/**************************************************************************/ /* tile_atlas_view.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TILE_ATLAS_VIEW_H #define TILE_ATLAS_VIEW_H #include "editor/gui/editor_zoom_widget.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/center_container.h" #include "scene/gui/label.h" #include "scene/gui/margin_container.h" #include "scene/resources/2d/tile_set.h" class ViewPanner; class TileAtlasView : public Control { GDCLASS(TileAtlasView, Control); private: Ref<TileSet> tile_set; Ref<TileSetAtlasSource> tile_set_atlas_source; int source_id = TileSet::INVALID_SOURCE; enum DragType { DRAG_TYPE_NONE, DRAG_TYPE_PAN, }; DragType drag_type = DRAG_TYPE_NONE; float previous_zoom = 1.0; EditorZoomWidget *zoom_widget = nullptr; Button *button_center_view = nullptr; CenterContainer *center_container = nullptr; Vector2 panning; void _update_zoom_and_panning(bool p_zoom_on_mouse_pos = false); void _zoom_widget_changed(); void _center_view(); virtual void gui_input(const Ref<InputEvent> &p_event) override; Ref<ViewPanner> panner; void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event); void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event); HashMap<Vector2, HashMap<int, Rect2i>> alternative_tiles_rect_cache; void _update_alternative_tiles_rect_cache(); MarginContainer *margin_container = nullptr; int margin_container_paddings[4] = { 0, 0, 0, 0 }; HBoxContainer *hbox = nullptr; Label *missing_source_label = nullptr; // Background Control *background_left = nullptr; void _draw_background_left(); Control *background_right = nullptr; void _draw_background_right(); // Left side. Control *base_tiles_root_control = nullptr; void _base_tiles_root_control_gui_input(const Ref<InputEvent> &p_event); Control *base_tiles_drawing_root = nullptr; Control *base_tiles_draw = nullptr; HashMap<Ref<Material>, RID> material_tiles_draw; HashMap<Ref<Material>, RID> material_alternatives_draw; void _draw_base_tiles(); RID _get_canvas_item_to_draw(const TileData *p_for_data, const CanvasItem *p_base_item, HashMap<Ref<Material>, RID> &p_material_map); void _clear_material_canvas_items(); Control *base_tiles_texture_grid = nullptr; void _draw_base_tiles_texture_grid(); Control *base_tiles_shape_grid = nullptr; void _draw_base_tiles_shape_grid(); Size2i _compute_base_tiles_control_size(); // Right side. Control *alternative_tiles_root_control = nullptr; void _alternative_tiles_root_control_gui_input(const Ref<InputEvent> &p_event); Control *alternative_tiles_drawing_root = nullptr; Control *alternatives_draw = nullptr; void _draw_alternatives(); Size2i _compute_alternative_tiles_control_size(); struct ThemeCache { Ref<Texture2D> center_view_icon; Ref<Texture2D> checkerboard; } theme_cache; protected: virtual void _update_theme_item_cache() override; void _notification(int p_what); static void _bind_methods(); public: // Global. void set_atlas_source(TileSet *p_tile_set, TileSetAtlasSource *p_tile_set_atlas_source, int p_source_id); float get_zoom() const; void set_transform(float p_zoom, Vector2i p_panning); void set_padding(Side p_side, int p_padding); // Left side. void set_texture_grid_visible(bool p_visible) { base_tiles_texture_grid->set_visible(p_visible); }; void set_tile_shape_grid_visible(bool p_visible) { base_tiles_shape_grid->set_visible(p_visible); }; Vector2i get_atlas_tile_coords_at_pos(const Vector2 p_pos, bool p_clamp = false) const; void add_control_over_atlas_tiles(Control *p_control, bool scaled = true) { if (scaled) { base_tiles_drawing_root->add_child(p_control); } else { base_tiles_root_control->add_child(p_control); } p_control->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); p_control->set_mouse_filter(Control::MOUSE_FILTER_PASS); }; // Right side. Vector3i get_alternative_tile_at_pos(const Vector2 p_pos) const; Rect2i get_alternative_tile_rect(const Vector2i p_coords, int p_alternative_tile); void add_control_over_alternative_tiles(Control *p_control, bool scaled = true) { if (scaled) { alternative_tiles_drawing_root->add_child(p_control); } else { alternative_tiles_root_control->add_child(p_control); } p_control->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); p_control->set_mouse_filter(Control::MOUSE_FILTER_PASS); }; // Redraw everything. void queue_redraw(); TileAtlasView(); ~TileAtlasView(); }; #endif // TILE_ATLAS_VIEW_H