/*************************************************************************/ /* node.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "node.h" #include "core/core_string_names.h" #include "core/io/resource_loader.h" #include "core/object/message_queue.h" #include "core/string/print_string.h" #include "instance_placeholder.h" #include "scene/animation/tween.h" #include "scene/debugger/scene_debugger.h" #include "scene/resources/packed_scene.h" #include "scene/scene_string_names.h" #include "viewport.h" #ifdef TOOLS_ENABLED #include "editor/editor_settings.h" #endif #include VARIANT_ENUM_CAST(Node::ProcessMode); int Node::orphan_node_count = 0; void Node::_notification(int p_notification) { switch (p_notification) { case NOTIFICATION_PROCESS: { GDVIRTUAL_CALL(_process, get_process_delta_time()); } break; case NOTIFICATION_PHYSICS_PROCESS: { GDVIRTUAL_CALL(_physics_process, get_physics_process_delta_time()); } break; case NOTIFICATION_ENTER_TREE: { ERR_FAIL_COND(!get_viewport()); ERR_FAIL_COND(!get_tree()); if (data.process_mode == PROCESS_MODE_INHERIT) { if (data.parent) { data.process_owner = data.parent->data.process_owner; } else { data.process_owner = nullptr; } } else { data.process_owner = this; } if (data.input) { add_to_group("_vp_input" + itos(get_viewport()->get_instance_id())); } if (data.unhandled_input) { add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id())); } if (data.unhandled_key_input) { add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id())); } get_tree()->node_count++; orphan_node_count--; } break; case NOTIFICATION_EXIT_TREE: { ERR_FAIL_COND(!get_viewport()); ERR_FAIL_COND(!get_tree()); get_tree()->node_count--; orphan_node_count++; if (data.input) { remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id())); } if (data.unhandled_input) { remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id())); } if (data.unhandled_key_input) { remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id())); } data.process_owner = nullptr; if (data.path_cache) { memdelete(data.path_cache); data.path_cache = nullptr; } if (data.filename.length()) { get_multiplayer()->scene_enter_exit_notify(data.filename, this, false); } } break; case NOTIFICATION_PATH_CHANGED: { if (data.path_cache) { memdelete(data.path_cache); data.path_cache = nullptr; } } break; case NOTIFICATION_READY: { if (get_script_instance()) { if (GDVIRTUAL_IS_OVERRIDEN(_input)) { set_process_input(true); } if (GDVIRTUAL_IS_OVERRIDEN(_unhandled_input)) { set_process_unhandled_input(true); } if (GDVIRTUAL_IS_OVERRIDEN(_unhandled_key_input)) { set_process_unhandled_key_input(true); } if (GDVIRTUAL_IS_OVERRIDEN(_process)) { set_process(true); } if (GDVIRTUAL_IS_OVERRIDEN(_physics_process)) { set_physics_process(true); } GDVIRTUAL_CALL(_ready); } if (data.filename.length()) { ERR_FAIL_COND(!is_inside_tree()); get_multiplayer()->scene_enter_exit_notify(data.filename, this, true); } } break; case NOTIFICATION_POSTINITIALIZE: { data.in_constructor = false; } break; case NOTIFICATION_PREDELETE: { set_owner(nullptr); while (data.owned.size()) { data.owned.front()->get()->set_owner(nullptr); } if (data.parent) { data.parent->remove_child(this); } // kill children as cleanly as possible while (data.children.size()) { Node *child = data.children[data.children.size() - 1]; //begin from the end because its faster and more consistent with creation remove_child(child); memdelete(child); } } break; } } void Node::_propagate_ready() { data.ready_notified = true; data.blocked++; for (int i = 0; i < data.children.size(); i++) { data.children[i]->_propagate_ready(); } data.blocked--; notification(NOTIFICATION_POST_ENTER_TREE); if (data.ready_first) { data.ready_first = false; notification(NOTIFICATION_READY); emit_signal(SceneStringNames::get_singleton()->ready); } } void Node::_propagate_enter_tree() { // this needs to happen to all children before any enter_tree if (data.parent) { data.tree = data.parent->data.tree; data.depth = data.parent->data.depth + 1; } else { data.depth = 1; } data.viewport = Object::cast_to(this); if (!data.viewport && data.parent) { data.viewport = data.parent->data.viewport; } data.inside_tree = true; for (Map::Element *E = data.grouped.front(); E; E = E->next()) { E->get().group = data.tree->add_to_group(E->key(), this); } notification(NOTIFICATION_ENTER_TREE); GDVIRTUAL_CALL(_enter_tree); emit_signal(SceneStringNames::get_singleton()->tree_entered); data.tree->node_added(this); data.blocked++; //block while adding children for (int i = 0; i < data.children.size(); i++) { if (!data.children[i]->is_inside_tree()) { // could have been added in enter_tree data.children[i]->_propagate_enter_tree(); } } data.blocked--; #ifdef DEBUG_ENABLED SceneDebugger::add_to_cache(data.filename, this); #endif // enter groups } void Node::_propagate_after_exit_tree() { data.blocked++; for (int i = 0; i < data.children.size(); i++) { data.children[i]->_propagate_after_exit_tree(); } data.blocked--; emit_signal(SceneStringNames::get_singleton()->tree_exited); } void Node::_propagate_exit_tree() { //block while removing children #ifdef DEBUG_ENABLED SceneDebugger::remove_from_cache(data.filename, this); #endif data.blocked++; for (int i = data.children.size() - 1; i >= 0; i--) { data.children[i]->_propagate_exit_tree(); } data.blocked--; GDVIRTUAL_CALL(_exit_tree); emit_signal(SceneStringNames::get_singleton()->tree_exiting); notification(NOTIFICATION_EXIT_TREE, true); if (data.tree) { data.tree->node_removed(this); } // exit groups for (Map::Element *E = data.grouped.front(); E; E = E->next()) { data.tree->remove_from_group(E->key(), this); E->get().group = nullptr; } data.viewport = nullptr; if (data.tree) { data.tree->tree_changed(); } data.inside_tree = false; data.ready_notified = false; data.tree = nullptr; data.depth = -1; } void Node::move_child(Node *p_child, int p_pos) { ERR_FAIL_NULL(p_child); ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, vformat("Invalid new child position: %d.", p_pos)); ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node."); ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup)."); // Specifying one place beyond the end // means the same as moving to the last position if (p_pos == data.children.size()) { p_pos--; } if (p_child->data.pos == p_pos) { return; //do nothing } int motion_from = MIN(p_pos, p_child->data.pos); int motion_to = MAX(p_pos, p_child->data.pos); data.children.remove(p_child->data.pos); data.children.insert(p_pos, p_child); if (data.tree) { data.tree->tree_changed(); } data.blocked++; //new pos first for (int i = motion_from; i <= motion_to; i++) { data.children[i]->data.pos = i; } // notification second move_child_notify(p_child); for (int i = motion_from; i <= motion_to; i++) { data.children[i]->notification(NOTIFICATION_MOVED_IN_PARENT); } for (const Map::Element *E = p_child->data.grouped.front(); E; E = E->next()) { if (E->get().group) { E->get().group->changed = true; } } data.blocked--; } void Node::raise() { if (!data.parent) { return; } data.parent->move_child(this, data.parent->data.children.size() - 1); } void Node::add_child_notify(Node *p_child) { // to be used when not wanted } void Node::remove_child_notify(Node *p_child) { // to be used when not wanted } void Node::move_child_notify(Node *p_child) { // to be used when not wanted } void Node::set_physics_process(bool p_process) { if (data.physics_process == p_process) { return; } data.physics_process = p_process; if (data.physics_process) { add_to_group("physics_process", false); } else { remove_from_group("physics_process"); } } bool Node::is_physics_processing() const { return data.physics_process; } void Node::set_physics_process_internal(bool p_process_internal) { if (data.physics_process_internal == p_process_internal) { return; } data.physics_process_internal = p_process_internal; if (data.physics_process_internal) { add_to_group("physics_process_internal", false); } else { remove_from_group("physics_process_internal"); } } bool Node::is_physics_processing_internal() const { return data.physics_process_internal; } void Node::set_process_mode(ProcessMode p_mode) { if (data.process_mode == p_mode) { return; } if (!is_inside_tree()) { data.process_mode = p_mode; return; } bool prev_can_process = can_process(); bool prev_enabled = _is_enabled(); data.process_mode = p_mode; if (data.process_mode == PROCESS_MODE_INHERIT) { if (data.parent) { data.process_owner = data.parent->data.owner; } else { data.process_owner = nullptr; } } else { data.process_owner = this; } bool next_can_process = can_process(); bool next_enabled = _is_enabled(); int pause_notification = 0; if (prev_can_process && !next_can_process) { pause_notification = NOTIFICATION_PAUSED; } else if (!prev_can_process && next_can_process) { pause_notification = NOTIFICATION_UNPAUSED; } int enabled_notification = 0; if (prev_enabled && !next_enabled) { enabled_notification = NOTIFICATION_DISABLED; } else if (!prev_enabled && next_enabled) { enabled_notification = NOTIFICATION_ENABLED; } _propagate_process_owner(data.process_owner, pause_notification, enabled_notification); #ifdef TOOLS_ENABLED // This is required for the editor to update the visibility of disabled nodes // It's very expensive during runtime to change, so editor-only if (Engine::get_singleton()->is_editor_hint()) { get_tree()->emit_signal(SNAME("tree_process_mode_changed")); } #endif } void Node::_propagate_pause_notification(bool p_enable) { bool prev_can_process = _can_process(!p_enable); bool next_can_process = _can_process(p_enable); if (prev_can_process && !next_can_process) { notification(NOTIFICATION_PAUSED); } else if (!prev_can_process && next_can_process) { notification(NOTIFICATION_UNPAUSED); } for (int i = 0; i < data.children.size(); i++) { data.children[i]->_propagate_pause_notification(p_enable); } } Node::ProcessMode Node::get_process_mode() const { return data.process_mode; } void Node::_propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification) { data.process_owner = p_owner; if (p_pause_notification != 0) { notification(p_pause_notification); } if (p_enabled_notification != 0) { notification(p_enabled_notification); } for (int i = 0; i < data.children.size(); i++) { Node *c = data.children[i]; if (c->data.process_mode == PROCESS_MODE_INHERIT) { c->_propagate_process_owner(p_owner, p_pause_notification, p_enabled_notification); } } } void Node::set_network_master(int p_peer_id, bool p_recursive) { data.network_master = p_peer_id; if (p_recursive) { for (int i = 0; i < data.children.size(); i++) { data.children[i]->set_network_master(p_peer_id, true); } } } int Node::get_network_master() const { return data.network_master; } bool Node::is_network_master() const { ERR_FAIL_COND_V(!is_inside_tree(), false); return get_multiplayer()->get_network_unique_id() == data.network_master; } /***** RPC CONFIG ********/ uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_rpc_mode, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel) { for (int i = 0; i < data.rpc_methods.size(); i++) { if (data.rpc_methods[i].name == p_method) { MultiplayerAPI::RPCConfig &nd = data.rpc_methods.write[i]; nd.rpc_mode = p_rpc_mode; nd.transfer_mode = p_transfer_mode; nd.channel = p_channel; return i | (1 << 15); } } // New method MultiplayerAPI::RPCConfig nd; nd.name = p_method; nd.rpc_mode = p_rpc_mode; nd.transfer_mode = p_transfer_mode; nd.channel = p_channel; data.rpc_methods.push_back(nd); return ((uint16_t)data.rpc_methods.size() - 1) | (1 << 15); } /***** RPC FUNCTIONS ********/ void Node::rpc(const StringName &p_method, VARIANT_ARG_DECLARE) { VARIANT_ARGPTRS; int argc = 0; for (int i = 0; i < VARIANT_ARG_MAX; i++) { if (argptr[i]->get_type() == Variant::NIL) { break; } argc++; } rpcp(0, p_method, argptr, argc); } void Node::rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) { VARIANT_ARGPTRS; int argc = 0; for (int i = 0; i < VARIANT_ARG_MAX; i++) { if (argptr[i]->get_type() == Variant::NIL) { break; } argc++; } rpcp(p_peer_id, p_method, argptr, argc); } Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { if (p_argcount < 1) { r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; r_error.argument = 1; return Variant(); } if (p_args[0]->get_type() != Variant::STRING_NAME) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; r_error.expected = Variant::STRING_NAME; return Variant(); } StringName method = *p_args[0]; rpcp(0, method, &p_args[1], p_argcount - 1); r_error.error = Callable::CallError::CALL_OK; return Variant(); } Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { if (p_argcount < 2) { r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; r_error.argument = 2; return Variant(); } if (p_args[0]->get_type() != Variant::INT) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; r_error.expected = Variant::INT; return Variant(); } if (p_args[1]->get_type() != Variant::STRING_NAME) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 1; r_error.expected = Variant::STRING_NAME; return Variant(); } int peer_id = *p_args[0]; StringName method = *p_args[1]; rpcp(peer_id, method, &p_args[2], p_argcount - 2); r_error.error = Callable::CallError::CALL_OK; return Variant(); } void Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND(!is_inside_tree()); get_multiplayer()->rpcp(this, p_peer_id, true, p_method, p_arg, p_argcount); } Ref Node::get_multiplayer() const { if (multiplayer.is_valid()) { return multiplayer; } if (!is_inside_tree()) { return Ref(); } return get_tree()->get_multiplayer(); } Ref Node::get_custom_multiplayer() const { return multiplayer; } void Node::set_custom_multiplayer(Ref p_multiplayer) { multiplayer = p_multiplayer; } Vector Node::get_node_rpc_methods() const { return data.rpc_methods; } //////////// end of rpc bool Node::can_process_notification(int p_what) const { switch (p_what) { case NOTIFICATION_PHYSICS_PROCESS: return data.physics_process; case NOTIFICATION_PROCESS: return data.process; case NOTIFICATION_INTERNAL_PROCESS: return data.process_internal; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: return data.physics_process_internal; } return true; } bool Node::can_process() const { ERR_FAIL_COND_V(!is_inside_tree(), false); return _can_process(get_tree()->is_paused()); } bool Node::_can_process(bool p_paused) const { ProcessMode process_mode; if (data.process_mode == PROCESS_MODE_INHERIT) { if (!data.process_owner) { process_mode = PROCESS_MODE_PAUSABLE; } else { process_mode = data.process_owner->data.process_mode; } } else { process_mode = data.process_mode; } if (process_mode == PROCESS_MODE_DISABLED) { return false; } else if (process_mode == PROCESS_MODE_ALWAYS) { return true; } if (p_paused) { return process_mode == PROCESS_MODE_WHEN_PAUSED; } else { return process_mode == PROCESS_MODE_PAUSABLE; } } bool Node::_is_enabled() const { ProcessMode process_mode; if (data.process_mode == PROCESS_MODE_INHERIT) { if (!data.process_owner) { process_mode = PROCESS_MODE_PAUSABLE; } else { process_mode = data.process_owner->data.process_mode; } } else { process_mode = data.process_mode; } return (process_mode != PROCESS_MODE_DISABLED); } bool Node::is_enabled() const { ERR_FAIL_COND_V(!is_inside_tree(), false); return _is_enabled(); } double Node::get_physics_process_delta_time() const { if (data.tree) { return data.tree->get_physics_process_time(); } else { return 0; } } double Node::get_process_delta_time() const { if (data.tree) { return data.tree->get_process_time(); } else { return 0; } } void Node::set_process(bool p_process) { if (data.process == p_process) { return; } data.process = p_process; if (data.process) { add_to_group("process", false); } else { remove_from_group("process"); } } bool Node::is_processing() const { return data.process; } void Node::set_process_internal(bool p_process_internal) { if (data.process_internal == p_process_internal) { return; } data.process_internal = p_process_internal; if (data.process_internal) { add_to_group("process_internal", false); } else { remove_from_group("process_internal"); } } bool Node::is_processing_internal() const { return data.process_internal; } void Node::set_process_priority(int p_priority) { data.process_priority = p_priority; // Make sure we are in SceneTree. if (data.tree == nullptr) { return; } if (is_processing()) { data.tree->make_group_changed("process"); } if (is_processing_internal()) { data.tree->make_group_changed("process_internal"); } if (is_physics_processing()) { data.tree->make_group_changed("physics_process"); } if (is_physics_processing_internal()) { data.tree->make_group_changed("physics_process_internal"); } } int Node::get_process_priority() const { return data.process_priority; } void Node::set_process_input(bool p_enable) { if (p_enable == data.input) { return; } data.input = p_enable; if (!is_inside_tree()) { return; } if (p_enable) { add_to_group("_vp_input" + itos(get_viewport()->get_instance_id())); } else { remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id())); } } bool Node::is_processing_input() const { return data.input; } void Node::set_process_unhandled_input(bool p_enable) { if (p_enable == data.unhandled_input) { return; } data.unhandled_input = p_enable; if (!is_inside_tree()) { return; } if (p_enable) { add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id())); } else { remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id())); } } bool Node::is_processing_unhandled_input() const { return data.unhandled_input; } void Node::set_process_unhandled_key_input(bool p_enable) { if (p_enable == data.unhandled_key_input) { return; } data.unhandled_key_input = p_enable; if (!is_inside_tree()) { return; } if (p_enable) { add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id())); } else { remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id())); } } bool Node::is_processing_unhandled_key_input() const { return data.unhandled_key_input; } StringName Node::get_name() const { return data.name; } void Node::_set_name_nocheck(const StringName &p_name) { data.name = p_name; } void Node::set_name(const String &p_name) { String name = p_name.validate_node_name(); ERR_FAIL_COND(name == ""); data.name = name; if (data.parent) { data.parent->_validate_child_name(this); } propagate_notification(NOTIFICATION_PATH_CHANGED); if (is_inside_tree()) { emit_signal(SNAME("renamed")); get_tree()->node_renamed(this); get_tree()->tree_changed(); } } static bool node_hrcr = false; static SafeRefCount node_hrcr_count; void Node::init_node_hrcr() { node_hrcr_count.init(1); } void Node::set_human_readable_collision_renaming(bool p_enabled) { node_hrcr = p_enabled; } #ifdef TOOLS_ENABLED String Node::validate_child_name(Node *p_child) { StringName name = p_child->data.name; _generate_serial_child_name(p_child, name); return name; } #endif void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) { /* Make sure the name is unique */ if (node_hrcr || p_force_human_readable) { //this approach to autoset node names is human readable but very slow //it's turned on while running in the editor StringName name = p_child->data.name; _generate_serial_child_name(p_child, name); p_child->data.name = name; } else { //this approach to autoset node names is fast but not as readable //it's the default and reserves the '@' character for unique names. bool unique = true; if (p_child->data.name == StringName()) { //new unique name must be assigned unique = false; } else { //check if exists Node **children = data.children.ptrw(); int cc = data.children.size(); for (int i = 0; i < cc; i++) { if (children[i] == p_child) { continue; } if (children[i]->data.name == p_child->data.name) { unique = false; break; } } } if (!unique) { ERR_FAIL_COND(!node_hrcr_count.ref()); String name = "@" + String(p_child->get_name()) + "@" + itos(node_hrcr_count.get()); p_child->data.name = name; } } } // Return s + 1 as if it were an integer String increase_numeric_string(const String &s) { String res = s; bool carry = res.length() > 0; for (int i = res.length() - 1; i >= 0; i--) { if (!carry) { break; } char32_t n = s[i]; if (n == '9') { // keep carry as true: 9 + 1 res[i] = '0'; } else { res[i] = s[i] + 1; carry = false; } } if (carry) { res = "1" + res; } return res; } void Node::_generate_serial_child_name(const Node *p_child, StringName &name) const { if (name == StringName()) { //no name and a new name is needed, create one. name = p_child->get_class(); // Adjust casing according to project setting. The current type name is expected to be in PascalCase. switch (ProjectSettings::get_singleton()->get("editor/node_naming/name_casing").operator int()) { case NAME_CASING_PASCAL_CASE: break; case NAME_CASING_CAMEL_CASE: { String n = name; n[0] = n.to_lower()[0]; name = n; } break; case NAME_CASING_SNAKE_CASE: name = String(name).camelcase_to_underscore(true); break; } } //quickly test if proposed name exists int cc = data.children.size(); //children count const Node *const *children_ptr = data.children.ptr(); { bool exists = false; for (int i = 0; i < cc; i++) { if (children_ptr[i] == p_child) { //exclude self in renaming if it's already a child continue; } if (children_ptr[i]->data.name == name) { exists = true; } } if (!exists) { return; //if it does not exist, it does not need validation } } // Extract trailing number String name_string = name; String nums; for (int i = name_string.length() - 1; i >= 0; i--) { char32_t n = name_string[i]; if (n >= '0' && n <= '9') { nums = String::chr(name_string[i]) + nums; } else { break; } } String nnsep = _get_name_num_separator(); int name_last_index = name_string.length() - nnsep.length() - nums.length(); // Assign the base name + separator to name if we have numbers preceded by a separator if (nums.length() > 0 && name_string.substr(name_last_index, nnsep.length()) == nnsep) { name_string = name_string.substr(0, name_last_index + nnsep.length()); } else { nums = ""; } for (;;) { StringName attempt = name_string + nums; bool exists = false; for (int i = 0; i < cc; i++) { if (children_ptr[i] == p_child) { continue; } if (children_ptr[i]->data.name == attempt) { exists = true; } } if (!exists) { name = attempt; return; } else { if (nums.length() == 0) { // Name was undecorated so skip to 2 for a more natural result nums = "2"; name_string += nnsep; // Add separator because nums.length() > 0 was false } else { nums = increase_numeric_string(nums); } } } } void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) { //add a child node quickly, without name validation p_child->data.name = p_name; p_child->data.pos = data.children.size(); data.children.push_back(p_child); p_child->data.parent = this; p_child->notification(NOTIFICATION_PARENTED); if (data.tree) { p_child->_set_tree(data.tree); } /* Notify */ //recognize children created in this node constructor p_child->data.parent_owned = data.in_constructor; add_child_notify(p_child); } void Node::add_child(Node *p_child, bool p_legible_unique_name) { ERR_FAIL_NULL(p_child); ERR_FAIL_COND_MSG(p_child == this, vformat("Can't add child '%s' to itself.", p_child->get_name())); // adding to itself! ERR_FAIL_COND_MSG(p_child->data.parent, vformat("Can't add child '%s' to '%s', already has a parent '%s'.", p_child->get_name(), get_name(), p_child->data.parent->get_name())); //Fail if node has a parent #ifdef DEBUG_ENABLED ERR_FAIL_COND_MSG(p_child->is_ancestor_of(this), vformat("Can't add child '%s' to '%s' as it would result in a cyclic dependency since '%s' is already a parent of '%s'.", p_child->get_name(), get_name(), p_child->get_name(), get_name())); #endif ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead."); /* Validate name */ _validate_child_name(p_child, p_legible_unique_name); _add_child_nocheck(p_child, p_child->data.name); } void Node::add_sibling(Node *p_sibling, bool p_legible_unique_name) { ERR_FAIL_NULL(p_sibling); ERR_FAIL_COND_MSG(p_sibling == this, vformat("Can't add sibling '%s' to itself.", p_sibling->get_name())); // adding to itself! ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_sibling() failed. Consider using call_deferred(\"add_sibling\", sibling) instead."); get_parent()->add_child(p_sibling, p_legible_unique_name); get_parent()->move_child(p_sibling, this->get_index() + 1); } void Node::_propagate_validate_owner() { if (data.owner) { bool found = false; Node *parent = data.parent; while (parent) { if (parent == data.owner) { found = true; break; } parent = parent->data.parent; } if (!found) { data.owner->data.owned.erase(data.OW); data.owner = nullptr; } } for (int i = 0; i < data.children.size(); i++) { data.children[i]->_propagate_validate_owner(); } } void Node::remove_child(Node *p_child) { ERR_FAIL_NULL(p_child); ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, remove_node() failed. Consider using call_deferred(\"remove_child\", child) instead."); int child_count = data.children.size(); Node **children = data.children.ptrw(); int idx = -1; if (p_child->data.pos >= 0 && p_child->data.pos < child_count) { if (children[p_child->data.pos] == p_child) { idx = p_child->data.pos; } } if (idx == -1) { //maybe removed while unparenting or something and index was not updated, so just in case the above fails, try this. for (int i = 0; i < child_count; i++) { if (children[i] == p_child) { idx = i; break; } } } ERR_FAIL_COND_MSG(idx == -1, vformat("Cannot remove child node '%s' as it is not a child of this node.", p_child->get_name())); //ERR_FAIL_COND( p_child->data.blocked > 0 ); //if (data.scene) { does not matter p_child->_set_tree(nullptr); //} remove_child_notify(p_child); p_child->notification(NOTIFICATION_UNPARENTED); data.children.remove(idx); //update pointer and size child_count = data.children.size(); children = data.children.ptrw(); for (int i = idx; i < child_count; i++) { children[i]->data.pos = i; children[i]->notification(NOTIFICATION_MOVED_IN_PARENT); } p_child->data.parent = nullptr; p_child->data.pos = -1; // validate owner p_child->_propagate_validate_owner(); if (data.inside_tree) { p_child->_propagate_after_exit_tree(); } } int Node::get_child_count() const { return data.children.size(); } Node *Node::get_child(int p_index) const { if (p_index < 0) { p_index += data.children.size(); } ERR_FAIL_INDEX_V(p_index, data.children.size(), nullptr); return data.children[p_index]; } Node *Node::_get_child_by_name(const StringName &p_name) const { int cc = data.children.size(); Node *const *cd = data.children.ptr(); for (int i = 0; i < cc; i++) { if (cd[i]->data.name == p_name) { return cd[i]; } } return nullptr; } Node *Node::get_node_or_null(const NodePath &p_path) const { if (p_path.is_empty()) { return nullptr; } ERR_FAIL_COND_V_MSG(!data.inside_tree && p_path.is_absolute(), nullptr, "Can't use get_node() with absolute paths from outside the active scene tree."); Node *current = nullptr; Node *root = nullptr; if (!p_path.is_absolute()) { current = const_cast(this); //start from this } else { root = const_cast(this); while (root->data.parent) { root = root->data.parent; //start from root } } for (int i = 0; i < p_path.get_name_count(); i++) { StringName name = p_path.get_name(i); Node *next = nullptr; if (name == SceneStringNames::get_singleton()->dot) { // . next = current; } else if (name == SceneStringNames::get_singleton()->doubledot) { // .. if (current == nullptr || !current->data.parent) { return nullptr; } next = current->data.parent; } else if (current == nullptr) { if (name == root->get_name()) { next = root; } } else { next = nullptr; for (int j = 0; j < current->data.children.size(); j++) { Node *child = current->data.children[j]; if (child->data.name == name) { next = child; break; } } if (next == nullptr) { return nullptr; }; } current = next; } return current; } Node *Node::get_node(const NodePath &p_path) const { Node *node = get_node_or_null(p_path); if (p_path.is_absolute()) { ERR_FAIL_COND_V_MSG(!node, nullptr, vformat(R"(Node not found: "%s" (absolute path attempted from "%s").)", p_path, get_path())); } else { ERR_FAIL_COND_V_MSG(!node, nullptr, vformat(R"(Node not found: "%s" (relative to "%s").)", p_path, get_path())); } return node; } bool Node::has_node(const NodePath &p_path) const { return get_node_or_null(p_path) != nullptr; } Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) const { Node *const *cptr = data.children.ptr(); int ccount = data.children.size(); for (int i = 0; i < ccount; i++) { if (p_owned && !cptr[i]->data.owner) { continue; } if (cptr[i]->data.name.operator String().match(p_mask)) { return cptr[i]; } if (!p_recursive) { continue; } Node *ret = cptr[i]->find_node(p_mask, true, p_owned); if (ret) { return ret; } } return nullptr; } Node *Node::get_parent() const { return data.parent; } Node *Node::find_parent(const String &p_mask) const { Node *p = data.parent; while (p) { if (p->data.name.operator String().match(p_mask)) { return p; } p = p->data.parent; } return nullptr; } bool Node::is_ancestor_of(const Node *p_node) const { ERR_FAIL_NULL_V(p_node, false); Node *p = p_node->data.parent; while (p) { if (p == this) { return true; } p = p->data.parent; } return false; } bool Node::is_greater_than(const Node *p_node) const { ERR_FAIL_NULL_V(p_node, false); ERR_FAIL_COND_V(!data.inside_tree, false); ERR_FAIL_COND_V(!p_node->data.inside_tree, false); ERR_FAIL_COND_V(data.depth < 0, false); ERR_FAIL_COND_V(p_node->data.depth < 0, false); #ifdef NO_ALLOCA Vector this_stack; Vector that_stack; this_stack.resize(data.depth); that_stack.resize(p_node->data.depth); #else int *this_stack = (int *)alloca(sizeof(int) * data.depth); int *that_stack = (int *)alloca(sizeof(int) * p_node->data.depth); #endif const Node *n = this; int idx = data.depth - 1; while (n) { ERR_FAIL_INDEX_V(idx, data.depth, false); this_stack[idx--] = n->data.pos; n = n->data.parent; } ERR_FAIL_COND_V(idx != -1, false); n = p_node; idx = p_node->data.depth - 1; while (n) { ERR_FAIL_INDEX_V(idx, p_node->data.depth, false); that_stack[idx--] = n->data.pos; n = n->data.parent; } ERR_FAIL_COND_V(idx != -1, false); idx = 0; bool res; while (true) { // using -2 since out-of-tree or nonroot nodes have -1 int this_idx = (idx >= data.depth) ? -2 : this_stack[idx]; int that_idx = (idx >= p_node->data.depth) ? -2 : that_stack[idx]; if (this_idx > that_idx) { res = true; break; } else if (this_idx < that_idx) { res = false; break; } else if (this_idx == -2) { res = false; // equal break; } idx++; } return res; } void Node::get_owned_by(Node *p_by, List *p_owned) { if (data.owner == p_by) { p_owned->push_back(this); } for (int i = 0; i < get_child_count(); i++) { get_child(i)->get_owned_by(p_by, p_owned); } } void Node::_set_owner_nocheck(Node *p_owner) { if (data.owner == p_owner) { return; } ERR_FAIL_COND(data.owner); data.owner = p_owner; data.owner->data.owned.push_back(this); data.OW = data.owner->data.owned.back(); } void Node::set_owner(Node *p_owner) { if (data.owner) { data.owner->data.owned.erase(data.OW); data.OW = nullptr; data.owner = nullptr; } ERR_FAIL_COND(p_owner == this); if (!p_owner) { return; } Node *check = this->get_parent(); bool owner_valid = false; while (check) { if (check == p_owner) { owner_valid = true; break; } check = check->data.parent; } ERR_FAIL_COND(!owner_valid); _set_owner_nocheck(p_owner); } Node *Node::get_owner() const { return data.owner; } Node *Node::find_common_parent_with(const Node *p_node) const { if (this == p_node) { return const_cast(p_node); } Set visited; const Node *n = this; while (n) { visited.insert(n); n = n->data.parent; } const Node *common_parent = p_node; while (common_parent) { if (visited.has(common_parent)) { break; } common_parent = common_parent->data.parent; } if (!common_parent) { return nullptr; } return const_cast(common_parent); } NodePath Node::get_path_to(const Node *p_node) const { ERR_FAIL_NULL_V(p_node, NodePath()); if (this == p_node) { return NodePath("."); } Set visited; const Node *n = this; while (n) { visited.insert(n); n = n->data.parent; } const Node *common_parent = p_node; while (common_parent) { if (visited.has(common_parent)) { break; } common_parent = common_parent->data.parent; } ERR_FAIL_COND_V(!common_parent, NodePath()); //nodes not in the same tree visited.clear(); Vector path; n = p_node; while (n != common_parent) { path.push_back(n->get_name()); n = n->data.parent; } n = this; StringName up = String(".."); while (n != common_parent) { path.push_back(up); n = n->data.parent; } path.reverse(); return NodePath(path, false); } NodePath Node::get_path() const { ERR_FAIL_COND_V_MSG(!is_inside_tree(), NodePath(), "Cannot get path of node as it is not in a scene tree."); if (data.path_cache) { return *data.path_cache; } const Node *n = this; Vector path; while (n) { path.push_back(n->get_name()); n = n->data.parent; } path.reverse(); data.path_cache = memnew(NodePath(path, true)); return *data.path_cache; } bool Node::is_in_group(const StringName &p_identifier) const { return data.grouped.has(p_identifier); } void Node::add_to_group(const StringName &p_identifier, bool p_persistent) { ERR_FAIL_COND(!p_identifier.operator String().length()); if (data.grouped.has(p_identifier)) { return; } GroupData gd; if (data.tree) { gd.group = data.tree->add_to_group(p_identifier, this); } else { gd.group = nullptr; } gd.persistent = p_persistent; data.grouped[p_identifier] = gd; } void Node::remove_from_group(const StringName &p_identifier) { ERR_FAIL_COND(!data.grouped.has(p_identifier)); Map::Element *E = data.grouped.find(p_identifier); ERR_FAIL_COND(!E); if (data.tree) { data.tree->remove_from_group(E->key(), this); } data.grouped.erase(E); } Array Node::_get_groups() const { Array groups; List gi; get_groups(&gi); for (const GroupInfo &E : gi) { groups.push_back(E.name); } return groups; } void Node::get_groups(List *p_groups) const { for (const Map::Element *E = data.grouped.front(); E; E = E->next()) { GroupInfo gi; gi.name = E->key(); gi.persistent = E->get().persistent; p_groups->push_back(gi); } } int Node::get_persistent_group_count() const { int count = 0; for (const Map::Element *E = data.grouped.front(); E; E = E->next()) { if (E->get().persistent) { count += 1; } } return count; } void Node::_print_tree_pretty(const String &prefix, const bool last) { String new_prefix = last ? String::utf8(" ┖╴") : String::utf8(" ┠╴"); print_line(prefix + new_prefix + String(get_name())); for (int i = 0; i < data.children.size(); i++) { new_prefix = last ? String::utf8(" ") : String::utf8(" ┃ "); data.children[i]->_print_tree_pretty(prefix + new_prefix, i == data.children.size() - 1); } } void Node::print_tree_pretty() { _print_tree_pretty("", true); } void Node::print_tree() { _print_tree(this); } void Node::_print_tree(const Node *p_node) { print_line(String(p_node->get_path_to(this))); for (int i = 0; i < data.children.size(); i++) { data.children[i]->_print_tree(p_node); } } void Node::_propagate_reverse_notification(int p_notification) { data.blocked++; for (int i = data.children.size() - 1; i >= 0; i--) { data.children[i]->_propagate_reverse_notification(p_notification); } notification(p_notification, true); data.blocked--; } void Node::_propagate_deferred_notification(int p_notification, bool p_reverse) { ERR_FAIL_COND(!is_inside_tree()); data.blocked++; if (!p_reverse) { MessageQueue::get_singleton()->push_notification(this, p_notification); } for (int i = 0; i < data.children.size(); i++) { data.children[i]->_propagate_deferred_notification(p_notification, p_reverse); } if (p_reverse) { MessageQueue::get_singleton()->push_notification(this, p_notification); } data.blocked--; } void Node::propagate_notification(int p_notification) { data.blocked++; notification(p_notification); for (int i = 0; i < data.children.size(); i++) { data.children[i]->propagate_notification(p_notification); } data.blocked--; } void Node::propagate_call(const StringName &p_method, const Array &p_args, const bool p_parent_first) { data.blocked++; if (p_parent_first && has_method(p_method)) { callv(p_method, p_args); } for (int i = 0; i < data.children.size(); i++) { data.children[i]->propagate_call(p_method, p_args, p_parent_first); } if (!p_parent_first && has_method(p_method)) { callv(p_method, p_args); } data.blocked--; } void Node::_propagate_replace_owner(Node *p_owner, Node *p_by_owner) { if (get_owner() == p_owner) { set_owner(p_by_owner); } data.blocked++; for (int i = 0; i < data.children.size(); i++) { data.children[i]->_propagate_replace_owner(p_owner, p_by_owner); } data.blocked--; } int Node::get_index() const { return data.pos; } Ref Node::create_tween() { ERR_FAIL_COND_V_MSG(!data.tree, nullptr, "Can't create Tween when not inside scene tree."); Ref tween = get_tree()->create_tween(); tween->bind_node(this); return tween; } void Node::remove_and_skip() { ERR_FAIL_COND(!data.parent); Node *new_owner = get_owner(); List children; while (true) { bool clear = true; for (int i = 0; i < data.children.size(); i++) { Node *c_node = data.children[i]; if (!c_node->get_owner()) { continue; } remove_child(c_node); c_node->_propagate_replace_owner(this, nullptr); children.push_back(c_node); clear = false; break; } if (clear) { break; } } while (!children.is_empty()) { Node *c_node = children.front()->get(); data.parent->add_child(c_node); c_node->_propagate_replace_owner(nullptr, new_owner); children.pop_front(); } data.parent->remove_child(this); } void Node::set_filename(const String &p_filename) { data.filename = p_filename; } String Node::get_filename() const { return data.filename; } void Node::set_editor_description(const String &p_editor_description) { data.editor_description = p_editor_description; } String Node::get_editor_description() const { return data.editor_description; } void Node::set_editable_instance(Node *p_node, bool p_editable) { ERR_FAIL_NULL(p_node); ERR_FAIL_COND(!is_ancestor_of(p_node)); if (!p_editable) { p_node->data.editable_instance = false; // Avoid this flag being needlessly saved; // also give more visual feedback if editable children are re-enabled set_display_folded(false); } else { p_node->data.editable_instance = true; } } bool Node::is_editable_instance(const Node *p_node) const { if (!p_node) { return false; // Easier, null is never editable. :) } ERR_FAIL_COND_V(!is_ancestor_of(p_node), false); return p_node->data.editable_instance; } Node *Node::get_deepest_editable_node(Node *p_start_node) const { ERR_FAIL_NULL_V(p_start_node, nullptr); ERR_FAIL_COND_V(!is_ancestor_of(p_start_node), p_start_node); Node const *iterated_item = p_start_node; Node *node = p_start_node; while (iterated_item->get_owner() && iterated_item->get_owner() != this) { if (!is_editable_instance(iterated_item->get_owner())) { node = iterated_item->get_owner(); } iterated_item = iterated_item->get_owner(); } return node; } String Node::to_string() { if (get_script_instance()) { bool valid; String ret = get_script_instance()->to_string(&valid); if (valid) { return ret; } } return (get_name() ? String(get_name()) + ":" : "") + Object::to_string(); } void Node::set_scene_instance_state(const Ref &p_state) { data.instance_state = p_state; } Ref Node::get_scene_instance_state() const { return data.instance_state; } void Node::set_scene_inherited_state(const Ref &p_state) { data.inherited_state = p_state; } Ref Node::get_scene_inherited_state() const { return data.inherited_state; } void Node::set_scene_instance_load_placeholder(bool p_enable) { data.use_placeholder = p_enable; } bool Node::get_scene_instance_load_placeholder() const { return data.use_placeholder; } Node *Node::_duplicate(int p_flags, Map *r_duplimap) const { Node *node = nullptr; bool instantiated = false; if (Object::cast_to(this)) { const InstancePlaceholder *ip = Object::cast_to(this); InstancePlaceholder *nip = memnew(InstancePlaceholder); nip->set_instance_path(ip->get_instance_path()); node = nip; } else if ((p_flags & DUPLICATE_USE_INSTANCING) && get_filename() != String()) { Ref res = ResourceLoader::load(get_filename()); ERR_FAIL_COND_V(res.is_null(), nullptr); PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED; #ifdef TOOLS_ENABLED if (p_flags & DUPLICATE_FROM_EDITOR) { ges = PackedScene::GEN_EDIT_STATE_INSTANCE; } #endif node = res->instantiate(ges); ERR_FAIL_COND_V(!node, nullptr); instantiated = true; } else { Object *obj = ClassDB::instantiate(get_class()); ERR_FAIL_COND_V(!obj, nullptr); node = Object::cast_to(obj); if (!node) { memdelete(obj); } ERR_FAIL_COND_V(!node, nullptr); } if (get_filename() != "") { //an instance node->set_filename(get_filename()); node->data.editable_instance = data.editable_instance; } StringName script_property_name = CoreStringNames::get_singleton()->_script; List hidden_roots; List node_tree; node_tree.push_front(this); if (instantiated) { // Since nodes in the instantiated hierarchy won't be duplicated explicitly, we need to make an inventory // of all the nodes in the tree of the instantiated scene in order to transfer the values of the properties Vector instance_roots; instance_roots.push_back(this); for (List::Element *N = node_tree.front(); N; N = N->next()) { for (int i = 0; i < N->get()->get_child_count(); ++i) { Node *descendant = N->get()->get_child(i); // Skip nodes not really belonging to the instantiated hierarchy; they'll be processed normally later // but remember non-instantiated nodes that are hidden below instantiated ones if (!instance_roots.has(descendant->get_owner())) { if (descendant->get_parent() && descendant->get_parent() != this && descendant->data.owner != descendant->get_parent()) { hidden_roots.push_back(descendant); } continue; } node_tree.push_back(descendant); if (descendant->get_filename() != "" && instance_roots.has(descendant->get_owner())) { instance_roots.push_back(descendant); } } } } for (List::Element *N = node_tree.front(); N; N = N->next()) { Node *current_node = node->get_node(get_path_to(N->get())); ERR_CONTINUE(!current_node); if (p_flags & DUPLICATE_SCRIPTS) { bool is_valid = false; Variant script = N->get()->get(script_property_name, &is_valid); if (is_valid) { current_node->set(script_property_name, script); } } List plist; N->get()->get_property_list(&plist); for (const PropertyInfo &E : plist) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } String name = E.name; if (name == script_property_name) { continue; } Variant value = N->get()->get(name).duplicate(true); if (E.usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) { Resource *res = Object::cast_to(value); if (res) { // Duplicate only if it's a resource current_node->set(name, res->duplicate()); } } else { current_node->set(name, value); } } } if (get_name() != String()) { node->set_name(get_name()); } #ifdef TOOLS_ENABLED if ((p_flags & DUPLICATE_FROM_EDITOR) && r_duplimap) { r_duplimap->insert(this, node); } #endif if (p_flags & DUPLICATE_GROUPS) { List gi; get_groups(&gi); for (const GroupInfo &E : gi) { #ifdef TOOLS_ENABLED if ((p_flags & DUPLICATE_FROM_EDITOR) && !E.persistent) { continue; } #endif node->add_to_group(E.name, E.persistent); } } for (int i = 0; i < get_child_count(); i++) { if (get_child(i)->data.parent_owned) { continue; } if (instantiated && get_child(i)->data.owner == this) { continue; //part of instance } Node *dup = get_child(i)->_duplicate(p_flags, r_duplimap); if (!dup) { memdelete(node); return nullptr; } node->add_child(dup); if (i < node->get_child_count() - 1) { node->move_child(dup, i); } } for (const Node *&E : hidden_roots) { Node *parent = node->get_node(get_path_to(E->data.parent)); if (!parent) { memdelete(node); return nullptr; } Node *dup = E->_duplicate(p_flags, r_duplimap); if (!dup) { memdelete(node); return nullptr; } parent->add_child(dup); int pos = E->get_index(); if (pos < parent->get_child_count() - 1) { parent->move_child(dup, pos); } } return node; } Node *Node::duplicate(int p_flags) const { Node *dupe = _duplicate(p_flags); if (dupe && (p_flags & DUPLICATE_SIGNALS)) { _duplicate_signals(this, dupe); } return dupe; } #ifdef TOOLS_ENABLED Node *Node::duplicate_from_editor(Map &r_duplimap) const { return duplicate_from_editor(r_duplimap, Map()); } Node *Node::duplicate_from_editor(Map &r_duplimap, const Map &p_resource_remap) const { Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap); // This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated. if (!p_resource_remap.is_empty()) { remap_node_resources(dupe, p_resource_remap); } // Duplication of signals must happen after all the node descendants have been copied, // because re-targeting of connections from some descendant to another is not possible // if the emitter node comes later in tree order than the receiver _duplicate_signals(this, dupe); return dupe; } void Node::remap_node_resources(Node *p_node, const Map &p_resource_remap) const { List props; p_node->get_property_list(&props); for (const PropertyInfo &E : props) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } Variant v = p_node->get(E.name); if (v.is_ref()) { RES res = v; if (res.is_valid()) { if (p_resource_remap.has(res)) { p_node->set(E.name, p_resource_remap[res]); remap_nested_resources(res, p_resource_remap); } } } } for (int i = 0; i < p_node->get_child_count(); i++) { remap_node_resources(p_node->get_child(i), p_resource_remap); } } void Node::remap_nested_resources(RES p_resource, const Map &p_resource_remap) const { List props; p_resource->get_property_list(&props); for (const PropertyInfo &E : props) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } Variant v = p_resource->get(E.name); if (v.is_ref()) { RES res = v; if (res.is_valid()) { if (p_resource_remap.has(res)) { p_resource->set(E.name, p_resource_remap[res]); remap_nested_resources(res, p_resource_remap); } } } } } #endif // Duplication of signals must happen after all the node descendants have been copied, // because re-targeting of connections from some descendant to another is not possible // if the emitter node comes later in tree order than the receiver void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const { if ((this != p_original) && !(p_original->is_ancestor_of(this))) { return; } List process_list; process_list.push_back(this); while (!process_list.is_empty()) { const Node *n = process_list.front()->get(); process_list.pop_front(); List conns; n->get_all_signal_connections(&conns); for (const Connection &E : conns) { if (E.flags & CONNECT_PERSIST) { //user connected NodePath p = p_original->get_path_to(n); Node *copy = p_copy->get_node(p); Node *target = Object::cast_to(E.callable.get_object()); if (!target) { continue; } NodePath ptarget = p_original->get_path_to(target); Node *copytarget = target; // Attempt to find a path to the duplicate target, if it seems it's not part // of the duplicated and not yet parented hierarchy then at least try to connect // to the same target as the original if (p_copy->has_node(ptarget)) { copytarget = p_copy->get_node(ptarget); } if (copy && copytarget) { const Callable copy_callable = Callable(copytarget, E.callable.get_method()); if (!copy->is_connected(E.signal.get_name(), copy_callable)) { copy->connect(E.signal.get_name(), copy_callable, E.binds, E.flags); } } } } for (int i = 0; i < n->get_child_count(); i++) { process_list.push_back(n->get_child(i)); } } } static void find_owned_by(Node *p_by, Node *p_node, List *p_owned) { if (p_node->get_owner() == p_by) { p_owned->push_back(p_node); } for (int i = 0; i < p_node->get_child_count(); i++) { find_owned_by(p_by, p_node->get_child(i), p_owned); } } void Node::replace_by(Node *p_node, bool p_keep_groups) { ERR_FAIL_NULL(p_node); ERR_FAIL_COND(p_node->data.parent); List owned = data.owned; List owned_by_owner; Node *owner = (data.owner == this) ? p_node : data.owner; if (p_keep_groups) { List groups; get_groups(&groups); for (const GroupInfo &E : groups) { p_node->add_to_group(E.name, E.persistent); } } _replace_connections_target(p_node); if (data.owner) { for (int i = 0; i < get_child_count(); i++) { find_owned_by(data.owner, get_child(i), &owned_by_owner); } } Node *parent = data.parent; int pos_in_parent = data.pos; if (data.parent) { parent->remove_child(this); parent->add_child(p_node); parent->move_child(p_node, pos_in_parent); } while (get_child_count()) { Node *child = get_child(0); remove_child(child); if (!child->is_owned_by_parent()) { // add the custom children to the p_node p_node->add_child(child); } } p_node->set_owner(owner); for (int i = 0; i < owned.size(); i++) { owned[i]->set_owner(p_node); } for (int i = 0; i < owned_by_owner.size(); i++) { owned_by_owner[i]->set_owner(owner); } p_node->set_filename(get_filename()); } void Node::_replace_connections_target(Node *p_new_target) { List cl; get_signals_connected_to_this(&cl); for (const Connection &c : cl) { if (c.flags & CONNECT_PERSIST) { c.signal.get_object()->disconnect(c.signal.get_name(), Callable(this, c.callable.get_method())); bool valid = p_new_target->has_method(c.callable.get_method()) || Ref