<?xml version="1.0" encoding="UTF-8" ?> <class name="OmniLight" inherits="Light" version="4.0"> <brief_description> Omnidirectional light, such as a light bulb or a candle. </brief_description> <description> An Omnidirectional light is a type of [Light] that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> </tutorials> <methods> </methods> <members> <member name="omni_attenuation" type="float" setter="set_param" getter="get_param" default="1.0"> The light's attenuation (drop-off) curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve. </member> <member name="omni_range" type="float" setter="set_param" getter="get_param" default="5.0"> The light's radius. </member> <member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail" default="1"> See [enum ShadowDetail]. </member> <member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode" default="1"> See [enum ShadowMode]. </member> </members> <constants> <constant name="SHADOW_DUAL_PARABOLOID" value="0" enum="ShadowMode"> Shadows are rendered to a dual-paraboloid texture. Faster than [constant SHADOW_CUBE], but lower-quality. </constant> <constant name="SHADOW_CUBE" value="1" enum="ShadowMode"> Shadows are rendered to a cubemap. Slower than [constant SHADOW_DUAL_PARABOLOID], but higher-quality. </constant> <constant name="SHADOW_DETAIL_VERTICAL" value="0" enum="ShadowDetail"> Use more detail vertically when computing the shadow. </constant> <constant name="SHADOW_DETAIL_HORIZONTAL" value="1" enum="ShadowDetail"> Use more detail horizontally when computing the shadow. </constant> </constants> </class>