/* * Vector2.h * RVO2 Library * * SPDX-FileCopyrightText: 2008 University of North Carolina at Chapel Hill * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Please send all bug reports to . * * The authors may be contacted via: * * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha * Dept. of Computer Science * 201 S. Columbia St. * Frederick P. Brooks, Jr. Computer Science Bldg. * Chapel Hill, N.C. 27599-3175 * United States of America * * */ #ifndef RVO_VECTOR2_H_ #define RVO_VECTOR2_H_ /** * @file Vector2.h * @brief Declares and defines the Vector2 class. */ #include namespace RVO2D { /** * @brief A sufficiently small positive number. */ extern const float RVO2D_EPSILON; /** * @brief Defines a two-dimensional vector. */ class Vector2 { public: /** * @brief Constructs and initializes a two-dimensional vector instance to * (0.0, 0.0). */ Vector2(); /** * @brief Constructs and initializes a two-dimensional vector from the * specified xy-coordinates. * @param[in] x The x-coordinate of the two-dimensional vector. * @param[in] y The y-coordinate of the two-dimensional vector. */ Vector2(float x, float y); /** * @brief Returns the x-coordinate of this two-dimensional vector. * @return The x-coordinate of the two-dimensional vector. */ float x() const { return x_; } /** * @brief Returns the y-coordinate of this two-dimensional vector. * @return The y-coordinate of the two-dimensional vector. */ float y() const { return y_; } /** * @brief Computes the negation of this two-dimensional vector. * @return The negation of this two-dimensional vector. */ Vector2 operator-() const; /** * @brief Computes the dot product of this two-dimensional vector with the * specified two-dimensional vector. * @param[in] vector The two-dimensional vector with which the dot product * should be computed. * @return The dot product of this two-dimensional vector with a specified * two-dimensional vector. */ float operator*(const Vector2 &vector) const; /** * @brief Computes the scalar multiplication of this two-dimensional * vector with the specified scalar value. * @param[in] scalar The scalar value with which the scalar multiplication * should be computed. * @return The scalar multiplication of this two-dimensional vector with a * specified scalar value. */ Vector2 operator*(float scalar) const; /** * @brief Computes the scalar division of this two-dimensional vector with * the specified scalar value. * @param[in] scalar The scalar value with which the scalar division should be * computed. * @return The scalar division of this two-dimensional vector with a * specified scalar value. */ Vector2 operator/(float scalar) const; /** * @brief Computes the vector sum of this two-dimensional vector with the * specified two-dimensional vector. * @param[in] vector The two-dimensional vector with which the vector sum * should be computed. * @return The vector sum of this two-dimensional vector with a specified * two-dimensional vector. */ Vector2 operator+(const Vector2 &vector) const; /** * @brief Computes the vector difference of this two-dimensional vector * with the specified two-dimensional vector. * @param[in] vector The two-dimensional vector with which the vector * difference should be computed. * @return The vector difference of this two-dimensional vector with a * specified two-dimensional vector. */ Vector2 operator-(const Vector2 &vector) const; /** * @brief Tests this two-dimensional vector for equality with the * specified two-dimensional vector. * @param[in] vector The two-dimensional vector with which to test for * equality. * @return True if the two-dimensional vectors are equal. */ bool operator==(const Vector2 &vector) const; /** * @brief Tests this two-dimensional vector for inequality with the * specified two-dimensional vector. * @param[in] vector The two-dimensional vector with which to test for * inequality. * @return True if the two-dimensional vectors are not equal. */ bool operator!=(const Vector2 &vector) const; /** * @brief Sets the value of this two-dimensional vector to the scalar * multiplication of itself with the specified scalar value. * @param[in] scalar The scalar value with which the scalar multiplication * should be computed. * @return A reference to this two-dimensional vector. */ Vector2 &operator*=(float scalar); /** * @brief Sets the value of this two-dimensional vector to the scalar * division of itself with the specified scalar value. * @param[in] scalar The scalar value with which the scalar division should be * computed. * @return A reference to this two-dimensional vector. */ Vector2 &operator/=(float scalar); /** * @brief Sets the value of this two-dimensional vector to the vector sum * of itself with the specified two-dimensional vector. * @param[in] vector The two-dimensional vector with which the vector sum * should be computed. * @return A reference to this two-dimensional vector. */ Vector2 &operator+=(const Vector2 &vector); /** * @brief Sets the value of this two-dimensional vector to the vector * difference of itself with the specified two-dimensional vector. * @param[in] vector The two-dimensional vector with which the vector * difference should be computed. * @return A reference to this two-dimensional vector. */ Vector2 &operator-=(const Vector2 &vector); private: float x_; float y_; }; /** * @relates Vector2 * @brief Computes the scalar multiplication of the specified * two-dimensional vector with the specified scalar value. * @param[in] scalar The scalar value with which the scalar multiplication * should be computed. * @param[in] vector The two-dimensional vector with which the scalar * multiplication should be computed. * @return The scalar multiplication of the two-dimensional vector with the * scalar value. */ Vector2 operator*(float scalar, const Vector2 &vector); /** * @relates Vector2 * @brief Inserts the specified two-dimensional vector into the * specified output stream. * @param[in, out] stream The output stream into which the two-dimensional * vector should be inserted. * @param[in] vector The two-dimensional vector which to insert into the * output stream. * @return A reference to the output stream. */ std::ostream &operator<<(std::ostream &stream, const Vector2 &vector); /** * @relates Vector2 * @brief Computes the length of a specified two-dimensional vector. * @param[in] vector The two-dimensional vector whose length is to be computed. * @return The length of the two-dimensional vector. */ float abs(const Vector2 &vector); /** * @relates Vector2 * @brief Computes the squared length of a specified two-dimensional vector. * @param[in] vector The two-dimensional vector whose squared length is to be * computed. * @return The squared length of the two-dimensional vector. */ float absSq(const Vector2 &vector); /** * @relates Vector2 * @brief Computes the determinant of a two-dimensional square matrix with * rows consisting of the specified two-dimensional vectors. * @param[in] vector1 The top row of the two-dimensional square matrix. * @param[in] vector2 The bottom row of the two-dimensional square matrix. * @return The determinant of the two-dimensional square matrix. */ float det(const Vector2 &vector1, const Vector2 &vector2); /** * @brief Computes the signed distance from a line connecting th specified * points to a specified point. * @param[in] vector1 The first point on the line. * @param[in] vector2 The second point on the line. * @param[in] vector3 The point to which the signed distance is to be * calculated. * @return Positive when the point vector3 lies to the left of the line * vector1-vector2. */ float leftOf(const Vector2 &vector1, const Vector2 &vector2, const Vector2 &vector3); /** * @relates Vector2 * @brief Computes the normalization of the specified two-dimensional * vector. * @param[in] vector The two-dimensional vector whose normalization is to be * computed. * @return The normalization of the two-dimensional vector. */ Vector2 normalize(const Vector2 &vector); } /* namespace RVO2D */ #endif /* RVO_VECTOR2_H_ */