/**************************************************************************/
/*  navigation_server_2d.cpp                                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
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/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "navigation_server_2d.h"

#include "servers/navigation_server_3d.h"

NavigationServer2D *NavigationServer2D::singleton = nullptr;

void NavigationServer2D::_bind_methods() {
	ClassDB::bind_method(D_METHOD("get_maps"), &NavigationServer2D::get_maps);

	ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer2D::map_create);
	ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer2D::map_set_active);
	ClassDB::bind_method(D_METHOD("map_is_active", "map"), &NavigationServer2D::map_is_active);
	ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer2D::map_set_cell_size);
	ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer2D::map_get_cell_size);
	ClassDB::bind_method(D_METHOD("map_set_use_edge_connections", "map", "enabled"), &NavigationServer2D::map_set_use_edge_connections);
	ClassDB::bind_method(D_METHOD("map_get_use_edge_connections", "map"), &NavigationServer2D::map_get_use_edge_connections);
	ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer2D::map_set_edge_connection_margin);
	ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer2D::map_get_edge_connection_margin);
	ClassDB::bind_method(D_METHOD("map_set_link_connection_radius", "map", "radius"), &NavigationServer2D::map_set_link_connection_radius);
	ClassDB::bind_method(D_METHOD("map_get_link_connection_radius", "map"), &NavigationServer2D::map_get_link_connection_radius);
	ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &NavigationServer2D::map_get_path, DEFVAL(1));
	ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer2D::map_get_closest_point);
	ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer2D::map_get_closest_point_owner);

	ClassDB::bind_method(D_METHOD("map_get_links", "map"), &NavigationServer2D::map_get_links);
	ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer2D::map_get_regions);
	ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer2D::map_get_agents);
	ClassDB::bind_method(D_METHOD("map_get_obstacles", "map"), &NavigationServer2D::map_get_obstacles);

	ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer2D::map_force_update);

	ClassDB::bind_method(D_METHOD("query_path", "parameters", "result"), &NavigationServer2D::query_path);

	ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer2D::region_create);
	ClassDB::bind_method(D_METHOD("region_set_enabled", "region", "enabled"), &NavigationServer2D::region_set_enabled);
	ClassDB::bind_method(D_METHOD("region_get_enabled", "region"), &NavigationServer2D::region_get_enabled);
	ClassDB::bind_method(D_METHOD("region_set_use_edge_connections", "region", "enabled"), &NavigationServer2D::region_set_use_edge_connections);
	ClassDB::bind_method(D_METHOD("region_get_use_edge_connections", "region"), &NavigationServer2D::region_get_use_edge_connections);
	ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer2D::region_set_enter_cost);
	ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer2D::region_get_enter_cost);
	ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer2D::region_set_travel_cost);
	ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer2D::region_get_travel_cost);
	ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &NavigationServer2D::region_set_owner_id);
	ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &NavigationServer2D::region_get_owner_id);
	ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer2D::region_owns_point);
	ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer2D::region_set_map);
	ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer2D::region_get_map);
	ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer2D::region_set_navigation_layers);
	ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer2D::region_get_navigation_layers);
	ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer2D::region_set_transform);
	ClassDB::bind_method(D_METHOD("region_set_navigation_polygon", "region", "navigation_polygon"), &NavigationServer2D::region_set_navigation_polygon);
	ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer2D::region_get_connections_count);
	ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_start);
	ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_end);

	ClassDB::bind_method(D_METHOD("link_create"), &NavigationServer2D::link_create);
	ClassDB::bind_method(D_METHOD("link_set_map", "link", "map"), &NavigationServer2D::link_set_map);
	ClassDB::bind_method(D_METHOD("link_get_map", "link"), &NavigationServer2D::link_get_map);
	ClassDB::bind_method(D_METHOD("link_set_enabled", "link", "enabled"), &NavigationServer2D::link_set_enabled);
	ClassDB::bind_method(D_METHOD("link_get_enabled", "link"), &NavigationServer2D::link_get_enabled);
	ClassDB::bind_method(D_METHOD("link_set_bidirectional", "link", "bidirectional"), &NavigationServer2D::link_set_bidirectional);
	ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &NavigationServer2D::link_is_bidirectional);
	ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &NavigationServer2D::link_set_navigation_layers);
	ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &NavigationServer2D::link_get_navigation_layers);
	ClassDB::bind_method(D_METHOD("link_set_start_position", "link", "position"), &NavigationServer2D::link_set_start_position);
	ClassDB::bind_method(D_METHOD("link_get_start_position", "link"), &NavigationServer2D::link_get_start_position);
	ClassDB::bind_method(D_METHOD("link_set_end_position", "link", "position"), &NavigationServer2D::link_set_end_position);
	ClassDB::bind_method(D_METHOD("link_get_end_position", "link"), &NavigationServer2D::link_get_end_position);
	ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &NavigationServer2D::link_set_enter_cost);
	ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer2D::link_get_enter_cost);
	ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer2D::link_set_travel_cost);
	ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &NavigationServer2D::link_get_travel_cost);
	ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &NavigationServer2D::link_set_owner_id);
	ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer2D::link_get_owner_id);

	ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer2D::agent_create);
	ClassDB::bind_method(D_METHOD("agent_set_avoidance_enabled", "agent", "enabled"), &NavigationServer2D::agent_set_avoidance_enabled);
	ClassDB::bind_method(D_METHOD("agent_get_avoidance_enabled", "agent"), &NavigationServer2D::agent_get_avoidance_enabled);
	ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer2D::agent_set_map);
	ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer2D::agent_get_map);
	ClassDB::bind_method(D_METHOD("agent_set_paused", "agent", "paused"), &NavigationServer2D::agent_set_paused);
	ClassDB::bind_method(D_METHOD("agent_get_paused", "agent"), &NavigationServer2D::agent_get_paused);
	ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "distance"), &NavigationServer2D::agent_set_neighbor_distance);
	ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer2D::agent_set_max_neighbors);
	ClassDB::bind_method(D_METHOD("agent_set_time_horizon_agents", "agent", "time_horizon"), &NavigationServer2D::agent_set_time_horizon_agents);
	ClassDB::bind_method(D_METHOD("agent_set_time_horizon_obstacles", "agent", "time_horizon"), &NavigationServer2D::agent_set_time_horizon_obstacles);
	ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer2D::agent_set_radius);
	ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer2D::agent_set_max_speed);
	ClassDB::bind_method(D_METHOD("agent_set_velocity_forced", "agent", "velocity"), &NavigationServer2D::agent_set_velocity_forced);
	ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer2D::agent_set_velocity);
	ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer2D::agent_set_position);
	ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer2D::agent_is_map_changed);
	ClassDB::bind_method(D_METHOD("agent_set_avoidance_callback", "agent", "callback"), &NavigationServer2D::agent_set_avoidance_callback);
	ClassDB::bind_method(D_METHOD("agent_set_avoidance_layers", "agent", "layers"), &NavigationServer2D::agent_set_avoidance_layers);
	ClassDB::bind_method(D_METHOD("agent_set_avoidance_mask", "agent", "mask"), &NavigationServer2D::agent_set_avoidance_mask);
	ClassDB::bind_method(D_METHOD("agent_set_avoidance_priority", "agent", "priority"), &NavigationServer2D::agent_set_avoidance_priority);

	ClassDB::bind_method(D_METHOD("obstacle_create"), &NavigationServer2D::obstacle_create);
	ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_enabled", "obstacle", "enabled"), &NavigationServer2D::obstacle_set_avoidance_enabled);
	ClassDB::bind_method(D_METHOD("obstacle_get_avoidance_enabled", "obstacle"), &NavigationServer2D::obstacle_get_avoidance_enabled);
	ClassDB::bind_method(D_METHOD("obstacle_set_map", "obstacle", "map"), &NavigationServer2D::obstacle_set_map);
	ClassDB::bind_method(D_METHOD("obstacle_get_map", "obstacle"), &NavigationServer2D::obstacle_get_map);
	ClassDB::bind_method(D_METHOD("obstacle_set_paused", "obstacle", "paused"), &NavigationServer2D::obstacle_set_paused);
	ClassDB::bind_method(D_METHOD("obstacle_get_paused", "obstacle"), &NavigationServer2D::obstacle_get_paused);
	ClassDB::bind_method(D_METHOD("obstacle_set_radius", "obstacle", "radius"), &NavigationServer2D::obstacle_set_radius);
	ClassDB::bind_method(D_METHOD("obstacle_set_velocity", "obstacle", "velocity"), &NavigationServer2D::obstacle_set_velocity);
	ClassDB::bind_method(D_METHOD("obstacle_set_position", "obstacle", "position"), &NavigationServer2D::obstacle_set_position);
	ClassDB::bind_method(D_METHOD("obstacle_set_vertices", "obstacle", "vertices"), &NavigationServer2D::obstacle_set_vertices);
	ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_layers", "obstacle", "layers"), &NavigationServer2D::obstacle_set_avoidance_layers);

	ClassDB::bind_method(D_METHOD("parse_source_geometry_data", "navigation_polygon", "source_geometry_data", "root_node", "callback"), &NavigationServer2D::parse_source_geometry_data, DEFVAL(Callable()));
	ClassDB::bind_method(D_METHOD("bake_from_source_geometry_data", "navigation_polygon", "source_geometry_data", "callback"), &NavigationServer2D::bake_from_source_geometry_data, DEFVAL(Callable()));
	ClassDB::bind_method(D_METHOD("bake_from_source_geometry_data_async", "navigation_polygon", "source_geometry_data", "callback"), &NavigationServer2D::bake_from_source_geometry_data_async, DEFVAL(Callable()));

	ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free);

	ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationServer2D::set_debug_enabled);
	ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationServer2D::get_debug_enabled);

	ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));

	ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
}

NavigationServer2D *NavigationServer2D::get_singleton() {
	return singleton;
}

NavigationServer2D::NavigationServer2D() {
	ERR_FAIL_COND(singleton != nullptr);
	singleton = this;
	ERR_FAIL_NULL_MSG(NavigationServer3D::get_singleton(), "The Navigation3D singleton should be initialized before the 2D one.");
	NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed));

#ifdef DEBUG_ENABLED
	NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationServer2D::_emit_navigation_debug_changed_signal));
#endif // DEBUG_ENABLED
}

#ifdef DEBUG_ENABLED
void NavigationServer2D::_emit_navigation_debug_changed_signal() {
	emit_signal(SNAME("navigation_debug_changed"));
}
#endif // DEBUG_ENABLED

NavigationServer2D::~NavigationServer2D() {
	singleton = nullptr;
}

void NavigationServer2D::_emit_map_changed(RID p_map) {
	emit_signal(SNAME("map_changed"), p_map);
}

void NavigationServer2D::set_debug_enabled(bool p_enabled) {
	NavigationServer3D::get_singleton()->set_debug_enabled(p_enabled);
}

bool NavigationServer2D::get_debug_enabled() const {
	return NavigationServer3D::get_singleton()->get_debug_enabled();
}

#ifdef DEBUG_ENABLED
void NavigationServer2D::set_debug_navigation_enabled(bool p_enabled) {
	NavigationServer3D::get_singleton()->set_debug_navigation_enabled(p_enabled);
}

bool NavigationServer2D::get_debug_navigation_enabled() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_enabled();
}

void NavigationServer2D::set_debug_avoidance_enabled(bool p_enabled) {
	NavigationServer3D::get_singleton()->set_debug_avoidance_enabled(p_enabled);
}

bool NavigationServer2D::get_debug_avoidance_enabled() const {
	return NavigationServer3D::get_singleton()->get_debug_avoidance_enabled();
}

void NavigationServer2D::set_debug_navigation_edge_connection_color(const Color &p_color) {
	NavigationServer3D::get_singleton()->set_debug_navigation_edge_connection_color(p_color);
}

Color NavigationServer2D::get_debug_navigation_edge_connection_color() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_edge_connection_color();
}

void NavigationServer2D::set_debug_navigation_geometry_face_color(const Color &p_color) {
	NavigationServer3D::get_singleton()->set_debug_navigation_geometry_face_color(p_color);
}

Color NavigationServer2D::get_debug_navigation_geometry_face_color() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
}

void NavigationServer2D::set_debug_navigation_geometry_face_disabled_color(const Color &p_color) {
	NavigationServer3D::get_singleton()->set_debug_navigation_geometry_face_disabled_color(p_color);
}

Color NavigationServer2D::get_debug_navigation_geometry_face_disabled_color() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_color();
}

void NavigationServer2D::set_debug_navigation_link_connection_color(const Color &p_color) {
	NavigationServer3D::get_singleton()->set_debug_navigation_link_connection_color(p_color);
}

Color NavigationServer2D::get_debug_navigation_link_connection_color() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_color();
}

void NavigationServer2D::set_debug_navigation_link_connection_disabled_color(const Color &p_color) {
	NavigationServer3D::get_singleton()->set_debug_navigation_link_connection_disabled_color(p_color);
}

Color NavigationServer2D::get_debug_navigation_link_connection_disabled_color() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_disabled_color();
}

void NavigationServer2D::set_debug_navigation_geometry_edge_color(const Color &p_color) {
	NavigationServer3D::get_singleton()->set_debug_navigation_geometry_edge_color(p_color);
}

Color NavigationServer2D::get_debug_navigation_geometry_edge_color() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_color();
}

void NavigationServer2D::set_debug_navigation_geometry_edge_disabled_color(const Color &p_color) {
	NavigationServer3D::get_singleton()->set_debug_navigation_geometry_edge_disabled_color(p_color);
}

Color NavigationServer2D::get_debug_navigation_geometry_edge_disabled_color() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_color();
}

void NavigationServer2D::set_debug_navigation_enable_edge_connections(const bool p_value) {
	NavigationServer3D::get_singleton()->set_debug_navigation_enable_edge_connections(p_value);
}

bool NavigationServer2D::get_debug_navigation_enable_edge_connections() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections();
}

void NavigationServer2D::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) {
	NavigationServer3D::get_singleton()->set_debug_navigation_enable_geometry_face_random_color(p_value);
}

bool NavigationServer2D::get_debug_navigation_enable_geometry_face_random_color() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
}

void NavigationServer2D::set_debug_navigation_enable_edge_lines(const bool p_value) {
	NavigationServer3D::get_singleton()->set_debug_navigation_enable_edge_lines(p_value);
}

bool NavigationServer2D::get_debug_navigation_enable_edge_lines() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
}

void NavigationServer2D::set_debug_navigation_agent_path_color(const Color &p_color) {
	NavigationServer3D::get_singleton()->set_debug_navigation_agent_path_color(p_color);
}

Color NavigationServer2D::get_debug_navigation_agent_path_color() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_color();
}

void NavigationServer2D::set_debug_navigation_enable_agent_paths(const bool p_value) {
	NavigationServer3D::get_singleton()->set_debug_navigation_enable_agent_paths(p_value);
}

bool NavigationServer2D::get_debug_navigation_enable_agent_paths() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_enable_agent_paths();
}

void NavigationServer2D::set_debug_navigation_agent_path_point_size(real_t p_point_size) {
	NavigationServer3D::get_singleton()->set_debug_navigation_agent_path_point_size(p_point_size);
}

real_t NavigationServer2D::get_debug_navigation_agent_path_point_size() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_point_size();
}

void NavigationServer2D::set_debug_navigation_avoidance_enable_agents_radius(const bool p_value) {
	NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_enable_agents_radius(p_value);
}

bool NavigationServer2D::get_debug_navigation_avoidance_enable_agents_radius() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_agents_radius();
}

void NavigationServer2D::set_debug_navigation_avoidance_enable_obstacles_radius(const bool p_value) {
	NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_enable_obstacles_radius(p_value);
}

bool NavigationServer2D::get_debug_navigation_avoidance_enable_obstacles_radius() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_radius();
}

void NavigationServer2D::set_debug_navigation_avoidance_agents_radius_color(const Color &p_color) {
	NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_agents_radius_color(p_color);
}

Color NavigationServer2D::get_debug_navigation_avoidance_agents_radius_color() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_agents_radius_color();
}

void NavigationServer2D::set_debug_navigation_avoidance_obstacles_radius_color(const Color &p_color) {
	NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_obstacles_radius_color(p_color);
}

Color NavigationServer2D::get_debug_navigation_avoidance_obstacles_radius_color() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_obstacles_radius_color();
}

void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushin_face_color(const Color &p_color) {
	NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_static_obstacle_pushin_face_color(p_color);
}

Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushin_face_color() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_face_color();
}

void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushout_face_color(const Color &p_color) {
	NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_static_obstacle_pushout_face_color(p_color);
}

Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushout_face_color() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_face_color();
}

void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(const Color &p_color) {
	NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(p_color);
}

Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushin_edge_color() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_edge_color();
}

void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(const Color &p_color) {
	NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(p_color);
}

Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushout_edge_color() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_edge_color();
}

void NavigationServer2D::set_debug_navigation_avoidance_enable_obstacles_static(const bool p_value) {
	NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_enable_obstacles_static(p_value);
}

bool NavigationServer2D::get_debug_navigation_avoidance_enable_obstacles_static() const {
	return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_static();
}
#endif // DEBUG_ENABLED

///////////////////////////////////////////////////////

NavigationServer2DCallback NavigationServer2DManager::create_callback = nullptr;

void NavigationServer2DManager::set_default_server(NavigationServer2DCallback p_callback) {
	create_callback = p_callback;
}

NavigationServer2D *NavigationServer2DManager::new_default_server() {
	if (create_callback == nullptr) {
		return nullptr;
	}

	return create_callback();
}