/*************************************************************************/ /* spatial_sound_server_sw.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SPATIAL_SOUND_SERVER_SW_H #define SPATIAL_SOUND_SERVER_SW_H #include "octree.h" #include "os/thread_safe.h" #include "servers/spatial_sound_server.h" class SpatialSoundServerSW : public SpatialSoundServer { OBJ_TYPE(SpatialSoundServerSW, SpatialSoundServer); _THREAD_SAFE_CLASS_ enum { MAX_CULL_ROOMS = 128, INTERNAL_BUFFER_SIZE = 4096, INTERNAL_BUFFER_MAX_CHANNELS = 4, VOICE_IS_STREAM = -1 }; struct InternalAudioStream : public AudioServer::AudioStream { ::SpatialSoundServerSW *owner; virtual int get_channel_count() const; virtual void set_mix_rate(int p_rate); //notify the stream of the mix rate virtual bool mix(int32_t *p_buffer, int p_frames); virtual void update(); }; InternalAudioStream *internal_audio_stream; RID internal_audio_stream_rid; int32_t *internal_buffer; int internal_buffer_channels; bool internal_buffer_mix(int32_t *p_buffer, int p_frames); struct Room; struct Space { RID default_room; Set rooms; Set sources; Set listeners; Octree octree; }; mutable RID_Owner space_owner; struct Room { RID space; Transform transform; Transform inverse_transform; BSP_Tree bounds; RoomReverb reverb; float params[ROOM_PARAM_MAX]; bool override_other_sources; OctreeElementID octree_id; int level; Room(); }; mutable RID_Owner room_owner; struct Source { struct Voice { RID voice_rid; RID sample_rid; bool active; bool restart; int priority; float pitch_scale; float volume_scale; int sample_mix_rate; float last_volume; float last_filter_gain; float last_filter_cutoff; Vector3 last_panning; int last_mix_rate; RoomReverb last_reverb_room; float last_reverb_send; Voice(); ~Voice(); }; struct StreamData { Vector3 panning; RoomReverb reverb; float reverb_send; float volume; float filter_gain; float filter_cutoff; struct FilterState { float ha[2]; float hb[2]; } filter_state[4]; StreamData() { reverb_send = 0; reverb = ROOM_REVERB_HALL; volume = 1.0; filter_gain = 1; filter_cutoff = 5000; } } stream_data; RID space; Transform transform; float params[SOURCE_PARAM_MAX]; AudioServer::AudioStream *stream; Vector voices; int last_voice; Source(); }; mutable RID_Owner source_owner; struct Listener { RID space; Transform transform; float params[LISTENER_PARAM_MAX]; Listener(); }; mutable RID_Owner listener_owner; struct ActiveVoice { Source *source; int voice; bool operator<(const ActiveVoice &p_voice) const { return (voice == p_voice.voice) ? (source < p_voice.source) : (voice < p_voice.voice); } ActiveVoice(Source *p_source = NULL, int p_voice = 0) { source = p_source; voice = p_voice; } }; Room *cull_rooms[MAX_CULL_ROOMS]; Set streaming_sources; Set active_voices; void _clean_up_owner(RID_OwnerBase *p_owner, const char *p_area); void _update_sources(); public: /* SPACE */ virtual RID space_create(); /* ROOM */ virtual RID room_create(); virtual void room_set_space(RID p_room, RID p_space); virtual RID room_get_space(RID p_room) const; virtual void room_set_bounds(RID p_room, const BSP_Tree &p_bounds); virtual BSP_Tree room_get_bounds(RID p_room) const; virtual void room_set_transform(RID p_room, const Transform &p_transform); virtual Transform room_get_transform(RID p_room) const; virtual void room_set_param(RID p_room, RoomParam p_param, float p_value); virtual float room_get_param(RID p_room, RoomParam p_param) const; virtual void room_set_level(RID p_room, int p_level); virtual int room_get_level(RID p_room) const; virtual void room_set_reverb(RID p_room, RoomReverb p_reverb); virtual RoomReverb room_get_reverb(RID p_room) const; //useful for underwater or rooms with very strange conditions virtual void room_set_force_params_to_all_sources(RID p_room, bool p_force); virtual bool room_is_forcing_params_to_all_sources(RID p_room) const; /* SOURCE */ virtual RID source_create(RID p_space); virtual void source_set_polyphony(RID p_source, int p_voice_count); virtual int source_get_polyphony(RID p_source) const; virtual void source_set_transform(RID p_source, const Transform &p_transform); virtual Transform source_get_transform(RID p_source) const; virtual void source_set_param(RID p_source, SourceParam p_param, float p_value); virtual float source_get_param(RID p_source, SourceParam p_param) const; virtual void source_set_audio_stream(RID p_source, AudioServer::AudioStream *p_stream); //null to unset virtual SourceVoiceID source_play_sample(RID p_source, RID p_sample, int p_mix_rate, int p_voice = SOURCE_NEXT_VOICE, int p_priority = 0); /* VOICES */ virtual void source_voice_set_pitch_scale(RID p_source, SourceVoiceID p_voice, float p_pitch_scale); virtual void source_voice_set_volume_scale_db(RID p_source, SourceVoiceID p_voice, float p_volume); virtual bool source_is_voice_active(RID p_source, SourceVoiceID p_voice) const; virtual void source_stop_voice(RID p_source, SourceVoiceID p_voice); /* LISTENER */ virtual RID listener_create(); virtual void listener_set_space(RID p_listener, RID p_space); virtual void listener_set_transform(RID p_listener, const Transform &p_transform); virtual Transform listener_get_transform(RID p_listener) const; virtual void listener_set_param(RID p_listener, ListenerParam p_param, float p_value); virtual float listener_get_param(RID p_listener, ListenerParam p_param) const; /* MISC */ virtual void free(RID p_id); virtual void init(); virtual void update(float p_delta); virtual void finish(); SpatialSoundServerSW(); }; #endif // SPATIAL_SOUND_SERVER_SW_H