/*************************************************************************/ /* variant.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gdnative/variant.h" #include "core/object/ref_counted.h" #include "core/variant/variant.h" #ifdef __cplusplus extern "C" { #endif static_assert(sizeof(godot_variant) == sizeof(Variant), "Variant size mismatch"); // Workaround GCC ICE on armv7hl which was affected GCC 6.0 up to 8.0 (GH-16100). // It was fixed upstream in 8.1, and a fix was backported to 7.4. // This can be removed once no supported distro ships with versions older than 7.4. #if defined(__arm__) && defined(__GNUC__) && !defined(__clang__) && \ (__GNUC__ == 6 || (__GNUC__ == 7 && __GNUC_MINOR__ < 4) || (__GNUC__ == 8 && __GNUC_MINOR__ < 1)) #pragma GCC push_options #pragma GCC optimize("-O0") #endif #if defined(__arm__) && defined(__GNUC__) && !defined(__clang__) && \ (__GNUC__ == 6 || (__GNUC__ == 7 && __GNUC_MINOR__ < 4) || (__GNUC__ == 8 && __GNUC_MINOR__ < 1)) #pragma GCC pop_options #endif // Memory void GDAPI godot_variant_new_copy(godot_variant *p_dest, const godot_variant *p_src) { Variant *dest = (Variant *)p_dest; const Variant *src = (const Variant *)p_src; memnew_placement(dest, Variant(*src)); } void GDAPI godot_variant_new_nil(godot_variant *r_dest) { Variant *dest = (Variant *)r_dest; memnew_placement(dest, Variant); } void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b) { Variant *dest = (Variant *)r_dest; memnew_placement(dest, Variant(p_b)); } void GDAPI godot_variant_new_int(godot_variant *r_dest, const godot_int p_i) { Variant *dest = (Variant *)r_dest; memnew_placement(dest, Variant(p_i)); } void GDAPI godot_variant_new_float(godot_variant *r_dest, const godot_float p_r) { Variant *dest = (Variant *)r_dest; memnew_placement(dest, Variant(p_r)); } void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s) { Variant *dest = (Variant *)r_dest; const String *s = (const String *)p_s; memnew_placement(dest, Variant(*s)); } void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s) { Variant *dest = (Variant *)r_dest; const StringName *s = (const StringName *)p_s; memnew_placement(dest, Variant(*s)); } void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2) { Variant *dest = (Variant *)r_dest; const Vector2 *v2 = (const Vector2 *)p_v2; memnew_placement(dest, Variant(*v2)); } void GDAPI godot_variant_new_vector2i(godot_variant *r_dest, const godot_vector2i *p_v2) { Variant *dest = (Variant *)r_dest; const Vector2i *v2 = (const Vector2i *)p_v2; memnew_placement(dest, Variant(*v2)); } void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2) { Variant *dest = (Variant *)r_dest; const Rect2 *rect2 = (const Rect2 *)p_rect2; memnew_placement(dest, Variant(*rect2)); } void GDAPI godot_variant_new_rect2i(godot_variant *r_dest, const godot_rect2i *p_rect2) { Variant *dest = (Variant *)r_dest; const Rect2i *rect2 = (const Rect2i *)p_rect2; memnew_placement(dest, Variant(*rect2)); } void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3) { Variant *dest = (Variant *)r_dest; const Vector3 *v3 = (const Vector3 *)p_v3; memnew_placement(dest, Variant(*v3)); } void GDAPI godot_variant_new_vector3i(godot_variant *r_dest, const godot_vector3i *p_v3) { Variant *dest = (Variant *)r_dest; const Vector3i *v3 = (const Vector3i *)p_v3; memnew_placement(dest, Variant(*v3)); } void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) { Variant *dest = (Variant *)r_dest; const Transform2D *t2d = (const Transform2D *)p_t2d; memnew_placement(dest, Variant(*t2d)); } void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane) { Variant *dest = (Variant *)r_dest; const Plane *plane = (const Plane *)p_plane; memnew_placement(dest, Variant(*plane)); } void GDAPI godot_variant_new_quaternion(godot_variant *r_dest, const godot_quaternion *p_quaternion) { Variant *dest = (Variant *)r_dest; const Quaternion *quaternion = (const Quaternion *)p_quaternion; memnew_placement(dest, Variant(*quaternion)); } void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb) { Variant *dest = (Variant *)r_dest; const AABB *aabb = (const AABB *)p_aabb; memnew_placement(dest, Variant(*aabb)); } void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) { Variant *dest = (Variant *)r_dest; const Basis *basis = (const Basis *)p_basis; memnew_placement(dest, Variant(*basis)); } void GDAPI godot_variant_new_transform3d(godot_variant *r_dest, const godot_transform3d *p_trans) { Variant *dest = (Variant *)r_dest; const Transform3D *trans = (const Transform3D *)p_trans; memnew_placement(dest, Variant(*trans)); } void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color) { Variant *dest = (Variant *)r_dest; const Color *color = (const Color *)p_color; memnew_placement(dest, Variant(*color)); } void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) { Variant *dest = (Variant *)r_dest; const NodePath *np = (const NodePath *)p_np; memnew_placement(dest, Variant(*np)); } void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) { Variant *dest = (Variant *)r_dest; const RID *rid = (const RID *)p_rid; memnew_placement(dest, Variant(*rid)); } void GDAPI godot_variant_new_callable(godot_variant *r_dest, const godot_callable *p_cb) { Variant *dest = (Variant *)r_dest; const Callable *cb = (const Callable *)p_cb; memnew_placement(dest, Variant(*cb)); } void GDAPI godot_variant_new_signal(godot_variant *r_dest, const godot_signal *p_signal) { Variant *dest = (Variant *)r_dest; const Signal *signal = (const Signal *)p_signal; memnew_placement(dest, Variant(*signal)); } void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) { Variant *dest = (Variant *)r_dest; const Object *obj = (const Object *)p_obj; const RefCounted *ref_counted = Object::cast_to(obj); REF ref; if (ref_counted) { ref = REF(ref_counted); } if (!ref.is_null()) { memnew_placement(dest, Variant(ref)); } else { #if defined(DEBUG_METHODS_ENABLED) if (ref_counted) { ERR_PRINT("RefCounted object has 0 refcount in godot_variant_new_object - you lost it somewhere."); } #endif memnew_placement(dest, Variant(obj)); } } void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) { Variant *dest = (Variant *)r_dest; const Dictionary *dict = (const Dictionary *)p_dict; memnew_placement(dest, Variant(*dict)); } void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) { Variant *dest = (Variant *)r_dest; const Array *arr = (const Array *)p_arr; memnew_placement(dest, Variant(*arr)); } void GDAPI godot_variant_new_packed_byte_array(godot_variant *r_dest, const godot_packed_byte_array *p_pba) { Variant *dest = (Variant *)r_dest; const PackedByteArray *pba = (const PackedByteArray *)p_pba; memnew_placement(dest, Variant(*pba)); } void GDAPI godot_variant_new_packed_int32_array(godot_variant *r_dest, const godot_packed_int32_array *p_pia) { Variant *dest = (Variant *)r_dest; const PackedInt32Array *pia = (const PackedInt32Array *)p_pia; memnew_placement(dest, Variant(*pia)); } void GDAPI godot_variant_new_packed_int64_array(godot_variant *r_dest, const godot_packed_int64_array *p_pia) { Variant *dest = (Variant *)r_dest; const PackedInt64Array *pia = (const PackedInt64Array *)p_pia; memnew_placement(dest, Variant(*pia)); } void GDAPI godot_variant_new_packed_float32_array(godot_variant *r_dest, const godot_packed_float32_array *p_pra) { Variant *dest = (Variant *)r_dest; const PackedFloat32Array *pra = (const PackedFloat32Array *)p_pra; memnew_placement(dest, Variant(*pra)); } void GDAPI godot_variant_new_packed_float64_array(godot_variant *r_dest, const godot_packed_float64_array *p_pra) { Variant *dest = (Variant *)r_dest; const PackedFloat64Array *pra = (const PackedFloat64Array *)p_pra; memnew_placement(dest, Variant(*pra)); } void GDAPI godot_variant_new_packed_string_array(godot_variant *r_dest, const godot_packed_string_array *p_psa) { Variant *dest = (Variant *)r_dest; const PackedStringArray *psa = (const PackedStringArray *)p_psa; memnew_placement(dest, Variant(*psa)); } void GDAPI godot_variant_new_packed_vector2_array(godot_variant *r_dest, const godot_packed_vector2_array *p_pv2a) { Variant *dest = (Variant *)r_dest; const PackedVector2Array *pv2a = (const PackedVector2Array *)p_pv2a; memnew_placement(dest, Variant(*pv2a)); } void GDAPI godot_variant_new_packed_vector3_array(godot_variant *r_dest, const godot_packed_vector3_array *p_pv3a) { Variant *dest = (Variant *)r_dest; const PackedVector3Array *pv3a = (const PackedVector3Array *)p_pv3a; memnew_placement(dest, Variant(*pv3a)); } void GDAPI godot_variant_new_packed_color_array(godot_variant *r_dest, const godot_packed_color_array *p_pca) { Variant *dest = (Variant *)r_dest; const PackedColorArray *pca = (const PackedColorArray *)p_pca; memnew_placement(dest, Variant(*pca)); } godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self) { const Variant *self = (const Variant *)p_self; return self->operator bool(); } godot_int GDAPI godot_variant_as_int(const godot_variant *p_self) { const Variant *self = (const Variant *)p_self; return self->operator int64_t(); } godot_float GDAPI godot_variant_as_float(const godot_variant *p_self) { const Variant *self = (const Variant *)p_self; return self->operator double(); } godot_string GDAPI godot_variant_as_string(const godot_variant *p_self) { godot_string raw_dest; const Variant *self = (const Variant *)p_self; String *dest = (String *)&raw_dest; memnew_placement(dest, String(self->operator String())); // operator = is overloaded by String return raw_dest; } godot_string_name GDAPI godot_variant_as_string_name(const godot_variant *p_self) { godot_string_name raw_dest; const Variant *self = (const Variant *)p_self; StringName *dest = (StringName *)&raw_dest; memnew_placement(dest, StringName(self->operator StringName())); // operator = is overloaded by StringName return raw_dest; } godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self) { godot_vector2 raw_dest; const Variant *self = (const Variant *)p_self; Vector2 *dest = (Vector2 *)&raw_dest; *dest = *self; return raw_dest; } godot_vector2i GDAPI godot_variant_as_vector2i(const godot_variant *p_self) { godot_vector2i raw_dest; const Variant *self = (const Variant *)p_self; Vector2i *dest = (Vector2i *)&raw_dest; *dest = *self; return raw_dest; } godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self) { godot_rect2 raw_dest; const Variant *self = (const Variant *)p_self; Rect2 *dest = (Rect2 *)&raw_dest; *dest = *self; return raw_dest; } godot_rect2i GDAPI godot_variant_as_rect2i(const godot_variant *p_self) { godot_rect2i raw_dest; const Variant *self = (const Variant *)p_self; Rect2i *dest = (Rect2i *)&raw_dest; *dest = *self; return raw_dest; } godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self) { godot_vector3 raw_dest; const Variant *self = (const Variant *)p_self; Vector3 *dest = (Vector3 *)&raw_dest; *dest = *self; return raw_dest; } godot_vector3i GDAPI godot_variant_as_vector3i(const godot_variant *p_self) { godot_vector3i raw_dest; const Variant *self = (const Variant *)p_self; Vector3i *dest = (Vector3i *)&raw_dest; *dest = *self; return raw_dest; } godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self) { godot_transform2d raw_dest; const Variant *self = (const Variant *)p_self; Transform2D *dest = (Transform2D *)&raw_dest; *dest = *self; return raw_dest; } godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self) { godot_plane raw_dest; const Variant *self = (const Variant *)p_self; Plane *dest = (Plane *)&raw_dest; *dest = *self; return raw_dest; } godot_quaternion GDAPI godot_variant_as_quaternion(const godot_variant *p_self) { godot_quaternion raw_dest; const Variant *self = (const Variant *)p_self; Quaternion *dest = (Quaternion *)&raw_dest; *dest = *self; return raw_dest; } godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self) { godot_aabb raw_dest; const Variant *self = (const Variant *)p_self; AABB *dest = (AABB *)&raw_dest; *dest = *self; return raw_dest; } godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self) { godot_basis raw_dest; const Variant *self = (const Variant *)p_self; Basis *dest = (Basis *)&raw_dest; *dest = *self; return raw_dest; } godot_transform3d GDAPI godot_variant_as_transform3d(const godot_variant *p_self) { godot_transform3d raw_dest; const Variant *self = (const Variant *)p_self; Transform3D *dest = (Transform3D *)&raw_dest; *dest = *self; return raw_dest; } godot_color GDAPI godot_variant_as_color(const godot_variant *p_self) { godot_color raw_dest; const Variant *self = (const Variant *)p_self; Color *dest = (Color *)&raw_dest; *dest = *self; return raw_dest; } godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self) { godot_node_path raw_dest; const Variant *self = (const Variant *)p_self; NodePath *dest = (NodePath *)&raw_dest; memnew_placement(dest, NodePath(self->operator NodePath())); // operator = is overloaded by NodePath return raw_dest; } godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self) { godot_rid raw_dest; const Variant *self = (const Variant *)p_self; RID *dest = (RID *)&raw_dest; *dest = *self; return raw_dest; } godot_callable GDAPI godot_variant_as_callable(const godot_variant *p_self) { godot_callable raw_dest; const Variant *self = (const Variant *)p_self; Callable *dest = (Callable *)&raw_dest; *dest = *self; return raw_dest; } godot_signal GDAPI godot_variant_as_signal(const godot_variant *p_self) { godot_signal raw_dest; const Variant *self = (const Variant *)p_self; Signal *dest = (Signal *)&raw_dest; *dest = *self; return raw_dest; } godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self) { const Variant *self = (const Variant *)p_self; Object *dest; dest = *self; return (godot_object *)dest; } godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self) { godot_dictionary raw_dest; const Variant *self = (const Variant *)p_self; Dictionary *dest = (Dictionary *)&raw_dest; memnew_placement(dest, Dictionary(self->operator Dictionary())); // operator = is overloaded by Dictionary return raw_dest; } godot_array GDAPI godot_variant_as_array(const godot_variant *p_self) { godot_array raw_dest; const Variant *self = (const Variant *)p_self; Array *dest = (Array *)&raw_dest; memnew_placement(dest, Array(self->operator Array())); // operator = is overloaded by Array return raw_dest; } godot_packed_byte_array GDAPI godot_variant_as_packed_byte_array(const godot_variant *p_self) { godot_packed_byte_array raw_dest; const Variant *self = (const Variant *)p_self; PackedByteArray *dest = (PackedByteArray *)&raw_dest; memnew_placement(dest, PackedByteArray(self->operator PackedByteArray())); // operator = is overloaded by PackedByteArray *dest = *self; return raw_dest; } godot_packed_int32_array GDAPI godot_variant_as_packed_int32_array(const godot_variant *p_self) { godot_packed_int32_array raw_dest; const Variant *self = (const Variant *)p_self; PackedInt32Array *dest = (PackedInt32Array *)&raw_dest; memnew_placement(dest, PackedInt32Array(self->operator PackedInt32Array())); // operator = is overloaded by PackedInt32Array *dest = *self; return raw_dest; } godot_packed_int64_array GDAPI godot_variant_as_packed_int64_array(const godot_variant *p_self) { godot_packed_int64_array raw_dest; const Variant *self = (const Variant *)p_self; PackedInt64Array *dest = (PackedInt64Array *)&raw_dest; memnew_placement(dest, PackedInt64Array(self->operator PackedInt64Array())); // operator = is overloaded by PackedInt64Array *dest = *self; return raw_dest; } godot_packed_float32_array GDAPI godot_variant_as_packed_float32_array(const godot_variant *p_self) { godot_packed_float32_array raw_dest; const Variant *self = (const Variant *)p_self; PackedFloat32Array *dest = (PackedFloat32Array *)&raw_dest; memnew_placement(dest, PackedFloat32Array(self->operator PackedFloat32Array())); // operator = is overloaded by PackedFloat32Array *dest = *self; return raw_dest; } godot_packed_float64_array GDAPI godot_variant_as_packed_float64_array(const godot_variant *p_self) { godot_packed_float64_array raw_dest; const Variant *self = (const Variant *)p_self; PackedFloat64Array *dest = (PackedFloat64Array *)&raw_dest; memnew_placement(dest, PackedFloat64Array(self->operator PackedFloat64Array())); // operator = is overloaded by PackedFloat64Array *dest = *self; return raw_dest; } godot_packed_string_array GDAPI godot_variant_as_packed_string_array(const godot_variant *p_self) { godot_packed_string_array raw_dest; const Variant *self = (const Variant *)p_self; PackedStringArray *dest = (PackedStringArray *)&raw_dest; memnew_placement(dest, PackedStringArray(self->operator PackedStringArray())); // operator = is overloaded by PackedStringArray *dest = *self; return raw_dest; } godot_packed_vector2_array GDAPI godot_variant_as_packed_vector2_array(const godot_variant *p_self) { godot_packed_vector2_array raw_dest; const Variant *self = (const Variant *)p_self; PackedVector2Array *dest = (PackedVector2Array *)&raw_dest; memnew_placement(dest, PackedVector2Array(self->operator PackedVector2Array())); // operator = is overloaded by PackedVector2Array *dest = *self; return raw_dest; } godot_packed_vector3_array GDAPI godot_variant_as_packed_vector3_array(const godot_variant *p_self) { godot_packed_vector3_array raw_dest; const Variant *self = (const Variant *)p_self; PackedVector3Array *dest = (PackedVector3Array *)&raw_dest; memnew_placement(dest, PackedVector3Array(self->operator PackedVector3Array())); // operator = is overloaded by PackedVector3Array *dest = *self; return raw_dest; } godot_packed_color_array GDAPI godot_variant_as_packed_color_array(const godot_variant *p_self) { godot_packed_color_array raw_dest; const Variant *self = (const Variant *)p_self; PackedColorArray *dest = (PackedColorArray *)&raw_dest; memnew_placement(dest, PackedColorArray(self->operator PackedColorArray())); // operator = is overloaded by PackedColorArray *dest = *self; return raw_dest; } void GDAPI godot_variant_destroy(godot_variant *p_self) { Variant *self = (Variant *)p_self; self->~Variant(); } // Dynamic interaction. void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) { Variant *self = (Variant *)p_self; const StringName *method = (const StringName *)p_method; const Variant **args = (const Variant **)p_args; Variant ret; Callable::CallError error; self->call(*method, args, p_argcount, ret, error); memnew_placement(r_return, Variant(ret)); if (r_error) { r_error->error = (godot_variant_call_error_error)error.error; r_error->argument = error.argument; r_error->expected = (godot_variant_type)error.expected; } } void GDAPI godot_variant_call_with_cstring(godot_variant *p_self, const char *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) { Variant *self = (Variant *)p_self; const StringName method(p_method); const Variant **args = (const Variant **)p_args; Variant ret; Callable::CallError error; self->call(method, args, p_argcount, ret, error); memnew_placement(r_return, Variant(ret)); if (r_error) { r_error->error = (godot_variant_call_error_error)error.error; r_error->argument = error.argument; r_error->expected = (godot_variant_type)error.expected; } } void GDAPI godot_variant_call_static(godot_variant_type p_type, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) { Variant::Type type = (Variant::Type)p_type; const StringName *method = (const StringName *)p_method; const Variant **args = (const Variant **)p_args; Variant ret; Callable::CallError error; Variant::call_static(type, *method, args, p_argcount, ret, error); memnew_placement(r_return, Variant(ret)); if (r_error) { r_error->error = (godot_variant_call_error_error)error.error; r_error->argument = error.argument; r_error->expected = (godot_variant_type)error.expected; } } void GDAPI godot_variant_call_static_with_cstring(godot_variant_type p_type, const char *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) { Variant::Type type = (Variant::Type)p_type; const StringName method(p_method); const Variant **args = (const Variant **)p_args; Variant ret; Callable::CallError error; Variant::call_static(type, method, args, p_argcount, ret, error); memnew_placement(r_return, Variant(ret)); if (r_error) { r_error->error = (godot_variant_call_error_error)error.error; r_error->argument = error.argument; r_error->expected = (godot_variant_type)error.expected; } } void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid) { Variant::Operator op = (Variant::Operator)p_op; const Variant *a = (const Variant *)p_a; const Variant *b = (const Variant *)p_b; Variant *ret = (Variant *)r_return; Variant::evaluate(op, *a, *b, *ret, *r_valid); } void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid) { Variant *self = (Variant *)p_self; const Variant *key = (const Variant *)p_key; const Variant *value = (const Variant *)p_value; self->set(*key, *value, r_valid); } void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_key, const godot_variant *p_value, bool *r_valid) { Variant *self = (Variant *)p_self; const StringName *key = (const StringName *)p_key; const Variant *value = (const Variant *)p_value; self->set_named(*key, *value, *r_valid); } void GDAPI godot_variant_set_named_with_cstring(godot_variant *p_self, const char *p_key, const godot_variant *p_value, bool *r_valid) { Variant *self = (Variant *)p_self; const StringName key(p_key); const Variant *value = (const Variant *)p_value; self->set_named(key, *value, *r_valid); } void GDAPI godot_variant_set_keyed(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid) { Variant *self = (Variant *)p_self; const Variant *key = (const Variant *)p_key; const Variant *value = (const Variant *)p_value; self->set_keyed(*key, *value, *r_valid); } void GDAPI godot_variant_set_indexed(godot_variant *p_self, godot_int p_index, const godot_variant *p_value, bool *r_valid, bool *r_oob) { Variant *self = (Variant *)p_self; const Variant *value = (const Variant *)p_value; self->set_indexed(p_index, value, *r_valid, *r_oob); } godot_variant GDAPI godot_variant_get(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) { const Variant *self = (const Variant *)p_self; const Variant *key = (const Variant *)p_key; Variant ret; ret = self->get(*key, r_valid); godot_variant result; memnew_placement(&result, Variant(ret)); return result; } godot_variant GDAPI godot_variant_get_named(const godot_variant *p_self, const godot_string_name *p_key, bool *r_valid) { const Variant *self = (const Variant *)p_self; const StringName *key = (const StringName *)p_key; Variant ret; ret = self->get_named(*key, *r_valid); godot_variant result; memnew_placement(&result, Variant(ret)); return result; } godot_variant GDAPI godot_variant_get_named_with_cstring(const godot_variant *p_self, const char *p_key, bool *r_valid) { const Variant *self = (const Variant *)p_self; const StringName *key = (const StringName *)p_key; Variant ret; ret = self->get_named(*key, *r_valid); godot_variant result; memnew_placement(&result, Variant(ret)); return result; } godot_variant GDAPI godot_variant_get_keyed(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) { const Variant *self = (const Variant *)p_self; const Variant *key = (const Variant *)p_key; Variant ret; ret = self->get_keyed(*key, *r_valid); godot_variant result; memnew_placement(&result, Variant(ret)); return result; } godot_variant GDAPI godot_variant_get_indexed(const godot_variant *p_self, godot_int p_index, bool *r_valid, bool *r_oob) { const Variant *self = (const Variant *)p_self; Variant ret; ret = self->get_indexed(p_index, *r_valid, *r_oob); godot_variant result; memnew_placement(&result, Variant(ret)); return result; } /// Iteration. bool GDAPI godot_variant_iter_init(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid) { const Variant *self = (const Variant *)p_self; Variant *iter = (Variant *)r_iter; return self->iter_init(*iter, *r_valid); } bool GDAPI godot_variant_iter_next(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid) { const Variant *self = (const Variant *)p_self; Variant *iter = (Variant *)r_iter; return self->iter_next(*iter, *r_valid); } godot_variant GDAPI godot_variant_iter_get(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid) { const Variant *self = (const Variant *)p_self; Variant *iter = (Variant *)r_iter; Variant result = self->iter_next(*iter, *r_valid); godot_variant ret; memnew_placement(&ret, Variant(result)); return ret; } /// Variant functions. godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other) { const Variant *self = (const Variant *)p_self; const Variant *other = (const Variant *)p_other; return self->hash_compare(*other); } godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self) { const Variant *self = (const Variant *)p_self; return self->booleanize(); } void GDAPI godot_variant_blend(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst) { const Variant *a = (const Variant *)p_a; const Variant *b = (const Variant *)p_b; Variant *dst = (Variant *)r_dst; Variant::blend(*a, *b, p_c, *dst); } void GDAPI godot_variant_interpolate(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst) { const Variant *a = (const Variant *)p_a; const Variant *b = (const Variant *)p_b; Variant *dst = (Variant *)r_dst; Variant::interpolate(*a, *b, p_c, *dst); } godot_variant GDAPI godot_variant_duplicate(const godot_variant *p_self, godot_bool p_deep) { const Variant *self = (const Variant *)p_self; Variant result = self->duplicate(p_deep); godot_variant ret; memnew_placement(&ret, Variant(result)); return ret; } godot_string GDAPI godot_variant_stringify(const godot_variant *p_self) { const Variant *self = (const Variant *)p_self; String result = *self; godot_string ret; memnew_placement(&ret, String(result)); return ret; } // Discovery API /// Operators godot_validated_operator_evaluator GDAPI godot_variant_get_validated_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b) { return (godot_validated_operator_evaluator)Variant::get_validated_operator_evaluator((Variant::Operator)p_operator, (Variant::Type)p_type_a, (Variant::Type)p_type_b); } godot_ptr_operator_evaluator GDAPI godot_variant_get_ptr_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b) { return (godot_ptr_operator_evaluator)Variant::get_ptr_operator_evaluator((Variant::Operator)p_operator, (Variant::Type)p_type_a, (Variant::Type)p_type_b); } godot_variant_type GDAPI godot_variant_get_operator_return_type(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b) { return (godot_variant_type)Variant::get_operator_return_type((Variant::Operator)p_operator, (Variant::Type)p_type_a, (Variant::Type)p_type_b); } godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_operator) { String op_name = Variant::get_operator_name((Variant::Operator)p_operator); godot_string ret; memnew_placement(&ret, String(op_name)); return ret; } /// Built-in Methods bool GDAPI godot_variant_has_builtin_method(godot_variant_type p_type, const godot_string_name *p_method) { return Variant::has_builtin_method((Variant::Type)p_type, *((const StringName *)p_method)); } bool GDAPI godot_variant_has_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method) { return Variant::has_builtin_method((Variant::Type)p_type, StringName(p_method)); } godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method(godot_variant_type p_type, const godot_string_name *p_method) { return (godot_validated_builtin_method)Variant::get_validated_builtin_method((Variant::Type)p_type, *((const StringName *)p_method)); } godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method) { return (godot_validated_builtin_method)Variant::get_validated_builtin_method((Variant::Type)p_type, StringName(p_method)); } godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method(godot_variant_type p_type, const godot_string_name *p_method) { return (godot_ptr_builtin_method)Variant::get_ptr_builtin_method((Variant::Type)p_type, *((const StringName *)p_method)); } godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method) { return (godot_ptr_builtin_method)Variant::get_ptr_builtin_method((Variant::Type)p_type, StringName(p_method)); } int GDAPI godot_variant_get_builtin_method_argument_count(godot_variant_type p_type, const godot_string_name *p_method) { return Variant::get_builtin_method_argument_count((Variant::Type)p_type, *((const StringName *)p_method)); } int GDAPI godot_variant_get_builtin_method_argument_count_with_cstring(godot_variant_type p_type, const char *p_method) { return Variant::get_builtin_method_argument_count((Variant::Type)p_type, StringName(p_method)); } godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type(godot_variant_type p_type, const godot_string_name *p_method, int p_argument) { return (godot_variant_type)Variant::get_builtin_method_argument_type((Variant::Type)p_type, *((const StringName *)p_method), p_argument); } godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument) { return (godot_variant_type)Variant::get_builtin_method_argument_type((Variant::Type)p_type, StringName(p_method), p_argument); } godot_string GDAPI godot_variant_get_builtin_method_argument_name(godot_variant_type p_type, const godot_string_name *p_method, int p_argument) { String name = Variant::get_builtin_method_argument_name((Variant::Type)p_type, *((const StringName *)p_method), p_argument); return *(godot_string *)&name; } godot_string GDAPI godot_variant_get_builtin_method_argument_name_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument) { String name = Variant::get_builtin_method_argument_name((Variant::Type)p_type, StringName(p_method), p_argument); return *(godot_string *)&name; } bool GDAPI godot_variant_has_builtin_method_return_value(godot_variant_type p_type, const godot_string_name *p_method) { return Variant::has_builtin_method_return_value((Variant::Type)p_type, *((const StringName *)p_method)); } bool GDAPI godot_variant_has_builtin_method_return_value_with_cstring(godot_variant_type p_type, const char *p_method) { return Variant::has_builtin_method_return_value((Variant::Type)p_type, StringName(p_method)); } godot_variant_type GDAPI godot_variant_get_builtin_method_return_type(godot_variant_type p_type, const godot_string_name *p_method) { return (godot_variant_type)Variant::get_builtin_method_return_type((Variant::Type)p_type, *((const StringName *)p_method)); } godot_variant_type GDAPI godot_variant_get_builtin_method_return_type_with_cstring(godot_variant_type p_type, const char *p_method) { return (godot_variant_type)Variant::get_builtin_method_return_type((Variant::Type)p_type, StringName(p_method)); } bool GDAPI godot_variant_is_builtin_method_const(godot_variant_type p_type, const godot_string_name *p_method) { return Variant::is_builtin_method_const((Variant::Type)p_type, *((const StringName *)p_method)); } bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type p_type, const char *p_method) { return Variant::is_builtin_method_const((Variant::Type)p_type, StringName(p_method)); } bool GDAPI godot_variant_is_builtin_method_static(godot_variant_type p_type, const godot_string_name *p_method) { return Variant::is_builtin_method_static((Variant::Type)p_type, *((const StringName *)p_method)); } bool GDAPI godot_variant_is_builtin_method_static_with_cstring(godot_variant_type p_type, const char *p_method) { return Variant::is_builtin_method_static((Variant::Type)p_type, StringName(p_method)); } bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method) { return Variant::is_builtin_method_vararg((Variant::Type)p_type, *((const StringName *)p_method)); } bool GDAPI godot_variant_is_builtin_method_vararg_with_cstring(godot_variant_type p_type, const char *p_method) { return Variant::is_builtin_method_vararg((Variant::Type)p_type, StringName(p_method)); } int GDAPI godot_variant_get_builtin_method_count(godot_variant_type p_type) { return Variant::get_builtin_method_count((Variant::Type)p_type); } void GDAPI godot_variant_get_builtin_method_list(godot_variant_type p_type, godot_string_name *r_list) { List list; Variant::get_builtin_method_list((Variant::Type)p_type, &list); int i = 0; for (const StringName &E : list) { memnew_placement(&r_list[i], StringName(E)); } } /// Constructors int GDAPI godot_variant_get_constructor_count(godot_variant_type p_type) { return Variant::get_constructor_count((Variant::Type)p_type); } godot_validated_constructor GDAPI godot_variant_get_validated_constructor(godot_variant_type p_type, int p_constructor) { return (godot_validated_constructor)Variant::get_validated_constructor((Variant::Type)p_type, p_constructor); } godot_ptr_constructor GDAPI godot_variant_get_ptr_constructor(godot_variant_type p_type, int p_constructor) { return (godot_ptr_constructor)Variant::get_ptr_constructor((Variant::Type)p_type, p_constructor); } int GDAPI godot_variant_get_constructor_argument_count(godot_variant_type p_type, int p_constructor) { return Variant::get_constructor_argument_count((Variant::Type)p_type, p_constructor); } godot_variant_type GDAPI godot_variant_get_constructor_argument_type(godot_variant_type p_type, int p_constructor, int p_argument) { return (godot_variant_type)Variant::get_constructor_argument_type((Variant::Type)p_type, p_constructor, p_argument); } godot_string GDAPI godot_variant_get_constructor_argument_name(godot_variant_type p_type, int p_constructor, int p_argument) { String name = Variant::get_constructor_argument_name((Variant::Type)p_type, p_constructor, p_argument); godot_string ret; memnew_placement(&ret, String(name)); return ret; } void GDAPI godot_variant_construct(godot_variant_type p_type, godot_variant *p_base, const godot_variant **p_args, int p_argcount, godot_variant_call_error *r_error) { Variant::construct((Variant::Type)p_type, *((Variant *)p_base), (const Variant **)p_args, p_argcount, *((Callable::CallError *)r_error)); } /// Properties. godot_variant_type GDAPI godot_variant_get_member_type(godot_variant_type p_type, const godot_string_name *p_member) { return (godot_variant_type)Variant::get_member_type((Variant::Type)p_type, *((const StringName *)p_member)); } godot_variant_type GDAPI godot_variant_get_member_type_with_cstring(godot_variant_type p_type, const char *p_member) { return (godot_variant_type)Variant::get_member_type((Variant::Type)p_type, StringName(p_member)); } int GDAPI godot_variant_get_member_count(godot_variant_type p_type) { return Variant::get_member_count((Variant::Type)p_type); } void GDAPI godot_variant_get_member_list(godot_variant_type p_type, godot_string_name *r_list) { List members; Variant::get_member_list((Variant::Type)p_type, &members); int i = 0; for (const StringName &E : members) { memnew_placement(&r_list[i++], StringName(E)); } } godot_validated_setter GDAPI godot_variant_get_validated_setter(godot_variant_type p_type, const godot_string_name *p_member) { return (godot_validated_setter)Variant::get_member_validated_setter((Variant::Type)p_type, *((const StringName *)p_member)); } godot_validated_setter GDAPI godot_variant_get_validated_setter_with_cstring(godot_variant_type p_type, const char *p_member) { return (godot_validated_setter)Variant::get_member_validated_setter((Variant::Type)p_type, StringName(p_member)); } godot_validated_getter GDAPI godot_variant_get_validated_getter(godot_variant_type p_type, const godot_string_name *p_member) { return (godot_validated_getter)Variant::get_member_validated_getter((Variant::Type)p_type, *((const StringName *)p_member)); } godot_validated_getter GDAPI godot_variant_get_validated_getter_with_cstring(godot_variant_type p_type, const char *p_member) { return (godot_validated_getter)Variant::get_member_validated_getter((Variant::Type)p_type, StringName(p_member)); } godot_ptr_setter GDAPI godot_variant_get_ptr_setter(godot_variant_type p_type, const godot_string_name *p_member) { return (godot_ptr_setter)Variant::get_member_ptr_setter((Variant::Type)p_type, *((const StringName *)p_member)); } godot_ptr_setter GDAPI godot_variant_get_ptr_setter_with_cstring(godot_variant_type p_type, const char *p_member) { return (godot_ptr_setter)Variant::get_member_ptr_setter((Variant::Type)p_type, StringName(p_member)); } godot_ptr_getter GDAPI godot_variant_get_ptr_getter(godot_variant_type p_type, const godot_string_name *p_member) { return (godot_ptr_getter)Variant::get_member_ptr_getter((Variant::Type)p_type, *((const StringName *)p_member)); } godot_ptr_getter GDAPI godot_variant_get_ptr_getter_with_cstring(godot_variant_type p_type, const char *p_member) { return (godot_ptr_getter)Variant::get_member_ptr_getter((Variant::Type)p_type, StringName(p_member)); } /// Indexing. bool GDAPI godot_variant_has_indexing(godot_variant_type p_type) { return Variant::has_indexing((Variant::Type)p_type); } godot_variant_type GDAPI godot_variant_get_indexed_element_type(godot_variant_type p_type) { return (godot_variant_type)Variant::get_indexed_element_type((Variant::Type)p_type); } godot_validated_indexed_setter GDAPI godot_variant_get_validated_indexed_setter(godot_variant_type p_type) { return (godot_validated_indexed_setter)Variant::get_member_validated_indexed_setter((Variant::Type)p_type); } godot_validated_indexed_getter GDAPI godot_variant_get_validated_indexed_getter(godot_variant_type p_type) { return (godot_validated_indexed_getter)Variant::get_member_validated_indexed_getter((Variant::Type)p_type); } godot_ptr_indexed_setter GDAPI godot_variant_get_ptr_indexed_setter(godot_variant_type p_type) { return (godot_ptr_indexed_setter)Variant::get_member_ptr_indexed_setter((Variant::Type)p_type); } godot_ptr_indexed_getter GDAPI godot_variant_get_ptr_indexed_getter(godot_variant_type p_type) { return (godot_ptr_indexed_getter)Variant::get_member_ptr_indexed_getter((Variant::Type)p_type); } uint64_t GDAPI godot_variant_get_indexed_size(const godot_variant *p_self) { const Variant *self = (const Variant *)p_self; return self->get_indexed_size(); } /// Keying. bool GDAPI godot_variant_is_keyed(godot_variant_type p_type) { return Variant::is_keyed((Variant::Type)p_type); } godot_validated_keyed_setter GDAPI godot_variant_get_validated_keyed_setter(godot_variant_type p_type) { return (godot_validated_keyed_setter)Variant::get_member_validated_keyed_setter((Variant::Type)p_type); } godot_validated_keyed_getter GDAPI godot_variant_get_validated_keyed_getter(godot_variant_type p_type) { return (godot_validated_keyed_getter)Variant::get_member_validated_keyed_getter((Variant::Type)p_type); } godot_validated_keyed_checker GDAPI godot_variant_get_validated_keyed_checker(godot_variant_type p_type) { return (godot_validated_keyed_checker)Variant::get_member_validated_keyed_checker((Variant::Type)p_type); } godot_ptr_keyed_setter GDAPI godot_variant_get_ptr_keyed_setter(godot_variant_type p_type) { return (godot_ptr_keyed_setter)Variant::get_member_ptr_keyed_setter((Variant::Type)p_type); } godot_ptr_keyed_getter GDAPI godot_variant_get_ptr_keyed_getter(godot_variant_type p_type) { return (godot_ptr_keyed_getter)Variant::get_member_ptr_keyed_getter((Variant::Type)p_type); } godot_ptr_keyed_checker GDAPI godot_variant_get_ptr_keyed_checker(godot_variant_type p_type) { return (godot_ptr_keyed_checker)Variant::get_member_ptr_keyed_checker((Variant::Type)p_type); } /// Constants. int GDAPI godot_variant_get_constants_count(godot_variant_type p_type) { return Variant::get_constants_count_for_type((Variant::Type)p_type); } void GDAPI godot_variant_get_constants_list(godot_variant_type p_type, godot_string_name *r_list) { List constants; int i = 0; Variant::get_constants_for_type((Variant::Type)p_type, &constants); for (const StringName &E : constants) { memnew_placement(&r_list[i++], StringName(E)); } } bool GDAPI godot_variant_has_constant(godot_variant_type p_type, const godot_string_name *p_constant) { return Variant::has_constant((Variant::Type)p_type, *((const StringName *)p_constant)); } bool GDAPI godot_variant_has_constant_with_cstring(godot_variant_type p_type, const char *p_constant) { return Variant::has_constant((Variant::Type)p_type, StringName(p_constant)); } godot_variant GDAPI godot_variant_get_constant_value(godot_variant_type p_type, const godot_string_name *p_constant) { Variant constant = Variant::get_constant_value((Variant::Type)p_type, *((const StringName *)p_constant)); godot_variant ret; memnew_placement(&ret, Variant(constant)); return ret; } godot_variant GDAPI godot_variant_get_constant_value_with_cstring(godot_variant_type p_type, const char *p_constant) { Variant constant = Variant::get_constant_value((Variant::Type)p_type, StringName(p_constant)); godot_variant ret; memnew_placement(&ret, Variant(constant)); return ret; } /// Utilities. bool GDAPI godot_variant_has_utility_function(const godot_string_name *p_function) { return Variant::has_utility_function(*((const StringName *)p_function)); } bool GDAPI godot_variant_has_utility_function_with_cstring(const char *p_function) { return Variant::has_utility_function(StringName(p_function)); } void GDAPI godot_variant_call_utility_function(const godot_string_name *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error) { const StringName *function = (const StringName *)p_function; Variant *ret = (Variant *)r_ret; const Variant **args = (const Variant **)p_args; Callable::CallError error; Variant::call_utility_function(*function, ret, args, p_argument_count, error); if (r_error) { r_error->error = (godot_variant_call_error_error)error.error; r_error->argument = error.argument; r_error->expected = (godot_variant_type)error.expected; } } void GDAPI godot_variant_call_utility_function_with_cstring(const char *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error) { Variant *ret = (Variant *)r_ret; const Variant **args = (const Variant **)p_args; Callable::CallError error; Variant::call_utility_function(StringName(p_function), ret, args, p_argument_count, error); if (r_error) { r_error->error = (godot_variant_call_error_error)error.error; r_error->argument = error.argument; r_error->expected = (godot_variant_type)error.expected; } } godot_ptr_utility_function GDAPI godot_variant_get_ptr_utility_function(const godot_string_name *p_function) { return (godot_ptr_utility_function)Variant::get_ptr_utility_function(*((const StringName *)p_function)); } godot_ptr_utility_function GDAPI godot_variant_get_ptr_utility_function_with_cstring(const char *p_function) { return (godot_ptr_utility_function)Variant::get_ptr_utility_function(StringName(p_function)); } godot_validated_utility_function GDAPI godot_variant_get_validated_utility_function(const godot_string_name *p_function) { return (godot_validated_utility_function)Variant::get_validated_utility_function(*((const StringName *)p_function)); } godot_validated_utility_function GDAPI godot_variant_get_validated_utility_function_with_cstring(const char *p_function) { return (godot_validated_utility_function)Variant::get_validated_utility_function(StringName(p_function)); } godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type(const godot_string_name *p_function) { return (godot_variant_utility_function_type)Variant::get_utility_function_type(*((const StringName *)p_function)); } godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type_with_cstring(const char *p_function) { return (godot_variant_utility_function_type)Variant::get_utility_function_type(StringName(p_function)); } int GDAPI godot_variant_get_utility_function_argument_count(const godot_string_name *p_function) { return Variant::get_utility_function_argument_count(*((const StringName *)p_function)); } int GDAPI godot_variant_get_utility_function_argument_count_with_cstring(const char *p_function) { return Variant::get_utility_function_argument_count(StringName(p_function)); } godot_variant_type GDAPI godot_variant_get_utility_function_argument_type(const godot_string_name *p_function, int p_argument) { return (godot_variant_type)Variant::get_utility_function_argument_type(*((const StringName *)p_function), p_argument); } godot_variant_type GDAPI godot_variant_get_utility_function_argument_type_with_cstring(const char *p_function, int p_argument) { return (godot_variant_type)Variant::get_utility_function_argument_type(StringName(p_function), p_argument); } godot_string GDAPI godot_variant_get_utility_function_argument_name(const godot_string_name *p_function, int p_argument) { String argument_name = Variant::get_utility_function_argument_name(*((const StringName *)p_function), p_argument); godot_string ret; memnew_placement(&ret, String(argument_name)); return ret; } godot_string GDAPI godot_variant_get_utility_function_argument_name_with_cstring(const char *p_function, int p_argument) { String argument_name = Variant::get_utility_function_argument_name(StringName(p_function), p_argument); godot_string ret; memnew_placement(&ret, String(argument_name)); return ret; } bool GDAPI godot_variant_has_utility_function_return_value(const godot_string_name *p_function) { return Variant::has_utility_function_return_value(*((const StringName *)p_function)); } bool GDAPI godot_variant_has_utility_function_return_value_with_cstring(const char *p_function) { return Variant::has_utility_function_return_value(StringName(p_function)); } godot_variant_type GDAPI godot_variant_get_utility_function_return_type(const godot_string_name *p_function) { return (godot_variant_type)Variant::get_utility_function_return_type(*((const StringName *)p_function)); } godot_variant_type GDAPI godot_variant_get_utility_function_return_type_with_cstring(const char *p_function) { return (godot_variant_type)Variant::get_utility_function_return_type(StringName(p_function)); } bool GDAPI godot_variant_is_utility_function_vararg(const godot_string_name *p_function) { return Variant::is_utility_function_vararg(*((const StringName *)p_function)); } bool GDAPI godot_variant_is_utility_function_vararg_with_cstring(const char *p_function) { return Variant::is_utility_function_vararg(StringName(p_function)); } int GDAPI godot_variant_get_utility_function_count() { return Variant::get_utility_function_count(); } void GDAPI godot_variant_get_utility_function_list(godot_string_name *r_functions) { List functions; godot_string_name *func = r_functions; Variant::get_utility_function_list(&functions); for (const StringName &E : functions) { memnew_placement(func++, StringName(E)); } } // Introspection. godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) { const Variant *self = (const Variant *)p_self; return (godot_variant_type)self->get_type(); } bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string_name *p_method) { const Variant *self = (const Variant *)p_self; const StringName *method = (const StringName *)p_method; return self->has_method(*method); } bool GDAPI godot_variant_has_member(godot_variant_type p_type, const godot_string_name *p_member) { return Variant::has_member((Variant::Type)p_type, *((const StringName *)p_member)); } bool GDAPI godot_variant_has_key(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) { const Variant *self = (const Variant *)p_self; const Variant *key = (const Variant *)p_key; return self->has_key(*key, *r_valid); } godot_string GDAPI godot_variant_get_type_name(godot_variant_type p_type) { String name = Variant::get_type_name((Variant::Type)p_type); godot_string ret; memnew_placement(&ret, String(name)); return ret; } bool GDAPI godot_variant_can_convert(godot_variant_type p_from, godot_variant_type p_to) { return Variant::can_convert((Variant::Type)p_from, (Variant::Type)p_to); } bool GDAPI godot_variant_can_convert_strict(godot_variant_type p_from, godot_variant_type p_to) { return Variant::can_convert_strict((Variant::Type)p_from, (Variant::Type)p_to); } #ifdef __cplusplus } #endif