/*************************************************************************/ /* script_debugger_remote.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SCRIPT_DEBUGGER_REMOTE_H #define SCRIPT_DEBUGGER_REMOTE_H #include "script_language.h" #include "io/stream_peer_tcp.h" #include "io/packet_peer.h" #include "list.h" class ScriptDebuggerRemote : public ScriptDebugger { struct Message { String message; Array data; }; Ref tcp_client; Ref packet_peer_stream; uint64_t last_perf_time; Object *performance; bool requested_quit; Mutex *mutex; List output_strings; List messages; bool locking; //hack to avoid a deadloop static void _print_handler(void *p_this,const String& p_string); PrintHandlerList phl; void _get_output(); void _poll_events(); uint32_t poll_every; bool _parse_live_edit(const Array &p_command); RequestSceneTreeMessageFunc request_scene_tree; void *request_scene_tree_ud; LiveEditFuncs *live_edit_funcs; public: Error connect_to_host(const String& p_host,uint16_t p_port); virtual void debug(ScriptLanguage *p_script,bool p_can_continue=true); virtual void idle_poll(); virtual void line_poll(); virtual bool is_remote() const { return true; } virtual void request_quit(); virtual void send_message(const String& p_message, const Array& p_args); virtual void set_request_scene_tree_message_func(RequestSceneTreeMessageFunc p_func, void *p_udata); virtual void set_live_edit_funcs(LiveEditFuncs *p_funcs); ScriptDebuggerRemote(); ~ScriptDebuggerRemote(); }; #endif // SCRIPT_DEBUGGER_REMOTE_H