<?xml version="1.0" encoding="UTF-8" ?> <class name="HeightMapShape3D" inherits="Shape3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A 3D height map shape used for physics collision. </brief_description> <description> A 3D heightmap shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D]. This is useful for terrain, but it is limited as overhangs (such as caves) cannot be stored. Holes in a [HeightMapShape3D] are created by assigning very low values to points in the desired area. [b]Performance:[/b] [HeightMapShape3D] is faster to check collisions against than [ConcavePolygonShape3D], but it is significantly slower than primitive shapes like [BoxShape3D]. </description> <tutorials> </tutorials> <methods> <method name="get_max_height" qualifiers="const"> <return type="float" /> <description> Returns the largest height value found in [member map_data]. Recalculates only when [member map_data] changes. </description> </method> <method name="get_min_height" qualifiers="const"> <return type="float" /> <description> Returns the smallest height value found in [member map_data]. Recalculates only when [member map_data] changes. </description> </method> </methods> <members> <member name="map_data" type="PackedFloat32Array" setter="set_map_data" getter="get_map_data" default="PackedFloat32Array(0, 0, 0, 0)"> Height map data. The array's size must be equal to [member map_width] multiplied by [member map_depth]. </member> <member name="map_depth" type="int" setter="set_map_depth" getter="get_map_depth" default="2"> Number of vertices in the depth of the height map. Changing this will resize the [member map_data]. </member> <member name="map_width" type="int" setter="set_map_width" getter="get_map_width" default="2"> Number of vertices in the width of the height map. Changing this will resize the [member map_data]. </member> </members> </class>