case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: return p_coords + Vector2i(1, -1); default: ERR_FAIL_V(p_coords); } } else { // Half-offset shapes (square and hexagon) switch (tile_set->get_tile_layout()) { case TileSet::TILE_LAYOUT_STACKED: { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { bool is_offset = p_coords.y % 2; if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { return p_coords + Vector2i(1, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(is_offset ? 1 : 0, 1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { return p_coords + Vector2i(0, 2); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(is_offset ? 0 : -1, 1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { return p_coords + Vector2i(-1, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(is_offset ? 0 : -1, -1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { return p_coords + Vector2i(0, -2); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(is_offset ? 1 : 0, -1); } else { ERR_FAIL_V(p_coords); } } else { bool is_offset = p_coords.x % 2; if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { return p_coords + Vector2i(0, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(1, is_offset ? 1 : 0); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { return p_coords + Vector2i(2, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(1, is_offset ? 0 : -1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { return p_coords + Vector2i(0, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(-1, is_offset ? 0 : -1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { return p_coords + Vector2i(-2, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(-1, is_offset ? 1 : 0); } else { ERR_FAIL_V(p_coords); } } } break; case TileSet::TILE_LAYOUT_STACKED_OFFSET: { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { bool is_offset = p_coords.y % 2; if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { return p_coords + Vector2i(1, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(is_offset ? 0 : 1, 1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { return p_coords + Vector2i(0, 2); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(is_offset ? -1 : 0, 1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { return p_coords + Vector2i(-1, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(is_offset ? -1 : 0, -1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { return p_coords + Vector2i(0, -2); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(is_offset ? 0 : 1, -1); } else { ERR_FAIL_V(p_coords); } } else { bool is_offset = p_coords.x % 2; if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { return p_coords + Vector2i(0, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(1, is_offset ? 0 : 1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { return p_coords + Vector2i(2, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(1, is_offset ? -1 : 0); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { return p_coords + Vector2i(0, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(-1, is_offset ? -1 : 0); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { return p_coords + Vector2i(-2, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(-1, is_offset ? 0 : 1); } else { ERR_FAIL_V(p_coords); } } } break; case TileSet::TILE_LAYOUT_STAIRS_RIGHT: case TileSet::TILE_LAYOUT_STAIRS_DOWN: { if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { return p_coords + Vector2i(1, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(0, 1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { return p_coords + Vector2i(-1, 2); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(-1, 1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { return p_coords + Vector2i(-1, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(0, -1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { return p_coords + Vector2i(1, -2); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(1, -1); } else { ERR_FAIL_V(p_coords); } } else { if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { return p_coords + Vector2i(0, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(1, 0); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { return p_coords + Vector2i(2, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(1, -1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { return p_coords + Vector2i(0, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(-1, 0); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { return p_coords + Vector2i(-2, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(-1, 1); } else { ERR_FAIL_V(p_coords); } } } else { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { return p_coords + Vector2i(2, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(1, 0); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { return p_coords + Vector2i(0, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(-1, 1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { return p_coords + Vector2i(-2, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(-1, 0); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { return p_coords + Vector2i(0, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(1, -1); } else { ERR_FAIL_V(p_coords); } } else { if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { return p_coords + Vector2i(-1, 2); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(0, 1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { return p_coords + Vector2i(1, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(1, -1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { return p_coords + Vector2i(1, -2); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(0, -1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { return p_coords + Vector2i(-1, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(-1, 1); } else { ERR_FAIL_V(p_coords); } } } } break; case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: case TileSet::TILE_LAYOUT_DIAMOND_DOWN: { if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { return p_coords + Vector2i(1, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(0, 1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { return p_coords + Vector2i(-1, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(-1, 0); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { return p_coords + Vector2i(-1, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(0, -1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { return p_coords + Vector2i(1, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(1, 0); } else { ERR_FAIL_V(p_coords); } } else { if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { return p_coords + Vector2i(1, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(1, 0); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { return p_coords + Vector2i(1, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(0, -1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { return p_coords + Vector2i(-1, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(-1, 0); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { return p_coords + Vector2i(-1, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(0, 1); } else { ERR_FAIL_V(p_coords); } } } else { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { return p_coords + Vector2i(1, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(1, 0); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { return p_coords + Vector2i(1, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(0, 1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { return p_coords + Vector2i(-1, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(-1, 0); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { return p_coords + Vector2i(-1, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(0, -1); } else { ERR_FAIL_V(p_coords); } } else { if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { return p_coords + Vector2i(-1, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { return p_coords + Vector2i(0, 1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { return p_coords + Vector2i(1, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(1, 0); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { return p_coords + Vector2i(1, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(0, -1); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { return p_coords + Vector2i(-1, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(-1, 0); } else { ERR_FAIL_V(p_coords); } } } } break; default: ERR_FAIL_V(p_coords); } } } TypedArray TileMap::get_used_cells(int p_layer) const { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TypedArray()); // Returns the cells used in the tilemap. TypedArray a; a.resize(layers[p_layer].tile_map.size()); int i = 0; for (const KeyValue &E : layers[p_layer].tile_map) { Vector2i p(E.key.x, E.key.y); a[i++] = p; } return a; } Rect2 TileMap::get_used_rect() { // Not const because of cache // Return the rect of the currently used area if (used_rect_cache_dirty) { bool first = true; used_rect_cache = Rect2i(); for (unsigned int i = 0; i < layers.size(); i++) { const Map &tile_map = layers[i].tile_map; if (tile_map.size() > 0) { if (first) { used_rect_cache = Rect2i(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0); first = false; } for (const KeyValue &E : tile_map) { used_rect_cache.expand_to(Vector2i(E.key.x, E.key.y)); } } } if (!first) { // first is true if every layer is empty. used_rect_cache.size += Vector2i(1, 1); // The cache expands to top-left coordinate, so we add one full tile. } used_rect_cache_dirty = false; } return used_rect_cache; } // --- Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems --- void TileMap::set_light_mask(int p_light_mask) { // Occlusion: set light mask. CanvasItem::set_light_mask(p_light_mask); for (unsigned int layer = 0; layer < layers.size(); layer++) { for (const KeyValue &E : layers[layer].quadrant_map) { for (const RID &ci : E.value.canvas_items) { RenderingServer::get_singleton()->canvas_item_set_light_mask(ci, get_light_mask()); } } _rendering_update_layer(layer); } } void TileMap::set_material(const Ref &p_material) { // Set material for the whole tilemap. CanvasItem::set_material(p_material); // Update material for the whole tilemap. for (unsigned int layer = 0; layer < layers.size(); layer++) { for (KeyValue &E : layers[layer].quadrant_map) { TileMapQuadrant &q = E.value; for (const RID &ci : q.canvas_items) { RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid()); } } _rendering_update_layer(layer); } } void TileMap::set_use_parent_material(bool p_use_parent_material) { // Set use_parent_material for the whole tilemap. CanvasItem::set_use_parent_material(p_use_parent_material); // Update use_parent_material for the whole tilemap. for (unsigned int layer = 0; layer < layers.size(); layer++) { for (KeyValue &E : layers[layer].quadrant_map) { TileMapQuadrant &q = E.value; for (const RID &ci : q.canvas_items) { RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid()); } } _rendering_update_layer(layer); } } void TileMap::set_texture_filter(TextureFilter p_texture_filter) { // Set a default texture filter for the whole tilemap CanvasItem::set_texture_filter(p_texture_filter); for (unsigned int layer = 0; layer < layers.size(); layer++) { for (Map::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) { TileMapQuadrant &q = F->get(); for (const RID &ci : q.canvas_items) { RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(p_texture_filter)); _make_quadrant_dirty(F); } } _rendering_update_layer(layer); } } void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) { // Set a default texture repeat for the whole tilemap CanvasItem::set_texture_repeat(p_texture_repeat); for (unsigned int layer = 0; layer < layers.size(); layer++) { for (Map::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) { TileMapQuadrant &q = F->get(); for (const RID &ci : q.canvas_items) { RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(p_texture_repeat)); _make_quadrant_dirty(F); } } _rendering_update_layer(layer); } } TypedArray TileMap::get_surrounding_tiles(Vector2i coords) { if (!tile_set.is_valid()) { return TypedArray(); } TypedArray around; TileSet::TileShape shape = tile_set->get_tile_shape(); if (shape == TileSet::TILE_SHAPE_SQUARE) { around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE)); } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)); } else { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)); } else { around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE)); around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)); } } return around; } void TileMap::draw_cells_outline(Control *p_control, Set p_cells, Color p_color, Transform2D p_transform) { if (!tile_set.is_valid()) { return; } // Create a set. Vector2i tile_size = tile_set->get_tile_size(); Vector polygon = tile_set->get_tile_shape_polygon(); TileSet::TileShape shape = tile_set->get_tile_shape(); for (Set::Element *E = p_cells.front(); E; E = E->next()) { Vector2 center = map_to_world(E->get()); #define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \ if (!p_cells.has(get_neighbor_cell(E->get(), side))) { \ Vector2 from = p_transform.xform(center + polygon[polygon_index_from] * tile_size); \ Vector2 to = p_transform.xform(center + polygon[polygon_index_to] * tile_size); \ p_control->draw_line(from, to, p_color); \ } if (shape == TileSet::TILE_SHAPE_SQUARE) { DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 1, 2); DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 2, 3); DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 3, 0); DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 0, 1); } else { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3); DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0); } else { DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3); DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 1, 2); DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0); DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 4, 5); } } else { if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0); DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3); } else { DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 4, 5); DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0); DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 1, 2); DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3); } } } } #undef DRAW_SIDE_IF_NEEDED } TypedArray TileMap::get_configuration_warnings() const { TypedArray warnings = Node::get_configuration_warnings(); // Retrieve the set of Z index values with a Y-sorted layer. Set y_sorted_z_index; for (int layer = 0; layer < (int)layers.size(); layer++) { if (layers[layer].y_sort_enabled) { y_sorted_z_index.insert(layers[layer].z_index); } } // Check if we have a non-sorted layer in a Z-index with a Y-sorted layer. for (int layer = 0; layer < (int)layers.size(); layer++) { if (!layers[layer].y_sort_enabled && y_sorted_z_index.has(layers[layer].z_index)) { warnings.push_back(TTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers.")); break; } } return warnings; } void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset); ClassDB::bind_method(D_METHOD("get_tileset"), &TileMap::get_tileset); ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size); ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size); ClassDB::bind_method(D_METHOD("get_layers_count"), &TileMap::get_layers_count); ClassDB::bind_method(D_METHOD("add_layer", "to_position"), &TileMap::add_layer); ClassDB::bind_method(D_METHOD("move_layer", "layer", "to_position"), &TileMap::move_layer); ClassDB::bind_method(D_METHOD("remove_layer", "layer"), &TileMap::remove_layer); ClassDB::bind_method(D_METHOD("set_layer_name", "layer", "name"), &TileMap::set_layer_name); ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name); ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled); ClassDB::bind_method(D_METHOD("is_layer_enabled", "layer"), &TileMap::is_layer_enabled); ClassDB::bind_method(D_METHOD("set_layer_modulate", "layer", "enabled"), &TileMap::set_layer_modulate); ClassDB::bind_method(D_METHOD("get_layer_modulate", "layer"), &TileMap::get_layer_modulate); ClassDB::bind_method(D_METHOD("set_layer_y_sort_enabled", "layer", "y_sort_enabled"), &TileMap::set_layer_y_sort_enabled); ClassDB::bind_method(D_METHOD("is_layer_y_sort_enabled", "layer"), &TileMap::is_layer_y_sort_enabled); ClassDB::bind_method(D_METHOD("set_layer_y_sort_origin", "layer", "y_sort_origin"), &TileMap::set_layer_y_sort_origin); ClassDB::bind_method(D_METHOD("get_layer_y_sort_origin", "layer"), &TileMap::get_layer_y_sort_origin); ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &TileMap::set_layer_z_index); ClassDB::bind_method(D_METHOD("get_layer_z_index", "layer"), &TileMap::get_layer_z_index); ClassDB::bind_method(D_METHOD("set_collision_animatable", "enabled"), &TileMap::set_collision_animatable); ClassDB::bind_method(D_METHOD("is_collision_animatable"), &TileMap::is_collision_animatable); ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &TileMap::set_collision_visibility_mode); ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode); ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "navigation_visibility_mode"), &TileMap::set_navigation_visibility_mode); ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode); ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id); ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords); ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile); ClassDB::bind_method(D_METHOD("get_coords_for_body_rid", "body"), &TileMap::get_coords_for_body_rid); ClassDB::bind_method(D_METHOD("get_pattern", "layer", "coords_array"), &TileMap::get_pattern); ClassDB::bind_method(D_METHOD("map_pattern", "position_in_tilemap", "coords_in_pattern", "pattern"), &TileMap::map_pattern); ClassDB::bind_method(D_METHOD("set_pattern", "layer", "position", "pattern"), &TileMap::set_pattern); ClassDB::bind_method(D_METHOD("set_cells_from_surrounding_terrains", "layer", "cells", "terrain_set", "ignore_empty_terrains"), &TileMap::set_cells_from_surrounding_terrains, DEFVAL(true)); ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles); ClassDB::bind_method(D_METHOD("clear_layer", "layer"), &TileMap::clear_layer); ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear); ClassDB::bind_method(D_METHOD("force_update", "layer"), &TileMap::force_update, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles); ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells); ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect); ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &TileMap::map_to_world); ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map); ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMap::get_neighbor_cell); ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants); ClassDB::bind_method(D_METHOD("_tile_set_changed_deferred_update"), &TileMap::_tile_set_changed_deferred_update); GDVIRTUAL_BIND(_use_tile_data_runtime_update, "layer", "coords"); GDVIRTUAL_BIND(_tile_data_runtime_update, "layer", "coords", "tile_data"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_animatable"), "set_collision_animatable", "is_collision_animatable"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode"); ADD_ARRAY("layers", "layer_"); ADD_PROPERTY_DEFAULT("format", FORMAT_1); ADD_SIGNAL(MethodInfo("changed")); BIND_ENUM_CONSTANT(VISIBILITY_MODE_DEFAULT); BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_HIDE); BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_SHOW); } void TileMap::_tile_set_changed() { emit_signal(SNAME("changed")); _tile_set_changed_deferred_update_needed = true; call_deferred(SNAME("_tile_set_changed_deferred_update")); } void TileMap::_tile_set_changed_deferred_update() { if (_tile_set_changed_deferred_update_needed) { _clear_internals(); _recreate_internals(); _tile_set_changed_deferred_update_needed = false; } } TileMap::TileMap() { set_notify_transform(true); set_notify_local_transform(false); layers.resize(1); } TileMap::~TileMap() { if (tile_set.is_valid()) { tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed)); } _clear_internals(); }