/*************************************************************************/ /* baked_light_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef BAKED_LIGHT_EDITOR_PLUGIN_H #define BAKED_LIGHT_EDITOR_PLUGIN_H #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "editor/plugins/baked_light_baker.h" #include "scene/gui/spin_box.h" /** @author Juan Linietsky */ class MeshInstance; class BakedLightEditor : public Control { OBJ_TYPE(BakedLightEditor, Control); float update_timeout; DVector octree_texture; DVector light_texture; DVector octree_sampler; BakedLightBaker *baker; AcceptDialog *err_dialog; HBoxContainer *bake_hbox; Button *button_bake; Button *button_reset; Button *button_make_lightmaps; Label *bake_info; uint64_t last_rays_time; BakedLightInstance *node; enum Menu { MENU_OPTION_BAKE, MENU_OPTION_CLEAR }; void _bake_lightmaps(); void _bake_pressed(); void _clear_pressed(); void _end_baking(); void _menu_option(int); friend class BakedLightEditorPlugin; protected: void _node_removed(Node *p_node); static void _bind_methods(); void _notification(int p_what); public: void edit(BakedLightInstance *p_baked_light); BakedLightEditor(); ~BakedLightEditor(); }; class BakedLightEditorPlugin : public EditorPlugin { OBJ_TYPE(BakedLightEditorPlugin, EditorPlugin); BakedLightEditor *baked_light_editor; EditorNode *editor; public: virtual String get_name() const { return "BakedLight"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); BakedLightEditorPlugin(EditorNode *p_node); ~BakedLightEditorPlugin(); }; #endif // MULTIMESH_EDITOR_PLUGIN_H