/*************************************************************************/ /* gd_mono_assembly.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GD_MONO_ASSEMBLY_H #define GD_MONO_ASSEMBLY_H #include #include #include "gd_mono_utils.h" #include "hash_map.h" #include "map.h" #include "ustring.h" class GDMonoAssembly { struct ClassKey { struct Hasher { static _FORCE_INLINE_ uint32_t hash(const ClassKey &p_key) { uint32_t hash = 0; GDMonoUtils::hash_combine(hash, p_key.namespace_name.hash()); GDMonoUtils::hash_combine(hash, p_key.class_name.hash()); return hash; } }; _FORCE_INLINE_ bool operator==(const ClassKey &p_a) const { return p_a.class_name == class_name && p_a.namespace_name == namespace_name; } ClassKey() {} ClassKey(const StringName &p_namespace_name, const StringName &p_class_name) { namespace_name = p_namespace_name; class_name = p_class_name; } StringName namespace_name; StringName class_name; }; MonoAssembly *assembly; MonoImage *image; bool refonly; bool loaded; String name; String path; uint64_t modified_time; HashMap cached_classes; Map cached_raw; bool gdobject_class_cache_updated; Map gdobject_class_cache; #ifdef DEBUG_ENABLED Vector pdb_data; #endif static bool no_search; static Vector search_dirs; static MonoAssembly *assembly_search_hook(MonoAssemblyName *aname, void *user_data); static MonoAssembly *assembly_refonly_search_hook(MonoAssemblyName *aname, void *user_data); static MonoAssembly *assembly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data); static MonoAssembly *assembly_refonly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data); static MonoAssembly *_search_hook(MonoAssemblyName *aname, void *user_data, bool refonly); static MonoAssembly *_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data, bool refonly); static GDMonoAssembly *_load_assembly_from(const String &p_name, const String &p_path, bool p_refonly); friend class GDMono; static void initialize(); public: Error load(bool p_refonly); Error wrapper_for_image(MonoImage *p_image); void unload(); _FORCE_INLINE_ bool is_refonly() const { return refonly; } _FORCE_INLINE_ bool is_loaded() const { return loaded; } _FORCE_INLINE_ MonoImage *get_image() const { return image; } _FORCE_INLINE_ MonoAssembly *get_assembly() const { return assembly; } _FORCE_INLINE_ String get_name() const { return name; } _FORCE_INLINE_ String get_path() const { return path; } _FORCE_INLINE_ uint64_t get_modified_time() const { return modified_time; } GDMonoClass *get_class(const StringName &p_namespace, const StringName &p_name); GDMonoClass *get_class(MonoClass *p_mono_class); GDMonoClass *get_object_derived_class(const StringName &p_class); static GDMonoAssembly *load_from(const String &p_name, const String &p_path, bool p_refonly); GDMonoAssembly(const String &p_name, const String &p_path = String()); ~GDMonoAssembly(); }; #endif // GD_MONO_ASSEMBLY_H