#!/usr/bin/env python import os from pathlib import Path Import("env") env_d3d12_rdd = env.Clone() thirdparty_obj = [] # DirectX Headers (must take precedence over Windows SDK's). env.Prepend(CPPPATH=["#thirdparty/directx_headers/include/directx"]) env_d3d12_rdd.Prepend(CPPPATH=["#thirdparty/directx_headers/include/directx"]) env_d3d12_rdd.Prepend(CPPPATH=["#thirdparty/directx_headers/include/dxguids"]) # Direct3D 12 Memory Allocator. env.Append(CPPPATH=["#thirdparty/d3d12ma"]) env_d3d12_rdd.Append(CPPPATH=["#thirdparty/d3d12ma"]) # Agility SDK. if env["agility_sdk_path"] != "": env_d3d12_rdd.Append(CPPDEFINES=["AGILITY_SDK_ENABLED"]) if env["agility_sdk_multiarch"]: env_d3d12_rdd.Append(CPPDEFINES=["AGILITY_SDK_MULTIARCH_ENABLED"]) # PIX. if env["pix_path"] != "": env_d3d12_rdd.Append(CPPDEFINES=["PIX_ENABLED"]) env_d3d12_rdd.Append(CPPPATH=[env["pix_path"] + "/Include"]) # Mesa (SPIR-V to DXIL functionality). mesa_dir = (env["mesa_libs"] + "/godot-mesa").replace("\\", "/") mesa_gen_dir = (env["mesa_libs"] + "/godot-mesa/generated").replace("\\", "/") mesa_absdir = Dir(mesa_dir).abspath mesa_gen_absdir = Dir(mesa_dir + "/generated").abspath custom_build_steps = [ [ "src/compiler", "glsl/ir_expression_operation.py enum > %s/ir_expression_operation.h", "ir_expression_operation.h", ], ["src/compiler/nir", "nir_builder_opcodes_h.py > %s/nir_builder_opcodes.h", "nir_builder_opcodes.h"], ["src/compiler/nir", "nir_constant_expressions.py > %s/nir_constant_expressions.c", "nir_constant_expressions.c"], ["src/compiler/nir", "nir_intrinsics_h.py --outdir %s", "nir_intrinsics.h"], ["src/compiler/nir", "nir_intrinsics_c.py --outdir %s", "nir_intrinsics.c"], ["src/compiler/nir", "nir_intrinsics_indices_h.py --outdir %s", "nir_intrinsics_indices.h"], ["src/compiler/nir", "nir_opcodes_h.py > %s/nir_opcodes.h", "nir_opcodes.h"], ["src/compiler/nir", "nir_opcodes_c.py > %s/nir_opcodes.c", "nir_opcodes.c"], ["src/compiler/nir", "nir_opt_algebraic.py > %s/nir_opt_algebraic.c", "nir_opt_algebraic.c"], ["src/compiler/spirv", "vtn_generator_ids_h.py spir-v.xml %s/vtn_generator_ids.h", "vtn_generator_ids.h"], [ "src/microsoft/compiler", "dxil_nir_algebraic.py -p ../../../src/compiler/nir > %s/dxil_nir_algebraic.c", "dxil_nir_algebraic.c", ], ["src/util", "format_srgb.py > %s/format_srgb.c", "format_srgb.c"], ["src/util/format", "u_format_table.py u_format.csv --header > %s/u_format_pack.h", "u_format_pack.h"], ["src/util/format", "u_format_table.py u_format.csv > %s/u_format_table.c", "u_format_table.c"], ] mesa_gen_include_paths = [mesa_gen_dir + "/src"] # See update_mesa.sh for explanation. for v in custom_build_steps: subdir = v[0] cmd = v[1] gen_filename = v[2] in_dir = str(Path(mesa_absdir + "/" + subdir)) out_full_path = mesa_dir + "/generated/" + subdir out_file_full_path = out_full_path + "/" + gen_filename if gen_filename.endswith(".h"): mesa_gen_include_paths += [out_full_path.replace("\\", "/")] mesa_private_inc_paths = [v[0] for v in os.walk(mesa_absdir)] mesa_private_inc_paths = [v.replace(mesa_absdir, mesa_dir) for v in mesa_private_inc_paths] mesa_private_inc_paths = [v.replace("\\", "/") for v in mesa_private_inc_paths] # Avoid build results depending on if generated files already exist. mesa_private_inc_paths = [v for v in mesa_private_inc_paths if not v.startswith(mesa_gen_dir)] mesa_private_inc_paths.sort() # Include the list of the generated ones now, so out-of-the-box sources can include generated headers. mesa_private_inc_paths += mesa_gen_include_paths # We have to blacklist some because we are bindly adding every Mesa directory # to the include path and in some cases that causes the wrong header to be included. mesa_blacklist_inc_paths = [ "src/c11", ] mesa_blacklist_inc_paths = [mesa_dir + "/" + v for v in mesa_blacklist_inc_paths] mesa_private_inc_paths = [v for v in mesa_private_inc_paths if v not in mesa_blacklist_inc_paths] # Added by ourselves. extra_defines = [ "WINDOWS_NO_FUTEX", ] mesa_ver = Path(mesa_absdir + "/VERSION.info") if not mesa_ver.is_file(): mesa_ver = Path(mesa_absdir + "/VERSION") # These defines are inspired by the Meson build scripts in the original repo. extra_defines += [ "__STDC_CONSTANT_MACROS", "__STDC_FORMAT_MACROS", "__STDC_LIMIT_MACROS", ("PACKAGE_VERSION", '\\"' + mesa_ver.read_text().strip() + '\\"'), ("PACKAGE_BUGREPORT", '\\"https://gitlab.freedesktop.org/mesa/mesa/-/issues\\"'), "PIPE_SUBSYSTEM_WINDOWS_USER", ("_Static_assert", "static_assert"), ] if env.msvc: extra_defines += [ "_USE_MATH_DEFINES", "VC_EXTRALEAN", "_CRT_SECURE_NO_WARNINGS", "_CRT_SECURE_NO_DEPRECATE", "_SCL_SECURE_NO_WARNINGS", "_SCL_SECURE_NO_DEPRECATE", "_ALLOW_KEYWORD_MACROS", ("_HAS_EXCEPTIONS", 0), "NOMINMAX", "HAVE_STRUCT_TIMESPEC", ] else: extra_defines += [ ("__REQUIRED_RPCNDR_H_VERSION__", 475), "HAVE_STRUCT_TIMESPEC", ] # This is needed since rendering_device_d3d12.cpp needs to include some Mesa internals. env_d3d12_rdd.Prepend(CPPPATH=mesa_private_inc_paths) # For the same reason as above, the defines must be the same as in the 3rd-party code itself. env_d3d12_rdd.Append(CPPDEFINES=extra_defines) # Add all. env.drivers_sources += thirdparty_obj # Godot source files. driver_obj = [] env_d3d12_rdd.add_source_files(driver_obj, "*.cpp") env.drivers_sources += driver_obj # Needed to force rebuilding the driver files when the thirdparty code is updated. env.Depends(driver_obj, thirdparty_obj)