/**************************************************************************/ /* animation_player_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "animation_player_editor_plugin.h" #include "core/config/project_settings.h" #include "core/input/input.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/os/keyboard.h" #include "editor/editor_command_palette.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_undo_redo_manager.h" #include "editor/gui/editor_bottom_panel.h" #include "editor/gui/editor_file_dialog.h" #include "editor/inspector_dock.h" #include "editor/plugins/canvas_item_editor_plugin.h" // For onion skinning. #include "editor/plugins/node_3d_editor_plugin.h" // For onion skinning. #include "editor/scene_tree_dock.h" #include "editor/themes/editor_scale.h" #include "editor/themes/editor_theme_manager.h" #include "scene/animation/animation_tree.h" #include "scene/gui/separator.h" #include "scene/main/window.h" #include "scene/resources/animation.h" #include "scene/resources/image_texture.h" #include "servers/rendering_server.h" /////////////////////////////////// void AnimationPlayerEditor::_node_removed(Node *p_node) { if (player && original_node == p_node) { if (is_dummy) { plugin->_clear_dummy_player(); } player = nullptr; set_process(false); track_editor->set_animation(Ref(), true); track_editor->set_root(nullptr); track_editor->show_select_node_warning(true); _update_player(); _ensure_dummy_player(); pin->set_pressed(false); } } void AnimationPlayerEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_PROCESS: { if (!player || is_dummy) { track_editor->show_inactive_player_warning(false); } else { track_editor->show_inactive_player_warning(!player->is_active()); } if (!player) { return; } updating = true; if (player->is_playing()) { { String animname = player->get_assigned_animation(); if (player->has_animation(animname)) { Ref anim = player->get_animation(animname); if (!anim.is_null()) { frame->set_max((double)anim->get_length()); } } } frame->set_value(player->get_current_animation_position()); track_editor->set_anim_pos(player->get_current_animation_position()); } else if (!player->is_valid()) { // Reset timeline when the player has been stopped externally frame->set_value(0); } else if (last_active) { // Need the last frame after it stopped. frame->set_value(player->get_current_animation_position()); track_editor->set_anim_pos(player->get_current_animation_position()); stop->set_icon(stop_icon); } last_active = player->is_playing(); updating = false; } break; case NOTIFICATION_ENTER_TREE: { tool_anim->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationPlayerEditor::_animation_tool_menu)); onion_skinning->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu)); blend_editor.next->connect(SceneStringName(item_selected), callable_mp(this, &AnimationPlayerEditor::_blend_editor_next_changed)); get_tree()->connect(SNAME("node_removed"), callable_mp(this, &AnimationPlayerEditor::_node_removed)); add_theme_style_override(SceneStringName(panel), EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SceneStringName(panel), SNAME("Panel"))); } break; case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { if (EditorThemeManager::is_generated_theme_outdated()) { add_theme_style_override(SceneStringName(panel), EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SceneStringName(panel), SNAME("Panel"))); } } break; case NOTIFICATION_TRANSLATION_CHANGED: case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: case NOTIFICATION_THEME_CHANGED: { stop_icon = get_editor_theme_icon(SNAME("Stop")); pause_icon = get_editor_theme_icon(SNAME("Pause")); if (player && player->is_playing()) { stop->set_icon(pause_icon); } else { stop->set_icon(stop_icon); } autoplay->set_icon(get_editor_theme_icon(SNAME("AutoPlay"))); play->set_icon(get_editor_theme_icon(SNAME("PlayStart"))); play_from->set_icon(get_editor_theme_icon(SNAME("Play"))); play_bw->set_icon(get_editor_theme_icon(SNAME("PlayStartBackwards"))); play_bw_from->set_icon(get_editor_theme_icon(SNAME("PlayBackwards"))); autoplay_icon = get_editor_theme_icon(SNAME("AutoPlay")); reset_icon = get_editor_theme_icon(SNAME("Reload")); { Ref autoplay_img = autoplay_icon->get_image(); Ref reset_img = reset_icon->get_image(); Size2 icon_size = autoplay_img->get_size(); Ref autoplay_reset_img = Image::create_empty(icon_size.x * 2, icon_size.y, false, autoplay_img->get_format()); autoplay_reset_img->blit_rect(autoplay_img, Rect2i(Point2i(), icon_size), Point2i()); autoplay_reset_img->blit_rect(reset_img, Rect2i(Point2i(), icon_size), Point2i(icon_size.x, 0)); autoplay_reset_icon = ImageTexture::create_from_image(autoplay_reset_img); } onion_toggle->set_icon(get_editor_theme_icon(SNAME("Onion"))); onion_skinning->set_icon(get_editor_theme_icon(SNAME("GuiTabMenuHl"))); pin->set_icon(get_editor_theme_icon(SNAME("Pin"))); tool_anim->add_theme_style_override(CoreStringName(normal), get_theme_stylebox(CoreStringName(normal), SNAME("Button"))); track_editor->get_edit_menu()->add_theme_style_override(CoreStringName(normal), get_theme_stylebox(CoreStringName(normal), SNAME("Button"))); #define ITEM_ICON(m_item, m_icon) tool_anim->get_popup()->set_item_icon(tool_anim->get_popup()->get_item_index(m_item), get_editor_theme_icon(SNAME(m_icon))) ITEM_ICON(TOOL_NEW_ANIM, "New"); ITEM_ICON(TOOL_ANIM_LIBRARY, "AnimationLibrary"); ITEM_ICON(TOOL_DUPLICATE_ANIM, "Duplicate"); ITEM_ICON(TOOL_RENAME_ANIM, "Rename"); ITEM_ICON(TOOL_EDIT_TRANSITIONS, "Blend"); ITEM_ICON(TOOL_EDIT_RESOURCE, "Edit"); ITEM_ICON(TOOL_REMOVE_ANIM, "Remove"); _update_animation_list_icons(); } break; case NOTIFICATION_VISIBILITY_CHANGED: { _ensure_dummy_player(); } break; } } void AnimationPlayerEditor::_autoplay_pressed() { if (updating) { return; } if (animation->has_selectable_items() == 0) { return; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); String current = animation->get_item_text(animation->get_selected()); if (player->get_autoplay() == current) { //unset undo_redo->create_action(TTR("Toggle Autoplay")); undo_redo->add_do_method(player, "set_autoplay", ""); undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay()); undo_redo->add_do_method(this, "_animation_player_changed", player); undo_redo->add_undo_method(this, "_animation_player_changed", player); undo_redo->commit_action(); } else { //set undo_redo->create_action(TTR("Toggle Autoplay")); undo_redo->add_do_method(player, "set_autoplay", current); undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay()); undo_redo->add_do_method(this, "_animation_player_changed", player); undo_redo->add_undo_method(this, "_animation_player_changed", player); undo_redo->commit_action(); } } void AnimationPlayerEditor::_go_to_nearest_keyframe(bool p_backward) { if (_get_current().is_empty()) { return; } Ref anim = player->get_animation(player->get_assigned_animation()); double current_time = player->get_current_animation_position(); // Offset the time to avoid finding the same keyframe with Animation::track_find_key(). double time_offset = MAX(CMP_EPSILON * 2, current_time * CMP_EPSILON * 2); double current_time_offset = current_time + (p_backward ? -time_offset : time_offset); float nearest_key_time = p_backward ? 0 : anim->get_length(); int track_count = anim->get_track_count(); bool bezier_active = track_editor->is_bezier_editor_active(); Node *root = get_tree()->get_edited_scene_root(); EditorSelection *selection = EditorNode::get_singleton()->get_editor_selection(); Vector selected_tracks; for (int i = 0; i < track_count; ++i) { if (selection->is_selected(root->get_node_or_null(anim->track_get_path(i)))) { selected_tracks.push_back(i); } } // Find the nearest keyframe in selection if the scene has selected nodes // or the nearest keyframe in the entire animation otherwise. if (selected_tracks.size() > 0) { for (int track : selected_tracks) { if (bezier_active && anim->track_get_type(track) != Animation::TYPE_BEZIER) { continue; } int key = anim->track_find_key(track, current_time_offset, Animation::FIND_MODE_NEAREST, false, !p_backward); if (key == -1) { continue; } double key_time = anim->track_get_key_time(track, key); if ((p_backward && key_time > nearest_key_time) || (!p_backward && key_time < nearest_key_time)) { nearest_key_time = key_time; } } } else { for (int track = 0; track < track_count; ++track) { if (bezier_active && anim->track_get_type(track) != Animation::TYPE_BEZIER) { continue; } int key = anim->track_find_key(track, current_time_offset, Animation::FIND_MODE_NEAREST, false, !p_backward); if (key == -1) { continue; } double key_time = anim->track_get_key_time(track, key); if ((p_backward && key_time > nearest_key_time) || (!p_backward && key_time < nearest_key_time)) { nearest_key_time = key_time; } } } player->seek_internal(nearest_key_time, true, true, true); frame->set_value(nearest_key_time); track_editor->set_anim_pos(nearest_key_time); } void AnimationPlayerEditor::_play_pressed() { String current = _get_current(); if (!current.is_empty()) { if (current == player->get_assigned_animation()) { player->stop(); //so it won't blend with itself } ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing."); player->play(current); } //unstop stop->set_icon(pause_icon); } void AnimationPlayerEditor::_play_from_pressed() { String current = _get_current(); if (!current.is_empty()) { double time = player->get_current_animation_position(); if (current == player->get_assigned_animation() && player->is_playing()) { player->clear_caches(); //so it won't blend with itself } ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing."); player->seek_internal(time, true, true, true); player->play(current); } //unstop stop->set_icon(pause_icon); } String AnimationPlayerEditor::_get_current() const { String current; if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count() && !animation->is_item_separator(animation->get_selected())) { current = animation->get_item_text(animation->get_selected()); } return current; } void AnimationPlayerEditor::_play_bw_pressed() { String current = _get_current(); if (!current.is_empty()) { if (current == player->get_assigned_animation()) { player->stop(); //so it won't blend with itself } ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing."); player->play_backwards(current); } //unstop stop->set_icon(pause_icon); } void AnimationPlayerEditor::_play_bw_from_pressed() { String current = _get_current(); if (!current.is_empty()) { double time = player->get_current_animation_position(); if (current == player->get_assigned_animation() && player->is_playing()) { player->clear_caches(); //so it won't blend with itself } ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing."); player->seek_internal(time, true, true, true); player->play_backwards(current); } //unstop stop->set_icon(pause_icon); } void AnimationPlayerEditor::_stop_pressed() { if (!player) { return; } if (player->is_playing()) { player->pause(); } else { String current = _get_current(); player->stop(); player->set_assigned_animation(current); frame->set_value(0); track_editor->set_anim_pos(0); } stop->set_icon(stop_icon); } void AnimationPlayerEditor::_animation_selected(int p_which) { if (updating) { return; } #define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), true) ITEM_CHECK_DISABLED(TOOL_RENAME_ANIM); ITEM_CHECK_DISABLED(TOOL_DUPLICATE_ANIM); ITEM_CHECK_DISABLED(TOOL_REMOVE_ANIM); ITEM_CHECK_DISABLED(TOOL_EDIT_TRANSITIONS); ITEM_CHECK_DISABLED(TOOL_EDIT_RESOURCE); #undef ITEM_CHECK_DISABLED // when selecting an animation, the idea is that the only interesting behavior // ui-wise is that it should play/blend the next one if currently playing String current = _get_current(); if (!current.is_empty()) { player->set_assigned_animation(current); Ref anim = player->get_animation(current); ERR_FAIL_COND(anim.is_null()); { bool animation_is_readonly = EditorNode::get_singleton()->is_resource_read_only(anim); track_editor->set_animation(anim, animation_is_readonly); Node *root = player->get_node_or_null(player->get_root_node()); if (root) { track_editor->set_root(root); } } frame->set_max((double)anim->get_length()); autoplay->set_pressed(current == player->get_autoplay()); player->stop(); } else { track_editor->set_animation(Ref(), true); track_editor->set_root(nullptr); autoplay->set_pressed(false); } AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying(); _animation_key_editor_seek(timeline_position); emit_signal("animation_selected", current); } void AnimationPlayerEditor::_animation_new() { int count = 1; String base = "new_animation"; String current_library_name = ""; if (animation->has_selectable_items()) { String current_animation_name = animation->get_item_text(animation->get_selected()); Ref current_animation = player->get_animation(current_animation_name); if (current_animation.is_valid()) { current_library_name = player->find_animation_library(current_animation); } } String attempt_prefix = (current_library_name == "") ? "" : current_library_name + "/"; while (true) { String attempt = base; if (count > 1) { attempt += vformat("_%d", count); } if (player->has_animation(attempt_prefix + attempt)) { count++; continue; } base = attempt; break; } _update_name_dialog_library_dropdown(); name_dialog_op = TOOL_NEW_ANIM; name_dialog->set_title(TTR("Create New Animation")); name_dialog->popup_centered(Size2(300, 90)); name_title->set_text(TTR("New Animation Name:")); name->set_text(base); name->select_all(); name->grab_focus(); } void AnimationPlayerEditor::_animation_rename() { if (!animation->has_selectable_items()) { return; } int selected = animation->get_selected(); String selected_name = animation->get_item_text(selected); // Remove library prefix if present. if (selected_name.contains("/")) { selected_name = selected_name.get_slice("/", 1); } name_dialog->set_title(TTR("Rename Animation")); name_title->set_text(TTR("Change Animation Name:")); name->set_text(selected_name); name_dialog_op = TOOL_RENAME_ANIM; name_dialog->popup_centered(Size2(300, 90)); name->select_all(); name->grab_focus(); library->hide(); } void AnimationPlayerEditor::_animation_remove() { if (!animation->has_selectable_items()) { return; } String current = animation->get_item_text(animation->get_selected()); delete_dialog->set_text(vformat(TTR("Delete Animation '%s'?"), current)); delete_dialog->popup_centered(); } void AnimationPlayerEditor::_animation_remove_confirmed() { String current = animation->get_item_text(animation->get_selected()); Ref anim = player->get_animation(current); Ref al = player->get_animation_library(player->find_animation_library(anim)); ERR_FAIL_COND(al.is_null()); // For names of form lib_name/anim_name, remove library name prefix. if (current.contains("/")) { current = current.get_slice("/", 1); } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Remove Animation")); if (player->get_autoplay() == current) { undo_redo->add_do_method(player, "set_autoplay", ""); undo_redo->add_undo_method(player, "set_autoplay", current); // Avoid having the autoplay icon linger around if there is only one animation in the player. undo_redo->add_do_method(this, "_animation_player_changed", player); } undo_redo->add_do_method(al.ptr(), "remove_animation", current); undo_redo->add_undo_method(al.ptr(), "add_animation", current, anim); undo_redo->add_do_method(this, "_animation_player_changed", player); undo_redo->add_undo_method(this, "_animation_player_changed", player); if (animation->has_selectable_items() && animation->get_selectable_item(false) == animation->get_selectable_item(true)) { // Last item remaining. undo_redo->add_do_method(this, "_stop_onion_skinning"); undo_redo->add_undo_method(this, "_start_onion_skinning"); } undo_redo->commit_action(); } void AnimationPlayerEditor::_select_anim_by_name(const String &p_anim) { int idx = -1; for (int i = 0; i < animation->get_item_count(); i++) { if (animation->get_item_text(i) == p_anim) { idx = i; break; } } ERR_FAIL_COND(idx == -1); animation->select(idx); _animation_selected(idx); } float AnimationPlayerEditor::_get_editor_step() const { const String current = player->get_assigned_animation(); const Ref anim = player->get_animation(current); ERR_FAIL_COND_V(anim.is_null(), 0.0); // Use more precise snapping when holding Shift return Input::get_singleton()->is_key_pressed(Key::SHIFT) ? anim->get_step() * 0.25 : anim->get_step(); } void AnimationPlayerEditor::_animation_name_edited() { if (player->is_playing()) { player->stop(); } String new_name = name->get_text(); if (!AnimationLibrary::is_valid_animation_name(new_name)) { error_dialog->set_text(TTR("Invalid animation name!")); error_dialog->popup_centered(); return; } if (name_dialog_op == TOOL_RENAME_ANIM && animation->has_selectable_items() && animation->get_item_text(animation->get_selected()) == new_name) { name_dialog->hide(); return; } String test_name_prefix = ""; if (library->is_visible() && library->get_selected_id() != -1) { test_name_prefix = library->get_item_metadata(library->get_selected_id()); test_name_prefix += (test_name_prefix != "") ? "/" : ""; } if (player->has_animation(test_name_prefix + new_name)) { error_dialog->set_text(vformat(TTR("Animation '%s' already exists!"), test_name_prefix + new_name)); error_dialog->popup_centered(); return; } EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); switch (name_dialog_op) { case TOOL_RENAME_ANIM: { String current = animation->get_item_text(animation->get_selected()); Ref anim = player->get_animation(current); Ref al = player->get_animation_library(player->find_animation_library(anim)); ERR_FAIL_COND(al.is_null()); // Extract library prefix if present. String new_library_prefix = ""; if (current.contains("/")) { new_library_prefix = current.get_slice("/", 0) + "/"; current = current.get_slice("/", 1); } undo_redo->create_action(TTR("Rename Animation")); undo_redo->add_do_method(al.ptr(), "rename_animation", current, new_name); undo_redo->add_do_method(anim.ptr(), "set_name", new_name); undo_redo->add_undo_method(al.ptr(), "rename_animation", new_name, current); undo_redo->add_undo_method(anim.ptr(), "set_name", current); undo_redo->add_do_method(this, "_animation_player_changed", player); undo_redo->add_undo_method(this, "_animation_player_changed", player); undo_redo->commit_action(); if (is_dummy) { plugin->_update_dummy_player(original_node); } _select_anim_by_name(new_library_prefix + new_name); } break; case TOOL_NEW_ANIM: { Ref new_anim = Ref(memnew(Animation)); new_anim->set_name(new_name); if (animation->get_item_count() > 0) { String current = animation->get_item_text(animation->get_selected()); Ref current_anim = player->get_animation(current); if (current_anim.is_valid()) { new_anim->set_step(current_anim->get_step()); } } String library_name; Ref al; library_name = library->get_item_metadata(library->get_selected()); // It's possible that [Global] was selected, but doesn't exist yet. if (player->has_animation_library(library_name)) { al = player->get_animation_library(library_name); } undo_redo->create_action(TTR("Add Animation")); bool lib_added = false; if (al.is_null()) { al.instantiate(); lib_added = true; undo_redo->add_do_method(fetch_mixer_for_library(), "add_animation_library", "", al); library_name = ""; } undo_redo->add_do_method(al.ptr(), "add_animation", new_name, new_anim); undo_redo->add_undo_method(al.ptr(), "remove_animation", new_name); undo_redo->add_do_method(this, "_animation_player_changed", player); undo_redo->add_undo_method(this, "_animation_player_changed", player); if (!animation->has_selectable_items()) { undo_redo->add_do_method(this, "_start_onion_skinning"); undo_redo->add_undo_method(this, "_stop_onion_skinning"); } if (lib_added) { undo_redo->add_undo_method(fetch_mixer_for_library(), "remove_animation_library", ""); } undo_redo->commit_action(); if (library_name != "") { library_name = library_name + "/"; } if (is_dummy) { plugin->_update_dummy_player(original_node); } _select_anim_by_name(library_name + new_name); } break; case TOOL_DUPLICATE_ANIM: { String current = animation->get_item_text(animation->get_selected()); Ref anim = player->get_animation(current); Ref new_anim = _animation_clone(anim); new_anim->set_name(new_name); String library_name; Ref al; if (library->is_visible()) { library_name = library->get_item_metadata(library->get_selected()); // It's possible that [Global] was selected, but doesn't exist yet. if (player->has_animation_library(library_name)) { al = player->get_animation_library(library_name); } } else { if (player->has_animation_library("")) { al = player->get_animation_library(""); library_name = ""; } } undo_redo->create_action(TTR("Duplicate Animation")); bool lib_added = false; if (al.is_null()) { al.instantiate(); lib_added = true; undo_redo->add_do_method(player, "add_animation_library", "", al); library_name = ""; } undo_redo->add_do_method(al.ptr(), "add_animation", new_name, new_anim); undo_redo->add_undo_method(al.ptr(), "remove_animation", new_name); undo_redo->add_do_method(this, "_animation_player_changed", player); undo_redo->add_undo_method(this, "_animation_player_changed", player); if (lib_added) { undo_redo->add_undo_method(player, "remove_animation_library", ""); } undo_redo->commit_action(); if (library_name != "") { library_name = library_name + "/"; } if (is_dummy) { plugin->_update_dummy_player(original_node); } _select_anim_by_name(library_name + new_name); } break; } name_dialog->hide(); } void AnimationPlayerEditor::_blend_editor_next_changed(const int p_idx) { if (!animation->has_selectable_items()) { return; } String current = animation->get_item_text(animation->get_selected()); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Blend Next Changed")); undo_redo->add_do_method(player, "animation_set_next", current, blend_editor.next->get_item_text(p_idx)); undo_redo->add_undo_method(player, "animation_set_next", current, player->animation_get_next(current)); undo_redo->add_do_method(this, "_animation_player_changed", player); undo_redo->add_undo_method(this, "_animation_player_changed", player); undo_redo->commit_action(); } void AnimationPlayerEditor::_edit_animation_blend() { if (updating_blends || !animation->has_selectable_items()) { return; } blend_editor.dialog->popup_centered(Size2(400, 400) * EDSCALE); _update_animation_blend(); } void AnimationPlayerEditor::_update_animation_blend() { if (updating_blends || !animation->has_selectable_items()) { return; } blend_editor.tree->clear(); String current = animation->get_item_text(animation->get_selected()); List anims; player->get_animation_list(&anims); TreeItem *root = blend_editor.tree->create_item(); updating_blends = true; int i = 0; bool anim_found = false; blend_editor.next->clear(); blend_editor.next->add_item("", i); for (const StringName &to : anims) { TreeItem *blend = blend_editor.tree->create_item(root); blend->set_editable(0, false); blend->set_editable(1, true); blend->set_text(0, to); blend->set_cell_mode(1, TreeItem::CELL_MODE_RANGE); blend->set_range_config(1, 0, 3600, 0.001); blend->set_range(1, player->get_blend_time(current, to)); i++; blend_editor.next->add_item(to, i); if (to == player->animation_get_next(current)) { blend_editor.next->select(i); anim_found = true; } } // make sure we reset it else it becomes out of sync and could contain a deleted animation if (!anim_found) { blend_editor.next->select(0); player->animation_set_next(current, blend_editor.next->get_item_text(0)); } updating_blends = false; } void AnimationPlayerEditor::_blend_edited() { if (updating_blends || !animation->has_selectable_items()) { return; } TreeItem *selected = blend_editor.tree->get_edited(); if (!selected) { return; } String current = animation->get_item_text(animation->get_selected()); updating_blends = true; String to = selected->get_text(0); float blend_time = selected->get_range(1); float prev_blend_time = player->get_blend_time(current, to); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Change Blend Time")); undo_redo->add_do_method(player, "set_blend_time", current, to, blend_time); undo_redo->add_undo_method(player, "set_blend_time", current, to, prev_blend_time); undo_redo->add_do_method(this, "_animation_player_changed", player); undo_redo->add_undo_method(this, "_animation_player_changed", player); undo_redo->commit_action(); updating_blends = false; } void AnimationPlayerEditor::ensure_visibility() { if (player) { return; // another player is pinned, don't reset } _animation_edit(); } Dictionary AnimationPlayerEditor::get_state() const { Dictionary d; if (!is_dummy) { d["visible"] = is_visible_in_tree(); if (EditorNode::get_singleton()->get_edited_scene() && is_visible_in_tree() && player) { d["player"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(player); d["animation"] = player->get_assigned_animation(); d["track_editor_state"] = track_editor->get_state(); } } return d; } void AnimationPlayerEditor::set_state(const Dictionary &p_state) { if (!p_state.has("visible") || !p_state["visible"]) { return; } if (!EditorNode::get_singleton()->get_edited_scene()) { return; } if (p_state.has("player")) { Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]); if (Object::cast_to(n) && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) { if (player) { if (player->is_connected(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) { player->disconnect(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated)); } if (player->is_connected(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed))) { player->disconnect(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed)); } } player = Object::cast_to(n); if (player) { if (!player->is_connected(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) { player->connect(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated), CONNECT_DEFERRED); } if (!player->is_connected(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed))) { player->connect(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed), CONNECT_DEFERRED); } } _update_player(); EditorNode::get_bottom_panel()->make_item_visible(this); set_process(true); ensure_visibility(); if (p_state.has("animation")) { String anim = p_state["animation"]; if (!anim.is_empty() && player->has_animation(anim)) { _select_anim_by_name(anim); _animation_edit(); } } } } if (p_state.has("track_editor_state")) { track_editor->set_state(p_state["track_editor_state"]); } } void AnimationPlayerEditor::_animation_resource_edit() { String current = _get_current(); if (current != String()) { Ref anim = player->get_animation(current); EditorNode::get_singleton()->edit_resource(anim); } } void AnimationPlayerEditor::_animation_edit() { String current = _get_current(); if (current != String()) { Ref anim = player->get_animation(current); track_editor->set_animation(anim, EditorNode::get_singleton()->is_resource_read_only(anim)); Node *root = player->get_node_or_null(player->get_root_node()); if (root) { track_editor->set_root(root); } } else { track_editor->set_animation(Ref(), true); track_editor->set_root(nullptr); } } void AnimationPlayerEditor::_scale_changed(const String &p_scale) { player->set_speed_scale(p_scale.to_float()); } void AnimationPlayerEditor::_update_animation() { // the purpose of _update_animation is to reflect the current state // of the animation player in the current editor.. updating = true; if (player->is_playing()) { stop->set_icon(pause_icon); } else { stop->set_icon(stop_icon); } scale->set_text(String::num(player->get_speed_scale(), 2)); String current = player->get_assigned_animation(); for (int i = 0; i < animation->get_item_count(); i++) { if (animation->get_item_text(i) == current) { animation->select(i); break; } } updating = false; } void AnimationPlayerEditor::_update_player() { updating = true; animation->clear(); tool_anim->set_disabled(player == nullptr); pin->set_disabled(player == nullptr); _set_controls_disabled(player == nullptr); if (!player) { AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying(); return; } List libraries; player->get_animation_library_list(&libraries); int active_idx = -1; bool no_anims_found = true; bool global_animation_library_is_readonly = false; bool all_animation_libraries_are_readonly = libraries.size() > 0; for (const StringName &K : libraries) { if (K != StringName()) { animation->add_separator(K); } // Check if the global library is read-only since we want to disable options for adding/remove/renaming animations if it is. Ref anim_library = player->get_animation_library(K); bool is_animation_library_read_only = EditorNode::get_singleton()->is_resource_read_only(anim_library); if (!is_animation_library_read_only) { all_animation_libraries_are_readonly = false; } else { if (K == "") { global_animation_library_is_readonly = true; } } List animlist; anim_library->get_animation_list(&animlist); for (const StringName &E : animlist) { String path = K; if (path != "") { path += "/"; } path += E; animation->add_item(path); if (player->get_assigned_animation() == path) { active_idx = animation->get_selectable_item(true); } no_anims_found = false; } } #define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), all_animation_libraries_are_readonly || (no_anims_found && global_animation_library_is_readonly)) ITEM_CHECK_DISABLED(TOOL_NEW_ANIM); #undef ITEM_CHECK_DISABLED _update_animation_list_icons(); updating = false; if (active_idx != -1) { animation->select(active_idx); autoplay->set_pressed(animation->get_item_text(active_idx) == player->get_autoplay()); _animation_selected(active_idx); } else if (animation->has_selectable_items()) { int item = animation->get_selectable_item(); animation->select(item); autoplay->set_pressed(animation->get_item_text(item) == player->get_autoplay()); _animation_selected(item); } else { _animation_selected(0); } if (no_anims_found) { _set_controls_disabled(true); } else { String current = animation->get_item_text(animation->get_selected()); Ref anim = player->get_animation(current); bool animation_library_is_readonly = EditorNode::get_singleton()->is_resource_read_only(anim); track_editor->set_animation(anim, animation_library_is_readonly); Node *root = player->get_node_or_null(player->get_root_node()); if (root) { track_editor->set_root(root); } } _update_animation(); } void AnimationPlayerEditor::_set_controls_disabled(bool p_disabled) { frame->set_editable(!p_disabled); stop->set_disabled(p_disabled); play->set_disabled(p_disabled); play_bw->set_disabled(p_disabled); play_bw_from->set_disabled(p_disabled); play_from->set_disabled(p_disabled); animation->set_disabled(p_disabled); autoplay->set_disabled(p_disabled); onion_toggle->set_disabled(p_disabled); onion_skinning->set_disabled(p_disabled); } void AnimationPlayerEditor::_update_animation_list_icons() { for (int i = 0; i < animation->get_item_count(); i++) { String anim_name = animation->get_item_text(i); if (animation->is_item_disabled(i) || animation->is_item_separator(i)) { continue; } Ref icon; if (anim_name == player->get_autoplay()) { if (anim_name == SceneStringName(RESET)) { icon = autoplay_reset_icon; } else { icon = autoplay_icon; } } else if (anim_name == SceneStringName(RESET)) { icon = reset_icon; } animation->set_item_icon(i, icon); } } void AnimationPlayerEditor::_update_name_dialog_library_dropdown() { StringName current_library_name; if (animation->has_selectable_items()) { String current_animation_name = animation->get_item_text(animation->get_selected()); Ref current_animation = player->get_animation(current_animation_name); if (current_animation.is_valid()) { current_library_name = player->find_animation_library(current_animation); } } List libraries; player->get_animation_library_list(&libraries); library->clear(); int valid_library_count = 0; // When [Global] isn't present, but other libraries are, add option of creating [Global]. int index_offset = 0; if (!player->has_animation_library(StringName())) { library->add_item(String(TTR("[Global] (create)"))); library->set_item_metadata(0, ""); if (!libraries.is_empty()) { index_offset = 1; } valid_library_count++; } int current_lib_id = index_offset; // Don't default to [Global] if it doesn't exist yet. for (const StringName &library_name : libraries) { if (!EditorNode::get_singleton()->is_resource_read_only(player->get_animation_library(library_name))) { library->add_item((library_name == StringName()) ? String(TTR("[Global]")) : String(library_name)); library->set_item_metadata(valid_library_count, String(library_name)); // Default to duplicating into same library. if (library_name == current_library_name) { current_library_name = library_name; current_lib_id = valid_library_count; } valid_library_count++; } } // If our library name is empty, but we have valid libraries, we can check here to auto assign the first // one which isn't a read-only library. bool auto_assigning_non_global_library = false; if (current_library_name == StringName() && valid_library_count > 0) { for (const StringName &library_name : libraries) { if (!EditorNode::get_singleton()->is_resource_read_only(player->get_animation_library(library_name))) { current_library_name = library_name; current_lib_id = 0; if (library_name != StringName()) { auto_assigning_non_global_library = true; } break; } } } if (library->get_item_count() > 0) { library->select(current_lib_id); if (library->get_item_count() > 1 || auto_assigning_non_global_library) { library->show(); library->set_disabled(auto_assigning_non_global_library && library->get_item_count() == 1); } else { library->hide(); } } } void AnimationPlayerEditor::_ensure_dummy_player() { bool dummy_exists = is_dummy && player && original_node; if (dummy_exists) { if (is_visible()) { player->set_active(true); original_node->set_editing(true); } else { player->set_active(false); original_node->set_editing(false); } } int selected = animation->get_selected(); autoplay->set_disabled(selected != -1 ? (animation->get_item_text(selected).is_empty() ? true : dummy_exists) : true); // Show warning. if (track_editor) { track_editor->show_dummy_player_warning(dummy_exists); } } void AnimationPlayerEditor::edit(AnimationMixer *p_node, AnimationPlayer *p_player, bool p_is_dummy) { if (player && pin->is_pressed()) { return; // Ignore, pinned. } if (player) { if (player->is_connected(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) { player->disconnect(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated)); } if (player->is_connected(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed))) { player->disconnect(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed)); } } AnimationTree *tree = Object::cast_to(p_node); if (tree) { if (tree->is_connected(SNAME("animation_player_changed"), callable_mp(this, &AnimationPlayerEditor::unpin))) { tree->disconnect(SNAME("animation_player_changed"), callable_mp(this, &AnimationPlayerEditor::unpin)); } } original_node = p_node; player = p_player; is_dummy = p_is_dummy; if (tree) { if (!tree->is_connected(SNAME("animation_player_changed"), callable_mp(this, &AnimationPlayerEditor::unpin))) { tree->connect(SNAME("animation_player_changed"), callable_mp(this, &AnimationPlayerEditor::unpin)); } } if (player) { if (!player->is_connected(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) { player->connect(SNAME("animation_list_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated), CONNECT_DEFERRED); } if (!player->is_connected(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed))) { player->connect(SNAME("current_animation_changed"), callable_mp(this, &AnimationPlayerEditor::_current_animation_changed)); } _update_player(); if (onion.enabled) { if (animation->has_selectable_items()) { _start_onion_skinning(); } else { _stop_onion_skinning(); } } track_editor->show_select_node_warning(false); } else { if (onion.enabled) { _stop_onion_skinning(); } track_editor->show_select_node_warning(true); } library_editor->set_animation_mixer(fetch_mixer_for_library()); _ensure_dummy_player(); } void AnimationPlayerEditor::forward_force_draw_over_viewport(Control *p_overlay) { if (!onion.can_overlay) { return; } // Can happen on viewport resize, at least. if (!_are_onion_layers_valid()) { return; } RID ci = p_overlay->get_canvas_item(); Rect2 src_rect = p_overlay->get_global_rect(); // Re-flip since captures are already flipped. src_rect.position.y = onion.capture_size.y - (src_rect.position.y + src_rect.size.y); src_rect.size.y *= -1; Rect2 dst_rect = Rect2(Point2(), p_overlay->get_size()); float alpha_step = 1.0 / (onion.steps + 1); uint32_t capture_idx = 0; if (onion.past) { float alpha = 0.0f; do { alpha += alpha_step; if (onion.captures_valid[capture_idx]) { RS::get_singleton()->canvas_item_add_texture_rect_region( ci, dst_rect, RS::get_singleton()->viewport_get_texture(onion.captures[capture_idx]), src_rect, Color(1, 1, 1, alpha)); } capture_idx++; } while (capture_idx < onion.steps); } if (onion.future) { float alpha = 1.0f; uint32_t base_cidx = capture_idx; do { alpha -= alpha_step; if (onion.captures_valid[capture_idx]) { RS::get_singleton()->canvas_item_add_texture_rect_region( ci, dst_rect, RS::get_singleton()->viewport_get_texture(onion.captures[capture_idx]), src_rect, Color(1, 1, 1, alpha)); } capture_idx++; } while (capture_idx < base_cidx + onion.steps); // In case there's the present capture at the end, skip it. } } void AnimationPlayerEditor::_animation_duplicate() { if (!animation->has_selectable_items()) { return; } String current = animation->get_item_text(animation->get_selected()); Ref anim = player->get_animation(current); if (!anim.is_valid()) { return; } int count = 2; String new_name = current; PackedStringArray split = new_name.split("_"); int last_index = split.size() - 1; if (last_index > 0 && split[last_index].is_valid_int() && split[last_index].to_int() >= 0) { count = split[last_index].to_int(); split.remove_at(last_index); new_name = String("_").join(split); } while (true) { String attempt = new_name; attempt += vformat("_%d", count); if (player->has_animation(attempt)) { count++; continue; } new_name = attempt; break; } if (new_name.contains("/")) { // Discard library prefix. new_name = new_name.get_slice("/", 1); } _update_name_dialog_library_dropdown(); name_dialog_op = TOOL_DUPLICATE_ANIM; name_dialog->set_title(TTR("Duplicate Animation")); // TRANSLATORS: This is a label for the new name field in the "Duplicate Animation" dialog. name_title->set_text(TTR("Duplicated Animation Name:")); name->set_text(new_name); name_dialog->popup_centered(Size2(300, 90)); name->select_all(); name->grab_focus(); } Ref AnimationPlayerEditor::_animation_clone(Ref p_anim) { Ref new_anim = memnew(Animation); List plist; p_anim->get_property_list(&plist); for (const PropertyInfo &E : plist) { if (E.usage & PROPERTY_USAGE_STORAGE) { new_anim->set(E.name, p_anim->get(E.name)); } } new_anim->set_path(""); return new_anim; } void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_timeline_only) { if (updating || !player || player->is_playing()) { return; }; updating = true; String current = player->get_assigned_animation(); if (current.is_empty() || !player->has_animation(current)) { updating = false; current = ""; return; }; Ref anim; anim = player->get_animation(current); double pos = CLAMP((double)anim->get_length() * (p_value / frame->get_max()), 0, (double)anim->get_length()); if (track_editor->is_snap_timeline_enabled()) { pos = Math::snapped(pos, _get_editor_step()); } pos = CLAMP(pos, 0, (double)anim->get_length() - CMP_EPSILON2); // Hack: Avoid fposmod with LOOP_LINEAR. if (!p_timeline_only && anim.is_valid() && (!player->is_valid() || !Math::is_equal_approx(pos, player->get_current_animation_position()))) { player->seek_internal(pos, true, true, false); } track_editor->set_anim_pos(pos); }; void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) { _update_player(); if (blend_editor.dialog->is_visible()) { _update_animation_blend(); // Update. } if (library_editor->is_visible()) { library_editor->update_tree(); } } void AnimationPlayerEditor::_animation_libraries_updated() { _animation_player_changed(player); } void AnimationPlayerEditor::_list_changed() { if (is_visible_in_tree()) { _update_player(); } } void AnimationPlayerEditor::_current_animation_changed(const String &p_name) { if (is_visible_in_tree()) { if (p_name.is_empty()) { // Means [stop]. frame->set_value(0); track_editor->set_anim_pos(0); _update_animation(); return; } Ref anim = player->get_animation(p_name); if (anim.is_null()) { return; } // Determine the read-only status of the animation's library and the libraries as a whole. List libraries; player->get_animation_library_list(&libraries); bool current_animation_library_is_readonly = false; bool all_animation_libraries_are_readonly = true; for (const StringName &K : libraries) { Ref anim_library = player->get_animation_library(K); bool animation_library_is_readonly = EditorNode::get_singleton()->is_resource_read_only(anim_library); if (!animation_library_is_readonly) { all_animation_libraries_are_readonly = false; } List animlist; anim_library->get_animation_list(&animlist); bool animation_found = false; for (const StringName &E : animlist) { String path = K; if (path != "") { path += "/"; } path += E; if (p_name == path) { current_animation_library_is_readonly = animation_library_is_readonly; break; } } if (animation_found) { break; } } StringName library_name = player->find_animation_library(anim); bool animation_is_readonly = EditorNode::get_singleton()->is_resource_read_only(anim); track_editor->set_animation(anim, animation_is_readonly); _update_animation(); #define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), false) ITEM_CHECK_DISABLED(TOOL_EDIT_TRANSITIONS); ITEM_CHECK_DISABLED(TOOL_EDIT_RESOURCE); #undef ITEM_CHECK_DISABLED #define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), current_animation_library_is_readonly) ITEM_CHECK_DISABLED(TOOL_RENAME_ANIM); ITEM_CHECK_DISABLED(TOOL_REMOVE_ANIM); #undef ITEM_CHECK_DISABLED #define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), all_animation_libraries_are_readonly) ITEM_CHECK_DISABLED(TOOL_DUPLICATE_ANIM); #undef ITEM_CHECK_DISABLED } } void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) { frame->set_max(p_len); } void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_timeline_only, bool p_update_position_only) { timeline_position = p_pos; if (!is_visible_in_tree() || p_update_position_only || !player || player->is_playing() || !player->has_animation(player->get_assigned_animation())) { return; } updating = true; frame->set_value(track_editor->is_snap_timeline_enabled() ? Math::snapped(p_pos, _get_editor_step()) : p_pos); updating = false; _seek_value_changed(p_pos, p_timeline_only); } void AnimationPlayerEditor::_animation_update_key_frame() { if (player) { player->advance(0); } } void AnimationPlayerEditor::_animation_tool_menu(int p_option) { String current = _get_current(); Ref anim; if (!current.is_empty()) { anim = player->get_animation(current); } switch (p_option) { case TOOL_NEW_ANIM: { _animation_new(); } break; case TOOL_ANIM_LIBRARY: { library_editor->set_animation_mixer(fetch_mixer_for_library()); library_editor->show_dialog(); } break; case TOOL_DUPLICATE_ANIM: { _animation_duplicate(); } break; case TOOL_RENAME_ANIM: { _animation_rename(); } break; case TOOL_EDIT_TRANSITIONS: { _edit_animation_blend(); } break; case TOOL_REMOVE_ANIM: { _animation_remove(); } break; case TOOL_EDIT_RESOURCE: { if (anim.is_valid()) { EditorNode::get_singleton()->edit_resource(anim); } } break; } } void AnimationPlayerEditor::_onion_skinning_menu(int p_option) { PopupMenu *menu = onion_skinning->get_popup(); int idx = menu->get_item_index(p_option); switch (p_option) { case ONION_SKINNING_ENABLE: { onion.enabled = !onion.enabled; if (onion.enabled) { if (get_player() && !get_player()->has_animation(SceneStringName(RESET))) { EditorNode::get_singleton()->show_warning(TTR("Onion skinning requires a RESET animation.")); } _start_onion_skinning(); // It will check for RESET animation anyway. } else { _stop_onion_skinning(); } } break; case ONION_SKINNING_PAST: { // Ensure at least one of past/future is checked. onion.past = onion.future ? !onion.past : true; menu->set_item_checked(idx, onion.past); } break; case ONION_SKINNING_FUTURE: { // Ensure at least one of past/future is checked. onion.future = onion.past ? !onion.future : true; menu->set_item_checked(idx, onion.future); } break; case ONION_SKINNING_1_STEP: // Fall-through. case ONION_SKINNING_2_STEPS: case ONION_SKINNING_3_STEPS: { onion.steps = (p_option - ONION_SKINNING_1_STEP) + 1; int one_frame_idx = menu->get_item_index(ONION_SKINNING_1_STEP); for (int i = 0; i <= ONION_SKINNING_LAST_STEPS_OPTION - ONION_SKINNING_1_STEP; i++) { menu->set_item_checked(one_frame_idx + i, (int)onion.steps == i + 1); } } break; case ONION_SKINNING_DIFFERENCES_ONLY: { onion.differences_only = !onion.differences_only; menu->set_item_checked(idx, onion.differences_only); } break; case ONION_SKINNING_FORCE_WHITE_MODULATE: { onion.force_white_modulate = !onion.force_white_modulate; menu->set_item_checked(idx, onion.force_white_modulate); } break; case ONION_SKINNING_INCLUDE_GIZMOS: { onion.include_gizmos = !onion.include_gizmos; menu->set_item_checked(idx, onion.include_gizmos); } break; } } void AnimationPlayerEditor::shortcut_input(const Ref &p_ev) { ERR_FAIL_COND(p_ev.is_null()); Ref k = p_ev; if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo()) { if (ED_IS_SHORTCUT("animation_editor/stop_animation", p_ev)) { _stop_pressed(); accept_event(); } else if (ED_IS_SHORTCUT("animation_editor/play_animation", p_ev)) { _play_from_pressed(); accept_event(); } else if (ED_IS_SHORTCUT("animation_editor/play_animation_backwards", p_ev)) { _play_bw_from_pressed(); accept_event(); } else if (ED_IS_SHORTCUT("animation_editor/play_animation_from_start", p_ev)) { _play_pressed(); accept_event(); } else if (ED_IS_SHORTCUT("animation_editor/play_animation_from_end", p_ev)) { _play_bw_pressed(); accept_event(); } else if (ED_IS_SHORTCUT("animation_editor/go_to_next_keyframe", p_ev)) { _go_to_nearest_keyframe(false); accept_event(); } else if (ED_IS_SHORTCUT("animation_editor/go_to_previous_keyframe", p_ev)) { _go_to_nearest_keyframe(true); accept_event(); } } } void AnimationPlayerEditor::_editor_visibility_changed() { if (is_visible() && animation->has_selectable_items()) { _start_onion_skinning(); } } bool AnimationPlayerEditor::_are_onion_layers_valid() { ERR_FAIL_COND_V(!onion.past && !onion.future, false); Size2 capture_size = DisplayServer::get_singleton()->window_get_size(DisplayServer::MAIN_WINDOW_ID); return onion.captures.size() == onion.get_capture_count() && onion.capture_size == capture_size; } void AnimationPlayerEditor::_allocate_onion_layers() { _free_onion_layers(); int captures = onion.get_capture_count(); Size2 capture_size = DisplayServer::get_singleton()->window_get_size(DisplayServer::MAIN_WINDOW_ID); onion.captures.resize(captures); onion.captures_valid.resize(captures); for (int i = 0; i < captures; i++) { bool is_present = onion.differences_only && i == captures - 1; // Each capture is a viewport with a canvas item attached that renders a full-size rect with the contents of the main viewport. onion.captures[i] = RS::get_singleton()->viewport_create(); RS::get_singleton()->viewport_set_size(onion.captures[i], capture_size.width, capture_size.height); RS::get_singleton()->viewport_set_update_mode(onion.captures[i], RS::VIEWPORT_UPDATE_ALWAYS); RS::get_singleton()->viewport_set_transparent_background(onion.captures[i], !is_present); RS::get_singleton()->viewport_attach_canvas(onion.captures[i], onion.capture.canvas); } // Reset the capture canvas item to the current root viewport texture (defensive). RS::get_singleton()->canvas_item_clear(onion.capture.canvas_item); RS::get_singleton()->canvas_item_add_texture_rect(onion.capture.canvas_item, Rect2(Point2(), Point2(capture_size.x, -capture_size.y)), get_tree()->get_root()->get_texture()->get_rid()); onion.capture_size = capture_size; } void AnimationPlayerEditor::_free_onion_layers() { for (uint32_t i = 0; i < onion.captures.size(); i++) { if (onion.captures[i].is_valid()) { RS::get_singleton()->free(onion.captures[i]); } } onion.captures.clear(); onion.captures_valid.clear(); } void AnimationPlayerEditor::_prepare_onion_layers_1() { // This would be called per viewport and we want to act once only. int64_t cur_frame = get_tree()->get_frame(); if (cur_frame == onion.last_frame) { return; } if (!onion.enabled || !is_visible() || !get_player() || !get_player()->has_animation(SceneStringName(RESET))) { _stop_onion_skinning(); return; } onion.last_frame = cur_frame; // Refresh viewports with no onion layers overlaid. onion.can_overlay = false; plugin->update_overlays(); if (player->is_playing()) { return; } // And go to next step afterwards. callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_2_prolog).call_deferred(); } void AnimationPlayerEditor::_prepare_onion_layers_2_prolog() { Ref anim = player->get_animation(player->get_assigned_animation()); if (!anim.is_valid()) { return; } if (!_are_onion_layers_valid()) { _allocate_onion_layers(); } // Hide superfluous elements that would make the overlay unnecessary cluttered. if (Node3DEditor::get_singleton()->is_visible()) { // 3D onion.temp.spatial_edit_state = Node3DEditor::get_singleton()->get_state(); Dictionary new_state = onion.temp.spatial_edit_state.duplicate(); new_state["show_grid"] = false; new_state["show_origin"] = false; Array orig_vp = onion.temp.spatial_edit_state["viewports"]; Array vp; vp.resize(4); for (int i = 0; i < vp.size(); i++) { Dictionary d = ((Dictionary)orig_vp[i]).duplicate(); d["use_environment"] = false; d["doppler"] = false; d["listener"] = false; d["gizmos"] = onion.include_gizmos ? d["gizmos"] : Variant(false); d["information"] = false; vp[i] = d; } new_state["viewports"] = vp; // TODO: Save/restore only affected entries. Node3DEditor::get_singleton()->set_state(new_state); } else { // CanvasItemEditor. onion.temp.canvas_edit_state = CanvasItemEditor::get_singleton()->get_state(); Dictionary new_state = onion.temp.canvas_edit_state.duplicate(); new_state["show_origin"] = false; new_state["show_grid"] = false; new_state["show_rulers"] = false; new_state["show_guides"] = false; new_state["show_helpers"] = false; new_state["show_zoom_control"] = false; new_state["show_edit_locks"] = false; new_state["grid_visibility"] = 2; // TODO: Expose CanvasItemEditor::GRID_VISIBILITY_HIDE somehow and use it. new_state["show_transformation_gizmos"] = onion.include_gizmos ? new_state["gizmos"] : Variant(false); // TODO: Save/restore only affected entries. CanvasItemEditor::get_singleton()->set_state(new_state); } // Tweak the root viewport to ensure it's rendered before our target. RID root_vp = get_tree()->get_root()->get_viewport_rid(); onion.temp.screen_rect = Rect2(Vector2(), DisplayServer::get_singleton()->window_get_size(DisplayServer::MAIN_WINDOW_ID)); RS::get_singleton()->viewport_attach_to_screen(root_vp, Rect2(), DisplayServer::INVALID_WINDOW_ID); RS::get_singleton()->viewport_set_update_mode(root_vp, RS::VIEWPORT_UPDATE_ALWAYS); RID present_rid; if (onion.differences_only) { // Capture present scene as it is. RS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, RID()); present_rid = onion.captures[onion.captures.size() - 1]; RS::get_singleton()->viewport_set_active(present_rid, true); RS::get_singleton()->viewport_set_parent_viewport(root_vp, present_rid); RS::get_singleton()->draw(false); RS::get_singleton()->viewport_set_active(present_rid, false); } // Backup current animation state. onion.temp.anim_values_backup = player->make_backup(); onion.temp.anim_player_position = player->get_current_animation_position(); // Render every past/future step with the capture shader. RS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, onion.capture.material->get_rid()); onion.capture.material->set_shader_parameter("bkg_color", GLOBAL_GET("rendering/environment/defaults/default_clear_color")); onion.capture.material->set_shader_parameter("differences_only", onion.differences_only); onion.capture.material->set_shader_parameter("present", onion.differences_only ? RS::get_singleton()->viewport_get_texture(present_rid) : RID()); onion.capture.material->set_shader_parameter("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color"))); uint32_t p_capture_idx = 0; int first_step_offset = onion.past ? -(int)onion.steps : 0; _prepare_onion_layers_2_step_prepare(first_step_offset, p_capture_idx); } void AnimationPlayerEditor::_prepare_onion_layers_2_step_prepare(int p_step_offset, uint32_t p_capture_idx) { uint32_t next_capture_idx = p_capture_idx; if (p_step_offset == 0) { // Skip present step and switch to the color of future. if (!onion.force_white_modulate) { onion.capture.material->set_shader_parameter("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color")); } } else { Ref anim = player->get_animation(player->get_assigned_animation()); double pos = onion.temp.anim_player_position + p_step_offset * anim->get_step(); bool valid = anim->get_loop_mode() != Animation::LOOP_NONE || (pos >= 0 && pos <= anim->get_length()); onion.captures_valid[p_capture_idx] = valid; if (valid) { player->seek_internal(pos, true, true, false); OS::get_singleton()->get_main_loop()->process(0); // This is the key: process the frame and let all callbacks/updates/notifications happen // so everything (transforms, skeletons, etc.) is up-to-date visually. callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_2_step_capture).call_deferred(p_step_offset, p_capture_idx); return; } else { next_capture_idx++; } } int last_step_offset = onion.future ? onion.steps : 0; if (p_step_offset < last_step_offset) { _prepare_onion_layers_2_step_prepare(p_step_offset + 1, next_capture_idx); } else { _prepare_onion_layers_2_epilog(); } } void AnimationPlayerEditor::_prepare_onion_layers_2_step_capture(int p_step_offset, uint32_t p_capture_idx) { DEV_ASSERT(p_step_offset != 0); DEV_ASSERT(onion.captures_valid[p_capture_idx]); RID root_vp = get_tree()->get_root()->get_viewport_rid(); RS::get_singleton()->viewport_set_active(onion.captures[p_capture_idx], true); RS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[p_capture_idx]); RS::get_singleton()->draw(false); RS::get_singleton()->viewport_set_active(onion.captures[p_capture_idx], false); int last_step_offset = onion.future ? onion.steps : 0; if (p_step_offset < last_step_offset) { _prepare_onion_layers_2_step_prepare(p_step_offset + 1, p_capture_idx + 1); } else { _prepare_onion_layers_2_epilog(); } } void AnimationPlayerEditor::_prepare_onion_layers_2_epilog() { // Restore root viewport. RID root_vp = get_tree()->get_root()->get_viewport_rid(); RS::get_singleton()->viewport_set_parent_viewport(root_vp, RID()); RS::get_singleton()->viewport_attach_to_screen(root_vp, onion.temp.screen_rect, DisplayServer::MAIN_WINDOW_ID); RS::get_singleton()->viewport_set_update_mode(root_vp, RS::VIEWPORT_UPDATE_WHEN_VISIBLE); // Restore animation state. // Here we're combine the power of seeking back to the original position and // restoring the values backup. In most cases they will bring the same value back, // but there are cases handled by one that the other can't. // Namely: // - Seeking won't restore any values that may have been modified by the user // in the node after the last time the AnimationPlayer updated it. // - Restoring the backup won't account for values that are not directly involved // in the animation but a consequence of them (e.g., SkeletonModification2DLookAt). // FIXME: Since backup of values is based on the reset animation, only values // backed by a proper reset animation will work correctly with onion // skinning and the possibility to restore the values mentioned in the // first point above is gone. Still good enough. player->seek_internal(onion.temp.anim_player_position, true, true, false); player->restore(onion.temp.anim_values_backup); // Restore state of main editors. if (Node3DEditor::get_singleton()->is_visible()) { // 3D Node3DEditor::get_singleton()->set_state(onion.temp.spatial_edit_state); } else { // CanvasItemEditor // 2D CanvasItemEditor::get_singleton()->set_state(onion.temp.canvas_edit_state); } // Update viewports with skin layers overlaid for the actual engine loop render. onion.can_overlay = true; plugin->update_overlays(); } void AnimationPlayerEditor::_start_onion_skinning() { if (get_player() && !get_player()->has_animation(SceneStringName(RESET))) { onion.enabled = false; onion_toggle->set_pressed_no_signal(false); return; } if (!get_tree()->is_connected(SNAME("process_frame"), callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1))) { get_tree()->connect(SNAME("process_frame"), callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1)); } } void AnimationPlayerEditor::_stop_onion_skinning() { if (get_tree()->is_connected(SNAME("process_frame"), callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1))) { get_tree()->disconnect(SNAME("process_frame"), callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1)); _free_onion_layers(); // Clean up. onion.can_overlay = false; plugin->update_overlays(); onion.temp = {}; } } void AnimationPlayerEditor::_pin_pressed() { SceneTreeDock::get_singleton()->get_tree_editor()->update_tree(); } AnimationMixer *AnimationPlayerEditor::fetch_mixer_for_library() const { if (!original_node) { return nullptr; } // Does AnimationTree have AnimationPlayer? if (original_node->is_class("AnimationTree")) { AnimationTree *src_tree = Object::cast_to(original_node); Node *src_player = src_tree->get_node_or_null(src_tree->get_animation_player()); if (src_player) { return Object::cast_to(src_player); } } return original_node; } bool AnimationPlayerEditor::_validate_tracks(const Ref p_anim) { bool is_valid = true; if (!p_anim.is_valid()) { return true; // There is a problem outside of the animation track. } int len = p_anim->get_track_count(); for (int i = 0; i < len; i++) { Animation::TrackType ttype = p_anim->track_get_type(i); if (ttype == Animation::TYPE_ROTATION_3D) { int key_len = p_anim->track_get_key_count(i); for (int j = 0; j < key_len; j++) { Quaternion q; p_anim->rotation_track_get_key(i, j, &q); ERR_BREAK_EDMSG(!q.is_normalized(), "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', 3D Rotation Track: '" + p_anim->track_get_path(i) + "' contains unnormalized Quaternion key."); } } else if (ttype == Animation::TYPE_VALUE) { int key_len = p_anim->track_get_key_count(i); if (key_len == 0) { continue; } switch (p_anim->track_get_key_value(i, 0).get_type()) { case Variant::QUATERNION: { for (int j = 0; j < key_len; j++) { Quaternion q = Quaternion(p_anim->track_get_key_value(i, j)); if (!q.is_normalized()) { is_valid = false; ERR_BREAK_EDMSG(true, "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', Value Track: '" + p_anim->track_get_path(i) + "' contains unnormalized Quaternion key."); } } } break; case Variant::TRANSFORM3D: { for (int j = 0; j < key_len; j++) { Transform3D t = Transform3D(p_anim->track_get_key_value(i, j)); if (!t.basis.orthonormalized().is_rotation()) { is_valid = false; ERR_BREAK_EDMSG(true, "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', Value Track: '" + p_anim->track_get_path(i) + "' contains corrupted basis (some axes are too close other axis or scaled by zero) Transform3D key."); } } } break; default: { } break; } } } return is_valid; } void AnimationPlayerEditor::_bind_methods() { // Needed for UndoRedo. ClassDB::bind_method(D_METHOD("_animation_player_changed"), &AnimationPlayerEditor::_animation_player_changed); ClassDB::bind_method(D_METHOD("_animation_update_key_frame"), &AnimationPlayerEditor::_animation_update_key_frame); ClassDB::bind_method(D_METHOD("_start_onion_skinning"), &AnimationPlayerEditor::_start_onion_skinning); ClassDB::bind_method(D_METHOD("_stop_onion_skinning"), &AnimationPlayerEditor::_stop_onion_skinning); ADD_SIGNAL(MethodInfo("animation_selected", PropertyInfo(Variant::STRING, "name"))); } AnimationPlayerEditor *AnimationPlayerEditor::singleton = nullptr; AnimationPlayer *AnimationPlayerEditor::get_player() const { return player; } AnimationMixer *AnimationPlayerEditor::get_editing_node() const { return original_node; } AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plugin) { plugin = p_plugin; singleton = this; set_focus_mode(FOCUS_ALL); set_process_shortcut_input(true); HBoxContainer *hb = memnew(HBoxContainer); add_child(hb); play_bw_from = memnew(Button); play_bw_from->set_theme_type_variation("FlatButton"); play_bw_from->set_tooltip_text(TTR("Play Animation Backwards")); hb->add_child(play_bw_from); play_bw = memnew(Button); play_bw->set_theme_type_variation("FlatButton"); play_bw->set_tooltip_text(TTR("Play Animation Backwards from End")); hb->add_child(play_bw); stop = memnew(Button); stop->set_theme_type_variation("FlatButton"); stop->set_tooltip_text(TTR("Pause/Stop Animation")); hb->add_child(stop); play = memnew(Button); play->set_theme_type_variation("FlatButton"); play->set_tooltip_text(TTR("Play Animation from Start")); hb->add_child(play); play_from = memnew(Button); play_from->set_theme_type_variation("FlatButton"); play_from->set_tooltip_text(TTR("Play Animation")); hb->add_child(play_from); frame = memnew(SpinBox); hb->add_child(frame); frame->set_custom_minimum_size(Size2(80, 0) * EDSCALE); frame->set_stretch_ratio(2); frame->set_step(0.0001); frame->set_tooltip_text(TTR("Animation position (in seconds).")); hb->add_child(memnew(VSeparator)); scale = memnew(LineEdit); hb->add_child(scale); scale->set_h_size_flags(SIZE_EXPAND_FILL); scale->set_stretch_ratio(1); scale->set_tooltip_text(TTR("Scale animation playback globally for the node.")); scale->hide(); delete_dialog = memnew(ConfirmationDialog); add_child(delete_dialog); delete_dialog->connect(SceneStringName(confirmed), callable_mp(this, &AnimationPlayerEditor::_animation_remove_confirmed)); tool_anim = memnew(MenuButton); tool_anim->set_shortcut_context(this); tool_anim->set_flat(false); tool_anim->set_tooltip_text(TTR("Animation Tools")); tool_anim->set_text(TTR("Animation")); tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/new_animation", TTR("New...")), TOOL_NEW_ANIM); tool_anim->get_popup()->add_separator(); tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/animation_libraries", TTR("Manage Animations...")), TOOL_ANIM_LIBRARY); tool_anim->get_popup()->add_separator(); tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/duplicate_animation", TTR("Duplicate...")), TOOL_DUPLICATE_ANIM); tool_anim->get_popup()->add_separator(); tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/rename_animation", TTR("Rename...")), TOOL_RENAME_ANIM); tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/edit_transitions", TTR("Edit Transitions...")), TOOL_EDIT_TRANSITIONS); tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/open_animation_in_inspector", TTR("Open in Inspector")), TOOL_EDIT_RESOURCE); tool_anim->get_popup()->add_separator(); tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/remove_animation", TTR("Remove")), TOOL_REMOVE_ANIM); tool_anim->set_disabled(true); hb->add_child(tool_anim); animation = memnew(OptionButton); hb->add_child(animation); animation->set_h_size_flags(SIZE_EXPAND_FILL); animation->set_tooltip_text(TTR("Display list of animations in player.")); animation->set_clip_text(true); animation->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); autoplay = memnew(Button); autoplay->set_theme_type_variation("FlatButton"); hb->add_child(autoplay); autoplay->set_tooltip_text(TTR("Autoplay on Load")); hb->add_child(memnew(VSeparator)); track_editor = memnew(AnimationTrackEditor); hb->add_child(track_editor->get_edit_menu()); hb->add_child(memnew(VSeparator)); onion_toggle = memnew(Button); onion_toggle->set_theme_type_variation("FlatButton"); onion_toggle->set_toggle_mode(true); onion_toggle->set_tooltip_text(TTR("Enable Onion Skinning")); onion_toggle->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu).bind(ONION_SKINNING_ENABLE)); hb->add_child(onion_toggle); onion_skinning = memnew(MenuButton); onion_skinning->set_flat(false); onion_skinning->set_theme_type_variation("FlatMenuButton"); onion_skinning->set_tooltip_text(TTR("Onion Skinning Options")); onion_skinning->get_popup()->add_separator(TTR("Directions")); // TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. onion_skinning->get_popup()->add_check_item(TTR("Past"), ONION_SKINNING_PAST); onion_skinning->get_popup()->set_item_checked(-1, true); // TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. onion_skinning->get_popup()->add_check_item(TTR("Future"), ONION_SKINNING_FUTURE); onion_skinning->get_popup()->add_separator(TTR("Depth")); onion_skinning->get_popup()->add_radio_check_item(TTR("1 step"), ONION_SKINNING_1_STEP); onion_skinning->get_popup()->set_item_checked(-1, true); onion_skinning->get_popup()->add_radio_check_item(TTR("2 steps"), ONION_SKINNING_2_STEPS); onion_skinning->get_popup()->add_radio_check_item(TTR("3 steps"), ONION_SKINNING_3_STEPS); onion_skinning->get_popup()->add_separator(); onion_skinning->get_popup()->add_check_item(TTR("Differences Only"), ONION_SKINNING_DIFFERENCES_ONLY); onion_skinning->get_popup()->add_check_item(TTR("Force White Modulate"), ONION_SKINNING_FORCE_WHITE_MODULATE); onion_skinning->get_popup()->add_check_item(TTR("Include Gizmos (3D)"), ONION_SKINNING_INCLUDE_GIZMOS); hb->add_child(onion_skinning); hb->add_child(memnew(VSeparator)); pin = memnew(Button); pin->set_theme_type_variation("FlatButton"); pin->set_toggle_mode(true); pin->set_tooltip_text(TTR("Pin AnimationPlayer")); hb->add_child(pin); pin->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_pin_pressed)); file = memnew(EditorFileDialog); add_child(file); name_dialog = memnew(ConfirmationDialog); name_dialog->set_title(TTR("Create New Animation")); name_dialog->set_hide_on_ok(false); add_child(name_dialog); VBoxContainer *vb = memnew(VBoxContainer); name_dialog->add_child(vb); name_title = memnew(Label(TTR("Animation Name:"))); vb->add_child(name_title); HBoxContainer *name_hb = memnew(HBoxContainer); name = memnew(LineEdit); name_hb->add_child(name); name->set_h_size_flags(SIZE_EXPAND_FILL); library = memnew(OptionButton); name_hb->add_child(library); library->hide(); vb->add_child(name_hb); name_dialog->register_text_enter(name); error_dialog = memnew(AcceptDialog); error_dialog->set_ok_button_text(TTR("Close")); error_dialog->set_title(TTR("Error!")); name_dialog->add_child(error_dialog); name_dialog->connect(SceneStringName(confirmed), callable_mp(this, &AnimationPlayerEditor::_animation_name_edited)); blend_editor.dialog = memnew(AcceptDialog); blend_editor.dialog->set_title(TTR("Cross-Animation Blend Times")); blend_editor.dialog->set_ok_button_text(TTR("Close")); blend_editor.dialog->set_hide_on_ok(true); add_child(blend_editor.dialog); VBoxContainer *blend_vb = memnew(VBoxContainer); blend_editor.dialog->add_child(blend_vb); blend_editor.tree = memnew(Tree); blend_editor.tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); blend_editor.tree->set_hide_root(true); blend_editor.tree->set_columns(2); blend_editor.tree->set_column_expand_ratio(0, 10); blend_editor.tree->set_column_clip_content(0, true); blend_editor.tree->set_column_expand_ratio(1, 3); blend_editor.tree->set_column_clip_content(1, true); blend_vb->add_margin_child(TTR("Blend Times:"), blend_editor.tree, true); blend_editor.tree->connect(SNAME("item_edited"), callable_mp(this, &AnimationPlayerEditor::_blend_edited)); blend_editor.next = memnew(OptionButton); blend_editor.next->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); blend_vb->add_margin_child(TTR("Next (Auto Queue):"), blend_editor.next); autoplay->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_autoplay_pressed)); autoplay->set_toggle_mode(true); play->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_play_pressed)); play_from->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_play_from_pressed)); play_bw->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_play_bw_pressed)); play_bw_from->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_play_bw_from_pressed)); stop->connect(SceneStringName(pressed), callable_mp(this, &AnimationPlayerEditor::_stop_pressed)); animation->connect(SceneStringName(item_selected), callable_mp(this, &AnimationPlayerEditor::_animation_selected)); frame->connect(SceneStringName(value_changed), callable_mp(this, &AnimationPlayerEditor::_seek_value_changed).bind(false)); scale->connect(SNAME("text_submitted"), callable_mp(this, &AnimationPlayerEditor::_scale_changed)); add_child(track_editor); track_editor->set_v_size_flags(SIZE_EXPAND_FILL); track_editor->connect(SNAME("timeline_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_key_editor_seek)); track_editor->connect(SNAME("animation_len_changed"), callable_mp(this, &AnimationPlayerEditor::_animation_key_editor_anim_len_changed)); _update_player(); library_editor = memnew(AnimationLibraryEditor); add_child(library_editor); library_editor->connect(SNAME("update_editor"), callable_mp(this, &AnimationPlayerEditor::_animation_player_changed)); // Onion skinning. track_editor->connect(SceneStringName(visibility_changed), callable_mp(this, &AnimationPlayerEditor::_editor_visibility_changed)); onion.capture.canvas = RS::get_singleton()->canvas_create(); onion.capture.canvas_item = RS::get_singleton()->canvas_item_create(); RS::get_singleton()->canvas_item_set_parent(onion.capture.canvas_item, onion.capture.canvas); onion.capture.material.instantiate(); onion.capture.shader.instantiate(); onion.capture.shader->set_code(R"( // Animation editor onion skinning shader. shader_type canvas_item; uniform vec4 bkg_color; uniform vec4 dir_color; uniform bool differences_only; uniform sampler2D present; float zero_if_equal(vec4 a, vec4 b) { return smoothstep(0.0, 0.005, length(a.rgb - b.rgb) / sqrt(3.0)); } void fragment() { vec4 capture_samp = texture(TEXTURE, UV); float bkg_mask = zero_if_equal(capture_samp, bkg_color); float diff_mask = 1.0; if (differences_only) { // FIXME: If Y-flips across render target, canvas item, etc. was handled correctly, // this would not be as convoluted in the shader. vec4 capture_samp2 = texture(TEXTURE, vec2(UV.x, 1.0 - UV.y)); vec4 present_samp = texture(present, vec2(UV.x, 1.0 - UV.y)); diff_mask = 1.0 - zero_if_equal(present_samp, bkg_color); } COLOR = vec4(capture_samp.rgb * dir_color.rgb, bkg_mask * diff_mask); } )"); RS::get_singleton()->material_set_shader(onion.capture.material->get_rid(), onion.capture.shader->get_rid()); ED_SHORTCUT("animation_editor/stop_animation", TTR("Pause/Stop Animation"), Key::S); ED_SHORTCUT("animation_editor/play_animation", TTR("Play Animation"), Key::D); ED_SHORTCUT("animation_editor/play_animation_backwards", TTR("Play Animation Backwards"), Key::A); ED_SHORTCUT("animation_editor/play_animation_from_start", TTR("Play Animation from Start"), KeyModifierMask::SHIFT + Key::D); ED_SHORTCUT("animation_editor/play_animation_from_end", TTR("Play Animation Backwards from End"), KeyModifierMask::SHIFT + Key::A); ED_SHORTCUT("animation_editor/go_to_next_keyframe", TTR("Go to Next Keyframe"), KeyModifierMask::SHIFT + KeyModifierMask::ALT + Key::D); ED_SHORTCUT("animation_editor/go_to_previous_keyframe", TTR("Go to Previous Keyframe"), KeyModifierMask::SHIFT + KeyModifierMask::ALT + Key::A); } AnimationPlayerEditor::~AnimationPlayerEditor() { _free_onion_layers(); RS::get_singleton()->free(onion.capture.canvas); RS::get_singleton()->free(onion.capture.canvas_item); onion.capture = {}; } void AnimationPlayerEditorPlugin::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { Node3DEditor::get_singleton()->connect(SNAME("transform_key_request"), callable_mp(this, &AnimationPlayerEditorPlugin::_transform_key_request)); InspectorDock::get_inspector_singleton()->connect(SNAME("property_keyed"), callable_mp(this, &AnimationPlayerEditorPlugin::_property_keyed)); anim_editor->get_track_editor()->connect(SNAME("keying_changed"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_keying)); InspectorDock::get_inspector_singleton()->connect(SNAME("edited_object_changed"), callable_mp(anim_editor->get_track_editor(), &AnimationTrackEditor::update_keying)); set_force_draw_over_forwarding_enabled(); } break; } } void AnimationPlayerEditorPlugin::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) { AnimationTrackEditor *te = anim_editor->get_track_editor(); if (!te || !te->has_keying()) { return; } te->_clear_selection(); te->insert_value_key(p_keyed, p_advance); } void AnimationPlayerEditorPlugin::_transform_key_request(Object *sp, const String &p_sub, const Transform3D &p_key) { if (!anim_editor->get_track_editor()->has_keying()) { return; } Node3D *s = Object::cast_to(sp); if (!s) { return; } anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_POSITION_3D, p_key.origin); anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_ROTATION_3D, p_key.basis.get_rotation_quaternion()); anim_editor->get_track_editor()->insert_transform_key(s, p_sub, Animation::TYPE_SCALE_3D, p_key.basis.get_scale()); } void AnimationPlayerEditorPlugin::_update_keying() { InspectorDock::get_inspector_singleton()->set_keying(anim_editor->get_track_editor()->has_keying()); } void AnimationPlayerEditorPlugin::edit(Object *p_object) { if (player && anim_editor && anim_editor->is_pinned()) { return; // Ignore, pinned. } player = nullptr; if (!p_object) { return; } last_mixer = p_object->get_instance_id(); AnimationMixer *src_node = Object::cast_to(p_object); bool is_dummy = false; if (!p_object->is_class("AnimationPlayer")) { // If it needs dummy AnimationPlayer, assign original AnimationMixer to LibraryEditor. _update_dummy_player(src_node); is_dummy = true; if (!src_node->is_connected(SNAME("mixer_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player))) { src_node->connect(SNAME("mixer_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player).bind(src_node), CONNECT_DEFERRED); } if (!src_node->is_connected(SNAME("animation_libraries_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player))) { src_node->connect(SNAME("animation_libraries_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player).bind(src_node), CONNECT_DEFERRED); } } else { _clear_dummy_player(); player = Object::cast_to(p_object); } player->set_dummy(is_dummy); anim_editor->edit(src_node, player, is_dummy); } void AnimationPlayerEditorPlugin::_clear_dummy_player() { if (!dummy_player) { return; } Node *parent = dummy_player->get_parent(); if (parent) { callable_mp(parent, &Node::remove_child).call_deferred(dummy_player); } dummy_player->queue_free(); dummy_player = nullptr; } void AnimationPlayerEditorPlugin::_update_dummy_player(AnimationMixer *p_mixer) { // Check current editing object. if (p_mixer->get_instance_id() != last_mixer && p_mixer->is_connected(SNAME("mixer_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player))) { p_mixer->disconnect(SNAME("mixer_updated"), callable_mp(this, &AnimationPlayerEditorPlugin::_update_dummy_player)); return; } // Add dummy player to scene. if (!dummy_player) { Node *parent = p_mixer->get_parent(); ERR_FAIL_NULL(parent); dummy_player = memnew(AnimationPlayer); dummy_player->set_active(false); // Inactive as default, it will be activated if the AnimationPlayerEditor visibility is changed. parent->add_child(dummy_player); } player = dummy_player; // Convert AnimationTree (AnimationMixer) to AnimationPlayer. AnimationMixer *default_node = memnew(AnimationMixer); List pinfo; default_node->get_property_list(&pinfo); for (const PropertyInfo &E : pinfo) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } if (E.name != "script" && E.name != "active" && E.name != "deterministic" && E.name != "root_motion_track") { dummy_player->set(E.name, p_mixer->get(E.name)); } } memdelete(default_node); if (anim_editor) { anim_editor->_update_player(); } } bool AnimationPlayerEditorPlugin::handles(Object *p_object) const { return p_object->is_class("AnimationPlayer") || p_object->is_class("AnimationTree") || p_object->is_class("AnimationMixer"); } void AnimationPlayerEditorPlugin::make_visible(bool p_visible) { if (p_visible) { EditorNode::get_bottom_panel()->make_item_visible(anim_editor); anim_editor->set_process(true); anim_editor->ensure_visibility(); } } AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin() { anim_editor = memnew(AnimationPlayerEditor(this)); EditorNode::get_bottom_panel()->add_item(TTR("Animation"), anim_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_animation_bottom_panel", TTR("Toggle Animation Bottom Panel"), KeyModifierMask::ALT | Key::N)); } AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin() { if (dummy_player) { memdelete(dummy_player); } } // AnimationTrackKeyEditEditorPlugin bool EditorInspectorPluginAnimationTrackKeyEdit::can_handle(Object *p_object) { return Object::cast_to(p_object) != nullptr; } void EditorInspectorPluginAnimationTrackKeyEdit::parse_begin(Object *p_object) { AnimationTrackKeyEdit *atk = Object::cast_to(p_object); ERR_FAIL_NULL(atk); atk_editor = memnew(AnimationTrackKeyEditEditor(atk->animation, atk->track, atk->key_ofs, atk->use_fps)); add_custom_control(atk_editor); } AnimationTrackKeyEditEditorPlugin::AnimationTrackKeyEditEditorPlugin() { atk_plugin = memnew(EditorInspectorPluginAnimationTrackKeyEdit); EditorInspector::add_inspector_plugin(atk_plugin); } bool AnimationTrackKeyEditEditorPlugin::handles(Object *p_object) const { return p_object->is_class("AnimationTrackKeyEdit"); }