/*************************************************************************/ /* webxr_interface_js.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef WEBXR_INTERFACE_JS_H #define WEBXR_INTERFACE_JS_H #ifdef JAVASCRIPT_ENABLED #include "webxr_interface.h" /** @author David Snopek The WebXR interface is a VR/AR interface that can be used on the web. */ class WebXRInterfaceJS : public WebXRInterface { GDCLASS(WebXRInterfaceJS, WebXRInterface); private: bool initialized; String session_mode; String required_features; String optional_features; String requested_reference_space_types; String reference_space_type; bool controllers_state[2]; Size2 render_targetsize; Transform _js_matrix_to_transform(float *p_js_matrix); void _update_tracker(int p_controller_id); public: virtual void is_session_supported(const String &p_session_mode); virtual void set_session_mode(String p_session_mode); virtual String get_session_mode() const; virtual void set_required_features(String p_required_features); virtual String get_required_features() const; virtual void set_optional_features(String p_optional_features); virtual String get_optional_features() const; virtual void set_requested_reference_space_types(String p_requested_reference_space_types); virtual String get_requested_reference_space_types() const; void _set_reference_space_type(String p_reference_space_type); virtual String get_reference_space_type() const; virtual Ref get_controller(int p_controller_id) const; virtual String get_visibility_state() const; virtual PoolVector3Array get_bounds_geometry() const; virtual StringName get_name() const; virtual int get_capabilities() const; virtual bool is_initialized() const; virtual bool initialize(); virtual void uninitialize(); virtual Size2 get_render_targetsize(); virtual bool is_stereo(); virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform); virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far); virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect); virtual void process(); virtual void notification(int p_what); void _on_controller_changed(); WebXRInterfaceJS(); ~WebXRInterfaceJS(); }; #endif // JAVASCRIPT_ENABLED #endif // WEBXR_INTERFACE_JS_H