<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeScreenUVToSDF" inherits="VisualShaderNode" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph. </brief_description> <description> Translates to [code]screen_uv_to_sdf(uv)[/code] in the shader language. If the UV port isn't connected, [code]SCREEN_UV[/code] is used instead. </description> <tutorials> </tutorials> </class>