/**************************************************************************/ /* editor_native_shader_source_visualizer.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_native_shader_source_visualizer.h" #include "editor/code_editor.h" #include "editor/editor_settings.h" #include "editor/themes/editor_scale.h" #include "scene/gui/text_edit.h" #include "servers/rendering/shader_language.h" void EditorNativeShaderSourceVisualizer::_load_theme_settings() { syntax_highlighter->set_number_color(EDITOR_GET("text_editor/theme/highlighting/number_color")); syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/theme/highlighting/symbol_color")); syntax_highlighter->set_function_color(EDITOR_GET("text_editor/theme/highlighting/function_color")); syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/theme/highlighting/member_variable_color")); syntax_highlighter->clear_keyword_colors(); List keywords; ShaderLanguage::get_keyword_list(&keywords); const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color"); const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color"); for (const String &keyword : keywords) { if (ShaderLanguage::is_control_flow_keyword(keyword)) { syntax_highlighter->add_keyword_color(keyword, control_flow_keyword_color); } else { syntax_highlighter->add_keyword_color(keyword, keyword_color); } } // Colorize comments. const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color"); syntax_highlighter->clear_color_regions(); syntax_highlighter->add_color_region("/*", "*/", comment_color, false); syntax_highlighter->add_color_region("//", "", comment_color, true); // Colorize preprocessor statements. const Color user_type_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color"); syntax_highlighter->add_color_region("#", "", user_type_color, true); } void EditorNativeShaderSourceVisualizer::_inspect_shader(RID p_shader) { if (versions) { memdelete(versions); versions = nullptr; } RS::ShaderNativeSourceCode nsc = RS::get_singleton()->shader_get_native_source_code(p_shader); _load_theme_settings(); versions = memnew(TabContainer); versions->set_tab_alignment(TabBar::ALIGNMENT_CENTER); versions->set_v_size_flags(Control::SIZE_EXPAND_FILL); versions->set_h_size_flags(Control::SIZE_EXPAND_FILL); for (int i = 0; i < nsc.versions.size(); i++) { TabContainer *vtab = memnew(TabContainer); vtab->set_name("Version " + itos(i)); vtab->set_tab_alignment(TabBar::ALIGNMENT_CENTER); vtab->set_v_size_flags(Control::SIZE_EXPAND_FILL); vtab->set_h_size_flags(Control::SIZE_EXPAND_FILL); versions->add_child(vtab); for (int j = 0; j < nsc.versions[i].stages.size(); j++) { CodeEdit *code_edit = memnew(CodeEdit); code_edit->set_editable(false); code_edit->set_syntax_highlighter(syntax_highlighter); code_edit->add_theme_font_override("font", get_theme_font("source", "EditorFonts")); code_edit->add_theme_font_size_override("font_size", get_theme_font_size("source_size", "EditorFonts")); code_edit->add_theme_constant_override("line_spacing", EDITOR_DEF("text_editor/theme/line_spacing", 6)); // Appearance: Caret code_edit->set_caret_type((TextEdit::CaretType)EDITOR_GET("text_editor/appearance/caret/type").operator int()); code_edit->set_caret_blink_enabled(EDITOR_GET("text_editor/appearance/caret/caret_blink")); code_edit->set_caret_blink_interval(EDITOR_GET("text_editor/appearance/caret/caret_blink_interval")); code_edit->set_highlight_current_line(EDITOR_GET("text_editor/appearance/caret/highlight_current_line")); code_edit->set_highlight_all_occurrences(EDITOR_GET("text_editor/appearance/caret/highlight_all_occurrences")); // Appearance: Gutters code_edit->set_draw_line_numbers(EDITOR_GET("text_editor/appearance/gutters/show_line_numbers")); code_edit->set_line_numbers_zero_padded(EDITOR_GET("text_editor/appearance/gutters/line_numbers_zero_padded")); // Appearance: Minimap code_edit->set_draw_minimap(EDITOR_GET("text_editor/appearance/minimap/show_minimap")); code_edit->set_minimap_width((int)EDITOR_GET("text_editor/appearance/minimap/minimap_width") * EDSCALE); // Appearance: Lines code_edit->set_line_folding_enabled(EDITOR_GET("text_editor/appearance/lines/code_folding")); code_edit->set_draw_fold_gutter(EDITOR_GET("text_editor/appearance/lines/code_folding")); code_edit->set_line_wrapping_mode((TextEdit::LineWrappingMode)EDITOR_GET("text_editor/appearance/lines/word_wrap").operator int()); code_edit->set_autowrap_mode((TextServer::AutowrapMode)EDITOR_GET("text_editor/appearance/lines/autowrap_mode").operator int()); // Appearance: Whitespace code_edit->set_draw_tabs(EDITOR_GET("text_editor/appearance/whitespace/draw_tabs")); code_edit->set_draw_spaces(EDITOR_GET("text_editor/appearance/whitespace/draw_spaces")); code_edit->add_theme_constant_override("line_spacing", EDITOR_GET("text_editor/appearance/whitespace/line_spacing")); // Behavior: Navigation code_edit->set_scroll_past_end_of_file_enabled(EDITOR_GET("text_editor/behavior/navigation/scroll_past_end_of_file")); code_edit->set_smooth_scroll_enabled(EDITOR_GET("text_editor/behavior/navigation/smooth_scrolling")); code_edit->set_v_scroll_speed(EDITOR_GET("text_editor/behavior/navigation/v_scroll_speed")); code_edit->set_drag_and_drop_selection_enabled(EDITOR_GET("text_editor/behavior/navigation/drag_and_drop_selection")); // Behavior: Indent code_edit->set_indent_size(EDITOR_GET("text_editor/behavior/indent/size")); code_edit->set_auto_indent_enabled(EDITOR_GET("text_editor/behavior/indent/auto_indent")); code_edit->set_indent_wrapped_lines(EDITOR_GET("text_editor/behavior/indent/indent_wrapped_lines")); code_edit->set_name(nsc.versions[i].stages[j].name); code_edit->set_text(nsc.versions[i].stages[j].code); code_edit->set_v_size_flags(Control::SIZE_EXPAND_FILL); code_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL); vtab->add_child(code_edit); } } add_child(versions); popup_centered_ratio(); } void EditorNativeShaderSourceVisualizer::_bind_methods() { ClassDB::bind_method("_inspect_shader", &EditorNativeShaderSourceVisualizer::_inspect_shader); } EditorNativeShaderSourceVisualizer::EditorNativeShaderSourceVisualizer() { syntax_highlighter.instantiate(); add_to_group("_native_shader_source_visualizer"); set_title(TTR("Native Shader Source Inspector")); }