/**************************************************************************/ /* navigation_obstacle_2d_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "navigation_obstacle_2d_editor_plugin.h" #include "editor/editor_node.h" #include "editor/editor_undo_redo_manager.h" Node2D *NavigationObstacle2DEditor::_get_node() const { return node; } void NavigationObstacle2DEditor::_set_node(Node *p_polygon) { node = Object::cast_to<NavigationObstacle2D>(p_polygon); } Variant NavigationObstacle2DEditor::_get_polygon(int p_idx) const { return node->get_vertices(); } void NavigationObstacle2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const { node->set_vertices(p_polygon); } void NavigationObstacle2DEditor::_action_add_polygon(const Variant &p_polygon) { EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->add_do_method(node, "set_vertices", p_polygon); undo_redo->add_undo_method(node, "set_vertices", node->get_vertices()); } void NavigationObstacle2DEditor::_action_remove_polygon(int p_idx) { EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->add_do_method(node, "set_vertices", Variant(Vector<Vector2>())); undo_redo->add_undo_method(node, "set_vertices", node->get_vertices()); } void NavigationObstacle2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) { EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->add_do_method(node, "set_vertices", p_polygon); undo_redo->add_undo_method(node, "set_vertices", node->get_vertices()); } NavigationObstacle2DEditor::NavigationObstacle2DEditor() {} NavigationObstacle2DEditorPlugin::NavigationObstacle2DEditorPlugin() : AbstractPolygon2DEditorPlugin(memnew(NavigationObstacle2DEditor), "NavigationObstacle2D") { }