apply plugin: 'com.android.library' dependencies { implementation libraries.supportCoreUtils implementation libraries.v4Support } def pathToRootDir = "../../../../" android { compileSdkVersion versions.compileSdk buildToolsVersion versions.buildTools useLibrary 'org.apache.http.legacy' defaultConfig { minSdkVersion versions.minSdk targetSdkVersion versions.targetSdk } lintOptions { abortOnError false disable 'MissingTranslation', 'UnusedResources' } packagingOptions { exclude 'META-INF/LICENSE' exclude 'META-INF/NOTICE' } sourceSets { main { manifest.srcFile 'AndroidManifest.xml' java.srcDirs = ['src'] res.srcDirs = ['res'] aidl.srcDirs = ['aidl'] assets.srcDirs = ['assets'] } debug.jniLibs.srcDirs = ['libs/debug'] release.jniLibs.srcDirs = ['libs/release'] } libraryVariants.all { variant -> variant.outputs.all { output -> output.outputFileName = "godot-lib.${variant.name}.aar" } def buildType = variant.buildType.name.capitalize() def taskPrefix = "" if (project.path != ":") { taskPrefix = project.path + ":" } // Disable the externalNativeBuild* task as it would cause build failures since the cmake build // files is only setup for editing support. gradle.startParameter.excludedTaskNames += taskPrefix + "externalNativeBuild" + buildType def releaseTarget = supportedTargets[buildType.toLowerCase()] if (releaseTarget == null || releaseTarget == "") { throw new GradleException("Invalid build type: " + buildType) } if (!supportedAbis.contains(defaultAbi)) { throw new GradleException("Invalid default abi: " + defaultAbi) } // Creating gradle task to generate the native libraries for the default abi. def taskName = getSconsTaskName(buildType) tasks.create(name: taskName, type: Exec) { executable "scons" + sconsExt args "--directory=${pathToRootDir}", "platform=android", "target=${releaseTarget}", "android_arch=${defaultAbi}", "-j" + Runtime.runtime.availableProcessors() } // Schedule the tasks so the generated libs are present before the aar file is packaged. tasks["merge${buildType}JniLibFolders"].dependsOn taskName } externalNativeBuild { cmake { path "CMakeLists.txt" } } }