/**************************************************************************/ /* os_android.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "os_android.h" #include "dir_access_jandroid.h" #include "display_server_android.h" #include "file_access_android.h" #include "file_access_filesystem_jandroid.h" #include "java_godot_io_wrapper.h" #include "java_godot_wrapper.h" #include "net_socket_android.h" #include "core/config/project_settings.h" #include "core/extension/gdextension_manager.h" #include "core/io/xml_parser.h" #include "drivers/unix/dir_access_unix.h" #include "drivers/unix/file_access_unix.h" #include "main/main.h" #include "scene/main/scene_tree.h" #include "servers/rendering_server.h" #include #include const char *OS_Android::ANDROID_EXEC_PATH = "apk"; String _remove_symlink(const String &dir) { // Workaround for Android 6.0+ using a symlink. // Save the current directory. char current_dir_name[2048]; getcwd(current_dir_name, 2048); // Change directory to the external data directory. chdir(dir.utf8().get_data()); // Get the actual directory without the potential symlink. char dir_name_without_symlink[2048]; getcwd(dir_name_without_symlink, 2048); // Convert back to a String. String dir_without_symlink(dir_name_without_symlink); // Restore original current directory. chdir(current_dir_name); return dir_without_symlink; } class AndroidLogger : public Logger { public: virtual void logv(const char *p_format, va_list p_list, bool p_err) { __android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list); } virtual ~AndroidLogger() {} }; void OS_Android::alert(const String &p_alert, const String &p_title) { ERR_FAIL_NULL(godot_java); godot_java->alert(p_alert, p_title); } void OS_Android::initialize_core() { OS_Unix::initialize_core(); #ifdef TOOLS_ENABLED FileAccess::make_default(FileAccess::ACCESS_RESOURCES); #else if (use_apk_expansion) { FileAccess::make_default(FileAccess::ACCESS_RESOURCES); } else { FileAccess::make_default(FileAccess::ACCESS_RESOURCES); } #endif FileAccess::make_default(FileAccess::ACCESS_USERDATA); FileAccess::make_default(FileAccess::ACCESS_FILESYSTEM); #ifdef TOOLS_ENABLED DirAccess::make_default(DirAccess::ACCESS_RESOURCES); #else if (use_apk_expansion) { DirAccess::make_default(DirAccess::ACCESS_RESOURCES); } else { DirAccess::make_default(DirAccess::ACCESS_RESOURCES); } #endif DirAccess::make_default(DirAccess::ACCESS_USERDATA); DirAccess::make_default(DirAccess::ACCESS_FILESYSTEM); NetSocketAndroid::make_default(); } void OS_Android::initialize() { initialize_core(); } void OS_Android::initialize_joypads() { Input::get_singleton()->set_fallback_mapping(godot_java->get_input_fallback_mapping()); // This queries/updates the currently connected devices/joypads. godot_java->init_input_devices(); } void OS_Android::set_main_loop(MainLoop *p_main_loop) { main_loop = p_main_loop; } void OS_Android::delete_main_loop() { if (main_loop) { memdelete(main_loop); main_loop = nullptr; } } void OS_Android::finalize() { } OS_Android *OS_Android::get_singleton() { return static_cast(OS::get_singleton()); } GodotJavaWrapper *OS_Android::get_godot_java() { return godot_java; } GodotIOJavaWrapper *OS_Android::get_godot_io_java() { return godot_io_java; } bool OS_Android::request_permission(const String &p_name) { return godot_java->request_permission(p_name); } bool OS_Android::request_permissions() { return godot_java->request_permissions(); } Vector OS_Android::get_granted_permissions() const { return godot_java->get_granted_permissions(); } Error OS_Android::open_dynamic_library(const String &p_path, void *&p_library_handle, bool p_also_set_library_path, String *r_resolved_path) { String path = p_path; bool so_file_exists = true; if (!FileAccess::exists(path)) { path = p_path.get_file(); so_file_exists = false; } p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW); if (!p_library_handle && so_file_exists) { // The library may be on the sdcard and thus inaccessible. Try to copy it to the internal // directory. uint64_t so_modified_time = FileAccess::get_modified_time(p_path); String dynamic_library_path = get_dynamic_libraries_path().path_join(String::num_uint64(so_modified_time)); String internal_path = dynamic_library_path.path_join(p_path.get_file()); bool internal_so_file_exists = FileAccess::exists(internal_path); if (!internal_so_file_exists) { Ref da_ref = DirAccess::create_for_path(p_path); if (da_ref.is_valid()) { Error create_dir_result = da_ref->make_dir_recursive(dynamic_library_path); if (create_dir_result == OK || create_dir_result == ERR_ALREADY_EXISTS) { internal_so_file_exists = da_ref->copy(path, internal_path) == OK; } } } if (internal_so_file_exists) { p_library_handle = dlopen(internal_path.utf8().get_data(), RTLD_NOW); if (p_library_handle) { path = internal_path; } } } ERR_FAIL_NULL_V_MSG(p_library_handle, ERR_CANT_OPEN, vformat("Can't open dynamic library: %s. Error: %s.", p_path, dlerror())); if (r_resolved_path != nullptr) { *r_resolved_path = path; } return OK; } String OS_Android::get_name() const { return "Android"; } String OS_Android::get_system_property(const char *key) const { String value; char value_str[PROP_VALUE_MAX]; if (__system_property_get(key, value_str)) { value = String(value_str); } return value; } String OS_Android::get_distribution_name() const { if (!get_system_property("ro.havoc.version").is_empty()) { return "Havoc OS"; } else if (!get_system_property("org.pex.version").is_empty()) { // Putting before "Pixel Experience", because it's derivating from it. return "Pixel Extended"; } else if (!get_system_property("org.pixelexperience.version").is_empty()) { return "Pixel Experience"; } else if (!get_system_property("ro.potato.version").is_empty()) { return "POSP"; } else if (!get_system_property("ro.xtended.version").is_empty()) { return "Project-Xtended"; } else if (!get_system_property("org.evolution.version").is_empty()) { return "Evolution X"; } else if (!get_system_property("ro.corvus.version").is_empty()) { return "Corvus-Q"; } else if (!get_system_property("ro.pa.version").is_empty()) { return "Paranoid Android"; } else if (!get_system_property("ro.crdroid.version").is_empty()) { return "crDroid Android"; } else if (!get_system_property("ro.syberia.version").is_empty()) { return "Syberia Project"; } else if (!get_system_property("ro.arrow.version").is_empty()) { return "ArrowOS"; } else if (!get_system_property("ro.lineage.version").is_empty()) { // Putting LineageOS last, just in case any derivative writes to "ro.lineage.version". return "LineageOS"; } if (!get_system_property("ro.modversion").is_empty()) { // Handles other Android custom ROMs. return vformat("%s %s", get_name(), "Custom ROM"); } // Handles stock Android. return get_name(); } String OS_Android::get_version() const { const Vector roms = { "ro.havoc.version", "org.pex.version", "org.pixelexperience.version", "ro.potato.version", "ro.xtended.version", "org.evolution.version", "ro.corvus.version", "ro.pa.version", "ro.crdroid.version", "ro.syberia.version", "ro.arrow.version", "ro.lineage.version" }; for (int i = 0; i < roms.size(); i++) { String rom_version = get_system_property(roms[i]); if (!rom_version.is_empty()) { return rom_version; } } String mod_version = get_system_property("ro.modversion"); // Handles other Android custom ROMs. if (!mod_version.is_empty()) { return mod_version; } // Handles stock Android. String sdk_version = get_system_property("ro.build.version.sdk_int"); String build = get_system_property("ro.build.version.incremental"); if (!sdk_version.is_empty()) { if (!build.is_empty()) { return vformat("%s.%s", sdk_version, build); } return sdk_version; } return ""; } MainLoop *OS_Android::get_main_loop() const { return main_loop; } void OS_Android::main_loop_begin() { if (main_loop) { main_loop->initialize(); } } bool OS_Android::main_loop_iterate(bool *r_should_swap_buffers) { if (!main_loop) { return false; } DisplayServerAndroid::get_singleton()->reset_swap_buffers_flag(); DisplayServerAndroid::get_singleton()->process_events(); uint64_t current_frames_drawn = Engine::get_singleton()->get_frames_drawn(); bool exit = Main::iteration(); if (r_should_swap_buffers) { *r_should_swap_buffers = !is_in_low_processor_usage_mode() || DisplayServerAndroid::get_singleton()->should_swap_buffers() || RenderingServer::get_singleton()->has_changed() || current_frames_drawn != Engine::get_singleton()->get_frames_drawn(); } return exit; } void OS_Android::main_loop_end() { if (main_loop) { SceneTree *scene_tree = Object::cast_to(main_loop); if (scene_tree) { scene_tree->quit(); } main_loop->finalize(); } } void OS_Android::main_loop_focusout() { DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_OUT); if (OS::get_singleton()->get_main_loop()) { OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT); } audio_driver_android.set_pause(true); } void OS_Android::main_loop_focusin() { DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_IN); if (OS::get_singleton()->get_main_loop()) { OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN); } audio_driver_android.set_pause(false); } Error OS_Android::shell_open(const String &p_uri) { return godot_io_java->open_uri(p_uri); } String OS_Android::get_resource_dir() const { #ifdef TOOLS_ENABLED return OS_Unix::get_resource_dir(); #else if (remote_fs_dir.is_empty()) { return "/"; // Android has its own filesystem for resources inside the APK } else { return remote_fs_dir; } #endif } String OS_Android::get_locale() const { String locale = godot_io_java->get_locale(); if (!locale.is_empty()) { return locale; } return OS_Unix::get_locale(); } String OS_Android::get_model_name() const { String model = godot_io_java->get_model(); if (!model.is_empty()) { return model; } return OS_Unix::get_model_name(); } String OS_Android::get_data_path() const { return get_user_data_dir(); } void OS_Android::_load_system_font_config() { font_aliases.clear(); fonts.clear(); font_names.clear(); Ref parser; parser.instantiate(); Error err = parser->open(String(getenv("ANDROID_ROOT")).path_join("/etc/fonts.xml")); if (err == OK) { bool in_font_node = false; String fb, fn; FontInfo fi; while (parser->read() == OK) { if (parser->get_node_type() == XMLParser::NODE_ELEMENT) { in_font_node = false; if (parser->get_node_name() == "familyset") { int ver = parser->has_attribute("version") ? parser->get_named_attribute_value("version").to_int() : 0; if (ver < 21) { ERR_PRINT(vformat("Unsupported font config version %s", ver)); break; } } else if (parser->get_node_name() == "alias") { String name = parser->has_attribute("name") ? parser->get_named_attribute_value("name").strip_edges() : String(); String to = parser->has_attribute("to") ? parser->get_named_attribute_value("to").strip_edges() : String(); if (!name.is_empty() && !to.is_empty()) { font_aliases[name] = to; } } else if (parser->get_node_name() == "family") { fn = parser->has_attribute("name") ? parser->get_named_attribute_value("name").strip_edges() : String(); String lang_code = parser->has_attribute("lang") ? parser->get_named_attribute_value("lang").strip_edges() : String(); Vector lang_codes = lang_code.split(","); for (int i = 0; i < lang_codes.size(); i++) { Vector lang_code_elements = lang_codes[i].split("-"); if (lang_code_elements.size() >= 1 && lang_code_elements[0] != "und") { // Add missing script codes. if (lang_code_elements[0] == "ko") { fi.script.insert("Hani"); fi.script.insert("Hang"); } if (lang_code_elements[0] == "ja") { fi.script.insert("Hani"); fi.script.insert("Kana"); fi.script.insert("Hira"); } if (!lang_code_elements[0].is_empty()) { fi.lang.insert(lang_code_elements[0]); } } if (lang_code_elements.size() >= 2) { // Add common codes for variants and remove variants not supported by HarfBuzz/ICU. if (lang_code_elements[1] == "Aran") { fi.script.insert("Arab"); } if (lang_code_elements[1] == "Cyrs") { fi.script.insert("Cyrl"); } if (lang_code_elements[1] == "Hanb") { fi.script.insert("Hani"); fi.script.insert("Bopo"); } if (lang_code_elements[1] == "Hans" || lang_code_elements[1] == "Hant") { fi.script.insert("Hani"); } if (lang_code_elements[1] == "Syrj" || lang_code_elements[1] == "Syre" || lang_code_elements[1] == "Syrn") { fi.script.insert("Syrc"); } if (!lang_code_elements[1].is_empty() && lang_code_elements[1] != "Zsym" && lang_code_elements[1] != "Zsye" && lang_code_elements[1] != "Zmth") { fi.script.insert(lang_code_elements[1]); } } } } else if (parser->get_node_name() == "font") { in_font_node = true; fb = parser->has_attribute("fallbackFor") ? parser->get_named_attribute_value("fallbackFor").strip_edges() : String(); fi.weight = parser->has_attribute("weight") ? parser->get_named_attribute_value("weight").to_int() : 400; fi.italic = parser->has_attribute("style") && parser->get_named_attribute_value("style").strip_edges() == "italic"; } } if (parser->get_node_type() == XMLParser::NODE_TEXT) { if (in_font_node) { fi.filename = parser->get_node_data().strip_edges(); fi.font_name = fn; if (!fb.is_empty() && fn.is_empty()) { fi.font_name = fb; fi.priority = 2; } if (fi.font_name.is_empty()) { fi.font_name = "sans-serif"; fi.priority = 5; } if (fi.font_name.ends_with("-condensed")) { fi.stretch = 75; fi.font_name = fi.font_name.trim_suffix("-condensed"); } fonts.push_back(fi); font_names.insert(fi.font_name); } } if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END) { in_font_node = false; if (parser->get_node_name() == "font") { fb = String(); fi.font_name = String(); fi.priority = 0; fi.weight = 400; fi.stretch = 100; fi.italic = false; } else if (parser->get_node_name() == "family") { fi = FontInfo(); fn = String(); } } } parser->close(); } else { ERR_PRINT("Unable to load font config"); } font_config_loaded = true; } Vector OS_Android::get_system_fonts() const { if (!font_config_loaded) { const_cast(this)->_load_system_font_config(); } Vector ret; for (const String &E : font_names) { ret.push_back(E); } return ret; } Vector OS_Android::get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale, const String &p_script, int p_weight, int p_stretch, bool p_italic) const { if (!font_config_loaded) { const_cast(this)->_load_system_font_config(); } String font_name = p_font_name.to_lower(); if (font_aliases.has(font_name)) { font_name = font_aliases[font_name]; } String root = String(getenv("ANDROID_ROOT")).path_join("fonts"); String lang_prefix = p_locale.split("_")[0]; Vector ret; int best_score = 0; for (const List::Element *E = fonts.front(); E; E = E->next()) { int score = 0; if (!E->get().script.is_empty() && !p_script.is_empty() && !E->get().script.has(p_script)) { continue; } float sim = E->get().font_name.similarity(font_name); if (sim > 0.0) { score += (60 * sim + 5 - E->get().priority); } if (E->get().lang.has(p_locale)) { score += 120; } else if (E->get().lang.has(lang_prefix)) { score += 115; } if (E->get().script.has(p_script)) { score += 240; } score += (20 - Math::abs(E->get().weight - p_weight) / 50); score += (20 - Math::abs(E->get().stretch - p_stretch) / 10); if (E->get().italic == p_italic) { score += 30; } if (score > best_score) { best_score = score; if (ret.find(root.path_join(E->get().filename)) < 0) { ret.insert(0, root.path_join(E->get().filename)); } } else if (score == best_score || E->get().script.is_empty()) { if (ret.find(root.path_join(E->get().filename)) < 0) { ret.push_back(root.path_join(E->get().filename)); } } if (score >= 490) { break; // Perfect match. } } return ret; } String OS_Android::get_system_font_path(const String &p_font_name, int p_weight, int p_stretch, bool p_italic) const { if (!font_config_loaded) { const_cast(this)->_load_system_font_config(); } String font_name = p_font_name.to_lower(); if (font_aliases.has(font_name)) { font_name = font_aliases[font_name]; } String root = String(getenv("ANDROID_ROOT")).path_join("fonts"); int best_score = 0; const List::Element *best_match = nullptr; for (const List::Element *E = fonts.front(); E; E = E->next()) { int score = 0; if (E->get().font_name == font_name) { score += (65 - E->get().priority); } score += (20 - Math::abs(E->get().weight - p_weight) / 50); score += (20 - Math::abs(E->get().stretch - p_stretch) / 10); if (E->get().italic == p_italic) { score += 30; } if (score >= 60 && score > best_score) { best_score = score; best_match = E; } if (score >= 140) { break; // Perfect match. } } if (best_match) { return root.path_join(best_match->get().filename); } return String(); } String OS_Android::get_executable_path() const { // Since unix process creation is restricted on Android, we bypass // OS_Unix::get_executable_path() so we can return ANDROID_EXEC_PATH. // Detection of ANDROID_EXEC_PATH allows to handle process creation in an Android compliant // manner. return OS::get_executable_path(); } String OS_Android::get_user_data_dir() const { if (!data_dir_cache.is_empty()) { return data_dir_cache; } String data_dir = godot_io_java->get_user_data_dir(); if (!data_dir.is_empty()) { data_dir_cache = _remove_symlink(data_dir); return data_dir_cache; } return "."; } String OS_Android::get_dynamic_libraries_path() const { return get_cache_path().path_join("dynamic_libraries"); } String OS_Android::get_cache_path() const { if (!cache_dir_cache.is_empty()) { return cache_dir_cache; } String cache_dir = godot_io_java->get_cache_dir(); if (!cache_dir.is_empty()) { cache_dir_cache = _remove_symlink(cache_dir); return cache_dir_cache; } return "."; } String OS_Android::get_unique_id() const { String unique_id = godot_io_java->get_unique_id(); if (!unique_id.is_empty()) { return unique_id; } return OS::get_unique_id(); } String OS_Android::get_system_dir(SystemDir p_dir, bool p_shared_storage) const { return godot_io_java->get_system_dir(p_dir, p_shared_storage); } Error OS_Android::move_to_trash(const String &p_path) { Ref da_ref = DirAccess::create_for_path(p_path); if (da_ref.is_null()) { return FAILED; } // Check if it's a directory if (da_ref->dir_exists(p_path)) { Error err = da_ref->change_dir(p_path); if (err) { return err; } // This is directory, let's erase its contents err = da_ref->erase_contents_recursive(); if (err) { return err; } // Remove the top directory return da_ref->remove(p_path); } else if (da_ref->file_exists(p_path)) { // This is a file, let's remove it. return da_ref->remove(p_path); } else { return FAILED; } } void OS_Android::set_display_size(const Size2i &p_size) { display_size = p_size; } Size2i OS_Android::get_display_size() const { return display_size; } void OS_Android::set_opengl_extensions(const char *p_gl_extensions) { #if defined(GLES3_ENABLED) ERR_FAIL_NULL(p_gl_extensions); gl_extensions = p_gl_extensions; #endif } void OS_Android::set_native_window(ANativeWindow *p_native_window) { #if defined(VULKAN_ENABLED) native_window = p_native_window; #endif } ANativeWindow *OS_Android::get_native_window() const { #if defined(VULKAN_ENABLED) return native_window; #else return nullptr; #endif } void OS_Android::vibrate_handheld(int p_duration_ms) { godot_java->vibrate(p_duration_ms); } String OS_Android::get_config_path() const { return get_user_data_dir().path_join("config"); } void OS_Android::benchmark_begin_measure(const String &p_context, const String &p_what) { #ifdef TOOLS_ENABLED godot_java->begin_benchmark_measure(p_context, p_what); #endif } void OS_Android::benchmark_end_measure(const String &p_context, const String &p_what) { #ifdef TOOLS_ENABLED godot_java->end_benchmark_measure(p_context, p_what); #endif } void OS_Android::benchmark_dump() { #ifdef TOOLS_ENABLED if (!is_use_benchmark_set()) { return; } godot_java->dump_benchmark(get_benchmark_file()); #endif } bool OS_Android::_check_internal_feature_support(const String &p_feature) { if (p_feature == "system_fonts") { return true; } if (p_feature == "mobile") { return true; } #if defined(__aarch64__) if (p_feature == "arm64-v8a" || p_feature == "arm64") { return true; } #elif defined(__ARM_ARCH_7A__) if (p_feature == "armeabi-v7a" || p_feature == "armeabi" || p_feature == "arm32") { return true; } #elif defined(__arm__) if (p_feature == "armeabi" || p_feature == "arm") { return true; } #endif if (godot_java->has_feature(p_feature)) { return true; } return false; } OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) { display_size.width = DEFAULT_WINDOW_WIDTH; display_size.height = DEFAULT_WINDOW_HEIGHT; use_apk_expansion = p_use_apk_expansion; main_loop = nullptr; #if defined(GLES3_ENABLED) gl_extensions = nullptr; #endif #if defined(VULKAN_ENABLED) native_window = nullptr; #endif godot_java = p_godot_java; godot_io_java = p_godot_io_java; Vector loggers; loggers.push_back(memnew(AndroidLogger)); _set_logger(memnew(CompositeLogger(loggers))); AudioDriverManager::add_driver(&audio_driver_android); DisplayServerAndroid::register_android_driver(); } Error OS_Android::execute(const String &p_path, const List &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) { if (p_path == ANDROID_EXEC_PATH) { return create_instance(p_arguments); } else { return OS_Unix::execute(p_path, p_arguments, r_pipe, r_exitcode, read_stderr, p_pipe_mutex, p_open_console); } } Error OS_Android::create_process(const String &p_path, const List &p_arguments, ProcessID *r_child_id, bool p_open_console) { if (p_path == ANDROID_EXEC_PATH) { return create_instance(p_arguments, r_child_id); } else { return OS_Unix::create_process(p_path, p_arguments, r_child_id, p_open_console); } } Error OS_Android::create_instance(const List &p_arguments, ProcessID *r_child_id) { int instance_id = godot_java->create_new_godot_instance(p_arguments); if (r_child_id) { *r_child_id = instance_id; } return OK; } Error OS_Android::kill(const ProcessID &p_pid) { if (godot_java->force_quit(nullptr, p_pid)) { return OK; } return OS_Unix::kill(p_pid); } String OS_Android::get_system_ca_certificates() { return godot_java->get_ca_certificates(); } Error OS_Android::setup_remote_filesystem(const String &p_server_host, int p_port, const String &p_password, String &r_project_path) { r_project_path = get_user_data_dir(); Error err = OS_Unix::setup_remote_filesystem(p_server_host, p_port, p_password, r_project_path); if (err == OK) { remote_fs_dir = r_project_path; FileAccess::make_default(FileAccess::ACCESS_RESOURCES); } return err; } void OS_Android::load_platform_gdextensions() const { Vector extension_list_config_file = godot_java->get_gdextension_list_config_file(); for (String config_file_path : extension_list_config_file) { GDExtensionManager::LoadStatus err = GDExtensionManager::get_singleton()->load_extension(config_file_path); ERR_CONTINUE_MSG(err == GDExtensionManager::LOAD_STATUS_FAILED, "Error loading platform extension: " + config_file_path); } } OS_Android::~OS_Android() { }