/*************************************************************************/ /* FBXDocumentUtil.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. 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Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the assimp team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the assimp team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- */ /** @file FBXDocumentUtil.cpp * @brief Implementation of the FBX DOM utility functions declared in FBXDocumentUtil.h */ #include "FBXDocumentUtil.h" #include "FBXDocument.h" #include "FBXParser.h" #include "FBXProperties.h" #include "FBXUtil.h" #include "core/print_string.h" namespace FBXDocParser { namespace Util { void DOMError(const std::string &message) { print_error("[FBX-DOM]" + String(message.c_str())); } void DOMError(const std::string &message, const Token *token) { print_error("[FBX-DOM]" + String(message.c_str()) + ";" + String(token->StringContents().c_str())); } void DOMError(const std::string &message, const std::shared_ptr token) { print_error("[FBX-DOM]" + String(message.c_str()) + ";" + String(token->StringContents().c_str())); } void DOMError(const std::string &message, const Element *element /*= NULL*/) { if (element) { DOMError(message, element->KeyToken()); } print_error("[FBX-DOM] " + String(message.c_str())); } void DOMError(const std::string &message, const std::shared_ptr element /*= NULL*/) { if (element) { DOMError(message, element->KeyToken()); } print_error("[FBX-DOM] " + String(message.c_str())); } void DOMWarning(const std::string &message) { print_verbose("[FBX-DOM] warning:" + String(message.c_str())); } void DOMWarning(const std::string &message, const Token *token) { print_verbose("[FBX-DOM] warning:" + String(message.c_str()) + ";" + String(token->StringContents().c_str())); } void DOMWarning(const std::string &message, const Element *element /*= NULL*/) { if (element) { DOMWarning(message, element->KeyToken()); return; } print_verbose("[FBX-DOM] warning:" + String(message.c_str())); } void DOMWarning(const std::string &message, const std::shared_ptr token) { print_verbose("[FBX-DOM] warning:" + String(message.c_str()) + ";" + String(token->StringContents().c_str())); } void DOMWarning(const std::string &message, const std::shared_ptr element /*= NULL*/) { if (element) { DOMWarning(message, element->KeyToken()); return; } print_verbose("[FBX-DOM] warning:" + String(message.c_str())); } // ------------------------------------------------------------------------------------------------ // fetch a property table and the corresponding property template const PropertyTable *GetPropertyTable(const Document &doc, const std::string &templateName, const ElementPtr element, const ScopePtr sc, bool no_warn /*= false*/) { // todo: make this an abstraction const ElementPtr Properties70 = sc->GetElement("Properties70"); const PropertyTable *templateProps = static_cast(nullptr); if (templateName.length()) { PropertyTemplateMap::const_iterator it = doc.Templates().find(templateName); if (it != doc.Templates().end()) { templateProps = (*it).second; } } if (!Properties70 || !Properties70->Compound()) { if (!no_warn) { DOMWarning("property table (Properties70) not found", element); } if (templateProps) { return templateProps; } else { return new const PropertyTable(); } } return new PropertyTable(Properties70, templateProps); } } // namespace Util } // namespace FBXDocParser