/*************************************************************************/ /* timer.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "timer.h" void Timer::_notification(int p_what) { switch(p_what) { case NOTIFICATION_READY: { if (autostart) { #ifdef TOOLS_ENABLED if (get_tree()->is_editor_hint() && get_tree()->get_edited_scene_root() && (get_tree()->get_edited_scene_root()==this || get_tree()->get_edited_scene_root()->is_a_parent_of(this))) break; #endif start(); autostart=false; } } break; case NOTIFICATION_PROCESS: { if (timer_process_mode == TIMER_PROCESS_FIXED || !is_processing()) return; time_left -= get_process_delta_time(); if (time_left<0) { if (!one_shot) //time_left=wait_time+time_left; time_left = wait_time; else stop(); emit_signal("timeout"); } } break; case NOTIFICATION_FIXED_PROCESS: { if (timer_process_mode == TIMER_PROCESS_IDLE || !is_fixed_processing()) return; time_left -= get_fixed_process_delta_time(); if (time_left<0) { if (!one_shot) //time_left = wait_time + time_left; time_left = wait_time; else stop(); emit_signal("timeout"); } } break; } } void Timer::set_wait_time(float p_time) { ERR_EXPLAIN("time should be greater than zero."); ERR_FAIL_COND(p_time<=0); wait_time=p_time; } float Timer::get_wait_time() const { return wait_time; } void Timer::set_one_shot(bool p_one_shot) { one_shot=p_one_shot; } bool Timer::is_one_shot() const { return one_shot; } void Timer::set_autostart(bool p_start) { autostart=p_start; } bool Timer::has_autostart() const { return autostart; } void Timer::start() { time_left=wait_time; _set_process(true); } void Timer::stop() { time_left=-1; _set_process(false); autostart=false; } void Timer::set_active(bool p_active) { if (active == p_active) return; active = p_active; _set_process(processing); } bool Timer::is_active() const { return active; } float Timer::get_time_left() const { return time_left >0 ? time_left : 0; } void Timer::set_timer_process_mode(TimerProcessMode p_mode) { if (timer_process_mode == p_mode) return; switch (timer_process_mode) { case TIMER_PROCESS_FIXED: if (is_fixed_processing()) { set_fixed_process(false); set_process(true); } break; case TIMER_PROCESS_IDLE: if (is_processing()) { set_process(false); set_fixed_process(true); } break; } timer_process_mode = p_mode; } Timer::TimerProcessMode Timer::get_timer_process_mode() const{ return timer_process_mode; } void Timer::_set_process(bool p_process, bool p_force) { switch (timer_process_mode) { case TIMER_PROCESS_FIXED: set_fixed_process(p_process && active); break; case TIMER_PROCESS_IDLE: set_process(p_process && active); break; } processing = p_process; } void Timer::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_wait_time","time_sec"),&Timer::set_wait_time); ObjectTypeDB::bind_method(_MD("get_wait_time"),&Timer::get_wait_time); ObjectTypeDB::bind_method(_MD("set_one_shot","enable"),&Timer::set_one_shot); ObjectTypeDB::bind_method(_MD("is_one_shot"),&Timer::is_one_shot); ObjectTypeDB::bind_method(_MD("set_autostart","enable"),&Timer::set_autostart); ObjectTypeDB::bind_method(_MD("has_autostart"),&Timer::has_autostart); ObjectTypeDB::bind_method(_MD("start"),&Timer::start); ObjectTypeDB::bind_method(_MD("stop"),&Timer::stop); ObjectTypeDB::bind_method(_MD("set_active", "active"), &Timer::set_active); ObjectTypeDB::bind_method(_MD("is_active"), &Timer::is_active); ObjectTypeDB::bind_method(_MD("get_time_left"),&Timer::get_time_left); ObjectTypeDB::bind_method(_MD("set_timer_process_mode", "mode"), &Timer::set_timer_process_mode); ObjectTypeDB::bind_method(_MD("get_timer_process_mode"), &Timer::get_timer_process_mode); ADD_SIGNAL( MethodInfo("timeout") ); ADD_PROPERTY( PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_timer_process_mode"), _SCS("get_timer_process_mode") ); ADD_PROPERTY( PropertyInfo(Variant::REAL, "wait_time", PROPERTY_HINT_EXP_RANGE, "0.01,4096,0.01" ), _SCS("set_wait_time"), _SCS("get_wait_time") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL, "one_shot" ), _SCS("set_one_shot"), _SCS("is_one_shot") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL, "autostart" ), _SCS("set_autostart"), _SCS("has_autostart") ); BIND_CONSTANT( TIMER_PROCESS_FIXED ); BIND_CONSTANT( TIMER_PROCESS_IDLE ); } Timer::Timer() { timer_process_mode = TIMER_PROCESS_IDLE; autostart=false; wait_time=1; one_shot=false; time_left = -1; processing = false; active = true; }