using GodotTools.Core; using System; using System.Collections.Generic; using System.IO; using System.Reflection; using Microsoft.Build.Construction; namespace GodotTools.ProjectEditor { public static class ProjectGenerator { private const string CoreApiProjectName = "GodotSharp"; private const string EditorApiProjectName = "GodotSharpEditor"; public static string GenGameProject(string dir, string name, IEnumerable compileItems) { string path = Path.Combine(dir, name + ".csproj"); ProjectPropertyGroupElement mainGroup; var root = CreateLibraryProject(name, "Tools", out mainGroup); mainGroup.SetProperty("OutputPath", Path.Combine(".mono", "temp", "bin", "$(Configuration)")); mainGroup.SetProperty("BaseIntermediateOutputPath", Path.Combine(".mono", "temp", "obj")); mainGroup.SetProperty("IntermediateOutputPath", Path.Combine("$(BaseIntermediateOutputPath)", "$(Configuration)")); mainGroup.SetProperty("ApiConfiguration", "Debug").Condition = " '$(Configuration)' != 'Release' "; mainGroup.SetProperty("ApiConfiguration", "Release").Condition = " '$(Configuration)' == 'Release' "; var toolsGroup = root.AddPropertyGroup(); toolsGroup.Condition = " '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' "; toolsGroup.AddProperty("DebugSymbols", "true"); toolsGroup.AddProperty("DebugType", "portable"); toolsGroup.AddProperty("Optimize", "false"); toolsGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;TOOLS;"); toolsGroup.AddProperty("ErrorReport", "prompt"); toolsGroup.AddProperty("WarningLevel", "4"); toolsGroup.AddProperty("ConsolePause", "false"); var coreApiRef = root.AddItem("Reference", CoreApiProjectName); coreApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", CoreApiProjectName + ".dll")); coreApiRef.AddMetadata("Private", "False"); var editorApiRef = root.AddItem("Reference", EditorApiProjectName); editorApiRef.Condition = " '$(Configuration)' == 'Tools' "; editorApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", EditorApiProjectName + ".dll")); editorApiRef.AddMetadata("Private", "False"); GenAssemblyInfoFile(root, dir, name); foreach (var item in compileItems) { root.AddItem("Compile", item.RelativeToPath(dir).Replace("/", "\\")); } root.Save(path); return root.GetGuid().ToString().ToUpper(); } private static void GenAssemblyInfoFile(ProjectRootElement root, string dir, string name, string[] assemblyLines = null, string[] usingDirectives = null) { string propertiesDir = Path.Combine(dir, "Properties"); if (!Directory.Exists(propertiesDir)) Directory.CreateDirectory(propertiesDir); string usingDirectivesText = string.Empty; if (usingDirectives != null) { foreach (var usingDirective in usingDirectives) usingDirectivesText += "\nusing " + usingDirective + ";"; } string assemblyLinesText = string.Empty; if (assemblyLines != null) assemblyLinesText += string.Join("\n", assemblyLines) + "\n"; string content = string.Format(AssemblyInfoTemplate, usingDirectivesText, name, assemblyLinesText); string assemblyInfoFile = Path.Combine(propertiesDir, "AssemblyInfo.cs"); File.WriteAllText(assemblyInfoFile, content); root.AddItem("Compile", assemblyInfoFile.RelativeToPath(dir).Replace("/", "\\")); } public static ProjectRootElement CreateLibraryProject(string name, string defaultConfig, out ProjectPropertyGroupElement mainGroup) { if (string.IsNullOrEmpty(name)) throw new ArgumentException($"{nameof(name)} cannot be empty", nameof(name)); var root = ProjectRootElement.Create(); root.DefaultTargets = "Build"; mainGroup = root.AddPropertyGroup(); mainGroup.AddProperty("Configuration", defaultConfig).Condition = " '$(Configuration)' == '' "; mainGroup.AddProperty("Platform", "AnyCPU").Condition = " '$(Platform)' == '' "; mainGroup.AddProperty("ProjectGuid", "{" + Guid.NewGuid().ToString().ToUpper() + "}"); mainGroup.AddProperty("OutputType", "Library"); mainGroup.AddProperty("OutputPath", Path.Combine("bin", "$(Configuration)")); mainGroup.AddProperty("RootNamespace", IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true)); mainGroup.AddProperty("AssemblyName", name); mainGroup.AddProperty("TargetFrameworkVersion", "v4.7"); mainGroup.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString()); var debugGroup = root.AddPropertyGroup(); debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "; debugGroup.AddProperty("DebugSymbols", "true"); debugGroup.AddProperty("DebugType", "portable"); debugGroup.AddProperty("Optimize", "false"); debugGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;"); debugGroup.AddProperty("ErrorReport", "prompt"); debugGroup.AddProperty("WarningLevel", "4"); debugGroup.AddProperty("ConsolePause", "false"); var releaseGroup = root.AddPropertyGroup(); releaseGroup.Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "; releaseGroup.AddProperty("DebugType", "portable"); releaseGroup.AddProperty("Optimize", "true"); releaseGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;"); releaseGroup.AddProperty("ErrorReport", "prompt"); releaseGroup.AddProperty("WarningLevel", "4"); releaseGroup.AddProperty("ConsolePause", "false"); // References var referenceGroup = root.AddItemGroup(); referenceGroup.AddItem("Reference", "System"); root.AddImport(Path.Combine("$(MSBuildBinPath)", "Microsoft.CSharp.targets").Replace("/", "\\")); return root; } private const string AssemblyInfoTemplate = @"using System.Reflection;{0} // Information about this assembly is defined by the following attributes. // Change them to the values specific to your project. [assembly: AssemblyTitle(""{1}"")] [assembly: AssemblyDescription("""")] [assembly: AssemblyConfiguration("""")] [assembly: AssemblyCompany("""")] [assembly: AssemblyProduct("""")] [assembly: AssemblyCopyright("""")] [assembly: AssemblyTrademark("""")] [assembly: AssemblyCulture("""")] // The assembly version has the format ""{{Major}}.{{Minor}}.{{Build}}.{{Revision}}"". // The form ""{{Major}}.{{Minor}}.*"" will automatically update the build and revision, // and ""{{Major}}.{{Minor}}.{{Build}}.*"" will update just the revision. [assembly: AssemblyVersion(""1.0.*"")] // The following attributes are used to specify the signing key for the assembly, // if desired. See the Mono documentation for more information about signing. //[assembly: AssemblyDelaySign(false)] //[assembly: AssemblyKeyFile("""")] {2}"; } }