#ifndef TEXTURE_LOADER_PKM_H #define TEXTURE_LOADER_PKM_H #include "io/resource_loader.h" #include "scene/resources/texture.h" class ResourceFormatPKM : public ResourceFormatLoader { public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); virtual void get_recognized_extensions(List *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; virtual ~ResourceFormatPKM() {} }; #endif // TEXTURE_LOADER_PKM_H