/**************************************************************************/ /* fog_volume_gizmo_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "fog_volume_gizmo_plugin.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/editor_undo_redo_manager.h" #include "editor/plugins/gizmos/gizmo_3d_helper.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "scene/3d/fog_volume.h" FogVolumeGizmoPlugin::FogVolumeGizmoPlugin() { helper.instantiate(); Color gizmo_color = EDITOR_DEF_RST("editors/3d_gizmos/gizmo_colors/fog_volume", Color(0.5, 0.7, 1)); create_material("shape_material", gizmo_color); gizmo_color.a = 0.15; create_material("shape_material_internal", gizmo_color); create_icon_material("fog_volume_icon", EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoFogVolume"), EditorStringName(EditorIcons))); create_handle_material("handles"); } FogVolumeGizmoPlugin::~FogVolumeGizmoPlugin() { } bool FogVolumeGizmoPlugin::has_gizmo(Node3D *p_spatial) { return (Object::cast_to(p_spatial) != nullptr); } String FogVolumeGizmoPlugin::get_gizmo_name() const { return "FogVolume"; } int FogVolumeGizmoPlugin::get_priority() const { return -1; } String FogVolumeGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { return helper->box_get_handle_name(p_id); } Variant FogVolumeGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { return Vector3(p_gizmo->get_node_3d()->call("get_size")); } void FogVolumeGizmoPlugin::begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) { helper->initialize_handle_action(get_handle_value(p_gizmo, p_id, p_secondary), p_gizmo->get_node_3d()->get_global_transform()); } void FogVolumeGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) { FogVolume *fog_volume = Object::cast_to(p_gizmo->get_node_3d()); Vector3 size = fog_volume->get_size(); Vector3 sg[2]; helper->get_segment(p_camera, p_point, sg); Vector3 position; helper->box_set_handle(sg, p_id, size, position); fog_volume->set_size(size); fog_volume->set_global_position(position); } void FogVolumeGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { helper->box_commit_handle(TTR("Change FogVolume Size"), p_cancel, p_gizmo->get_node_3d()); } void FogVolumeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { FogVolume *fog_volume = Object::cast_to(p_gizmo->get_node_3d()); p_gizmo->clear(); if (fog_volume->get_shape() != RS::FOG_VOLUME_SHAPE_WORLD) { const Ref material = get_material("shape_material", p_gizmo); const Ref material_internal = get_material("shape_material_internal", p_gizmo); Ref handles_material = get_material("handles"); Vector lines; AABB aabb; aabb.size = fog_volume->get_size(); aabb.position = aabb.size / -2; for (int i = 0; i < 12; i++) { Vector3 a, b; aabb.get_edge(i, a, b); lines.push_back(a); lines.push_back(b); } Vector handles = helper->box_get_handles(fog_volume->get_size()); p_gizmo->add_lines(lines, material); p_gizmo->add_collision_segments(lines); const Ref icon = get_material("fog_volume_icon", p_gizmo); p_gizmo->add_unscaled_billboard(icon, 0.05); p_gizmo->add_handles(handles, handles_material); } }