/**************************************************************************/
/*  gltf_camera.cpp                                                       */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "gltf_camera.h"

#include "scene/3d/camera_3d.h"

void GLTFCamera::_bind_methods() {
	ClassDB::bind_static_method("GLTFCamera", D_METHOD("from_node", "camera_node"), &GLTFCamera::from_node);
	ClassDB::bind_method(D_METHOD("to_node"), &GLTFCamera::to_node);

	ClassDB::bind_static_method("GLTFCamera", D_METHOD("from_dictionary", "dictionary"), &GLTFCamera::from_dictionary);
	ClassDB::bind_method(D_METHOD("to_dictionary"), &GLTFCamera::to_dictionary);

	ClassDB::bind_method(D_METHOD("get_perspective"), &GLTFCamera::get_perspective);
	ClassDB::bind_method(D_METHOD("set_perspective", "perspective"), &GLTFCamera::set_perspective);
	ClassDB::bind_method(D_METHOD("get_fov"), &GLTFCamera::get_fov);
	ClassDB::bind_method(D_METHOD("set_fov", "fov"), &GLTFCamera::set_fov);
	ClassDB::bind_method(D_METHOD("get_size_mag"), &GLTFCamera::get_size_mag);
	ClassDB::bind_method(D_METHOD("set_size_mag", "size_mag"), &GLTFCamera::set_size_mag);
	ClassDB::bind_method(D_METHOD("get_depth_far"), &GLTFCamera::get_depth_far);
	ClassDB::bind_method(D_METHOD("set_depth_far", "zdepth_far"), &GLTFCamera::set_depth_far);
	ClassDB::bind_method(D_METHOD("get_depth_near"), &GLTFCamera::get_depth_near);
	ClassDB::bind_method(D_METHOD("set_depth_near", "zdepth_near"), &GLTFCamera::set_depth_near);

	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "perspective"), "set_perspective", "get_perspective");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov"), "set_fov", "get_fov");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_mag"), "set_size_mag", "get_size_mag");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_far"), "set_depth_far", "get_depth_far");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_near"), "set_depth_near", "get_depth_near");
}

Ref<GLTFCamera> GLTFCamera::from_node(const Camera3D *p_camera) {
	Ref<GLTFCamera> c;
	c.instantiate();
	ERR_FAIL_COND_V_MSG(!p_camera, c, "Tried to create a GLTFCamera from a Camera3D node, but the given node was null.");
	c->set_perspective(p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE);
	// GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
	c->set_fov(Math::deg_to_rad(p_camera->get_fov()));
	// GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
	c->set_size_mag(p_camera->get_size() * 0.5f);
	c->set_depth_far(p_camera->get_far());
	c->set_depth_near(p_camera->get_near());
	return c;
}

Camera3D *GLTFCamera::to_node() const {
	Camera3D *camera = memnew(Camera3D);
	camera->set_projection(perspective ? Camera3D::PROJECTION_PERSPECTIVE : Camera3D::PROJECTION_ORTHOGONAL);
	// GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
	camera->set_fov(Math::rad_to_deg(fov));
	// GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
	camera->set_size(size_mag * 2.0f);
	camera->set_near(depth_near);
	camera->set_far(depth_far);
	return camera;
}

Ref<GLTFCamera> GLTFCamera::from_dictionary(const Dictionary p_dictionary) {
	ERR_FAIL_COND_V_MSG(!p_dictionary.has("type"), Ref<GLTFCamera>(), "Failed to parse GLTF camera, missing required field 'type'.");
	Ref<GLTFCamera> camera;
	camera.instantiate();
	const String &type = p_dictionary["type"];
	if (type == "perspective") {
		camera->set_perspective(true);
		if (p_dictionary.has("perspective")) {
			const Dictionary &persp = p_dictionary["perspective"];
			camera->set_fov(persp["yfov"]);
			if (persp.has("zfar")) {
				camera->set_depth_far(persp["zfar"]);
			}
			camera->set_depth_near(persp["znear"]);
		}
	} else if (type == "orthographic") {
		camera->set_perspective(false);
		if (p_dictionary.has("orthographic")) {
			const Dictionary &ortho = p_dictionary["orthographic"];
			camera->set_size_mag(ortho["ymag"]);
			camera->set_depth_far(ortho["zfar"]);
			camera->set_depth_near(ortho["znear"]);
		}
	} else {
		ERR_PRINT("Error parsing GLTF camera: Camera type '" + type + "' is unknown, should be perspective or orthographic.");
	}
	return camera;
}

Dictionary GLTFCamera::to_dictionary() const {
	Dictionary d;
	if (perspective) {
		Dictionary persp;
		persp["yfov"] = fov;
		persp["zfar"] = depth_far;
		persp["znear"] = depth_near;
		d["perspective"] = persp;
		d["type"] = "perspective";
	} else {
		Dictionary ortho;
		ortho["ymag"] = size_mag;
		ortho["xmag"] = size_mag;
		ortho["zfar"] = depth_far;
		ortho["znear"] = depth_near;
		d["orthographic"] = ortho;
		d["type"] = "orthographic";
	}
	return d;
}