/**************************************************************************/ /* asset_library_editor_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef ASSET_LIBRARY_EDITOR_PLUGIN_H #define ASSET_LIBRARY_EDITOR_PLUGIN_H #include "editor/editor_asset_installer.h" #include "editor/editor_plugin.h" #include "editor/editor_plugin_settings.h" #include "scene/gui/box_container.h" #include "scene/gui/check_box.h" #include "scene/gui/grid_container.h" #include "scene/gui/line_edit.h" #include "scene/gui/link_button.h" #include "scene/gui/margin_container.h" #include "scene/gui/option_button.h" #include "scene/gui/panel_container.h" #include "scene/gui/progress_bar.h" #include "scene/gui/rich_text_label.h" #include "scene/gui/scroll_container.h" #include "scene/gui/separator.h" #include "scene/gui/tab_container.h" #include "scene/gui/texture_button.h" #include "scene/main/http_request.h" class EditorFileDialog; class MenuButton; class EditorAssetLibraryItem : public PanelContainer { GDCLASS(EditorAssetLibraryItem, PanelContainer); TextureButton *icon = nullptr; LinkButton *title = nullptr; LinkButton *category = nullptr; LinkButton *author = nullptr; TextureRect *stars[5]; Label *price = nullptr; int asset_id = 0; int category_id = 0; int author_id = 0; void _asset_clicked(); void _category_clicked(); void _author_clicked(); void set_image(int p_type, int p_index, const Ref &p_image); protected: void _notification(int p_what); static void _bind_methods(); public: void configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, const String &p_cost); void clamp_width(int p_max_width); EditorAssetLibraryItem(); }; class EditorAssetLibraryItemDescription : public ConfirmationDialog { GDCLASS(EditorAssetLibraryItemDescription, ConfirmationDialog); EditorAssetLibraryItem *item = nullptr; RichTextLabel *description = nullptr; ScrollContainer *previews = nullptr; HBoxContainer *preview_hb = nullptr; PanelContainer *previews_bg = nullptr; struct Preview { int id = 0; bool is_video = false; String video_link; Button *button = nullptr; Ref image; }; Vector preview_images; TextureRect *preview = nullptr; void set_image(int p_type, int p_index, const Ref &p_image); int asset_id = 0; String download_url; String title; String sha256; Ref icon; void _link_click(const String &p_url); void _preview_click(int p_id); protected: void _notification(int p_what); static void _bind_methods(); public: void configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, const String &p_cost, int p_version, const String &p_version_string, const String &p_description, const String &p_download_url, const String &p_browse_url, const String &p_sha256_hash); void add_preview(int p_id, bool p_video, const String &p_url); String get_title() { return title; } Ref get_preview_icon() { return icon; } String get_download_url() { return download_url; } int get_asset_id() { return asset_id; } String get_sha256() { return sha256; } EditorAssetLibraryItemDescription(); }; class EditorAssetLibraryItemDownload : public MarginContainer { GDCLASS(EditorAssetLibraryItemDownload, MarginContainer); PanelContainer *panel = nullptr; TextureRect *icon = nullptr; Label *title = nullptr; ProgressBar *progress = nullptr; Button *install_button = nullptr; Button *retry_button = nullptr; TextureButton *dismiss_button = nullptr; AcceptDialog *download_error = nullptr; HTTPRequest *download = nullptr; String host; String sha256; Label *status = nullptr; int prev_status; int asset_id = 0; bool external_install; EditorAssetInstaller *asset_installer = nullptr; void _close(); void _make_request(); void _http_download_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data); protected: void _notification(int p_what); static void _bind_methods(); public: void set_external_install(bool p_enable) { external_install = p_enable; } int get_asset_id() { return asset_id; } void configure(const String &p_title, int p_asset_id, const Ref &p_preview, const String &p_download_url, const String &p_sha256_hash); bool can_install() const; void install(); EditorAssetLibraryItemDownload(); }; class EditorAssetLibrary : public PanelContainer { GDCLASS(EditorAssetLibrary, PanelContainer); String host; EditorFileDialog *asset_open = nullptr; EditorAssetInstaller *asset_installer = nullptr; void _asset_open(); void _asset_file_selected(const String &p_file); void _update_repository_options(); PanelContainer *library_scroll_bg = nullptr; ScrollContainer *library_scroll = nullptr; VBoxContainer *library_vb = nullptr; Label *library_info = nullptr; VBoxContainer *library_error = nullptr; Label *library_error_label = nullptr; Button *library_error_retry = nullptr; LineEdit *filter = nullptr; Timer *filter_debounce_timer = nullptr; OptionButton *categories = nullptr; OptionButton *repository = nullptr; OptionButton *sort = nullptr; HBoxContainer *error_hb = nullptr; TextureRect *error_tr = nullptr; Label *error_label = nullptr; MenuButton *support = nullptr; HBoxContainer *contents = nullptr; HBoxContainer *asset_top_page = nullptr; GridContainer *asset_items = nullptr; HBoxContainer *asset_bottom_page = nullptr; HTTPRequest *request = nullptr; bool templates_only; bool initial_loading; enum Support { SUPPORT_OFFICIAL, SUPPORT_COMMUNITY, SUPPORT_TESTING, SUPPORT_MAX }; enum SortOrder { SORT_UPDATED, SORT_UPDATED_REVERSE, SORT_NAME, SORT_NAME_REVERSE, SORT_COST, SORT_COST_REVERSE, SORT_MAX }; static const char *sort_key[SORT_MAX]; static const char *sort_text[SORT_MAX]; static const char *support_key[SUPPORT_MAX]; static const char *support_text[SUPPORT_MAX]; ///MainListing enum ImageType { IMAGE_QUEUE_ICON, IMAGE_QUEUE_THUMBNAIL, IMAGE_QUEUE_SCREENSHOT, }; struct ImageQueue { bool active = false; int queue_id = 0; ImageType image_type = ImageType::IMAGE_QUEUE_ICON; int image_index = 0; String image_url; HTTPRequest *request = nullptr; ObjectID target; }; int last_queue_id; HashMap image_queue; void _image_update(bool use_cache, bool final, const PackedByteArray &p_data, int p_queue_id); void _image_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data, int p_queue_id); void _request_image(ObjectID p_for, String p_image_url, ImageType p_type, int p_image_index); void _update_image_queue(); HBoxContainer *_make_pages(int p_page, int p_page_count, int p_page_len, int p_total_items, int p_current_items); // EditorAssetLibraryItemDescription *description = nullptr; // enum RequestType { REQUESTING_NONE, REQUESTING_CONFIG, REQUESTING_SEARCH, REQUESTING_ASSET, }; RequestType requesting; Dictionary category_map; ScrollContainer *downloads_scroll = nullptr; HBoxContainer *downloads_hb = nullptr; void _install_asset(); void _select_author(int p_id); void _select_category(int p_id); void _select_asset(int p_id); void _manage_plugins(); void _search(int p_page = 0); void _rerun_search(int p_ignore); void _search_text_changed(const String &p_text = ""); void _search_text_submitted(const String &p_text = ""); void _api_request(const String &p_request, RequestType p_request_type, const String &p_arguments = ""); void _http_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data); void _filter_debounce_timer_timeout(); void _request_current_config(); EditorAssetLibraryItemDownload *_get_asset_in_progress(int p_asset_id) const; void _repository_changed(int p_repository_id); void _support_toggled(int p_support); void _install_external_asset(String p_zip_path, String p_title); int asset_items_column_width = 0; void _update_asset_items_columns(); friend class EditorAssetLibraryItemDescription; friend class EditorAssetLibraryItem; protected: static void _bind_methods(); void _notification(int p_what); virtual void shortcut_input(const Ref &p_event) override; public: void disable_community_support(); EditorAssetLibrary(bool p_templates_only = false); }; class AssetLibraryEditorPlugin : public EditorPlugin { GDCLASS(AssetLibraryEditorPlugin, EditorPlugin); EditorAssetLibrary *addon_library = nullptr; public: static bool is_available(); virtual String get_name() const override { return "AssetLib"; } bool has_main_screen() const override { return true; } virtual void edit(Object *p_object) override {} virtual bool handles(Object *p_object) const override { return false; } virtual void make_visible(bool p_visible) override; //virtual bool get_remove_list(List *p_list) { return canvas_item_editor->get_remove_list(p_list); } //virtual Dictionary get_state() const; //virtual void set_state(const Dictionary& p_state); AssetLibraryEditorPlugin(); ~AssetLibraryEditorPlugin(); }; #endif // ASSET_LIBRARY_EDITOR_PLUGIN_H