Blends two of three animations linearly inside of an [AnimationNodeBlendTree].
A resource to add to an [AnimationNodeBlendTree]. Blends two animations together linearly out of three based on a value in the [code][-1.0, 1.0][/code] range.
This node has three inputs:
- The base animation
- A -blend animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range.
- A +blend animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range
https://docs.godotengine.org/en/3.4/tutorials/animation/animation_tree.html
If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.