<?xml version="1.0" encoding="UTF-8" ?> <class name="World" inherits="Resource" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Class that has everything pertaining to a world. </brief_description> <description> Class that has everything pertaining to a world. A physics space, a visual scenario, a navigation map and a sound space. Spatial nodes register their resources into the current world. </description> <tutorials> <link>$DOCS_URL/tutorials/physics/ray-casting.html</link> </tutorials> <methods> </methods> <members> <member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state"> Direct access to the world's physics 3D space state. Used for querying current and potential collisions. </member> <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> The World's [Environment]. </member> <member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment"> The World's fallback environment will be used if [member environment] fails or is missing. </member> <member name="navigation_map" type="RID" setter="" getter="get_navigation_map"> The [RID] of this world's navigation map. Used by the [NavigationServer]. </member> <member name="scenario" type="RID" setter="" getter="get_scenario"> The World's visual scenario. </member> <member name="space" type="RID" setter="" getter="get_space"> The World's physics space. </member> </members> <constants> </constants> </class>