# Hungarian translation of the Godot Engine editor # Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Nagy Lajos , 2017. # Sandor Domokos , 2017. # Varga Dániel , 2016-2018. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "PO-Revision-Date: 2018-02-05 23:37+0000\n" "Last-Translator: Varga Dániel \n" "Language-Team: Hungarian \n" "Language: hu\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.19-dev\n" #: editor/animation_editor.cpp msgid "Disabled" msgstr "Tiltva" #: editor/animation_editor.cpp msgid "All Selection" msgstr "Minden Kiválasztás" #: editor/animation_editor.cpp msgid "Anim Change Keyframe Time" msgstr "Animáció Kulcsképkocka Idő Változtatása" #: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Animáció Átmenet Váltás" #: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Animáció Transzformáció Váltás" #: editor/animation_editor.cpp msgid "Anim Change Keyframe Value" msgstr "Animáció Kulcsképkocka Érték" #: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "Animáció Hívás Váltás" #: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Animáció Nyomvonal Hozzáadása" #: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Animáció Kulcs Megkettőzése" #: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Animáció Nyomvonal Felfelé Mozgatása" #: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Animáció Nyomvonal Lefelé Mozgatása" #: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Animáció Nyomvonal Eltávolítása" #: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Átmenet beállítása erre:" #: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Animáció Nyomvonal Átnevezése" #: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Animáció Nyomvonal Interpoláció Változtatása" #: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Animáció Nyomvonal Érték Mód Változtatása" #: editor/animation_editor.cpp msgid "Anim Track Change Wrap Mode" msgstr "Animáció Nyomvonal Takarási Mód Változtatása" #: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Node Görbe Szerkesztése" #: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Kiválasztás Görbe Szerkesztése" #: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Animáció Kulcs Törlése" #: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Kiválasztás Megkettőzése" #: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "Áthelyezettek Megkettőzése" #: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Kiválasztás Eltávolítása" #: editor/animation_editor.cpp msgid "Continuous" msgstr "Folyamatos" #: editor/animation_editor.cpp msgid "Discrete" msgstr "Diszkrét" #: editor/animation_editor.cpp msgid "Trigger" msgstr "Érzékelő" #: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Animáció Kulcs Hozzáadása" #: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Animáció Kulcs Mozgatása" #: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Kiválasztás Átméretezése" #: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Átméretezés A Kurzortól" #: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Ugrás A következő lépésre" #: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Ugrás Az Előző Lépésre" #: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" msgstr "Lineáris" #: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Állandó" #: editor/animation_editor.cpp msgid "In" msgstr "Be" #: editor/animation_editor.cpp msgid "Out" msgstr "Ki" #: editor/animation_editor.cpp msgid "In-Out" msgstr "Be-Ki" #: editor/animation_editor.cpp msgid "Out-In" msgstr "Ki-Be" #: editor/animation_editor.cpp msgid "Transitions" msgstr "Átmenetek" #: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Animáció Optimalizálása" #: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Animáció Megtisztítása" #: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Létrehoz ÚJ nyomvonalat %s -hez és beilleszti a kulcsot?" #: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Létrehoz %d ÚJ nyomvonalat és beilleszti a kulcsokat?" #: editor/animation_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp msgid "Create" msgstr "Létrehozás" #: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Animáció Létrehozása És Beillesztése" #: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Animáció Nyomvonal És Kulcs Beillesztése" #: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Animáció Kulcs Beillesztése" #: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Animáció Hossz Változtatása" #: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Animáció Loop Megváltoztatása" #: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "Animáció Típusos Érték Kulcs Létrehozása" #: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Animáció Beilleszt" #: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Animáció Kulcsok Nyújtása" #: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Animáció Hívási Nyomvonal Hozzáadása" #: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Animáció nagyítás." #: editor/animation_editor.cpp msgid "Length (s):" msgstr "Hossz (mp):" #: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Animáció hossza (másodpercben)." #: editor/animation_editor.cpp msgid "Step (s):" msgstr "Lépés (mp):" #: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Kurzor hozzáillesztése a lépésekhez (másodpercben)." #: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Az animáció ismétlésének engedélyezése/tiltása." #: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Új nyomvonalak hozzáadása." #: editor/animation_editor.cpp msgid "Move current track up." msgstr "Jelenlegi nyomvonal felfelé mozgatása." #: editor/animation_editor.cpp msgid "Move current track down." msgstr "Jelenlegi nyomvonal lefelé mozgatása." #: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Kiválasztott nyomvonal eltávolítása." #: editor/animation_editor.cpp msgid "Track tools" msgstr "Nyomvonal eszközök" #: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Engedélyezi az egyes kulcsok szerkesztését rákattintással." #: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Animáció Optimalizáló" #: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Max. Lineáris Hiba:" #: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Max. Szög Hiba:" #: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Max. Optimalizálható Szög:" #: editor/animation_editor.cpp msgid "Optimize" msgstr "Optimalizálás" #: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" "Válasszon egy AnimationPlayer-t a Jelenetfából, hogy animációkat " "szerkeszthessen." #: editor/animation_editor.cpp msgid "Key" msgstr "Kulcs" #: editor/animation_editor.cpp msgid "Transition" msgstr "Átmenet" #: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Méretezési arány:" #: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Melyik Node-ban Hívjon Funkciókat?" #: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Érvénytelen kulcsok eltávolítása" #: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Megoldatlan és üres nyomvonalak eltávolítása" #: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Összes animáció tisztítása" #: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Animáció(k) Tisztítása (NEM VISSZAVONHATÓ!)" #: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Tisztítás" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Tömb Átméretezése" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Tömb Értéktípusának Megváltoztatása" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Tömb Értékének Megváltoztatása" #: editor/code_editor.cpp msgid "Go to Line" msgstr "Sorra Ugrás" #: editor/code_editor.cpp msgid "Line Number:" msgstr "Sor Száma:" #: editor/code_editor.cpp msgid "No Matches" msgstr "Nincs Találat" #: editor/code_editor.cpp msgid "Replaced %d occurrence(s)." msgstr "Lecserélve %d előfordulás." #: editor/code_editor.cpp msgid "Match Case" msgstr "Pontos Egyezés" #: editor/code_editor.cpp msgid "Whole Words" msgstr "Teljes Szavak" #: editor/code_editor.cpp msgid "Replace" msgstr "Lecserélés" #: editor/code_editor.cpp msgid "Replace All" msgstr "Mind Lecserélése" #: editor/code_editor.cpp msgid "Selection Only" msgstr "Csak Kiválsztás" #: editor/code_editor.cpp msgid "Zoom In" msgstr "Nagyítás" #: editor/code_editor.cpp msgid "Zoom Out" msgstr "Kicsinyítés" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Nagyítás Visszaállítása" #: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Sor:" #: editor/code_editor.cpp msgid "Col:" msgstr "Oszlop:" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Nevezze meg a metódust a cél Node-ban!" #: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" "Nem található a cél metódus! Nevezzen meg egy érvényes metódust, vagy " "csatoljon egy scriptet a cél Node-hoz." #: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Csatlakoztatás Node-hoz:" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "Hozzáad" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "Eltávolít" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "További Meghívási Argumentum Hozzáadása:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "További Meghívási Argumentumok:" #: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Út a Node-hoz:" #: editor/connections_dialog.cpp msgid "Make Function" msgstr "Funkció Készítése" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "Elhalasztott" #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Egyszeri" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "Bezárás" #: editor/connections_dialog.cpp msgid "Connect" msgstr "Csatlakoztatás" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "'%s' Csatlakoztatása '%s'-hez" #: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Csatlakoztató Jelzés:" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" msgstr "'%s' Lecsatlakoztatása '%s'-ról" #: editor/connections_dialog.cpp msgid "Connect.." msgstr "Kapcsolás..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Szétkapcsol" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "Jelzések" #: editor/create_dialog.cpp msgid "Change %s Type" msgstr "%s Típusának Megváltoztatása" #: editor/create_dialog.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Change" msgstr "Változtatás" #: editor/create_dialog.cpp msgid "Create New %s" msgstr "Új %s Létrehozása" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Kedvencek:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Legutóbbi:" #: editor/create_dialog.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp msgid "Search:" msgstr "Keresés:" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp msgid "Matches:" msgstr "Találatok:" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp #: editor/script_editor_debugger.cpp msgid "Description:" msgstr "Leírás:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Csere Keresése:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Függőségek:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" "'%s' Jelenet éppen szerkesztés alatt ál.\n" "A változások nem lépnek érvénybe, ha csak újra nem tölti a jelenetet." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" "'%s' forrás éppen használatban van.\n" "A változtatások akkor lépnek életbe, ha a forrást újratölti." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" msgstr "Függőségek" #: editor/dependency_editor.cpp msgid "Resource" msgstr "Forrás" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp #: editor/script_create_dialog.cpp msgid "Path" msgstr "Útvonal" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Függőségek:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "HIbásak Kijavítása" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Függőség Szerkesztő" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Csere Forrás Keresése:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp scene/gui/file_dialog.cpp msgid "Open" msgstr "Megnyit" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Tulajdonosai:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "Eltávolítja a kiválasztott fájlokat a projektből? (nem visszavonható)" #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" "Az eltávolítandó fájlokat szükségelik más források a működésükhöz.\n" "Eltávolítja őket ennek ellenére? (nem visszavonható)" #: editor/dependency_editor.cpp msgid "Cannot remove:" msgstr "Nem eltávolítható:" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Hiba betöltéskor:" #: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "A Jelenetet nem sikerült betölteni a hiányzó függőségek miatt:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Megnyitás Mindenképpen" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Melyik lépést tegyük meg?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Függőségek Megjavítása" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Hibák a betöltés során!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Véglegesen törlöl %d elemet? (Nem visszavonható!)" #: editor/dependency_editor.cpp msgid "Owns" msgstr "Birtokol" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Források Explicit Tulajdonos Nélkül:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Árva Forrás Kezelő" #: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Törli a kiválasztott fájlokat?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/project_export.cpp editor/project_settings_editor.cpp #: editor/scene_tree_dock.cpp msgid "Delete" msgstr "Törlés" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" msgstr "Szótár Kulcs Módosítása" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" msgstr "Szótár Érték Módosítása" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "Köszönet a Godot közösségétől!" #: editor/editor_about.cpp msgid "Thanks!" msgstr "Kösz!" #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "Godot Engine közreműködők" #: editor/editor_about.cpp msgid "Project Founders" msgstr "Projekt Alapítói" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "Vezető Fejlesztő" #: editor/editor_about.cpp msgid "Project Manager " msgstr "Projekt Kezelő " #: editor/editor_about.cpp msgid "Developers" msgstr "Fejlesztők" #: editor/editor_about.cpp msgid "Authors" msgstr "Szerzők" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "Platina Támogatók" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "Arany Szponzorok" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "Mini Szponzorok" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "Arany Adományozók" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "Ezüst Adományozók" #: editor/editor_about.cpp msgid "Bronze Donors" msgstr "Bronz Adományozók" #: editor/editor_about.cpp msgid "Donors" msgstr "Adományozók" #: editor/editor_about.cpp msgid "License" msgstr "Licenc" #: editor/editor_about.cpp msgid "Thirdparty License" msgstr "Harmadik Fél Engedély" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of thirdparty free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such thirdparty components with their " "respective copyright statements and license terms." msgstr "" "A Godot Engine több harmadik fél ingyenes és nyílt forráskódú könyvtáraira " "támaszkodik, amelyek mindegyike kompatibilis az MIT licenc feltételeivel. Az " "alábbiakban felsoroljuk az összes ilyen harmadik fél összetevőjét, a " "vonatkozó szerzői jogi nyilatkozatokkal és licencfeltételekkel együtt." #: editor/editor_about.cpp msgid "All Components" msgstr "Minden Összetevő" #: editor/editor_about.cpp msgid "Components" msgstr "Összetevők" #: editor/editor_about.cpp msgid "Licenses" msgstr "Licencek" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in zip format." msgstr "Hiba a csomagfájl megnyitása során, nem zip formátumú." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Eszközök Kicsomagolása" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "A Csomag Telepítése Sikeresen Megtörtént!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "Siker!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install" msgstr "Telepítés" #: editor/editor_asset_installer.cpp msgid "Package Installer" msgstr "Csomagtelepítő" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "Hangszórók" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "Effektus Hozzáadása" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" msgstr "Hangbusz Átnevezése" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" msgstr "Hangbusz Hangerő Módosítás" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "Hangbusz Szóló Ki-/Bekapcsolása" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "Hangbusz Némításának Ki-/Bekapcsolása" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "Hangbusz KItérés Effektus Ki-/Bekapcsolása" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "Hangbusz Küldésének Kiválasztása" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "Hangbusz Effektus Hozzáadása" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "Busz Effektus Áthelyezése" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" msgstr "Busz Effektus Törlése" #: editor/editor_audio_buses.cpp msgid "Audio Bus, Drag and Drop to rearrange." msgstr "Hangbusz, Húzd és Vidd az átrendezéshez." #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "Szóló" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "Néma" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "Kitérés" #: editor/editor_audio_buses.cpp msgid "Bus options" msgstr "Busz beállítások" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Megkettőzés" #: editor/editor_audio_buses.cpp msgid "Reset Volume" msgstr "Hangerő Visszállítása" #: editor/editor_audio_buses.cpp msgid "Delete Effect" msgstr "Effektus Törlése" #: editor/editor_audio_buses.cpp msgid "Audio" msgstr "Hang" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "Hangbusz Hozzáadása" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "A főbuszt nem lehet kitörölni!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" msgstr "Hangbusz Törlése" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" msgstr "Hangbusz Megkettőzése" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" msgstr "Busz Hangerő Visszaállítása" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" msgstr "Hangbusz Áthelyezése" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As.." msgstr "Hangbusz Elrendezés Mentése Másként.." #: editor/editor_audio_buses.cpp msgid "Location for New Layout.." msgstr "Új Elrendezés Helye.." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "Hangbusz Elrendezés Megnyitása" #: editor/editor_audio_buses.cpp msgid "There is no 'res://default_bus_layout.tres' file." msgstr "Nincs 'res://default_bus_layout.tres' fájl." #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "Érvénytelen fájl, nem egy hangbusz elrendezés." #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Busz Hozzáadása" #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "Új Buszelrendezés létrehozása." #: editor/editor_audio_buses.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "Betöltés" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "Meglévő Busz Elrendezés betöltése." #: editor/editor_audio_buses.cpp #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save As" msgstr "Mentés Másként" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "Jelenlegi Busz Elrendezés mentése fájlba." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" msgstr "Alapértelmezett Betöltése" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "Betölti az alapértelmezett Busz Elrendezést." #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Érvénytelen név." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Érvényes karakterek:" #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "Érvénytelen név. Nem ütközhet egy már meglévő motor osztálynévvel." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "Érvénytelen név. Nem ütközhet egy már meglévő beépített típusnévvel." #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "Érvénytelen név. Nem ütközhet egy már meglévő globális konstans névvel." #: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Érvénytelen Elérési Út." #: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "A fájl nem létezik." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Nincs az erőforrás elérési útban." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "AutoLoad Hozzáadása" #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Már létezik '%s' AutoLoad!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "AutoLoad Átnevezése" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "AutoLoad Globálisok Kapcsolása" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "AutoLoad Áthelyezése" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "AutoLoad Eltávolítása" #: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Engedélyezés" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "AutoLoad-ok Átrendezése" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: scene/gui/file_dialog.cpp msgid "Path:" msgstr "Útvonal:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Node Neve:" #: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp #: editor/project_manager.cpp editor/settings_config_dialog.cpp msgid "Name" msgstr "Név" #: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "Egyke" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "Jelenet Frissítése" #: editor/editor_data.cpp msgid "Storing local changes.." msgstr "Helyi módosítások eltárolása.." #: editor/editor_data.cpp msgid "Updating scene.." msgstr "Jelenet frissítése.." #: editor/editor_data.cpp msgid "[empty]" msgstr "[üres]" #: editor/editor_data.cpp msgid "[unsaved]" msgstr "[nincs mentve]" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first" msgstr "Válasszon egy alap könyvtárat először" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Válasszon egy Könyvtárat" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "Mappa Létrehozása" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: scene/gui/file_dialog.cpp msgid "Name:" msgstr "Név:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "Nem sikerült létrehozni a mappát." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Kiválaszt" #: editor/editor_export.cpp msgid "Storing File:" msgstr "Tároló Fájl:" #: editor/editor_export.cpp msgid "Packing" msgstr "Csomagolás" #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" msgstr "Sablon fájl nem található:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "Fájl Létezik, Felülírja?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "Aktuális Mappa Kiválasztása" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Útvonal másolása" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "Mutat Fájlkezelőben" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder.." msgstr "Új Mappa.." #: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Frissítés" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "Minden Felismert" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "Minden Fájl (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Fálj Megnyitása" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Fájl(ok) Megnyitása" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Könyvtár Megnyitása" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Fájl vagy Könyvtár Megnyitása" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Mentés" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "Fájl Mentése" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Ugrás Vissza" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Ugrás Előre" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Ugrás Fel" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Rejtett Fájlok Megjelenítése" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Kedvenc Kapcsolása" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "Mód Váltása" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "Elérési Út Fókuszálása" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Kedvenc Felfelé Mozgatása" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Kedvenc Lefelé Mozgatása" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder" msgstr "Ugrás a szülőmappába" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "Könyvtárak és Fájlok:" #: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Előnézet:" #: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp #: scene/gui/file_dialog.cpp msgid "File:" msgstr "Fájl:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Használjon érvényes kiterjesztést." #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Források Vizsgálata" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "Eszközök (Újra) Betöltése" #: editor/editor_help.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Keresés Súgóban" #: editor/editor_help.cpp msgid "Class List:" msgstr "Osztálylista:" #: editor/editor_help.cpp msgid "Search Classes" msgstr "Osztályok Keresése" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "Eleje" #: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Osztály:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp msgid "Inherits:" msgstr "Örököl:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "Őt örökli:" #: editor/editor_help.cpp msgid "Brief Description:" msgstr "Rövid Leírás:" #: editor/editor_help.cpp msgid "Members" msgstr "Tagok" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "Tagok:" #: editor/editor_help.cpp msgid "Public Methods" msgstr "Publikus Metódusok" #: editor/editor_help.cpp msgid "Public Methods:" msgstr "Publikus Metódusok:" #: editor/editor_help.cpp msgid "GUI Theme Items" msgstr "GUI Téma Elemek" #: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "GUI Téma Elemek:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "Jelzések:" #: editor/editor_help.cpp msgid "Enumerations" msgstr "Felsorolások" #: editor/editor_help.cpp msgid "Enumerations:" msgstr "Felsorolások:" #: editor/editor_help.cpp msgid "enum " msgstr "enum " #: editor/editor_help.cpp msgid "Constants" msgstr "Konstansok" #: editor/editor_help.cpp msgid "Constants:" msgstr "Konstansok:" #: editor/editor_help.cpp msgid "Description" msgstr "Leírás" #: editor/editor_help.cpp msgid "Online Tutorials:" msgstr "Online Oktatóanyagok:" #: editor/editor_help.cpp msgid "" "There are currently no tutorials for this class, you can [color=$color][url=" "$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" "url][/color]." msgstr "" "Jelenleg nincsenek oktatóanyagok ehhez az osztályhoz. [color=$color][url=" "$url]Hozzájárulhat eggyel[/url][/color], vagy [color=$color][url=" "$url2]kérvényezhet egyet[/url][/color]." #: editor/editor_help.cpp msgid "Properties" msgstr "Tulajdonságok" #: editor/editor_help.cpp msgid "Property Description:" msgstr "Tulajdonság Leírása:" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" "Ennek a tulajdonságnak jelenleg nincs leírása. Segítsen minket azzal, hogy " "[color=$color][url=$url]hozzájárul eggyel[/url][/color]!" #: editor/editor_help.cpp msgid "Methods" msgstr "Metódusok" #: editor/editor_help.cpp msgid "Method Description:" msgstr "Metódus Leírás:" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" "Ennek a metódusnak jelenleg nincs leírása. Segítsen minket azzal, hogy " "[color=$color][url=$url]hozzájárul eggyel[/url][/color]!" #: editor/editor_help.cpp msgid "Search Text" msgstr "Keresés a Szövegben" #: editor/editor_help.cpp msgid "Find" msgstr "Keres" #: editor/editor_log.cpp msgid "Output:" msgstr "Kimenet:" #: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/property_editor.cpp editor/script_editor_debugger.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" msgstr "Töröl" #: editor/editor_log.cpp msgid "Clear Output" msgstr "Kimenet Törlése" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "Hiba történt az erőforrás mentésekor!" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As.." msgstr "Erőforrás Mentése Másként.." #: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "I see.." msgstr "Értem.." #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Nem lehet megnyitni a fájlt írásra:" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Kért fájl formátum ismeretlen:" #: editor/editor_node.cpp msgid "Error while saving." msgstr "Hiba történt mentés közben." #: editor/editor_node.cpp msgid "Can't open '%s'." msgstr "'%s' nem nyitható meg." #: editor/editor_node.cpp msgid "Error while parsing '%s'." msgstr "Hiba történt '%s' feldolgozása közben." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "Váratlan fájlvége '%s'." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." msgstr "Nem található '%s' vagy annak függőségei." #: editor/editor_node.cpp msgid "Error while loading '%s'." msgstr "Hiba történt '%s' betöltése közben." #: editor/editor_node.cpp msgid "Saving Scene" msgstr "Jelenet Mentése" #: editor/editor_node.cpp msgid "Analyzing" msgstr "Elemzés" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Indexkép Létrehozása" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." msgstr "Ezt a műveletet nem lehet fagyökér nélkül végrehajtani." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" "Nem sikerült a jelenet mentése. Valószínű, hogy a függőségei (példányok vagy " "öröklések) nem voltak kielégíthetők." #: editor/editor_node.cpp msgid "Failed to load resource." msgstr "Nem sikerült betölteni az erőforrást." #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "Nem lehet betölteni a MeshLibrary-t összeolvasztásra!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Hiba MeshLibrary mentésekor!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "Nem lehet betölteni a TileSet-et összeolvasztásra!" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Hiba TileSet mentésekor!" #: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "Hiba történt az elrendezés mentésekor!" #: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Alapértelmezett szerkesztő elrendezés felülírva." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Elrendezés neve nem található!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" "Az alapértelmezett elrendezés vissza lett állítva az alap beállításokra." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Ez az erőforrás egy olyan jelenethez tartozik, ami be lett importálva, így " "nem szerkeszthető.\n" "Olvassa el a jelenetek importálásáról szóló megfelelő dokumentációt, hogy " "jobban megértse ezt a munkafolyamatot." #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it will not be kept when saving the current scene." msgstr "" "Ez az erőforrás egy olyan jelenethez tartozik, amit példányosítottak, vagy " "amit örökölt a jelenet.\n" "A rajta végzett módosítások nem lesznek megtartva a jelenlegi jelenet " "elmentésekor." #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" "Ez azt erőforrást importálta, így ez nem szerkeszthető. Módosítsa a " "beállításait az import panelen, és importálja újból." #: editor/editor_node.cpp msgid "" "This scene was imported, so changes to it will not be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" "Ezt a jelenetet importálta, így a rajta végzett módosítások nem lesznek " "megtartva.\n" "Változtatásokat végezhet rajta, ha példányosítja, vagy leszármaztatja.\n" "Olvassa el a jelenetek importálásáról szóló megfelelő dokumentációt, hogy " "jobban megértse ezt a munkafolyamatot." #: editor/editor_node.cpp msgid "" "This is a remote object so changes to it will not be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" "Ez egy távoli objektum, így a rajta végzett módosítások nem lesznek " "megtartva.\n" "Olvassa el a hibakezelésről szóló megfelelő dokumentációt, hogy jobban " "megértse ezt a munkafolyamatot." #: editor/editor_node.cpp msgid "Expand all properties" msgstr "Összes tulajdonság kibontása" #: editor/editor_node.cpp msgid "Collapse all properties" msgstr "Összes tulajdonság összecsukása" #: editor/editor_node.cpp msgid "Copy Params" msgstr "Paraméterek Másolása" #: editor/editor_node.cpp msgid "Paste Params" msgstr "Paraméterek Beillesztése" #: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Erőforrás Beillesztése" #: editor/editor_node.cpp msgid "Copy Resource" msgstr "Erőforrás Másolása" #: editor/editor_node.cpp msgid "Make Built-In" msgstr "Integrálás" #: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "Tegye Az Al-Erőforrásokat Egyedivé" #: editor/editor_node.cpp msgid "Open in Help" msgstr "Megnyitás Súgóban" #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Nincs meghatározva jelenet a futtatáshoz." #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Nincs meghatározva főjelenet, kiválaszt most egyet?\n" "Ezt megváltoztathatja később a \"Projekt Beállításokban\" az \"Alkalmazás\" " "kategóriában." #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "A kiválasztott '%s' jelenet nem létezik, kiválaszt most egy érvényes " "jelenetet?\n" "Ezt megváltoztathatja később a \"Projekt Beállításokban\" az \"Alkalmazás\" " "kategóriában." #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "A kiválasztott '%s' jelenet nem egy jelenetfájl, kiválaszt most egy érvényes " "jelenetet?\n" "Ezt megváltoztathatja később a \"Projekt Beállításokban\" az \"Alkalmazás\" " "kategóriában." #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" "A jelenlegi jelenet soha nem volt még mentve, mentse el a futtatás előtt." #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Az alprocesszt nem lehetett elindítani!" #: editor/editor_node.cpp msgid "Open Scene" msgstr "Jelenet Megnyitása" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Alap Jelenet Megnyitása" #: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "Jelenet Gyors Megnyitása.." #: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "Script Gyors Megnyitása.." #: editor/editor_node.cpp msgid "Save & Close" msgstr "Mentés és Bezárás" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "Bezárás előtt menti a '%s'-n végzett módosításokat?" #: editor/editor_node.cpp msgid "Save Scene As.." msgstr "Jelenet Mentése Másként.." #: editor/editor_node.cpp msgid "No" msgstr "Nem" #: editor/editor_node.cpp msgid "Yes" msgstr "Igen" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "Ez a jelenet soha nem volt mentve. Menti futtatás előtt?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Ezt a műveletet nem lehet végrehajtani jelenet nélkül." #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Mesh Könyvtár Exportálása" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." msgstr "Ezt a műveletet nem lehet végrehajtani gyökér node nélkül." #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Tile Set Exportálása" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "Ezt a műveletet nem lehet végrehajtani egy kiválaszott node nélkül." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Még nem mentette az aktuális jelenetet. Megnyitja mindenképp?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "Nem lehet újratölteni egy olyan jelenetet, amit soha nem mentett el." #: editor/editor_node.cpp msgid "Revert" msgstr "Visszaállítás" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "Ez a művelet nem vonható vissza. Visszaállítja mindenképp?" #: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "Jelenet Gyors Futtatása.." #: editor/editor_node.cpp msgid "Quit" msgstr "Kilépés" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Kilépés a szerkesztőből?" #: editor/editor_node.cpp msgid "Open Project Manager?" msgstr "Megnyitja a Projektkezelőt?" #: editor/editor_node.cpp msgid "Save & Quit" msgstr "Mentés és Kilépés" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "" "Elmenti a következő jelenet(ek)en végzett változtatásokat kilépés előtt?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "" "Elmenti a következő jelenet(ek)en végzett változtatásokat a Projektkezelő " "megnyitása előtt?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" "Ez a lehetőség elavult. Az olyan helyzeteket, ahol ki kell kényszeríteni egy " "frissítést, már hibának vesszük. Kérjük, jelentse a helyzetet." #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Válasszon egy Fő Jelenetet" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" "Nem sikerült az addon plugin engedélyezése itt: '%s' a konfiguráció elemzése " "megbukott." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" "Nem található script mező az addon pluginnak a következő helyen: 'res://" "addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." msgstr "Nem sikerült az addon script betöltése a következő útvonalról: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" "Nem sikerült az addon script betöltése a következő útvonalról: '%s' Az " "alaptípus nem EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" "Nem sikerült az addon script betöltése a következő útvonalról: '%s' A script " "nem eszközmódban van." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" "A(z) '%s' jelenet automatikusan be lett importálva, ezért nem módosítható.\n" "Ahhoz, hogy változtatásokat végezhessen rajta, egy új, azt öröklő jelenetet " "hozhat létre." #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Ugh" msgstr "Hoppá" #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "Hiba történt a jelenet betöltésekor, benne kell, hogy legyen a projekt " "útvonalában. Használja az 'import' lehetőséget a jelenet megnyitására, majd " "mentse el a projekt útvonalán belülre." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "A(z) '%s' jelenetnek tört függőségei vannak:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" msgstr "Legutóbbi Jelenetek Törlése" #: editor/editor_node.cpp msgid "Save Layout" msgstr "Elrendezés Mentése" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "Elrendezés Törlése" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "Alapértelmezett" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Jelenet Fül Váltása" #: editor/editor_node.cpp msgid "%d more files or folders" msgstr "%d további fájl vagy mappa" #: editor/editor_node.cpp msgid "%d more folders" msgstr "%d további mappa" #: editor/editor_node.cpp msgid "%d more files" msgstr "%d további fájl" #: editor/editor_node.cpp msgid "Dock Position" msgstr "Dokk Pozíció" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "Zavarmentes Mód" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." msgstr "Zavarmentes mód váltása." #: editor/editor_node.cpp msgid "Add a new scene." msgstr "Hozzáad egy új jelenetet." #: editor/editor_node.cpp msgid "Scene" msgstr "Jelenet" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Ugrás az előzőleg megnyitott jelenetre." #: editor/editor_node.cpp msgid "Next tab" msgstr "Következő fül" #: editor/editor_node.cpp msgid "Previous tab" msgstr "Előző fül" #: editor/editor_node.cpp msgid "Filter Files.." msgstr "Fájlok Szűrése.." #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "Műveletek a jelenet fájlokkal." #: editor/editor_node.cpp msgid "New Scene" msgstr "Új Jelenet" #: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "Új Örökölt Jelenet.." #: editor/editor_node.cpp msgid "Open Scene.." msgstr "Jelenet Megnyitása.." #: editor/editor_node.cpp msgid "Save Scene" msgstr "Jelenet Mentése" #: editor/editor_node.cpp msgid "Save all Scenes" msgstr "Minden Jelenet Mentése" #: editor/editor_node.cpp msgid "Close Scene" msgstr "Jelenet Bezárása" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "Legutóbbi Megnyitása" #: editor/editor_node.cpp msgid "Convert To.." msgstr "Átkonvertálás.." #: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "MeshLibrary-ra.." #: editor/editor_node.cpp msgid "TileSet.." msgstr "TileSet-re.." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" msgstr "Visszavonás" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp msgid "Redo" msgstr "Mégis" #: editor/editor_node.cpp msgid "Revert Scene" msgstr "Jelenet Visszaállítása" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "Egyéb projekt- vagy jelenet-szintű eszközök." #: editor/editor_node.cpp msgid "Project" msgstr "Projekt" #: editor/editor_node.cpp msgid "Project Settings" msgstr "Projekt Beállítások" #: editor/editor_node.cpp msgid "Run Script" msgstr "Script Futtatása" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "Exportálás" #: editor/editor_node.cpp msgid "Tools" msgstr "Eszközök" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Kilépés a Projektlistába" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "Hibakeresés" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "Indítás Távoli Teszteléssel" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" "Exportáláskor vagy telepítéskor az így kapott futtatható program megpróbál " "ennek a számítógépnek az IP-jéhez csatlakozni távoli hibakeresés érdekében." #: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "Kis Telepítés Hálózati FR-rel" #: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" "Ha ez az opció engedélyezve van, akkor az exportálás vagy a telepítés egy " "minimális méretű futtatható programot hoz létre.\n" "A fájlrendszert magát a projektből a szerkesztő szolgáltatja majd a " "hálózaton keresztül.\n" "Androidon a telepítés gyorsabb teljesítmény érdekében kihasználja az USB " "kábelt. Ez a lehetőség felgyorsítja a nagy lábnyomú játékok tesztelését." #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Látható Ütközési Alakzatok" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" "Az ütközési alakzatok és a fénysugárkövető node-ok (mind 2D-hez és 3D-hez) " "láthatóak lesznek a játék futásakor, ha ez az opció be van kapcsolva." #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Látható Navigáció" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" "A navigációs hálók és sokszögek láthatóak lesznek a játék futásakor, ha ez " "az opció be van kapcsolva." #: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Jelenet Változtatások Szinkronizálása" #: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Ha ez a beállítás be van kapcsolva, bármilyen változtatás a jeleneten a " "szerkesztőben le lesz másolva a futó játékba.\n" "Ha egy távoli eszközön használja, sokkal hatékonyabb a hálózati " "fájlrendszerrel együtt." #: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Script Változtatások Szinkronizálása" #: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" "Ha ez a beállítás be van kapcsolva, bármilyen script, amit elment, újra " "betöltődik a futó játékba.\n" "Ha egy távoli eszközön használja, sokkal hatékonyabb a hálózati " "fájlrendszerrel együtt." #: editor/editor_node.cpp msgid "Editor" msgstr "Szerkesztő" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Szerkesztő Beállítások" #: editor/editor_node.cpp msgid "Editor Layout" msgstr "Szerkesztő Elrendezés" #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Teljes Képernyő" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" msgstr "Export Sablonok Kezelése" #: editor/editor_node.cpp msgid "Help" msgstr "Súgó" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "Osztályok" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Search" msgstr "Keresés" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Online Docs" msgstr "Online Dokumentáció" #: editor/editor_node.cpp msgid "Q&A" msgstr "Kérdések és Válaszok" #: editor/editor_node.cpp msgid "Issue Tracker" msgstr "Problémakövető" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "Közösség" #: editor/editor_node.cpp msgid "About" msgstr "Névjegy" #: editor/editor_node.cpp msgid "Play the project." msgstr "Projekt futtatása." #: editor/editor_node.cpp msgid "Play" msgstr "Játék" #: editor/editor_node.cpp msgid "Pause the scene" msgstr "Szünetelteti a jelenetet" #: editor/editor_node.cpp msgid "Pause Scene" msgstr "Jelenet Szüneteltetése" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "Leállítja a jelenetet." #: editor/editor_node.cpp msgid "Stop" msgstr "Leállítás" #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Szerkesztett jelenet futtatása." #: editor/editor_node.cpp msgid "Play Scene" msgstr "Jelenet Futtatása" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "Tetszőleges jelenet futtatása" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Tetszőleges Jelenet Futtatása" #: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "Fordul egyet, amikor a szerkesztőablak újrarajzolódik!" #: editor/editor_node.cpp msgid "Update Always" msgstr "Frissítés Mindig" #: editor/editor_node.cpp msgid "Update Changes" msgstr "Változások Frissítése" #: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "Frissítési Forgó Kikapcsolása" #: editor/editor_node.cpp msgid "Inspector" msgstr "Megfigyelő" #: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "Új erőforrás létrehozása a memóriában, majd annak szerkesztése." #: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "Meglévő erőforrás betöltése a lemezről, majd annak szerkesztése." #: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "A jelenleg szerkesztett erőforrás elmentése." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "Mentés Másként.." #: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "Ugrás az előzőleg módosított objektumra a történelemben." #: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "Ugrás a következő módosított objektumra a történelemben." #: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "A nemrég módosított objektumok történelme." #: editor/editor_node.cpp msgid "Object properties." msgstr "Objektumtulajdonságok." #: editor/editor_node.cpp msgid "Changes may be lost!" msgstr "Néhány változtatás elveszhet!" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/project_manager.cpp msgid "Import" msgstr "Importálás" #: editor/editor_node.cpp msgid "Node" msgstr "Node" #: editor/editor_node.cpp msgid "FileSystem" msgstr "Fájlrendszer" #: editor/editor_node.cpp msgid "Output" msgstr "Kimenet" #: editor/editor_node.cpp msgid "Don't Save" msgstr "Nincs Mentés" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Sablonok Importálása ZIP Fájlból" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" msgstr "Projekt Exportálása" #: editor/editor_node.cpp msgid "Export Library" msgstr "Könyvtár Exportálása" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Egyesítés Meglévővel" #: editor/editor_node.cpp msgid "Password:" msgstr "Jelszó:" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Megnyit és Scriptet Futtat" #: editor/editor_node.cpp msgid "New Inherited" msgstr "Új Örökölt" #: editor/editor_node.cpp msgid "Load Errors" msgstr "Betöltési Hibák" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Kiválaszt" #: editor/editor_node.cpp msgid "Open 2D Editor" msgstr "2D Szerkesztő Megnyitása" #: editor/editor_node.cpp msgid "Open 3D Editor" msgstr "3D Szerkesztő Megnyitása" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "Script Szerkesztő Megnyitása" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" msgstr "Eszköz Könyvtár Megnyitása" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "Következő Szerkesztő Megnyitása" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "Előző Szerkesztő Megnyitása" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "Háló Előnézetek Létrehozása" #: editor/editor_plugin.cpp msgid "Thumbnail.." msgstr "Indexkép.." #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Telepített Bővítmények:" #: editor/editor_plugin_settings.cpp msgid "Update" msgstr "Frissítés" #: editor/editor_plugin_settings.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "Verzió:" #: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "Szerző:" #: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Állapot:" #: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "Profilozás Leállítása" #: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "Profilozás Indítása" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "Mérés:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Keretidő (mp)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Átlagos Idő (mp)" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "Keret %" #: editor/editor_profiler.cpp msgid "Physics Frame %" msgstr "Fizika Keret %" #: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "Idő:" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "Befoglaló" #: editor/editor_profiler.cpp msgid "Self" msgstr "Saját" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "Keret #:" #: editor/editor_profiler.cpp msgid "Time" msgstr "Idő" #: editor/editor_profiler.cpp msgid "Calls" msgstr "Hívások" #: editor/editor_run_native.cpp msgid "Select device from the list" msgstr "Válasszon készüléket a listából" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" "Nem található futtatható exportállomány ehhez a platformhoz.\n" "Adjon hozzá egy futtatható exportállományt az export menüben." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Írja a logikát a _run() metódusba." #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Már létezik szerkesztett jelenet." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "Nem sikerült a script példányosítása:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Nem felejtette el a 'tool' kulcsszót?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "Nem sikerült a script futtatása:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Nem felejtette el a '_run' metódust?" #: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "Alapértelmezett (Ugyanaz, Mint a Szerkesztőnek)" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Válassza Ki Az Importálandó Node-okat" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Jelenet Elérési Útja:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Importálás Node-ból:" #: editor/export_template_manager.cpp msgid "Re-Download" msgstr "Letöltés Megint" #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "Eltávolítás" #: editor/export_template_manager.cpp msgid "(Installed)" msgstr "(Telepítve)" #: editor/export_template_manager.cpp msgid "Download" msgstr "Letöltés" #: editor/export_template_manager.cpp msgid "(Missing)" msgstr "(Hiányzik)" #: editor/export_template_manager.cpp msgid "(Current)" msgstr "(Jelenlegi)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait.." msgstr "Tükrök letöltése, kérjük várjon.." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" msgstr "Eltávolítja a(z) '%s' verziójú sablont?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." msgstr "Nem nyitható meg az export sablon zip." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates." msgstr "Érvénytelen version.txt formátum a sablonokban." #: editor/export_template_manager.cpp msgid "" "Invalid version.txt format inside templates. Revision is not a valid " "identifier." msgstr "" "Érvénytelen version.txt formátum a sablonokban. A revízió nem érvényes " "azonosító." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "Nem található version.txt a sablonokban." #: editor/export_template_manager.cpp msgid "Error creating path for templates:" msgstr "Hiba történt a sablonok elérési útjának létrehozásakor:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" msgstr "Export Sablonok Kibontása" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "Importálás:" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" "Nem található letöltési link ehhez a verzióhoz. Közvetlen letöltés csak a " "hivatalos kiadásokhoz elérhető." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "Nem megoldható." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." msgstr "Nem lehet csatlakozni." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "Nincs válasz." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request Failed." msgstr "Kérés Sikertelen." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect Loop." msgstr "Átirányítási Hurok." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "Sikertelen:" #: editor/export_template_manager.cpp msgid "Can't write file." msgstr "Nem lehet fájlt írni." #: editor/export_template_manager.cpp msgid "Download Complete." msgstr "A Letöltés Befejeződött." #: editor/export_template_manager.cpp msgid "Error requesting url: " msgstr "Hiba történt az url lekérdezésekor: " #: editor/export_template_manager.cpp msgid "Connecting to Mirror.." msgstr "Csatlakozás Tükörhöz.." #: editor/export_template_manager.cpp msgid "Disconnected" msgstr "Kapcsolat bontva" #: editor/export_template_manager.cpp msgid "Resolving" msgstr "Megoldás" #: editor/export_template_manager.cpp msgid "Can't Resolve" msgstr "Nem Megoldható" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting.." msgstr "Csatlakozás.." #: editor/export_template_manager.cpp msgid "Can't Connect" msgstr "Nem Lehet Csatlakozni" #: editor/export_template_manager.cpp msgid "Connected" msgstr "Csatlakozva" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting.." msgstr "Lekérdezés.." #: editor/export_template_manager.cpp msgid "Downloading" msgstr "Letöltés" #: editor/export_template_manager.cpp msgid "Connection Error" msgstr "Kapcsolathiba" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" msgstr "SSL-Kézfogás Hiba" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "Jelenlegi Verzió:" #: editor/export_template_manager.cpp msgid "Installed Versions:" msgstr "Telepített Verziók:" #: editor/export_template_manager.cpp msgid "Install From File" msgstr "Telepítés Fájlból" #: editor/export_template_manager.cpp msgid "Remove Template" msgstr "Sablon Eltávolítása" #: editor/export_template_manager.cpp msgid "Select template file" msgstr "Válasszon sablonfájlt" #: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "Export Sablon Kezelő" #: editor/export_template_manager.cpp msgid "Download Templates" msgstr "Sablonok Letöltése" #: editor/export_template_manager.cpp msgid "Select mirror from list: " msgstr "Válasszon tükröt a listából: " #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" "Nem lehet megnyitni a file_type_cache.cch fájlt írásra, a fájltípus " "gyorsítótár nem lesz mentve!" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" msgstr "Nem lehet '%s'-t elérni, mivel nem létezik a fájlrendszerben!" #: editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails" msgstr "Elemek kirajzolása indexképek rácsába" #: editor/filesystem_dock.cpp msgid "View items as a list" msgstr "Elemek listázása" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" "Állapot: Fájl importálása sikertelen. Javítsa a fájlt majd importálja be " "újra manuálisan." #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Az erőforrások gyökere nem mozgatható vagy átnevezhető." #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." msgstr "Egy mappa nem helyezhető önmagába." #: editor/filesystem_dock.cpp msgid "Error moving:" msgstr "Hiba mozgatáskor:" #: editor/filesystem_dock.cpp msgid "Error duplicating:" msgstr "Hiba másoláskor:" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:" msgstr "Nem sikerült a függőségek frissítése:" #: editor/filesystem_dock.cpp msgid "No name provided" msgstr "Nincs név megadva" #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters" msgstr "A megadott név érvénytelen karaktereket tartalmaz" #: editor/filesystem_dock.cpp msgid "No name provided." msgstr "Nincs név megadva." #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." msgstr "A név érvénytelen karaktereket tartalmaz." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "Egy fájl vagy mappa már létezik a megadott névvel." #: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Fájl átnevezése:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "Mappa átnevezése:" #: editor/filesystem_dock.cpp msgid "Duplicating file:" msgstr "Fájl másolása:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" msgstr "Mappa másolása:" #: editor/filesystem_dock.cpp msgid "Expand all" msgstr "Összes kibontása" #: editor/filesystem_dock.cpp msgid "Collapse all" msgstr "Összes összecsukása" #: editor/filesystem_dock.cpp msgid "Rename.." msgstr "Átnevezés.." #: editor/filesystem_dock.cpp msgid "Move To.." msgstr "Áthelyezés.." #: editor/filesystem_dock.cpp msgid "Open Scene(s)" msgstr "Jelenet(ek) Megnyitása" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "Példány" #: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "Függőségek Szerkesztése.." #: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "Tulajdonosok Megtekintése.." #: editor/filesystem_dock.cpp msgid "Duplicate.." msgstr "Megkettőzés.." #: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "Előző Könyvtár" #: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "Következő Könyvtár" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "Fájlrendszer Újra-vizsgálata" #: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "Mappa Kedvencnek jelölése / Kedvenc jelölés visszavonása" #: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" "Kiválasztott jelenet(ek) példányosítása a kiválasztott Node gyermekeként." #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait.." msgstr "" "Fájlok Vizsgálata,\n" "Kérem Várjon.." #: editor/filesystem_dock.cpp msgid "Move" msgstr "Áthelyezés" #: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/project_manager.cpp msgid "Rename" msgstr "Átnevezés" #: editor/groups_editor.cpp msgid "Add to Group" msgstr "Hozzáadás Csoporthoz" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Eltávolítás Csoportból" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" msgstr "Importálás Egyetlen Jelenetként" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" msgstr "Importálás Külön Animációkkal" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "Importálás Külön Anyagokkal" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "Importálás Külön Objektumokkal" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "Importálás Külön Objektumokkal És Anyagokkal" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" msgstr "Importálás Külön Objektumokkal És Animációkkal" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" msgstr "Importálás Külön Anyagokkal És Animációkkal" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" msgstr "Importálás Külön Objektumokkal, Anyagokkal És Animációkkal" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "Importálás Több Jelenetként" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "Importálás Több Jelentként és Anyagokként" #: editor/import/resource_importer_scene.cpp #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import Scene" msgstr "Jelenet Importálása" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene.." msgstr "Jelenet Importálása.." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" msgstr "Fénytérképek Létrehozása" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " msgstr "Létrehozás a Következő Hálóhoz: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script.." msgstr "Tetszőleges Script Futtatása.." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "Nem sikerült az import utáni script betöltése:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "" "Érvénytelen vagy sérült az importálás utáni script (ellenőrizze a konzolt):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "Hiba történt az importálás utána script futtatásakor:" #: editor/import/resource_importer_scene.cpp msgid "Saving.." msgstr "Mentés.." #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "Beállítás Alapértelmezettként '%s'-hez" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "Alapértelmezett Törlése '%s'-nél" #: editor/import_dock.cpp msgid " Files" msgstr " Fájlok" #: editor/import_dock.cpp msgid "Import As:" msgstr "Importálás Mint:" #: editor/import_dock.cpp editor/property_editor.cpp msgid "Preset.." msgstr "Beépített Beállítások.." #: editor/import_dock.cpp msgid "Reimport" msgstr "Újraimportálás" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "MultiNode Beállítás" #: editor/node_dock.cpp msgid "Groups" msgstr "Csoportok" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "Válasszon ki egy Node-ot a Jelzések és Csoportok módosításához." #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Poly" msgstr "Sokszög Létrehozása" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "Sokszög Szerkesztése" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "Pont Beszúrása" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Sokszög Szerkesztése (Pont Eltávolítása)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Poly And Point" msgstr "Sokszög és Pont Eltávolítása" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Create a new polygon from scratch" msgstr "Új sokszög létrehozása a semmiből" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit existing polygon:\n" "LMB: Move Point.\n" "Ctrl+LMB: Split Segment.\n" "RMB: Erase Point." msgstr "" "Meglévő sokszög módosítása:\n" "Bal Egérgomb: Pont Mozgatása.\n" "Ctrl + Bal Egérgomb: Szakasz Felosztása.\n" "Jobb Egérgomb: Pont Eltörlése." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Delete points" msgstr "Pontok Törlése" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Automatikus Lejátszás Váltása" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Új Animáció Neve:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Új Animáció" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Animáció Nevének Megváltoztatása:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Delete Animation?" msgstr "Animáció Törlése?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Animáció Eltávolítása" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "HIBA: Érvénytelen animáció név!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "HIBA: Animáció név már létezik!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Animáció Átnevezése" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Animáció Hozzáadása" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "Következő Megváltozott Keverése" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "Keverési Idő Módosítása" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Animáció Betöltése" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Animáció Megkettőzése" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "HIBA: Nincs másolható animáció!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "HIBA: Nincs animációs erőforrás a vágólapon!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Animáció Beillesztve" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Animáció Beillesztése" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "HIBA: Nincs animáció szerkesztésre!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" "A kiválasztott animáció lejátszása visszafelé a jelenlegi pozícióból. (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "A kiválasztott animáció lejátszása visszafelé a végétől. (Shift + A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Animáció lejátszásának leállítása. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "A kiválasztott animáció lejátszása az elejétől. (Shift + D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "A kiválasztott animáció lejátszása az jelenlegi pozícióból. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Animáció pozíció (másodpercekben)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "Animáció lejátszás skálázása globálisan a Node-nak." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "Új animáció létrehozása a lejátszóban." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "Animáció betöltése a lemezről." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "Animáció betöltése a lemezről." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "Jelenlegi animáció elmentése" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "A lejátszóban lévő animációk listájának megjelenítése." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Lejátszás Betöltéskor" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "Cél Keverési Idők Módosítása" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Animációs Eszközök" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "Animáció Másolása" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning" msgstr "Másolópapír Animáció (Onion Skinning)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" msgstr "Másolópapír Mód Bekapcsolása" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" msgstr "Irányok" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Múlt" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Jövő" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" msgstr "Mélység" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" msgstr "1 lépés" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" msgstr "2 lépés" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" msgstr "3 lépés" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" msgstr "Csak A Különbségek" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" msgstr "Fehérmoduláció Kierőltetése" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" msgstr "Kihatás Gizmókra Is (3D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Új Animáció Létrehozása" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Animáció Neve:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Error!" msgstr "Hiba!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Keverési Idők:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "Következő (Auto Sor):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "Animációk Közötti Keverési Idők" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "Animáció" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "Új név:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Filters" msgstr "Szűrők Szerkesztése" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Skála:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "Előtűnés (mp):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "Elhalványulás (mp):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "Keverés" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "Mixelés" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "Automatikus Újraindítás:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "Újraindítás (mp):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Véletlenszerű Újraindítás (mp):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "Start!" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Mennyiség:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "Keverés:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "Keverés 0:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "Keverés 1:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "Áttűnési Idő (mp):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "Jelenlegi:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "Bemenet Hozzáadása" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "Automatikus Léptetés Tisztítása" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "Automatikus Léptetés Beállítása" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "Bemenet Törlése" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "Az animációs fa érvényes." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "Az animációs fa érvénytelen." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "Animációs Node" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "Egyszeri Node" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "Mixelő Node" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "Keverés2 Node" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "Keverés3 Node" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "Keverés4 Node" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "IdőSkála Node" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "IdőKereső Node" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "Átmenet Node" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "Animációk Importálása.." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Node Szűrők Módosítása" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "Szűrők.." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "AnimationTree" msgstr "AnimationTree" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" msgstr "Ingyenes" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "Tartalom:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" msgstr "Fájlok Megtekintése" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "A gazdagép neve nem oldható meg:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "Kapcsolat hiba, kérjük próbálja meg újra." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" msgstr "Nem lehet csatlakozni a kiszolgálóhoz:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "Nincs válasz a kiszolgálótól:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" msgstr "Kérés sikertelen, visszatérési kód:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Kérés sikertelen, túl sok átirányítás" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "" "Rossz letöltési hash, a program feltételezi, hogy a fájlt rosszindulatilag " "módosították." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "Várt:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "Kapott:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" msgstr "sha256 hash ellenőrzés megbukott" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "Eszköz Letöltési Hiba:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Fetching:" msgstr "Lekérés:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving.." msgstr "Megoldás.." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" msgstr "Hiba kéréskor" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "Tétlen" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Újra" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "Letöltési Hiba" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "Ennek az eszköznek a letöltése már folyamatban van!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "first" msgstr "első" #: editor/plugins/asset_library_editor_plugin.cpp msgid "prev" msgstr "előző" #: editor/plugins/asset_library_editor_plugin.cpp msgid "next" msgstr "következő" #: editor/plugins/asset_library_editor_plugin.cpp msgid "last" msgstr "utolsó" #: editor/plugins/asset_library_editor_plugin.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "All" msgstr "Mind" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "Bővítmények" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Rendezés:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Visszafele" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategória:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Oldal:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Támogatás.." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "Hivatalos" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Tesztelés Alatt" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "Eszköz ZIP Fájl" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene (for images to be saved in the same dir), or pick a save " "path from the BakedLightmap properties." msgstr "" "Nem lehet megállapítani mentési útvonalat a fénytérképeknek.\n" "Mentse el a jelenetét (hogy aztán a képek ugyanabba a mappába legyenek " "mentve), vagy válasszon egy mentési útvonalat a BakedLightmap " "tulajdonságaiból." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" "Nincs mesh, amibe adatokat süthetne. Bizonyosodjon meg arról, hogy " "tartalmaznak egy UV2 csatornát, és hogy a 'Fény Besütése' opció be van " "kapcsolva." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" "Fénytérképek létrehozása sikertelen, győződjön meg arról, hogy az útvonal " "írható." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Fény Besütése" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" msgstr "Előnézet" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Illesztés Beállítása" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "Rács Eltolás:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "Rács Léptetés:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Forgatási Eltolás:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Forgatási Léptetés:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "Forgatási Pont Mozgatása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "Mozgási Művelet" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move vertical guide" msgstr "Függőleges vezetővonal mozgatása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new vertical guide" msgstr "Új függőleges vezetővonal létrehozása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove vertical guide" msgstr "Függőleges vezetővonal eltávolítása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move horizontal guide" msgstr "Vízszintes vezetővonal mozgatása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new horizontal guide" msgstr "Új vízszintes vezetővonal létrehozása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove horizontal guide" msgstr "Vízszintes vezetővonal eltávolítása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new horizontal and vertical guides" msgstr "Új vízszintes és függőleges vezetővonalak létrehozása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "IK Lánc Szerkesztése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "CanvasItem Szerkesztése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Csak Horgonyok" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" msgstr "Horgonyok és Margók Módosítása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Horgonyok Módosítása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "Póz Beillesztése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "Kiválasztó Mód" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Húzás: Forgatás" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt + Húzás: Mozgatás" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" "Nyomja meg a 'v' gombot a Forgatási Pont Megváltoztatásához, Vagy 'Shift + " "v'-t a Forgatási Pont Húzásához (mozgás közben)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Alt + Jobb Egérgomb: Mélységi lista választás" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "Mozgás Mód" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "Forgató mód" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" "Lista mutatási minden objektumról a kattintás helye alatt\n" "(ugyanaz, mint Alt + Jobb Egérgomb Kiválasztó Módban)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "Kattintson ide az objektum forgatási pontjának megváltoztatásához." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Pásztázás Mód" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggles snapping" msgstr "Illesztés be- és kikapcsolása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Snap" msgstr "Illesztés Használata" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping options" msgstr "Illesztési beállítások" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to grid" msgstr "Rácshoz illesztés" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "Forgatási Illesztés Használata" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap..." msgstr "Illesztés Beállítása..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "Relatív Illesztés" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "Pixelhez Illesztés" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart snapping" msgstr "Intelligens illesztés" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to parent" msgstr "Illesztés szülőhöz" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node anchor" msgstr "Illesztés node horgonyhoz" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node sides" msgstr "Illesztés node oldalakhoz" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to other nodes" msgstr "Illesztés más node-okhoz" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to guides" msgstr "Illesztés vezetővonalakhoz" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "A kiválasztott objektum zárolása (mozgathatatlanná tétele)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "A kiválasztott objektum feloldása (mozgathatóvá tétele)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Kiválaszthatatlanná teszi az objektum gyermekeit." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Újra kiválaszthatóvá teszi az objektum gyermekeit." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "Csontok Létrehozása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Csontok Törlése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "Csontok Mutatása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "IK Lánc Létrehozása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "IK Lánc Törlése" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Nézet" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Rács Megjelenítése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show helpers" msgstr "Segítők Megjelenítése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show rulers" msgstr "Vonalzók Megjelenítése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show guides" msgstr "Vezetővonalak Megjelenítése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Kijelölés Középre" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Kijelölés Keretezése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" msgstr "Elrendezés" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "Kulcsok Beszúrása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "Kulcs Beszúrása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Kulcs Beszúrása (Meglévő Nyomvonalakra)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "Póz Másolása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "Póz Törlése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag pivot from mouse position" msgstr "Forgatási pont húzása az egér helyétől" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set pivot at mouse position" msgstr "Forgatási pont beállítása az egér helyére" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "Rács Léptetés Mértékének Kétszerezése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "Rács Léptetés Mértékének Felezése" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "%s Hozzáadása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "%s Hozzáadása..." #: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Ok" msgstr "Rendben" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." msgstr "Nem lehet több node-ot példányosítani gyökér nélkül." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Node Létrehozása" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "Hiba történt a jelenet példányosításkor %s-ből" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "Alapértelmezett típus megváltoztatása" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" "Fogd és vidd + Shift: Node hozzáadása testvérként\n" "Fogd és vidd + Alt: Node típusának megváltoztatása" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "Poly3D Létrehozása" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "Fogantyú Beállítása" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "%d elem eltávolítása?" #: editor/plugins/cube_grid_theme_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "Elem Hozzáadása" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "Kijelölt Elem Eltávolítása" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "Importálás Jelenetből" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "Frissítés Jelenetből" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat0" msgstr "Lapos 0" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat1" msgstr "Lapos 1" #: editor/plugins/curve_editor_plugin.cpp msgid "Ease in" msgstr "Lassan Be" #: editor/plugins/curve_editor_plugin.cpp msgid "Ease out" msgstr "Lassan Ki" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "Simított Lépés" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "Görbe Pontjának Módosítása" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" msgstr "Görbe Érintőjének Módosítása" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" msgstr "Előre Beállított Görbe Betöltése" #: editor/plugins/curve_editor_plugin.cpp msgid "Add point" msgstr "Pont hozzáadása" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove point" msgstr "Pont eltávolítása" #: editor/plugins/curve_editor_plugin.cpp msgid "Left linear" msgstr "Bal lineáris" #: editor/plugins/curve_editor_plugin.cpp msgid "Right linear" msgstr "Jobb lineáris" #: editor/plugins/curve_editor_plugin.cpp msgid "Load preset" msgstr "Előre beállított betöltése" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" msgstr "Görbe Pontjának Eltávolítása" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "Görbe Lineáris Érintőjének Kapcsolása" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "Tartsa lenyomva a Shift gombot az érintők egyenkénti szerkesztéséhez" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" msgstr "GI Szonda Besütése" #: editor/plugins/gradient_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "Szín Gradiens Pont Hozzáadása / Eltávolítása" #: editor/plugins/gradient_editor_plugin.cpp #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "Szín Gradiens Módosítása" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "%d elem" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Elemek" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "Elemlista Szerkesztő" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "" "No OccluderPolygon2D resource on this node.\n" "Create and assign one?" msgstr "" "Nincs OccluderPolygon2D erőforrás ezen a node-on.\n" "Létrehoz egyet és hozzárendeli a node-hoz?" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "Árnyékoló Sokszög Létrehozása" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "Új sokszög létrehozása a semmiből." #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "Létező sokszög szerkesztése:" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "LMB: Move Point." msgstr "Bal Egérgomb: Pont Mozgatása." #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "Ctrl + Bal Egérgomb: Szakasz Felosztása." #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "Jobb Egérgomb: Pont Törlése." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "A háló üres!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "Statikus Trimesh Test Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "Statikus Konvex Test Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "Ez nem hajtható végre a jelenet gyökerén!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "Trimesh Alakzat Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "Konvex Alakzat Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Navigációs Háló Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." msgstr "A tartalmazott Mesh nem ArrayMesh típusú." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "UV kibontás sikertelen, a mesh talán nem sokrétű?" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." msgstr "Nincs mesh a hibakereséshez." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Model has no UV in this layer" msgstr "A modellnek nincs UV-je ezen a rétegen" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "MeshInstance-nak nincs Mesh-e!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" "A Mesh-nek nincsenek felszínei, ami alapján körvonalakat lehetni készíteni!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "Körvonalkészítés sikertelen!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Körvonal Készítése" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "Trimesh Statikus Test Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "Konvex Statikus Test Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "Trimesh Ütközési Testvér Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "Konvex Ütközési Testvér Létrehozása" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "Körvonalháló Létrehozása.." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "UV1 Megtekintése" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV2" msgstr "UV2 Megtekintése" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" msgstr "UV2 Kicsomagolása Fénytérképhez / AO-hoz" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "Körvonalháló Készítése" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Körvonal Mérete:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Bake!" msgstr "Besütés!" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Bake the navigation mesh." msgstr "A navigációs mesh besütése." #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Partitioning..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Done!" msgstr "" #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Position" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Position" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Position" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Szerkesztés" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ResourcePreloader" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid " Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "New" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Copy Script Path" msgstr "Útvonal másolása" #: editor/plugins/script_editor_plugin.cpp msgid "Show In File System" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find.." msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Debug with external editor" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Discard" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Uppercase" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Lowercase" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Capitalize" msgstr "" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "Másolás" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent To Spaces" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent To Tabs" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "Töréspont Elhelyezése" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert To Uppercase" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert To Lowercase" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Replace.." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Goto Line.." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "FPS" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View FPS" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Doppler Enable" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode (Q)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Space Mode (%s)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Mode (%s)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Select" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Move" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Rotate" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Scale" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Skeleton Gizmo visibility" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" msgstr "" #: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" #: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Offset:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Step:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Separation:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Edit theme.." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Tile Set" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Autotiles" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to use as icon, this will be also used on invalid autotile " "bindings." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "LMB: set bit on.\n" "RMB: set bit off." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select current edited sub-tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select sub-tile to change its priority." msgstr "" #: editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "Mégse" #: editor/project_export.cpp msgid "Runnable" msgstr "" #: editor/project_export.cpp msgid "Delete patch '%s' from list?" msgstr "" #: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted: " msgstr "" #: editor/project_export.cpp msgid "Presets" msgstr "" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add.." msgstr "" #: editor/project_export.cpp msgid "Resources" msgstr "" #: editor/project_export.cpp msgid "Export all resources in the project" msgstr "" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "" #: editor/project_export.cpp msgid "Export Mode:" msgstr "" #: editor/project_export.cpp msgid "Resources to export:" msgstr "" #: editor/project_export.cpp msgid "" "Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" #: editor/project_export.cpp msgid "" "Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" #: editor/project_export.cpp msgid "Patches" msgstr "" #: editor/project_export.cpp msgid "Make Patch" msgstr "" #: editor/project_export.cpp msgid "Features" msgstr "" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "" #: editor/project_export.cpp msgid "Feature List:" msgstr "" #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" msgstr "" #: editor/project_export.cpp msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp msgid "The path does not exist." msgstr "" #: editor/project_manager.cpp msgid "Please choose a 'project.godot' file." msgstr "" #: editor/project_manager.cpp msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp msgid "Please choose a folder that does not contain a 'project.godot' file." msgstr "" #: editor/project_manager.cpp msgid "Imported Project" msgstr "" #: editor/project_manager.cpp msgid "Couldn't create folder." msgstr "" #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." msgstr "" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" #: editor/project_manager.cpp msgid "Couldn't get project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" #: editor/project_manager.cpp msgid "Rename Project" msgstr "" #: editor/project_manager.cpp msgid "Couldn't get project.godot in the project path." msgstr "" #: editor/project_manager.cpp msgid "New Game Project" msgstr "" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" #: editor/project_manager.cpp msgid "Import & Edit" msgstr "" #: editor/project_manager.cpp msgid "Create New Project" msgstr "" #: editor/project_manager.cpp #, fuzzy msgid "Create & Edit" msgstr "Létrehozás" #: editor/project_manager.cpp msgid "Install Project:" msgstr "" #: editor/project_manager.cpp msgid "Install & Edit" msgstr "" #: editor/project_manager.cpp msgid "Project Name:" msgstr "" #: editor/project_manager.cpp msgid "Create folder" msgstr "" #: editor/project_manager.cpp msgid "Project Path:" msgstr "" #: editor/project_manager.cpp msgid "Browse" msgstr "" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" #: editor/project_manager.cpp msgid "Can't open project" msgstr "" #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" #: editor/project_manager.cpp msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in \"Project Settings\" under " "the \"Application\" category." msgstr "" #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" #: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" #: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" #: editor/project_manager.cpp msgid "" "Language changed.\n" "The UI will update next time the editor or project manager starts." msgstr "" #: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" #: editor/project_manager.cpp msgid "Project Manager" msgstr "" #: editor/project_manager.cpp msgid "Project List" msgstr "" #: editor/project_manager.cpp msgid "Scan" msgstr "" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" #: editor/project_manager.cpp msgid "New Project" msgstr "" #: editor/project_manager.cpp msgid "Templates" msgstr "" #: editor/project_manager.cpp msgid "Exit" msgstr "" #: editor/project_manager.cpp msgid "Restart Now" msgstr "" #: editor/project_manager.cpp msgid "Can't run project" msgstr "" #: editor/project_manager.cpp msgid "" "You don't currently have any projects.\n" "Would you like to explore the official example projects in the Asset Library?" msgstr "" #: editor/project_settings_editor.cpp msgid "Key " msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" #: editor/project_settings_editor.cpp msgid "Action '%s' already exists!" msgstr "" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Shift+" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Alt+" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Button 6" msgstr "" #: editor/project_settings_editor.cpp msgid "Button 7" msgstr "" #: editor/project_settings_editor.cpp msgid "Button 8" msgstr "" #: editor/project_settings_editor.cpp msgid "Button 9" msgstr "" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Axis" msgstr "" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Erase Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Device" msgstr "" #: editor/project_settings_editor.cpp msgid "Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "" #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "" #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "" #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "" #: editor/project_settings_editor.cpp msgid "Add Global Property" msgstr "" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." msgstr "" #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." msgstr "" #: editor/project_settings_editor.cpp msgid "Delete Item" msgstr "" #: editor/project_settings_editor.cpp msgid "Can't contain '/' or ':'" msgstr "" #: editor/project_settings_editor.cpp msgid "Already existing" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "" #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "" #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Translation" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" msgstr "" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" msgstr "" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" #: editor/project_settings_editor.cpp editor/property_editor.cpp msgid "Property:" msgstr "" #: editor/project_settings_editor.cpp msgid "Override For.." msgstr "" #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locale" msgstr "" #: editor/project_settings_editor.cpp msgid "Locales Filter" msgstr "" #: editor/project_settings_editor.cpp msgid "Show all locales" msgstr "" #: editor/project_settings_editor.cpp msgid "Show only selected locales" msgstr "" #: editor/project_settings_editor.cpp msgid "Filter mode:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locales:" msgstr "" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "" #: editor/property_editor.cpp msgid "Pick a Viewport" msgstr "" #: editor/property_editor.cpp msgid "Ease In" msgstr "" #: editor/property_editor.cpp msgid "Ease Out" msgstr "" #: editor/property_editor.cpp msgid "Zero" msgstr "" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: editor/property_editor.cpp msgid "File.." msgstr "" #: editor/property_editor.cpp msgid "Dir.." msgstr "" #: editor/property_editor.cpp msgid "Assign" msgstr "" #: editor/property_editor.cpp msgid "Select Node" msgstr "" #: editor/property_editor.cpp msgid "New Script" msgstr "" #: editor/property_editor.cpp msgid "New %s" msgstr "" #: editor/property_editor.cpp msgid "Make Unique" msgstr "" #: editor/property_editor.cpp msgid "Show in File System" msgstr "" #: editor/property_editor.cpp msgid "Convert To %s" msgstr "" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" #: editor/property_editor.cpp msgid "Selected node is not a Viewport!" msgstr "" #: editor/property_editor.cpp msgid "Pick a Node" msgstr "" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" #: editor/property_editor.cpp msgid "On" msgstr "" #: editor/property_editor.cpp msgid "[Empty]" msgstr "" #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Set" msgstr "" #: editor/property_editor.cpp msgid "Properties:" msgstr "" #: editor/property_selector.cpp msgid "Select Property" msgstr "" #: editor/property_selector.cpp msgid "Select Virtual Method" msgstr "" #: editor/property_selector.cpp msgid "Select Method" msgstr "" #: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" #: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" #: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp #: scene/gui/dialogs.cpp msgid "OK" msgstr "" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "" #: editor/scene_tree_dock.cpp msgid "Discard Instancing" msgstr "" #: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Sub-Resources" msgstr "Forrás másolása" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Copy Node Path" msgstr "Node Útvonal Másolása" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" #: editor/scene_tree_dock.cpp msgid "Filter nodes" msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Remote" msgstr "" #: editor/scene_tree_dock.cpp msgid "Local" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has connection(s) and group(s)\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has connections.\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node is in group(s).\n" "Click to show groups dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Open script" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" msgstr "" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." msgstr "" #: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "" #: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" #: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" #: editor/script_create_dialog.cpp msgid "Directory of the same name exists" msgstr "" #: editor/script_create_dialog.cpp msgid "File exists, will be reused" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" #: editor/script_create_dialog.cpp msgid "Wrong extension chosen" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid Path" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path" msgstr "" #: editor/script_create_dialog.cpp msgid "Script valid" msgstr "" #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9 and _" msgstr "" #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)" msgstr "" #: editor/script_create_dialog.cpp msgid "Create new script file" msgstr "" #: editor/script_create_dialog.cpp msgid "Load existing script file" msgstr "" #: editor/script_create_dialog.cpp msgid "Language" msgstr "" #: editor/script_create_dialog.cpp msgid "Inherits" msgstr "" #: editor/script_create_dialog.cpp msgid "Class Name" msgstr "" #: editor/script_create_dialog.cpp msgid "Template" msgstr "" #: editor/script_create_dialog.cpp msgid "Built-in Script" msgstr "" #: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote " msgstr "" #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" #: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "" #: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp msgid "Errors" msgstr "" #: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Copy Error" msgstr "Póz másolása" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" #: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" #: editor/script_editor_debugger.cpp msgid "Type" msgstr "" #: editor/script_editor_debugger.cpp msgid "Format" msgstr "" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" #: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" #: editor/settings_config_dialog.cpp msgid "Binding" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp #, fuzzy msgid "Remove current entry" msgstr "Jelenlegi nyomvonal felfelé mozgatása." #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dynamic Library" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "GDNativeLibrary" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" "Érvénytelen típus argumentum a convert()-hez használjon TYPE_* konstansokat." #: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nincs elég bájt a bájtok dekódolására, vagy hibás formátum." #: modules/gdscript/gdscript_functions.cpp msgid "step argument is zero!" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Duplicate Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Disabled" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Create Area" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Create Exterior Connector" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Erase Area" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "Generating solution..." msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "Generating C# project..." msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "Failed to create solution." msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "Failed to save solution." msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "Done" msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "Failed to create C# project." msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "Mono" msgstr "" #: modules/mono/editor/godotsharp_editor.cpp msgid "Create C# solution" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Builds" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Warnings" msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" "Egy node munkamemória nélkül yield-elt, olvassa el a dokumentációt a yield " "helyes használatáról!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" "A node yield-elt, de nem adta vissza funkció állapotot a legelső " "munkamemóriában." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" "A node munkamemóriájának első elemének kell, hogy legyen visszatérési " "értéke! Javítsa ki a node-ját." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " msgstr "Node egy érvénytelen szekvencia kimenettel tért vissza: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Condition" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Sequence" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Switch" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Iterator" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "While" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Return" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Call" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Get" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Signal Arguments:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Variable:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "Node-ok Másolása" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "" #: platform/javascript/export/export.cpp msgid "Could not write file:" msgstr "" #: platform/javascript/export/export.cpp msgid "Could not open template for export:" msgstr "" #: platform/javascript/export/export.cpp msgid "Invalid export template:" msgstr "" #: platform/javascript/export/export.cpp msgid "Could not read custom HTML shell:" msgstr "" #: platform/javascript/export/export.cpp msgid "Could not read boot splash image file:" msgstr "" #: platform/javascript/export/export.cpp msgid "Using default boot splash image." msgstr "" #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite to display frames." msgstr "" #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" #: scene/2d/collision_object_2d.cpp msgid "" "This node has no children shapes, so it can't interact with the space.\n" "Consider adding CollisionShape2D or CollisionPolygon2D children nodes to " "define its shape." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "" #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the 'texture' " "property." msgstr "" #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" msgstr "" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " "as parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The controller id must not be 0 or this controller will not be bound to an " "actual controller" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor id must not be 0 or this anchor will not be bound to an actual " "anchor" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Plotting Lights:" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Finishing Plot" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Lighting Meshes: " msgstr "" #: scene/3d/collision_object.cpp msgid "" "This node has no children shapes, so it can't interact with the space.\n" "Consider adding CollisionShape or CollisionPolygon children nodes to define " "its shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it!" msgstr "" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/remote_transform.cpp msgid "Path property must point to a valid Spatial node to work." msgstr "" #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite3D to display frames." msgstr "" #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" #: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp msgid "Add current color as a preset" msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Figyelem!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "Kérem Erősítse Meg..." #: scene/gui/file_dialog.cpp msgid "Select this Folder" msgstr "" #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine though, but they will " "hide upon running." msgstr "" #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox,HBox,etc), or a Control and set the custom " "minimum size manually." msgstr "" #: scene/gui/tree.cpp msgid "(Other)" msgstr "(Más)" #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" "Ez a nézetablak nincs beállítva leképezési célnak. Ha azt szeretné, hogy a " "tartalma közvetlenül a képernyőn jelenjen meg, tegye azt egy Control " "gyermekévé, hogy így kapjon méretet. Ellenkező esetben tegye RenderTarget-" "té, és állítsa hozzá a belső textúráját valamilyen node-hoz kirajzolásra." #: scene/resources/dynamic_font.cpp msgid "Error initializing FreeType." msgstr "FreeType inicializálási hiba." #: scene/resources/dynamic_font.cpp msgid "Unknown font format." msgstr "Ismeretlen betűtípus formátum." #: scene/resources/dynamic_font.cpp msgid "Error loading font." msgstr "Hiba a betűtípus betöltésekor." #: scene/resources/dynamic_font.cpp msgid "Invalid font size." msgstr "Érvénytelen betűtípus méret." #~ msgid "Next" #~ msgstr "Következő" #~ msgid "Not found!" #~ msgstr "Nincs Találat!" #, fuzzy #~ msgid "Replace By" #~ msgstr "Lecserél" #~ msgid "Case Sensitive" #~ msgstr "Pontos Egyezés" #~ msgid "Backwards" #~ msgstr "Visszafelé" #~ msgid "Prompt On Replace" #~ msgstr "Figyelmeztetés Lecseréléskor" #~ msgid "Skip" #~ msgstr "Átlapoz" #~ msgid "Move Add Key" #~ msgstr "Hozzáadás kulcs mozgatása"