/**************************************************************************/ /* engine.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "engine.h" #include "core/authors.gen.h" #include "core/config/project_settings.h" #include "core/donors.gen.h" #include "core/license.gen.h" #include "core/variant/typed_array.h" #include "core/version.h" void Engine::set_physics_ticks_per_second(int p_ips) { ERR_FAIL_COND_MSG(p_ips <= 0, "Engine iterations per second must be greater than 0."); ips = p_ips; } int Engine::get_physics_ticks_per_second() const { return ips; } void Engine::set_max_physics_steps_per_frame(int p_max_physics_steps) { ERR_FAIL_COND_MSG(p_max_physics_steps <= 0, "Maximum number of physics steps per frame must be greater than 0."); max_physics_steps_per_frame = p_max_physics_steps; } int Engine::get_max_physics_steps_per_frame() const { return max_physics_steps_per_frame; } void Engine::set_physics_jitter_fix(double p_threshold) { if (p_threshold < 0) { p_threshold = 0; } physics_jitter_fix = p_threshold; } double Engine::get_physics_jitter_fix() const { return physics_jitter_fix; } void Engine::set_max_fps(int p_fps) { _max_fps = p_fps > 0 ? p_fps : 0; } int Engine::get_max_fps() const { return _max_fps; } void Engine::set_audio_output_latency(int p_msec) { _audio_output_latency = p_msec > 1 ? p_msec : 1; } int Engine::get_audio_output_latency() const { return _audio_output_latency; } uint64_t Engine::get_frames_drawn() { return frames_drawn; } void Engine::set_frame_delay(uint32_t p_msec) { _frame_delay = p_msec; } uint32_t Engine::get_frame_delay() const { return _frame_delay; } void Engine::set_time_scale(double p_scale) { _time_scale = p_scale; } double Engine::get_time_scale() const { return _time_scale; } Dictionary Engine::get_version_info() const { Dictionary dict; dict["major"] = VERSION_MAJOR; dict["minor"] = VERSION_MINOR; dict["patch"] = VERSION_PATCH; dict["hex"] = VERSION_HEX; dict["status"] = VERSION_STATUS; dict["build"] = VERSION_BUILD; String hash = String(VERSION_HASH); dict["hash"] = hash.is_empty() ? String("unknown") : hash; String stringver = String(dict["major"]) + "." + String(dict["minor"]); if ((int)dict["patch"] != 0) { stringver += "." + String(dict["patch"]); } stringver += "-" + String(dict["status"]) + " (" + String(dict["build"]) + ")"; dict["string"] = stringver; return dict; } static Array array_from_info(const char *const *info_list) { Array arr; for (int i = 0; info_list[i] != nullptr; i++) { arr.push_back(String::utf8(info_list[i])); } return arr; } static Array array_from_info_count(const char *const *info_list, int info_count) { Array arr; for (int i = 0; i < info_count; i++) { arr.push_back(String::utf8(info_list[i])); } return arr; } Dictionary Engine::get_author_info() const { Dictionary dict; dict["lead_developers"] = array_from_info(AUTHORS_LEAD_DEVELOPERS); dict["project_managers"] = array_from_info(AUTHORS_PROJECT_MANAGERS); dict["founders"] = array_from_info(AUTHORS_FOUNDERS); dict["developers"] = array_from_info(AUTHORS_DEVELOPERS); return dict; } TypedArray Engine::get_copyright_info() const { TypedArray components; for (int component_index = 0; component_index < COPYRIGHT_INFO_COUNT; component_index++) { const ComponentCopyright &cp_info = COPYRIGHT_INFO[component_index]; Dictionary component_dict; component_dict["name"] = String::utf8(cp_info.name); Array parts; for (int i = 0; i < cp_info.part_count; i++) { const ComponentCopyrightPart &cp_part = cp_info.parts[i]; Dictionary part_dict; part_dict["files"] = array_from_info_count(cp_part.files, cp_part.file_count); part_dict["copyright"] = array_from_info_count(cp_part.copyright_statements, cp_part.copyright_count); part_dict["license"] = String::utf8(cp_part.license); parts.push_back(part_dict); } component_dict["parts"] = parts; components.push_back(component_dict); } return components; } Dictionary Engine::get_donor_info() const { Dictionary donors; donors["patrons"] = array_from_info(DONORS_PATRONS); donors["platinum_sponsors"] = array_from_info(DONORS_SPONSORS_PLATINUM); donors["gold_sponsors"] = array_from_info(DONORS_SPONSORS_GOLD); donors["silver_sponsors"] = array_from_info(DONORS_SPONSORS_SILVER); donors["diamond_members"] = array_from_info(DONORS_MEMBERS_DIAMOND); donors["titanium_members"] = array_from_info(DONORS_MEMBERS_TITANIUM); donors["platinum_members"] = array_from_info(DONORS_MEMBERS_PLATINUM); donors["gold_members"] = array_from_info(DONORS_MEMBERS_GOLD); return donors; } Dictionary Engine::get_license_info() const { Dictionary licenses; for (int i = 0; i < LICENSE_COUNT; i++) { licenses[LICENSE_NAMES[i]] = LICENSE_BODIES[i]; } return licenses; } String Engine::get_license_text() const { return String(GODOT_LICENSE_TEXT); } String Engine::get_architecture_name() const { #if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64) return "x86_64"; #elif defined(__i386) || defined(__i386__) || defined(_M_IX86) return "x86_32"; #elif defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC) return "arm64"; #elif defined(__arm__) || defined(_M_ARM) return "arm32"; #elif defined(__riscv) #if __riscv_xlen == 8 return "rv64"; #else return "riscv"; #endif #elif defined(__powerpc__) #if defined(__powerpc64__) return "ppc64"; #else return "ppc"; #endif #elif defined(__wasm__) #if defined(__wasm64__) return "wasm64"; #elif defined(__wasm32__) return "wasm32"; #endif #endif } bool Engine::is_abort_on_gpu_errors_enabled() const { return abort_on_gpu_errors; } int32_t Engine::get_gpu_index() const { return gpu_idx; } bool Engine::is_validation_layers_enabled() const { return use_validation_layers; } bool Engine::is_generate_spirv_debug_info_enabled() const { return generate_spirv_debug_info; } void Engine::set_print_error_messages(bool p_enabled) { CoreGlobals::print_error_enabled = p_enabled; } bool Engine::is_printing_error_messages() const { return CoreGlobals::print_error_enabled; } void Engine::print_header(const String &p_string) const { if (_print_header) { print_line(p_string); } } void Engine::add_singleton(const Singleton &p_singleton) { ERR_FAIL_COND_MSG(singleton_ptrs.has(p_singleton.name), vformat("Can't register singleton '%s' because it already exists.", p_singleton.name)); singletons.push_back(p_singleton); singleton_ptrs[p_singleton.name] = p_singleton.ptr; } Object *Engine::get_singleton_object(const StringName &p_name) const { HashMap::ConstIterator E = singleton_ptrs.find(p_name); ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("Failed to retrieve non-existent singleton '%s'.", p_name)); #ifdef TOOLS_ENABLED if (!is_editor_hint() && is_singleton_editor_only(p_name)) { ERR_FAIL_V_MSG(nullptr, vformat("Can't retrieve singleton '%s' outside of editor.", p_name)); } #endif return E->value; } bool Engine::is_singleton_user_created(const StringName &p_name) const { ERR_FAIL_COND_V(!singleton_ptrs.has(p_name), false); for (const Singleton &E : singletons) { if (E.name == p_name && E.user_created) { return true; } } return false; } bool Engine::is_singleton_editor_only(const StringName &p_name) const { ERR_FAIL_COND_V(!singleton_ptrs.has(p_name), false); for (const Singleton &E : singletons) { if (E.name == p_name && E.editor_only) { return true; } } return false; } void Engine::remove_singleton(const StringName &p_name) { ERR_FAIL_COND(!singleton_ptrs.has(p_name)); for (List::Element *E = singletons.front(); E; E = E->next()) { if (E->get().name == p_name) { singletons.erase(E); singleton_ptrs.erase(p_name); return; } } } bool Engine::has_singleton(const StringName &p_name) const { return singleton_ptrs.has(p_name); } void Engine::get_singletons(List *p_singletons) { for (const Singleton &E : singletons) { #ifdef TOOLS_ENABLED if (!is_editor_hint() && E.editor_only) { continue; } #endif p_singletons->push_back(E); } } String Engine::get_write_movie_path() const { return write_movie_path; } void Engine::set_write_movie_path(const String &p_path) { write_movie_path = p_path; } void Engine::set_shader_cache_path(const String &p_path) { shader_cache_path = p_path; } String Engine::get_shader_cache_path() const { return shader_cache_path; } Engine *Engine::singleton = nullptr; Engine *Engine::get_singleton() { return singleton; } Engine::Engine() { singleton = this; } Engine::Singleton::Singleton(const StringName &p_name, Object *p_ptr, const StringName &p_class_name) : name(p_name), ptr(p_ptr), class_name(p_class_name) { #ifdef DEBUG_ENABLED RefCounted *rc = Object::cast_to(p_ptr); if (rc && !rc->is_referenced()) { WARN_PRINT("You must use Ref<> to ensure the lifetime of a RefCounted object intended to be used as a singleton."); } #endif }