using System;

namespace Godot
{
    public partial class Node
    {
        public Node GetChild(int idx)
        {
            throw new NotImplementedException();
        }

        public Node GetNode(NodePath path)
        {
            throw new NotImplementedException();
        }

        public Node Owner
        {
            get => throw new NotImplementedException();
            set => throw new NotImplementedException();
        }

        public Node GetParent()
        {
            throw new NotImplementedException();
        }
    }
}