/*************************************************************************/ /* websocket_client.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "websocket_client.h" GDCINULL(WebSocketClient); WebSocketClient::WebSocketClient() { verify_ssl = true; } WebSocketClient::~WebSocketClient() { } Error WebSocketClient::connect_to_url(String p_url, const Vector<String> p_protocols, bool gd_mp_api, const Vector<String> p_custom_headers) { _is_multiplayer = gd_mp_api; String host = p_url; String path = "/"; int p_len = -1; int port = 80; bool ssl = false; if (host.begins_with("wss://")) { ssl = true; // we should implement this host = host.substr(6, host.length() - 6); port = 443; } else { ssl = false; if (host.begins_with("ws://")) host = host.substr(5, host.length() - 5); } // Path p_len = host.find("/"); if (p_len != -1) { path = host.substr(p_len, host.length() - p_len); host = host.substr(0, p_len); } // Port p_len = host.find_last(":"); if (p_len != -1 && p_len == host.find(":")) { port = host.substr(p_len, host.length() - p_len).to_int(); host = host.substr(0, p_len); } return connect_to_host(host, path, port, ssl, p_protocols, p_custom_headers); } void WebSocketClient::set_verify_ssl_enabled(bool p_verify_ssl) { verify_ssl = p_verify_ssl; } bool WebSocketClient::is_verify_ssl_enabled() const { return verify_ssl; } Ref<X509Certificate> WebSocketClient::get_trusted_ssl_certificate() const { return ssl_cert; } void WebSocketClient::set_trusted_ssl_certificate(Ref<X509Certificate> p_cert) { ERR_FAIL_COND(get_connection_status() != CONNECTION_DISCONNECTED); ssl_cert = p_cert; } bool WebSocketClient::is_server() const { return false; } void WebSocketClient::_on_peer_packet() { if (_is_multiplayer) { _process_multiplayer(get_peer(1), 1); } else { emit_signal("data_received"); } } void WebSocketClient::_on_connect(String p_protocol) { if (_is_multiplayer) { // need to wait for ID confirmation... } else { emit_signal("connection_established", p_protocol); } } void WebSocketClient::_on_close_request(int p_code, String p_reason) { emit_signal("server_close_request", p_code, p_reason); } void WebSocketClient::_on_disconnect(bool p_was_clean) { if (_is_multiplayer) { emit_signal("connection_failed"); } else { emit_signal("connection_closed", p_was_clean); } } void WebSocketClient::_on_error() { if (_is_multiplayer) { emit_signal("connection_failed"); } else { emit_signal("connection_error"); } } void WebSocketClient::_bind_methods() { ClassDB::bind_method(D_METHOD("connect_to_url", "url", "protocols", "gd_mp_api", "custom_headers"), &WebSocketClient::connect_to_url, DEFVAL(Vector<String>()), DEFVAL(false), DEFVAL(Vector<String>())); ClassDB::bind_method(D_METHOD("disconnect_from_host", "code", "reason"), &WebSocketClient::disconnect_from_host, DEFVAL(1000), DEFVAL("")); ClassDB::bind_method(D_METHOD("get_connected_host"), &WebSocketClient::get_connected_host); ClassDB::bind_method(D_METHOD("get_connected_port"), &WebSocketClient::get_connected_port); ClassDB::bind_method(D_METHOD("set_verify_ssl_enabled", "enabled"), &WebSocketClient::set_verify_ssl_enabled); ClassDB::bind_method(D_METHOD("is_verify_ssl_enabled"), &WebSocketClient::is_verify_ssl_enabled); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "verify_ssl", PROPERTY_HINT_NONE, "", 0), "set_verify_ssl_enabled", "is_verify_ssl_enabled"); ClassDB::bind_method(D_METHOD("get_trusted_ssl_certificate"), &WebSocketClient::get_trusted_ssl_certificate); ClassDB::bind_method(D_METHOD("set_trusted_ssl_certificate"), &WebSocketClient::set_trusted_ssl_certificate); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trusted_ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", 0), "set_trusted_ssl_certificate", "get_trusted_ssl_certificate"); ADD_SIGNAL(MethodInfo("data_received")); ADD_SIGNAL(MethodInfo("connection_established", PropertyInfo(Variant::STRING, "protocol"))); ADD_SIGNAL(MethodInfo("server_close_request", PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason"))); ADD_SIGNAL(MethodInfo("connection_closed", PropertyInfo(Variant::BOOL, "was_clean_close"))); ADD_SIGNAL(MethodInfo("connection_error")); }