/*************************************************************************/ /* canvas_layer.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "canvas_layer.h" #include "viewport.h" void CanvasLayer::set_layer(int p_xform) { layer = p_xform; if (viewport.is_valid()) VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas->get_canvas(), layer); } int CanvasLayer::get_layer() const { return layer; } void CanvasLayer::set_transform(const Matrix32 &p_xform) { transform = p_xform; locrotscale_dirty = true; if (viewport.is_valid()) VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas->get_canvas(), transform); } Matrix32 CanvasLayer::get_transform() const { return transform; } void CanvasLayer::_update_xform() { transform.set_rotation_and_scale(rot, scale); transform.set_origin(ofs); if (viewport.is_valid()) VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas->get_canvas(), transform); } void CanvasLayer::_update_locrotscale() { ofs = transform.elements[2]; rot = transform.get_rotation(); scale = transform.get_scale(); locrotscale_dirty = false; } void CanvasLayer::set_offset(const Vector2 &p_offset) { if (locrotscale_dirty) _update_locrotscale(); ofs = p_offset; _update_xform(); } Vector2 CanvasLayer::get_offset() const { if (locrotscale_dirty) const_cast(this)->_update_locrotscale(); return ofs; } void CanvasLayer::set_rotation(real_t p_radians) { if (locrotscale_dirty) _update_locrotscale(); rot = p_radians; _update_xform(); } real_t CanvasLayer::get_rotation() const { if (locrotscale_dirty) const_cast(this)->_update_locrotscale(); return rot; } void CanvasLayer::set_rotationd(real_t p_degrees) { set_rotation(Math::deg2rad(p_degrees)); } real_t CanvasLayer::get_rotationd() const { return Math::rad2deg(get_rotation()); } // Kept for compatibility after rename to {s,g}et_rotationd. // Could be removed after a couple releases. void CanvasLayer::_set_rotationd(real_t p_degrees) { WARN_PRINT("Deprecated method CanvasLayer._set_rotationd(): This method was renamed to set_rotationd. Please adapt your code accordingly, as the old method will be obsoleted."); set_rotationd(p_degrees); } real_t CanvasLayer::_get_rotationd() const { WARN_PRINT("Deprecated method CanvasLayer._get_rotationd(): This method was renamed to get_rotationd. Please adapt your code accordingly, as the old method will be obsoleted."); return get_rotationd(); } void CanvasLayer::set_scale(const Vector2 &p_scale) { if (locrotscale_dirty) _update_locrotscale(); scale = p_scale; _update_xform(); } Vector2 CanvasLayer::get_scale() const { if (locrotscale_dirty) const_cast(this)->_update_locrotscale(); return scale; } Ref CanvasLayer::get_world_2d() const { return canvas; } void CanvasLayer::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) { vp = custom_viewport; } else { vp = Node::get_viewport(); } ERR_FAIL_COND(!vp); viewport = vp->get_viewport(); VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas->get_canvas()); VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas->get_canvas(), layer); VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas->get_canvas(), transform); } break; case NOTIFICATION_EXIT_TREE: { VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas->get_canvas()); viewport = RID(); } break; } } Size2 CanvasLayer::get_viewport_size() const { if (!is_inside_tree()) return Size2(1, 1); Rect2 r = vp->get_visible_rect(); return r.size; } RID CanvasLayer::get_viewport() const { return viewport; } void CanvasLayer::set_custom_viewport(Node *p_viewport) { ERR_FAIL_NULL(p_viewport); if (is_inside_tree()) { VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas->get_canvas()); viewport = RID(); } custom_viewport = p_viewport->cast_to(); if (custom_viewport) { custom_viewport_id = custom_viewport->get_instance_ID(); } else { custom_viewport_id = 0; } if (is_inside_tree()) { if (custom_viewport) vp = custom_viewport; else vp = Node::get_viewport(); viewport = vp->get_viewport(); VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas->get_canvas()); VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas->get_canvas(), layer); VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas->get_canvas(), transform); } } Node *CanvasLayer::get_custom_viewport() const { return custom_viewport; } void CanvasLayer::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_layer", "layer"), &CanvasLayer::set_layer); ObjectTypeDB::bind_method(_MD("get_layer"), &CanvasLayer::get_layer); ObjectTypeDB::bind_method(_MD("set_transform", "transform"), &CanvasLayer::set_transform); ObjectTypeDB::bind_method(_MD("get_transform"), &CanvasLayer::get_transform); ObjectTypeDB::bind_method(_MD("set_offset", "offset"), &CanvasLayer::set_offset); ObjectTypeDB::bind_method(_MD("get_offset"), &CanvasLayer::get_offset); ObjectTypeDB::bind_method(_MD("set_rotation", "radians"), &CanvasLayer::set_rotation); ObjectTypeDB::bind_method(_MD("get_rotation"), &CanvasLayer::get_rotation); ObjectTypeDB::bind_method(_MD("set_rotationd", "degrees"), &CanvasLayer::set_rotationd); ObjectTypeDB::bind_method(_MD("get_rotationd"), &CanvasLayer::get_rotationd); // TODO: Obsolete those two methods (old name) properly (GH-4397) ObjectTypeDB::bind_method(_MD("_set_rotationd", "degrees"), &CanvasLayer::_set_rotationd); ObjectTypeDB::bind_method(_MD("_get_rotationd"), &CanvasLayer::_get_rotationd); ObjectTypeDB::bind_method(_MD("set_scale", "scale"), &CanvasLayer::set_scale); ObjectTypeDB::bind_method(_MD("get_scale"), &CanvasLayer::get_scale); ObjectTypeDB::bind_method(_MD("set_custom_viewport", "viewport:Viewport"), &CanvasLayer::set_custom_viewport); ObjectTypeDB::bind_method(_MD("get_custom_viewport:Viewport"), &CanvasLayer::get_custom_viewport); ObjectTypeDB::bind_method(_MD("get_world_2d:World2D"), &CanvasLayer::get_world_2d); // ObjectTypeDB::bind_method(_MD("get_viewport"),&CanvasLayer::get_viewport); ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), _SCS("set_layer"), _SCS("get_layer")); //ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"transform",PROPERTY_HINT_RANGE),_SCS("set_transform"),_SCS("get_transform") ); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), _SCS("set_offset"), _SCS("get_offset")); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation"), _SCS("set_rotationd"), _SCS("get_rotationd")); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), _SCS("set_scale"), _SCS("get_scale")); } CanvasLayer::CanvasLayer() { vp = NULL; scale = Vector2(1, 1); rot = 0; locrotscale_dirty = false; layer = 1; canvas = Ref(memnew(World2D)); custom_viewport = NULL; custom_viewport_id = 0; }